欧陆风云4开发日志 | 3/30 人情机制再改动

牧游社 牧有汉化翻译
Europa Universalis IV - 30th of March 2021
Johan, Studio Manager Paradox Tinto
Hello everyone and welcome to another development diary for Europa Universalis IV. This is another rather short one, and it will go into detail about what you can use favors for.
大家好,欢迎来到又一篇欧陆风云4的开发日志。这次的日志依然短小精悍,就是具体谈谈人情Favor在新版本中可以用来搞些什么事情。
Back in October 2020, we first talked about the changes to favor, and one new additional way to get favors, and if you have not read it already, I recommend that you go there now to read it.
回想2020年10月时,我们已经谈到了人情机制的改动,以及一种新的获取人情的方式(译注:新的外交活动“讨好”),如果你还没阅读过相关内容,不如现在就回去复习一下。
This in itself was already interesting, in that favors were the primary way to get your allies to support you in your offensive wars, but we also felt that it would be a richer game, if you could use favors for more activities, so we added a fair amount of diplomatic actions that require favors with the target nation.
作为拉盟友作为进攻方参与战争的首要方式,现有的人情机制已经妙趣横生了,但是我们觉得如果给它开发更多用法,大家的游戏体验将会更加丰富——所以我们添加了好多个需要用到与目标国家人情的外交行动。
Each of them require a relation above +50 with the target country, and you can not use favors on a nation you have a truce with. The AI will usually accept, if the conditions are right, but as a player you can decline them, at a cost of 1 stability.
进行这些行动的前提是你和目标国家有+50以上的外交关系,并且它们在两国有和约期间是不可用的。只要条件满足,AI通常都会接受这些提议;不过作为人类玩家,你可以用一点稳定度为代价拒绝这种要求。
So what can you then use the favors on? Well, we've added 7 new diplomatic actions that uses favors, and changed 2 old favor mechanics to become proper diplomatic actions to work the same way as the new favor mechanics.
那么人情到底可以用来做啥子嘞?我们新增了7个新的外交行动,并且把旧人情机制中的2个操作也修改为外交行动,使其和新机制更加契合:
Trade Favors for Ducats, you will spend 10 favors for 6 months of their income.
用人情交换金钱,10点人情换取相当于对方6个月收入的杜卡特。
Trade Favors for Soldiers, you will spend 10 favors for 6 months of their manpower.
用人情交换人力,10点人情换取相当于对方6个月征召数量的人力。
Trade Favors for Sailors, you will spend 10 favors for 6 months of their sailors.
用人情交换水手,10点人情换取相当于对方6个月征召数量的水手。
Reduce Opinion, for 10 favors, you will reduce their opinion of a third party by 100.
恶化评价,消耗10点人情,使他们对某个第三国的好感度降低100点。
Ask to Return Core, for 50 favors you can get the return of any of the provinces of yours that you have a core on.
要求归还核心,消耗50点人情,你可以要求他们归还其掌握的任意一个你的核心省份。
Break Alliance with X, For 50 favors, you can have them break an alliance with a third party, and block them for being allied for a full decade. You need to be allied with the nation you are using it on though.
与第三国断绝盟约,消耗50点人情,你可以要求他们与第三国断绝盟约,并且在十年内无法重新结盟。不过你只能对你的盟友采取此项行动。
Request Relative as Heir, for 90 favors, if you both are monarchies, and they do not have an heir, you will give them an heir of your dynasty.
安排亲戚作为继承人,消耗90点人情,如果双方都是君主制国家且对方没有继承人,你可以为对方提供一位来自你的王朝的继承人。
The old ones were
旧的功能变成了:
Trade Favors for Trust, this will give you 5 trust with them for 10 favors.
用人情交换信任,10点人情换取5点信任。
Ask to Prepare for War, for 10 favors, this will stop them starting their own wars for 12 months, and increase the likelihood of them accepting your call to arms.
准备战争,消耗10点人情,使其在一年内不会主动发起自己的战争,并且增加他们加入你的战争的倾向。

All in all, our goal with this has been to give more power to the diplomatic game, so avoid every conflict just being about who got the most and best guns. Having diplomatic reputation to get favors faster and more diplomats to target more nations should be more powerful in 1.31.
总而言之,我们的目标是增强外交行动的威力,避免在冲突面前“大炮即真理”的单调局面。在1.31版本号中,使用良好的外交声誉快速积攒人情、委任更多外交官讨好其他国家等,都将成为更加有用的操作。
Next week, we'll be back, with a far more graphical diary, including something some of you have suspected.
下周我们将带来一篇多图杀猫的开发日志,其中的内容,可能已经在一些人的意料之中……
翻译:大马士革的羊
校对:113322qwe1 三等文官猹中堂
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