DBD(杀鸡)改动建议

Chinese version(The English version is below)
嗨,开发团队
随着技能与玩法的增加,我们不可避免的出现了失衡的问题
现在有几个核心问题逐渐显露:
玩家与开发团队的沟通问题。
技能/道具多种搭配与平衡问题。
核心观点:
1:不要削弱,而是做到百花齐放
2:当前版本游戏玩法过于单一
很多技能/道具搭配在一起就是非常强,怎么办?
1当前解决办法(仅作为范例):
例如爆发:当本源杀手(追追),使用的时候,会获得加强:致使人类无法行动16s
其他杀手使用只会获得噪音提示
例如心惊:当本源杀手(小丑)使用的时候,会获得加强:会倒退30%最大发电机进度加成
其他杀手只会倒退20%当前进度
例如自摸:当本源人类(黑妹)使用的时候,会获得加强:仅会获得50%治疗速度惩罚
其他人类则会获得66%治疗速度惩罚
例如打击:当本源人类()使用的时候,会获得加强:会眩晕杀手5秒,且QTE成功范围增加
其他人类只会眩晕杀手3秒,且QTE不变
或者,技能的第一个格子作为默认强化技能栏,无论选任何技能都会获得强化效果
剩余三个技能格子如果不携带杀手本源技能,则只会获得普通效果
具体选项我也不敢确定,但是当前版本确实是杀手过于弱势
4个人类+顶配道具,杀手确实无法获得正常的游戏体验
这么做有什么好处?
第一,不会影响(额外内容)DLC的售卖
第二,杀手/人类依然可以选择强势与喜欢的技能,可以避免很多技能/道具联动过强的问题
2:解决办法 ( 示例 )
杀手不一定需要献祭获得胜利
例如三角头:作为处刑者,他理应获得独特的击杀能力
这时,地图上不会生成挂钩,当人类被击倒会获得2倍的流血效果(可与其他技能叠加)
如果人类处于折磨状态,处刑者获得将获得将逃生者关入笼子的能力,且取消人类的折磨状态
简单的结尾感言:
每个人类/杀手应该都有独特的能力
逃生/献祭只是结局,过程中大家玩的开心最重要,降低结果的挫败感
English version(You must have seen the Chinese version, right?)
Hi, development team
As skills and gameplay increase, we inevitably get out of balance
A few central questions are rising:
Communication issues between players and development teams.
Multiple skill/item matching and balancing issues.
Core:
1: Don't weaken everything, let a hundred flowers bloom
2: The current version of the game is too simple
Many skills/items are very strong together, what to do?
1. Current Solution (as an example only) :
For example: Explosion: When used by the Original Killer(THE NEMESLS), it is enhanced: Humans cannot interact 16s
Other killer uses will only get noise cues
For example: POP goes the weasel: When used by the Original Killer (Joker), it is enhanced: reverses 30% of the maximum generator progress
The other killers will only reverses 20% of their current generator progress
For example: Self care: When used by the original Human(claudette morel), it is enhanced: only gets 50% healing speed penalty
Other humans receive a 66% healing speed penalty
For example:Decisive Strike: When used by the Original Human (Laurie Strode), it is enhanced: Stun Killer for 5 seconds, and QTE success range is increased
Other humans only Stun Killer for 3 seconds with the normal QTE
What good does that do?
First, it won't affect sales of (additional content) DLC
Second, killer/human can still choose powerful and favorite skills, can avoid many skills/items too powerful effect
2: The solution ( Example )
Killers don't have to sacrifice humans to win
For example, The Executioner: As the executioner, he deserves a unique kill ability
At this point, hooks are not generated on the map, and when a human is knocked down, it gains 2x bleed speed.
If a human is in a state of torture, the executioner gains the ability to cage the escapee and cancel the state of human torture
THE END:
Every human/killer should have unique abilities.
Escape/sacrifice is only the end, the most important thing in the process is to have fun and reduce the frustration of the result.