欢迎光临散文网 会员登陆 & 注册

DBD(杀鸡)改动建议

2023-03-31 20:39 作者:痴人の梦  | 我要投稿

Chinese version(The English version is below)

嗨,开发团队

随着技能与玩法的增加,我们不可避免的出现了失衡的问题

现在有几个核心问题逐渐显露:

玩家与开发团队的沟通问题。

技能/道具多种搭配与平衡问题。


核心观点

1:不要削弱,而是做到百花齐放

2:当前版本游戏玩法过于单一


很多技能/道具搭配在一起就是非常强,怎么办?

1当前解决办法(仅作为范例):

例如爆发当本源杀手(追追),使用的时候,会获得加强:致使人类无法行动16s

其他杀手使用只会获得噪音提示

例如心惊当本源杀手(小丑)使用的时候,会获得加强会倒退30%最大发电机进度加成

其他杀手只会倒退20%当前进度

例如自摸当本源人类(黑妹)使用的时候,会获得加强仅会获得50%治疗速度惩罚

其他人类则会获得66%治疗速度惩罚

例如打击当本源人类()使用的时候,会获得加强会眩晕杀手5秒,且QTE成功范围增加

其他人类只会眩晕杀手3秒,且QTE不变


或者,技能的第一个格子作为默认强化技能栏,无论选任何技能都会获得强化效果

剩余三个技能格子如果不携带杀手本源技能,则只会获得普通效果

具体选项我也不敢确定,但是当前版本确实是杀手过于弱势

4个人类+顶配道具,杀手确实无法获得正常的游戏体验


这么做有什么好处?

第一,不会影响(额外内容)DLC的售卖

第二,杀手/人类依然可以选择强势与喜欢的技能,可以避免很多技能/道具联动过强的问题


2:解决办法 ( 示例 )

杀手不一定需要献祭获得胜利


例如三角头:作为处刑者,他理应获得独特的击杀能力

这时,地图上不会生成挂钩,当人类被击倒会获得2倍的流血效果(可与其他技能叠加)

如果人类处于折磨状态,处刑者获得将获得将逃生者关入笼子的能力,且取消人类的折磨状态

简单的结尾感言:

每个人类/杀手应该都有独特的能力

逃生/献祭只是结局,过程中大家玩的开心最重要,降低结果的挫败感


English version(You must have seen the Chinese version, right?

Hi, development team

As skills and gameplay increase, we inevitably get out of balance

A few central questions are rising:

Communication issues between players and development teams.

Multiple skill/item matching and balancing issues.

Core:

1: Don't weaken everything, let a hundred flowers bloom

2: The current version of the game is too simple




Many skills/items are very strong together, what to do?

1. Current Solution (as an example only) :

For example: Explosion: When used by the Original Killer(THE NEMESLS), it is enhanced: Humans cannot interact 16s

Other killer uses will only get noise cues

For example: POP goes the weasel: When used by the Original Killer (Joker), it is enhanced: reverses 30% of the maximum generator progress

The other killers will only reverses 20% of their current generator progress

For example: Self care: When used by the original Human(claudette morel), it is enhanced: only gets 50% healing speed penalty

Other humans receive a 66% healing speed penalty

For example:Decisive Strike: When used by the Original Human (Laurie Strode), it is enhanced: Stun Killer for 5 seconds, and QTE success range is increased

Other humans only Stun Killer for 3 seconds with the normal QTE


What good does that do?

First, it won't affect sales of (additional content) DLC

Second, killer/human can still choose powerful and favorite skills, can avoid many skills/items too powerful effect

2: The solution ( Example )

Killers don't have to sacrifice humans to win

For example, The Executioner: As the executioner, he deserves a unique kill ability

At this point, hooks are not generated on the map, and when a human is knocked down, it gains 2x bleed speed.

If a human is in a state of torture, the executioner gains the ability to cage the escapee and cancel the state of human torture


THE END:

Every human/killer should have unique abilities.

Escape/sacrifice is only the end, the most important thing in the process is to have fun and reduce the frustration of the result.


DBD(杀鸡)改动建议的评论 (共 条)

分享到微博请遵守国家法律