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黎明杀机手游-新匹配系统NEW MATCHMAKING SYSTEM

2020-08-07 15:07 作者:zitah  | 我要投稿

2020年八月四日


您好,雾中人,

    今天,我们要解决过去几个月来收到来自社区的主要要求:改变匹配系统。

    匹配会根据一组算法,这些算法将确定您将与谁组队或对战。到目前为止,段位一直是用来确定如何匹配玩家的主要因素。在Dead by Daylight Mobile上,试图使所有玩家中在公平游戏和较短的排队时间之间达到平衡,这是个漫长而反复的过程,从今天开始,我们正在尝试一些新的方法。

    基于大量的反馈意见,排名并不是玩家水平的真实指标,因此PC和主机上的Dead by Daylight已经迈向了新的匹配系统,并取得了令人鼓舞的结果。在移动设备上,多亏您的反馈,我们知道排名也不是该平台上水平的重要指标,因此我们将紧随其后以改进比赛的形成方式。

有什么变化?

    从今天开始,主要变化是对匹配系统进行了调整,以跟踪玩家的水平,而不是依靠段位。当扮演杀手角色时,这将是最明显的。例如,如果您缠上陷阱杀手,但在不擅长护士,那么当您使用陷阱杀手时,您将面对与护士对抗时更强大的人类。

    此外,匹配系统整体上已有一些改进,我们希望看到更加平衡,公平的比赛;我们将继续根据需要监视和调整这些参数。

为什么要改变?

    事实证明,在Dead Daylight Mobile的中,等级是不准确的水平指标;段位倾向于更好地反映游戏中所花费的时间,而不是实际能力。这会使比赛变得不平衡,这对于刚接触游戏但仍在学习的玩家以及依靠经验丰富的队友和富有挑战性的对手来享受游戏的人来说是一种不愉快的经历。

    同时,段位仍然会出现在游戏中,并且会在每个月的13日重置,但不再影响匹配。

为什么评分更好?

    新的评分系统着重于评估玩家的技能并预测他们将如何对抗给定的对手,以建立客观上对游戏中每个人都公平的比赛。我们已经分析了Daylight PC&Console在Dead上完成的超过300万场比赛,这种新系统表现得非常出色,我们有信心这种系统也将适合Mobile上的玩家。

    我有反馈!

请发送给我们!这些都是重大变化,我们想听听它们如何影响您以及您对游戏的享受。公平的比赛是积极的多人游戏体验的重要组成部分,随着我们了解更多,我们期待着不断调整这个新系统。

 官方客服邮箱:support@dbdmobile.mail.helpshift.com


– 黎明杀机手游团队


AUGUST 4, 2020

Hello People of the Fog, 

Today we’d like to address a major community request that we’ve received over the past several months; matchmaking changes.  

Matchmaking is the set of algorithms by which the game determines who you will be playing with or against. Until now, Ranks have been the primary factor used to determine how to match players. Trying to strike the right balance between fair games and short queue times for both Killer and Survivor roles has been a long, iterative process on Dead by Daylight Mobile, and starting today, we are trying something new. 

With an overwhelming amount of feedback that Ranks are not a true indicator of player’s skill, Dead by Daylight on PC and Consoles has already taken the step towards a new Matchmaking System, with positive, encouraging results. On Mobile, thanks to your feedback, we are aware that Ranks are not a strong representation of skill on this platform either and we are following suit to revamp the way matches are formed. 

 

What has changed? 

Effective today, the primary change is that the new Matchmaking System has been adjusted to track player skill rather than rely on Ranks. This will be the most apparent when playing the Killer role; for example, if you are great with The Trapper but you struggle with The Nurse, you will now be playing against stronger Survivors when you play The Trapper than you do with The Nurse.  

In addition, matchmaking as a whole has seen some improvements, and we expect to see more balanced, fair matches; we will continue to monitor and adjust these parameters as needed. 

 

Why replace ranks? 

Ranks have proven to be an inaccurate indicator of skill within Dead by Daylight Mobile; they tend to be a better reflection of time spent in the game rather than actual ability. This can make matches unbalanced, which is an unpleasant experience for players who are new to the game and still learning the ropes, as well as veterans who rely on experienced teammates and challenging adversaries to enjoy the Trials.  

In the meantime, Ranks will still be present in the game and reset on the 13th of every month, but will no longer have any bearing on matchmaking. 

 

Why are ratings better? 

The new Rating system focuses on measuring a player’s skill and predicting how well they will perform against a given opponent, in order to build matches that are objectively fair for everyone in the game. We’ve analyzed over 3 million matches done on Dead by Daylight PC & Console, where this new system performed exceedingly well and we are confident that this kind of system will suit players on Mobile as well. 

 

I have feedback!

Please send it our way! These are big changes, and we want to hear how they impact you and your enjoyment of the game. Fair matchmaking is a crucial part of a positive multiplayer experience, and we look forward to continually tweaking this new system as we learn more.
 

– The Dead by Daylight Mobile Team 


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