【CMO】别着急 先看看对地教程第二关的录像

对地教程第二课 花丛间飞行
Strike Tutorial #2 Driving in the Daisies
教程开始前信息(想定简介):
The object of Strike Tutorial #2 is to familiarize new players with the mission planner and some basic concepts of attack. You will have a half Squadron of German Tornado strike aircraft and two missions to complete – there is an enemy element present but it is easily avoided. Enjoy and learn.
打击教程#2用于让新玩家熟悉任务规划及一些基础的攻击概念。你将可以使用半个中队的德国台风攻击机,来完成两个任务——任务中有一个敌人,不过很容易躲避。享受今天的学习吧。
Note: This tutorial should take about 20 min to complete
注意:完成本教程大约需要20分钟
教程开始前信息(阵营选择及相应简报):
Today you have a half squadron of German Tornado IDS (interdictor/strike). The Tornado is different than the F-16 Multi-role which we used in Strike Tutorial #1, as it is a member of a family of aircraft, others being the ADV (Air Defence Variant), and the ECR (Electronic Combat/Reconnaissance). The Tornado IDS is specialized in low level strike into a heavily defended area, so much more capable in that specific role than dedicated ground attack aircraft such as the A-10 or Su-25.
今天你将用半个中队的德国台风IDS(拦截/打击型)战斗机。台风IDS战斗机不同于我们在《打击教程#1》中使用的F-16多功能战斗机,因为它是一个飞机家族的成员,家族中还有ADV(防空型)和ECR(电子作战/侦察型)。台风IDS战斗机专门用于对防御严密的地区进行低空打击,因此在这一特定任务上比A-10或Su-25等专用对地攻击机更有能力。
In this tutorial you will set up two missions (three actually), find ground targets and then strike them.
在本教程中,您将设置两个任务(实际上是三个),找到地面目标,然后打击它们。
Please enter the scenario, look around and the first set of instructions will pop up in a few seconds.
请进入想定,观察想定环境,第一组指令将在开始想定后的数秒钟后弹出。
第一次弹窗:
Mission 1:
任务1:
To set up a standard ASuW (Anti-Surface Warfare) mission follow the following steps:
要设置标准的ASuW(反面作战)任务,请执行以下步骤:
· Drag select the four Reference Points (RPs) labelled ‘Mission 1’
·拖动鼠标选择标记为“任务1”的四个参考点(RP)
· Key ‘Ctrl+F11’, or go to the Mission menu and select the 2nd option ‘New Mission’
·按“Ctrl+F11”键,或转到任务菜单并选择第二个选项“新建任务”
· The ‘New Mission’ box will appear
·此时将出现“New Mission”框
· Name your mission whatever you like as long as it is recognizable to you
·给任务命名,随便起一个你喜欢的就好
· For Class chose ‘Patrol’
·选择“Patrol”科目
· For Type chose ‘ASuW Patrol (Ground)
·类型选择“ASuW Patrol (Ground)”
· Status – leave as active, and don’t adjust the activation times as this is a simple mission
·状态-保持active状态,不要调整激活时间,因为这只是一个简单任务
· Leave the checkbox ‘Open Mission Editor window’ checked (default) and click OK
·保持勾选“Open Mission Editor window”选框(这是默认设置),然后单击“OK”
The Mission Editor window is fairly complex but we’ll only touch on the bits we need. It is a powerful tool and deserves some experimentation on your part. In the meantime, just follow along:
任务编辑器窗口相当复杂,但我们这里只会谈及我们需要的部分。这是一个强大的工具,值得您自行进行一些实验。不过当前,您只需跟随以下指示:(译者注:截至翻译时,新版本已更新,以下操作的具体位置有所变化,但相应教程尚未改变,请您注意观察,灵活使用)
· Your mission name is in the upper left, make sure it is selected. You can change the name in the box below this area
·您的任务名称在左上角,请确保已选中。您可以在此区域下方的文本框中改变任务名称
· Below that, no changes needed to activation, mission or doctrine
·无需对左侧下方的任务激活、任务或条令相关内容做任何更改
· Moving right across to the center of the bottom half
·移动到中间一行的下半部分(译者注:现已移动到第二页中间一行上方)
o Leave the ‘Try to keep…’ box alone
o保持“Try to keep…”选框状态,不要修改
o Keep 1/3 rule checked
o保持1/3规则选中
o Uncheck the ‘Investigate contacts outside the patrol area’ box
o取消勾选“Investigate contacts outside the patrol area(侦察巡逻区域外的接触目标)”框
o Uncheck the ‘Investigate contacts within weapons range’ box
o取消勾选“Investigate contacts within weapons range(侦察武器攻击范围内的接触目标)”选框
o Leave the ‘Active emissions…’ box unchecked
o保持“Active emissions…”框未被选中
o Nothing else to touch but note that the aircraft will fly in flights of 2 and will not take off until there are 2 ready to go.
o除此之外,请注意,飞机将2架飞机一组起飞,在2架飞机都准备就绪前不会起飞。
· Moving further right still in the bottom:
·移动至右侧底部(译者注:现已移动到第二页):
o In the Patrol Area box – there should be 4 RPs with the same name ‘Mission 1’. If they are not there go back to the map, select them and hit ‘Add points currently highlighted’.
o在“巡逻区域”框中,应该有4个RP具有相同的名称“任务1”。如果它们不在那里,返回地图,选择它们并点击“添加当前高亮显示的点”。
o Don’t change anything else but note the mission flight parameters. Note the order that the reference points are added is how the mission planner selects them.
o注意除了任务飞行参数外,不要更改任何其他内容。请注意,添加参考点的顺序是任务规划者选择参考点的方式。
o To test your selection select “validate” area just to the right of the Edit Patrol area RP box. If you get a “WARNING Area validation had failed” message click “Okay” (Note on the map your patrol area is 2 triangles – you may have to move the mission box to see it).
o要测试您的选择,请选择“编辑巡逻区域RP”框右侧的“验证”区域。如果您收到“警告区域验证失败”消息,请单击“OK”(注意,地图上的巡逻区域是2个三角形——您可能需要移动任务框才能看到它)。
o Using the up or down arrows in the box change to order of the RPs until you have a square. If you press validate now you will get an “Area Validation OK” box. Closes this.
o使用方框中的向上或向下箭头更改RP的顺序,直到您有一个正方形。如果您现在按验证,您将得到一个“区域验证确定”框。关闭它。
· Go directly up to the ‘Unassigned units’ selector box:
·直接进入“未分配单位”选择框(译者注:此选框就在第一页):
o Click the ‘+’ sign beside the 6x Tornado IDS
o点击6x台风IDS旁边的“+”标志(译者注:现在是三角形标志)
o Check the boxes beside ‘Bomber #1, #1, #3, and #4. These should all be green to show they can be selected while the other two should be red.
o选中“Bomber #1、#1、#3和#4”旁边的复选框。这些都应该是绿色的,以表明它们可以被选择,而其他两个应该是红色的。
o Press << to move the 4 aircraft you have selected to the “Units assigned to mission” box”.
o按<<将您选择的4架飞机移动到“分配给任务的单位”框中(译者注:现在是向下的箭头)。
Once your done, close the mission editor and run the game.
完成后,关闭任务编辑器并继续运行游戏。
第二次弹窗:
Mission 1 Update
任务1更新
Now what should happen is that 2x Tornado should take off in a group with radars on. They will proceed to the mission area at high altitude and search for targets. If they find them they will automatically strike them within the definition of their WRA (Weapon Release Authority). Once in the patrol area they will drop to low altitude in accordance with their loadout profile (Hi-lo-Hi) and look for the targets.
现在应该发生的是,2x台风应该在雷达打开的情况下成组起飞。他们将在高空前往任务区域并搜索目标。如果他们发现了它们,他们将在WRA(武器发射条令)要求的范围内自动打击它们。一旦进入巡逻区,他们将根据他们的装载情况(Hi-lo-Hi)下降到低空,寻找目标。
You will note that their altitude in the search is around 1980ft. If you mouse over the area and check the data-block the ground altitude is around 1780ft. Checking in the Group status block you see the altitude is around 1980ft ASL (Above Sea Level) and 200 Ft AGL (Above Ground Level). Its important to remember these two reference altitudes when planning missions.
你会注意到他们在搜索中的海拔高度约为1980英尺。如果您将鼠标悬停在该区域并检查数据,则会发现该地地面海拔约为1780英尺。检查组状态,您会看到海拔高度约为1980英尺ASL(距海平面高度)和200英尺AGL(距地平面高度)。(译者注:即我们常说的“气压高度”和“雷达高度”)在规划任务时记住这两个参考高度是很重要的。
第三次弹窗:
Mission 1 Update 2
任务1更新2
You might find your target or you might not - ground targets are very hard to find, thankfully these ones are moving which makes it much easier. Picture yourself in the cockpit of an aircraft at 200 Ft AGL, that’s the height of church steeple, radio mast or tall tree, flying at loiter speed of 350 Knots (400 mph, 650 KPH), looking for guys who don’t want to be found. If they are not moving they have camouflage up and will be very stealthy, moving at least you might have a chance.
你可能会找到你的目标,也可能不会——地面目标很难找到,谢天谢地,你的这些目标正在移动,这让发现它变得容易多了。想象一下自己在200英尺高的飞机驾驶舱里,那是教堂尖塔、无线电桅杆或大树的高度,以350节(400英里/小时,650公里/小时)的巡逻速度飞行,寻找那些隐蔽好不想被发现的人。如果它们不动,它们会就地伪装,非常隐蔽,只有他们动起来你才有机会找到他们。
If you did find someone your units automatically attacked them and the second pair has taken over the job. You will note that this might not be the most efficient way of looking for ground targets as that 6-hour ready time is a heck of wait. To do this task properly you would need an entire Squadron, of 12 aircraft, with 3-4 on maintenance and 8-9 constantly running this patrol 24/7.
如果发现目标,你的部队会自动攻击他们,现在第二组飞机已经接管了该任务。你会注意到,这可能不是寻找地面目标的最有效方法,因为6小时的准备时间需要等待。为了正确完成这项任务,你需要一个由12架飞机组成的整个中队,其中3-4架在进行维护,8-9架全天候不间断地巡逻。
第四次弹窗:
Your Eyes on the Battlefield
你的战场之眼
Strike aircraft are valuable – you never have enough of them, you don’t want to lose them, they take a long time to prepare, and munitions are such that you may want to plan as opposed to leave it to your Fighter Jockeys to drop the world on whatever they see. So that is why commanders take some valuable and scarce strike assets and use them for reconnaissance. There are several reasons you might use a reconnaissance aircraft instead of hunting with your strikers:
攻击机是宝贵的——你永远不会有足够的攻击机,你不会想失去它们,它们需要很长时间来准备,而且您很有可能希望合理规划弹药使用而不是让飞行员随意使用宝贵的弹药。这就是为什么指挥官会拿走一些宝贵而稀缺的攻击资源,并将其用于侦察。使用侦察机有以下几个好处:
· The reconnaissance pods give them an advantage
·侦察吊舱给了他们侦察优势
· They are usually quicker to ready – in this case 3 hrs vice 6 hrs for the strike aircraft
·它们通常准备得更快——在装备侦察吊舱的情况下,攻击机只需要3小时,而不需要6小时的准备时间
· They don’t expend the reconnaissance pods which can be re-used
·他们不会消耗掉可重复使用的侦察吊舱
· Since there is no droppable ordinance many recon loadouts have a ‘Quick Turnaround’ setting.
·由于没有可投掷的挂载,许多侦察机的挂载都可以设置“Quick Turnaround(快速周转)”。
· Your strikers can wait on the ground ready to roll on any target and you can then launch and strike with munitions at your discretion.
·你的载弹攻击机可以在地面上等待,准备对任何目标进行攻击,然后你就可以选择使用相应的弹药进行攻击。
QTR or Quick Turnaround is a setting that certain aircraft have with certain loadouts based on proven capability and doctrine. In this case Bomber #5 with the GAF Recce Pod has QTR turned ON – each aircraft is specific but in this case if the predicted sortie time is less than 8 hrs (first sortie is under 4 hrs), the aircraft will land, refuel, probably change pilots, do quick repairs and take off again in 30 min. If the parameters for QTR are not met the aircraft will take a 3 hr stand-down time which is the same as its loadout ready time. Very handy – and Bomber #5 is becoming ready in a minute or two, a nice surprise.J
QTR或Quick Turnaround是指某些飞机在使用某些装载时,可应用的一种整备设置。比如在现在这种情况下,配备GAF Recce Pod的Bomber#5就开启了QTR——每架飞机都是特定的,但在这种情况中,如果预测出击时间小于8小时(第一次出击要求时间小于4小时),飞机将着陆、加油,可能会更换飞行员,进行快速维修并在30分钟后再次起飞。如果不QTR,飞机将需要3小时准备挂载。QTR非常方便对吧——对了,Bomber#5将在一两分钟内准备就绪,这是我给你的惊喜(笑)。
第五次弹窗:
Mission 2
任务2
In addition to Bomber #5 with the GAF Recce Pod, you have a second aircraft Bomber #6 set up with Mk82 AIR Lo-Lo-Lo. We’re going to set up a couple of missions that will work together, a recon mission and a strike mission. So let’s start:
除了配备GAF Recce Pod的Bomber#5外,还有一架挂载了Mk82 AIR-Lo-Lo-Lo的Bomber#6。我们将创建几个协同打击的任务,一个侦察任务和一个打击任务。让我们开始吧:
First: Note the nasty looking red unit with the number 29 next to it. That’s an SA-5, a fairly common Cold War Era SAM (Surface to Air Missile), its been around since the 50’s but this is an updated ‘c’ version and the missile is the size of a telephone pole – so it will hurt if it hits you. It has 18 missile launchers, 5 radars and 6 close in AAA gun systems: too big for us to handle and that AAA makes it tricky to get close to anyway.
首先:注意旁边有编号为29的红方导弹。那是SA-5,是冷战时期很常见的地对空导弹,从50年代开始就有了,但这是一个更新的“C”版本,导弹有电线杆那么长,所以如果击中你就会很疼。阵地上共有18个导弹发射器、5个雷达和6个近距离AAA炮系统:这阵地太大了,我们无法处理,而且AAA无论如何都很难接近。
You will also note that the red ring around the SAM completely encompasses the Mission 2 RPs – what to do? In most military situations you need to pit your strengths against the enemy’s weaknesses. This is a classic case of the right tool for the job: What is a key strength of a Tornado IDV? Low level flying!
您还将注意到,SAM周围的红圈完全包含任务2 的RP点–该怎么办?在大多数情况下,你需要用自己的优势对抗敌人的劣势。现在这个情况就是一个典型:台风IDV的关键优势是什么?低空飞行!
What is a key weakness of an SA-5? This leads to the military principle of know your enemy - let’s check the DB. Click SA-5 and then on the blue hyperlink to go to the DB. Beyond the nasty picture you find a bunch of things about the unit, like its got 36 reload missiles in its magazine! The important bit though is the missiles themselves. Note the missile name detail: SA-5c Gammon [5V28M5], go to the filter section in the top left: Type = weapon, in the ‘Class’ area, key in ‘SA-5’ and you have three options, there is only one 5c, so take a look. Notice anything useful? Target altitude perhaps? 650 ft AGL up to 130000 ft AGL – this thing could shoot down a U-2 at 95000 ft but it cannot shoot down a Tornado at 200 ft! So we have a plan!
SA-5的关键弱点是什么?这就引出了另一个军事原则,了解你的敌人——让我们在数据库里找到相关数据。单击SA-5,然后单击蓝色超链接以转到数据库。除了这张令人讨厌的照片之外(译者注:实际上照片需要到官网下载补充包,已经有大佬在b站发布了相关视频,不与赘述),你还会发现关于这支部队的很多情况,比如它的弹药库中还有36枚供重装填的导弹!不过,重要的是导弹本身。注意导弹名称细节:SA-5c Gammon[5V28M5],进入左上角的搜索界面:Type=Weapon,在“Class”区域,输入“SA-5”,这时会出现三个选项,不过只有一个5c,请选择那个。注意到什么有用的东西了吗?看看目标高度?650英尺到130000英尺AGL——这东西可以在95000英尺的高空击落U-2,但不能击落处于200英尺低空的台风战斗机!所以我们有一个计划!
Next Setup the Recon mission
下一步设置侦察任务
· Select the RPs for Mission 2
·选择任务2的RP点
· Hit Ctrl+F11, name your mission, this is another Patrol mission, ASuW (Ground), active
·按Ctrl+F11,命名你的任务,仍然选Patrol,ASuW(Ground),active
· Add Bomber #5, the one with the reconnaissance pod on it
·选择Bomber#5,它挂载了侦察吊舱
· You should get a warning message about flight size. Remember that you have it set to the default of 2, and you have only added 1 aircraft. Change the Flight size to a single Aircraft
·你现在应该收到关于编队尺寸的警告信息。目前设置为默认值2,而您只添加了1架飞机。所以现在将编队尺寸更改为1(译者注:目前位于第二页下方)
· Uncheck all of the boxes in the center column
·取消选中中心列中的所有框(译者注:目前位于第二页上方)
· On the right hand side of the box (Very Important) set Transit altitude to 600ft, station altitude to 200ft, this aircraft has no weapons to attack but just in case you have the doctrine set to strafing - set the attack altitude to 200ft as well. Put a check in all three terrain following boxes. Speeds are fine at default.
·在右侧方框(这步非常重要),将路径高度设置为600英尺,任务高度设置为200英尺,这架飞机没有挂载武器,但我怕你设置了允许对地扫射的条令,所以也请将攻击高度设置为200ft。勾选所有三个地形跟随框。速度不用管默认就好。(译者注:目前此框位于第二页右下方)
· This mission will use a lot more fuel because of the altitude but hopefully you find your target quickly.
·由于高度的原因,这次任务将消耗更多的燃料,但你应该能很快找到目标,所以不用担心。
Now if you find a target there is no point allowing it to live, so you need to set a strike mission. Remember back in Tutorial 1, I mentioned that NATO bombs had some attachments you could add. This is an example; the Mk 82 is a standard 500lb dumb bomb – but can you imagine what might happen if you drop a low drag bomb at very low altitude – all that shrapnel could be very bad for your aircraft’s complexion! Also a good rule of thumb for dumb bombs is to drop them low to improve accuracy, stabilizing them helps accuracy even more. So the AIR (Air Inflatable Retarder) slows the bomb down to allow your aircraft to egress a little further before it explodes, and it helps to stabilize the bomb in flight. Both are good things in this situation. So when your recon flight finds a target you want to launch your strike aircraft loaded with Mk 82 AIR bombs, fly in low and fast, drop your bombs and stay well under the SA-5 engagement envelope.
现在,如果你发现了一个目标,那么就准备消灭它吧,你需要设定一个打击任务。还记得在教程1中,我提到北约炸弹可以安装一些配件。现在这就是一个例子;Mk-82是一枚标准的500磅重的铁炸弹,你能想象在很低的高度投下一枚低阻力炸弹会发生什么吗?飞溅的弹片可能损伤到你的飞机!但对于铁炸弹而言,确实需要降低高度以提高精度,如果它们能够稳定飞行就更好了。因此,我们使用AIR(气流式减速器),它可以减慢炸弹的飞行速度,让你的飞机在爆炸前离得更远,还有助于稳定炸弹的飞行轨迹。所以,当你的侦察机发现目标时,你就可以起飞装有Mk-82 AIR炸弹的攻击机,低空快速飞行,投下炸弹,而不用担心SA-5的威胁了。
So let’s set up a strike mission:
好了,让我们添加一个打击任务:
· Hit Ctrl+F11
·按Ctrl+F11
· Name your mission, Strike, Land Strike, Active
·命名你的任务,然后选择Strike, Land Strike, Active
· This page is a bit different but has many of the same features of the patrol mission, which you are now familiar with.
·这个页面和之前的任务有点不同,但还是有许多与您现在熟悉的巡逻任务相同。
o Change Flight size to Single AC
o将编队尺寸更改为单机
o Just above the Flight size is a dropdown which selects the level of identification to trigger the mission – select Hostile
o编队尺寸上方是一个下拉列表,用于选择触发任务的识别方式-选择敌对
o Assign Bomber #6 to the mission
o分配Bomber #6执行任务
o Leave the target list blank
o目标列表留空
· A couple important points:
·有几点很重要:
o We will leave ‘Allow off-axis Attack’ unchecked – we don’t want the strike to wander into the SA-5 range too much, and this would allow the AI to select an off angle attack direction that may stray too far for our current intent.
O不要选中“允许离轴攻击”——我们不希望过于远离SA-5,而这个选项将允许AI选择一个可能偏离我们当前意图太远的攻击方向。
o There are no tankers or escorts for this mission but you can get pretty specific here
o这次任务没有加油机或护航,但你可以在这里得到非常具体的信息
o The way this is now set up – the mission will launch on ANY hostile target whenever detected. Problem! We have that nasty SA-5, which is both detected and hostile: But we don’t want to go near it, our target hasn’t been found yet.
o现在的设置方式——只要探测到任何敌对目标,任务就会激活并向其发射武器。问题在于我们有那个讨厌的SA-5,它既被探测到,又充满敌意:但我们不想靠近它,我们要攻击其他目标。
o Not an issue. Measure the distance between the base and the SA-5 (Ctrl+D & click, or select the base and watch the cursor data to see the range as you move the mouse (XXXnm from Sel). I read the SA-5 as 340nm, and the outer limit of the mission 2 box is about 320nm so put in a maximum strike radius of 320 half way down the center column.
O不过这不是大问题。测量基地和SA-5之间的距离(Ctrl+D并单击,观察光标数据,以在移动鼠标时查看距离(距离Sel XXXnm)。我把SA-5设置在340海里外,而任务2的最远距离约为320海里,所以将最大打击半径设置为320就好了。
You’re now ready to launch your second set of missions.
现在,您已准备好启动第二组任务。
最后一次弹窗:
If all goes well you have found the building and destroyed it. So in this tutorial you have set up an ASuW mission, a reconnaissance version of the same mission and a Strike mission. You’re well on your way to getting a grip on using your air assets to destroy your enemies.
如果一切顺利,你已经找到了目标建筑并将其摧毁。在本教程中,你学会了设置ASuW任务,以及如何对目标进行侦查和打击。你已经学到了如何利用你的空中资源摧毁你的敌人。
See you in Tutorial 3 where we attack a more complex target.
我们将在教程3中学习攻击一个更复杂的目标,下次见。