维多利亚3开发日志#34 | 2/16 运河与奇观

牧游社 牧有汉化翻译
Victoria 3 - Dev Diary #34 - Canals & Monuments
neondt, Content Designer
Good evening and welcome to this week's Victoria 3 development diary! Today's topic is Canals & Monuments, unique buildings with special inputs, outputs, and effects.
晚上好,欢迎来到本周的维多利亚3开发日志!今天的话题是运河Canals与奇观Monuments,它们是拥有特殊原料、产出和效果的独特建筑。

The Vatican City is the seat of the Catholic Church and a great asset to the Papal States in Victoria 3. As Europe developed and industrialized, the power of religious authority in national politics declined steeply but never lost its relevance. Can you change the course of history and renew the temporal power of the Pope?梵蒂冈城是天主教会的所在地,在维多利亚3中也是教宗国的巨大财富。随着欧洲发展及工业化,国家政治中宗教权威的权力迅速下降,但从未失去其意义。你能改变历史的轨迹并复兴教宗的世俗权力吗?
Monuments are unique buildings only available in specific states, each with its own 3D model on the map. They make use of some of the more interesting aspects of the production methods system; just as buildings can output Goods, they can also output both national and local modifiers, Capacities, and effects on the pops working there. The Vatican City for instance outputs the Influence capacity as well as greatly increasing the political strength of the Devout Interest Group. Meanwhile the White House adds a multiplier to your national Bureaucracy output as well as increasing the amount of political strength Pops gain from votes. Not all Monuments are present at the start date. Some, like the Eiffel Tower, must be constructed, and Monuments are significantly more costly and time-consuming to construct than standard buildings. Monuments are subsidized by government funding, so if you decide that a Monument is unaffordable or that you aren't interested in its effects (for instance if you as communist Italy no longer want to Church to wield so much power) you can simply defund them. On release we intend to have eleven different Monuments in total.
奇观是仅能在特定地区可用的独特建筑,每个奇观在地图上都有自己的3D模型。它们以一种更有趣的方式来使用生产方式系统:正如建筑能够产出商品,它们同样也可以产生全国和地区修正、能力值,还会对在这里工作的Pop产生影响。例如梵蒂冈城产出影响力,并大大增加虔信徒的政治力量。同时,白宫会向你国家产出的官僚力增加一个乘数,同时会增加Pop从投票中获得的政治力量。并非所有的奇观在开局日期时都存在。有些奇观,比如埃菲尔铁塔,必须要建造,而且奇观的建造成本和时间成本都比一般建筑大得多。奇观由政府资金补贴,所以如果你认为负担不起一个奇观,或者你对其效果不感兴趣(例如你作为共产主义意大利不希望教会再拥有如此强大的权力),你可以简单地撤销其资金。在发布时我们预计将总计会有11个不同的奇观。

The Panama Canal links the Atlantic and Pacific Oceans. Finally completed in 1914 after decades of planning and construction, ships no longer had to take the long and treacherous route around South America to travel between the East and West. Yes, we can see the trees and houses in the Canal - we'll fix it!巴拿马运河联通了大西洋和太平洋。在数十年规划与建设后,终于在1914年建成,船只不再需要绕道南美洲沿着漫长而险恶的航线来往于东西方。啊对,你可以看得到运河中有树木与房屋——我们会修改好的!
Like Monuments, Canals are unique buildings with a special set of inputs and outputs. But the true allure of constructing a Canal is that it allows you to create new connections between sea nodes, allowing ships to travel through the isthmuses of Panama and Suez. This significantly reduces the Convoy costs for trading and supplying armies across vast ocean distances, as well as your vulnerability to unscrupulous rivals trying to disrupt your supply lines.
和奇观类似,运河也是拥有特殊原料和产出的独特建筑。但是建造运河真正的诱人之处在于,它允许你在海洋节点之间建立新的连接,让船只通过巴拿马地峡与苏伊士地峡。这将极大降低贸易路线的护航成本与穿越广阔大洋的军队补给距离,以及降低你在面对无良对手试图破坏你供应链时的脆弱性。

We use the Journal Entry system to track the progress of your canal survey. Behind the scenes a variable is increased every month until the goal is reached, which triggers the completion event. The Journal Entry also acts as a reminder that you are spending a lot of Bureaucracy on this project, and that it will eventually be made available again once the survey is complete.我们使用任务日志系统来追踪运河勘测的进度。在这一界面背后,每个月都会增加一定进度直到目标达成,最后将会触发完成事件。任务日志同样作为一个备忘录,提醒你在该任务上花费了大量的官僚力,一旦勘测完成,这些被占用的官僚力将再次可用。
Constructing a Canal is far from trivial. Before any work can begin, an extensive survey of the region needs to be conducted, costing a hefty chunk of Bureaucracy for the surveyor for around 3 years. Either the owner of the state or a Great Power with an Interest in the region can conduct a survey. Any number of countries can potentially conduct their own surveys and compete to build the Canal themselves.
建设运河可不是一件小事。在开工之前,这一区域需要开展大量勘测,为勘测员花费大量官僚力,大约为期三年。地区的所有者,或是在该区域拥有利益存在的列强,可以进行勘测。任意数量的国家都可能进行自己的勘测,并竞争来自己建造运河。

We've made the conscious decision to avoid starting wars or Diplomatic Plays through scripted content wherever possible, instead offering incentives for the player to start their own Plays and encouraging the AI to pursue Journal Entry goals. In this case, the player has the option to either gain a Claim on Sinai or to improve relations with the owner country, helping you along your chosen path but not locking you into a particular course of action.我们有意识地决定尽可能避免通过脚本内容来开启战争或外交博弈,而是为玩家提供激励,让他们开始自己的博弈,并鼓励AI追求任务日志目标。在这种情况下,玩家可以选择要么获得对西奈半岛的宣称,要么改善与该地区所有国的关系,帮助你沿着你选择的道路前进,但不会将你锁定在一个特定的行动过程中。
Once you've completed your survey, the path diverges depending on whether you own the appropriate land. If you already own either a Treaty Port or the whole state region you can simply begin constructing the canal, but if not you'll need to find a way to acquire it, either through monetary or coercive means. A Decision becomes available allowing you to purchase a Treaty Port in the appropriate State Region in exchange for a series of very large weekly payments, assuming you can convince the local rulers to part with the port. You might however decide that you'd rather keep your money and start a Diplomatic Play for a Treaty Port or the entire State Region (the former will cost you a lot less Infamy), which might lead either to a peaceful concession to your demands or to war.
一旦你完成了你的勘测,取决你是否拥有合适的土地,路线将会发生分歧。如果你已经拥有一个条约港口或者整个地域State Region,你可以直接开始建设运河,但如果你没有,你需要找一种方式获得那些东西——通过金钱或是通过胁迫。如果你能说服当地的统治者放弃这个港口,一个决议将可用,让你在合适的地域内购买一个条约港口,代价是数笔非常大的每周付款。然而你可能会决定宁愿保留着你的钱,并为一个条约港口或整个地域开始外交博弈(前者将花费你更少的声望),这可能导致该地区的所有国对你的要求作出和平让步,或是发生战争。
And that's all for today! Next week I'll be handing you over to one of our Content Designers to talk about Expeditions and Decisions.
今天就讲到这里吧! 下周,我将会交给我们的一位内容设计师,让他来谈谈远征Expeditions和决议Decisions。
翻译:口袋姚怪
校对:三等文官猹中堂
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本作品英文原文著作权属Paradox interactive AB所有,中文译文著作权属牧有汉化所有。