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十字军之王3开发日志#67 | 8/3 地图一览

2021-08-10 20:46 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


CK3 Dev Diary #67 - A View to a Map

Servancour, Game Designer


Greetings!

大家吼!


The team is slowly coming back together after a well deserved summer vacation. Today, let's have a look at what we've been doing to the culture setup and some small scale map tweaks. Most of the work we've spent on cultures has naturally gone into the cultural overhaul itself, but we have made some general improvements as well, most notably over in India.

在享受完我们理所应得的暑假之后,我们的团队成员们陆续返工了。现在,让我们看看在文化设置和地图微调上的成果吧。我们花在“文化”上的大部分工作,自然都投入到了文化重做本身上面,不过我们也做了一些通用的改进,尤其是印度方面。


Starting with a small culture addition in southern Europe, and that some of you keen eyed readers noticed back in a previous dev diary, we've added back a fan favorite from CK2; Carantanian. The culture is quite extensive on game start and covers most of south-eastern Bavaria. From a historical point of view, the culture is of a west slavic origin, but as they got cut off from their ancestral brethren in the Carpathian Basin, they became gradually closer to the south slavic peoples. We represent this by Carantanian having a West Slavic Heritage, but speaking a South Slavic Language.

让我们从南欧一个新增的小文化开始。眼尖的读者应该在以前的开发日志中注意到了,我们加回了一个CK2粉丝钟爱的文化:卡兰坦尼亚Carantanian文化(译注:斯洛文尼亚文化的前身)。在游戏开局时,该文化的分布相当广泛,覆盖了巴伐利亚东南部的大部分地区。从历史上看来,这一文化起源于西斯拉夫,但由于与喀尔巴阡盆地的同胞隔绝,他们开始逐渐向南斯拉夫人靠拢。为了体现这一点,我们将卡兰坦尼亚人设计为拥有西斯拉夫传统,但是说南斯拉夫语。


[Image of Carantanian culture]
[卡兰坦尼亚文化的图像]


Next, I'll hand it over to our local India expert, @Trin Tragula, to talk about (you guessed it) India!

接下来,我会有请我们的印度专家@Trin Tragula,来谈谈(没错)印度!


Indian Culture Changes

印度文化改动


The culture rework has been a good opportunity to rework the cultures in India a bit. The current setup here is one we inherited from Crusader Kings 2 and it was in some ways not entirely appropriate for our era. To better reflect the diversity of the subcontinent we have added two new cultures, changed the old ones a bit and also added a great number of potential culture names for when the large starting cultures diverge.

文化重做是一个对印度文化进行微调的好机会。现在的文化设置是我们从CK2那里沿用的,它在某些方面没有完全契合当下的时代。为了更好地反映印度次大陆的文化多样性,我们增加了两种新的文化、微调了一些旧的文化,还增加了大量潜在的文化名称,用作大型的初始文化分化。


First of all we have gotten rid of Hindustani culture, and two new cultures have been broken away from what it used to cover in the south. The core part of the culture covers the Gangetic plain, and is now known as Kannauji after the Imperial city of Kannauj (Kanyakubja) which was the main prize of the region and often gave its name to it.

首先,我们删除了印度斯坦Hindustani文化,并从它过去所在的南方地区分离出了两种新文化。而文化涵盖恒河平原的核心部分现在改称为曲女/卡瑙杰Kannauji文化,以曲女皇城(译注:Kanyakubja,又译羯若鞠阇,戒日王朝都城)命名。曲女城是这个地区的重要城市,常常用来代指这一整个区域。


Hindustani itself is still around in a way, as a possible name for a cultural hybrid between an Iranian or Turkic culture with one of the north indian cultures.

印度斯坦文化在某种意义上仍然存在,它会作为伊朗或突厥文化与某个北印度文化融合后的可选名称。


[Image of the cultures in northern India]
[印度北部文化的图像]


Starting in the central parts of India the newly added Gond culture has been carved out of areas that were previously Hindustani, Marathi or Oriya.In 1066 most Gond counties are under the control of the Cedi kingdom and many of these counties are now also tribal at start. This culture covers a region that was in an odd place in the old setup, at the border of several cultures but not quite belonging to either of them.

从印度中部开始,我们新增加了贡德Gond文化,从过去的印度斯坦文化、马拉地文化或奥里亚文化的地区分裂出来。1066年,大部分贡德文化的伯爵领处在车底王国Cedi Kingdom的统治之下,其中的多数在游戏开局时采用部落制。这一文化覆盖的区域在旧设定中相当奇怪,它处于几种文化的边界,但又不完全属于其中任何一种。


[Image of the Gond culture]
[贡德文化的图像]


Covering the Malwa plateau as well as some of the adjacent regions that were previously considered Hindustani. This new culture shares a language with the Rajasthani and Gujarati cultures, Gurjar Apabhramsa. The existing Rajput culture has been renamed to Rajasthani (since Rajput as a cultural distinction does not really fit our start date) and Assamese is now known as Kamrupi.

覆盖马尔瓦高原以及一些邻近地区的文化之前被认为是印度斯坦文化。现在这一新文化(指修正后的马尔瓦文化)与拉贾斯坦文化和古吉拉特文化共有一种语言:古吉拉特语。现有的拉杰普特文化改名为拉贾斯坦Rajasthani文化(因为拉杰普特作为一种文化并不完全符合我们的开局日期),而阿萨姆文化现在改称为迦摩缕波Kamrupi文化。


[Image of the Malvi culture]
[马尔瓦文化的图像]


Indian History and Title Improvements

印度历史和头衔改进


While looking over the subcontinent it was also clear that in some areas the title setup was also better suited for the early modern era, rather than the medieval era around Crusader Kings III start dates.A number of baronies have been renamed and reorganized into new counties, and a number of new vassals have been scripted in, especially for the 1066 start.

在纵览印度次大陆时,我们很容易发现某些地区的头衔设置更符合“早期现代”时期,而不是CK3开局日期前后的中世纪。我们重命名了许多男爵领,将其改组进新的伯爵领,也加入了很多新的附庸,这些改动在1066开局中尤其明显。


The starting presumptions about who controlled what in 1066 have also been revisited to bring things better in line with history and create a more interesting start. There are now more starting characters, both independent and vassals, and most kings will no longer start above their domain limit.

谁在1066年控制了哪些领地,这一游戏开局时的设定我们也重新审核了一遍,让所有事件都更符合历史线,并创造一个更为有趣的开局。现在起始角色更多了,既有独立的也有附庸的,而且大多数国王在开局时也不会超过直辖上限了。


Some things like the crisis of the Chola empire should also be a bit better represented in the initial setup, with strong and somewhat unruly Pandya vassals, a much stronger Lankan revolt and the Chera Raja now independent (with his historical vassals to support him). You can now also play as the future king, Kulottunga.

一些事件,例如朱罗帝国的危机,在最初设置中也有了更好的体现:实力雄厚且心怀不轨的潘地亚附庸、更为强大的兰卡起义,以及现在独立的哲罗罗阇(拥有支持它的历史附庸)。你还可以扮演朱罗帝国未来的国王,俱卢同伽Kulottunga


There are also other, minor changes, such as revisiting the extent of cultures like Kashmiri, and Telugu, and assigning a number of tribal counties in the eastern-central part of the subcontinent.

除此之外还有其他一些小的变化,比如我们重校了克什米尔和泰卢固等文化的覆盖范围,以及在印度次大陆中东部分配了一些部落制伯爵领。


[Image of the Sinhalese rebellion in 1066]
[1066年僧伽罗人叛乱的图片]


That concludes today's dev diary. Until next time!

今天的开发日志到此结束。下次见!



翻译:索

校对:阿尔法一世 三等文官猹中堂


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