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SpriteMancer v0.3.1.0

2023-08-06 11:18 作者:无相灰翼Rubik  | 我要投稿


NEW

- Added "Background" Element.  

    增加了“背景”元素

- Added "Filtering" option for 3D Models that enables texture interpolation.  

    为3D模型添加了“过滤”选项,这使纹理插值可用

- Added "Mipmapping" option for 3D Models.  

    为3D模型添加了“贴图技术”选项

- Added auto backups every 5 minutes.  

    增加了每5分钟一次的自动备份

- Added "Backup" section in "File>Recent" that contains the last five auto backups.  

    在”文件-最近“中添加了”备份“,这其中就包括了最近一次的五分钟备份

- Added "Toolbar" section above the preview.  

    在预览上方增加了“工具栏”选项

- Added an option to highlight the selected panel. This is enabled by default now and can be disabled in the preferences menu.  

    增加了一个能高亮显示选中的面板的选项。默认情况下该功能是启用的,可以在首选项菜单中禁用。

- Added an option to select images through the preview section. This is enabled by default and can be disabled in the preferences menu.  

    增加了一个通过预览部分选择图像的选项。这在默认情况下是启用的,可以在首选项菜单中禁用。

- Added "Filtering" option for Emitters.  

    为发射器增加了”过滤“选项

- Added an option to clear recent files list.  

    增加了清理最近文件列表的选项

- Added .webp export support.  

    增加了”.webp“的导出选项

- Added 80 new particle images to the library.  

    再粒子图库中添加了80个新图片

- Added a new "Theme Creator" that allows easy theme creation. This is only enabled when "Dev Mode" is enabled and is located in the "Dev" menu.  

    增加了一个新的“主题作者”功能,用于主题创建。这只在“开发模式”启用时启用,并位于“开发”菜单中。

- Added "Orange & Blue" theme.  

    增加了”橘与蓝“主题

- Added "Electric" theme.  

    增加了”电子“主题

- Added missing localization entries.  

    增加了缺失的本地化条目

CHANGES

- Clipping Mask now only affect the layer below.  

    剪贴蒙版现在只影响它下面的图层。

- Improved locked sliders UI/UX.  

    改进了锁定滑块的UI/UX

- Layer's visible icon is no longer blurry.  

    图层的可见图标不再模糊了

- Invisible layers are now greyed out.  

    不可见层现在变成灰色了

- Updated credits in the about window.  

    更新了“关于”窗口中的证书

- Updated default theme to include an accent color.  

    更新了默认主题,其中包括一个强调色

- Preview zooming now default to slow zoom, and fast zoom now needs the LEFT SHIFT key to be pressed.  

    预览缩放现在默认为慢速缩放,快速缩放现在需要按左SHIFT键

- Export menu is now disabled in the Welcome Screen.  

    导出菜单现在在欢迎界面不可见

- Angle, Speed, Scale, Life and Direction sliders for particles are now linked for easier manipulation.  

    粒子的角度,速度,比例,寿命和方向滑块现在被连接起来,更易于操作了

- Updated "Particle" and "Particle Ext." inspectors.  

    更新了”粒子“和”拓展粒子的检查器

- Updated "Emitter" inspector.  

    更新了”发射器“的检查器



BUGFIXES

- Fixed a bug that would crash the app when duplicating a particle after loading a project.  

    修复了在加载项目后复制粒子会导致应用程序崩溃的bug

- Fixed a bug that would crash the app when deleting an emitter that had particles inside.  

    修复了删除带有粒子的发射器时导致程序崩溃的bug。

- Fixed a bug that would crash the app when loading an image in an "Image" element that had "Smear" fx enabled.  

    修复了在启用了“涂抹”特效的“图像”元素中加载图像时会导致应用程序崩溃的bug

- Fixed a bug that would crash the app when loading a "Node System" with "Input" nodes that were set to non-existant layers.  

    修复了在加载“节点系统”时将“输入”节点要使用的图层设置为不存在的层时,导致应用程序崩溃的bug

- Fixed a bug that made "Fluids" sometimes not load an image properly.  

    修正了一个使“流体”有时不能正确加载图像的bug

- Fixed a bug that would prevent a project from loading if it contained a particle that had "Particle Mode" set to "Random" or "Animated".  

    修复了一个阻止包含一个“粒子模式”设置为“随机”或“动画“的粒子的项目加载的bug

- Fixed a bug that would crash the app when deleting a layer that was being used by an "Input" node.  

    修复了当删除一个“输入”节点正在使用的图层时导致应用程序崩溃的bug

- Fixed a bug that prevented particles from spawning when "Timeline" looping was disabled. 

    修复了当“时间线”循环被禁用时阻止粒子生成的bug

- Fixed a bug that would freeze the app when setting Blur(Simple) and Blur(Motion) to negative values.  

    修正了将模糊(简单)和模糊(运动)设置为负值时会冻结应用程序的错误bug

- Fixed a bug that made SpriteMancer load featured art even with the section disabled.  

    修复了SpriteMancer即使在部分被禁用的情况下也能加载特色美术的bug

- Fixed a bug that would crash the app when duplicating a path.  

    修复了当复制路径时会导致程序崩溃的bug

- Fixed a bug that made layers not preserve their open property when dragged.  

    修正了一个拖动时图层不保留它们的开放属性的bug

- Fixed a bug that made resizing panels not accurate with UI scales greater than one.  

    修复了一个UI尺度大于1时面板大小调整不准确的bug

- Fixed a bug that allowed the first node of a "Curve" node's graph to be moved in the X axis.  

    修正了一个允许“曲线”节点的第一个节点在X轴上移动的bug

- Fixed a bug that would crash the app when placing a node in a "Curve" node to the same Y axis of another node.  

    修复了将“曲线”节点中的节点放置到另一个节点的同一Y轴时导致应用程序崩溃的bug

- Fixed a bug that would crash the app when importing an Emitter's contour that has zero pixels with an alpha value greater than zero.  

    修复了在导入一个alpha值大于零的零像素发射器轮廓时导致应用程序崩溃的bug

- Fixed a bug that would crash the app when duplicating an Attractor.  

    修复了复制吸引器时程序崩溃的bug

- Fixed a bug that prevented certain 3D Models from loading their materials.  

    修复了一个阻止某些3D模型加载材料的bug

- Fixed a bug that would crash the app when duplicating a particle via shortcut in their "Image" tab.  

    修复了通过“图像”选项卡中的快捷方式复制粒子时会导致应用程序崩溃的bug

- Fixed a bug that would freeze the app when exporting an animation while in the Welcome Screen.  

    修复了在欢迎界面导出动画时会冻结应用程序的bug

- Fixed a bug that would prevent Emitter's movement sliders to read/write keyframes.  

    修复了一个会阻止发射器滑块读取/写入关键帧的bug

- Fixed a bug that made exported .mp4 roughly half speed.  

    修复了一个使“MP4”文件导出速度减半的bug

- Fixed a bug that would make the .jpg importer always load the previous imported .jpg.  

    修正了一个会使jpg导入器总是加载以前导入的jpg的bug

- Fixed a bug that would enable texture interpolation for 3D models randomly.  

    修复了一个会随机启用3D模型纹理插值的bug

- Fixed a bug that would crash the app when using undo after loading two images back to back.  

    修复了在连续加载两张图片后使用撤销会导致应用程序崩溃的bug

- Fixed a bug that would allow panels to be resized while being occluded by a window.  

    修正了当面板被窗口遮挡时仍然可以调整大小的bug

- Fixed a bug that made $project_version key in localization not be properly loaded.  

    修复了在本地化中不能正确加载$project_version键的bug

- "Something went wrong" window should now auto-resize to fit its content.  

    报错窗口现在能正常且合适的出现了

- "Particle Ext." size and scale increase now work properly when the particle is following a path.  

    现在“粒子拓展”沿着一条路径运动时,能够正常的增加大小和比例

- Project Render settings are now properly reset on new projects.

    项目渲染设置现在在新项目上正确的被重置到默认值


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