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林君义高级ROTO/擦除/跟踪

2023-04-09 12:52 作者:草鱼馒头  | 我要投稿

/* UnrealEngine\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h *//** The parent class of commands stored in the rendering command queue. */class RENDERCORE_API FRenderCommand{public:    // All render commands run on the render thread    static ENamedThreads::Type GetDesiredThread() // 所有渲染指令都必须在渲染线程执行.    {        check(!GIsThreadedRendering || ENamedThreads::GetRenderThread() != ENamedThreads::GameThread);        return ENamedThreads::GetRenderThread(); // 开启渲染多线程时,返回渲染线程。不开启渲染多线程时,返回GameThread    }    static ESubsequentsMode::Type GetSubsequentsMode()    {        // Don't support tasks having dependencies on us, reduces task graph overhead tracking and dealing with subsequents        return ESubsequentsMode::FireAndForget;

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