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Java(4种方法和扩展):牌54张,三个人斗地主,给每个人各17牌,并且还要有3张底牌

2020-03-15 19:40 作者:诗书画唱  | 我要投稿

(个人认为方法三最好,最好理解和最简单)


一副牌是54张,三个人斗地主,进行分牌,分给每个人牌,并且还有有底牌

方法一:


package a;


import java.util.ArrayList;

import java.util.HashMap;

import java.util.List;

import java.util.Random;


public class lizi {

public static void main(String[] args) {

String[] pai = new String[] { "3", "4", "5", "6", "7", "8", "9", "10",

"J", "Q", "K", "A", "2" };

HashMap<String, Integer> hj = new HashMap<>();

HashMap<String, Integer> hy = new HashMap<>();

HashMap<String, Integer> hb = new HashMap<>();


List<String> a = new ArrayList<String>();

for (int i = 0; i < pai.length; i++) {

a.add(pai[i]);

a.add(pai[i]);

a.add(pai[i]);

a.add(pai[i]);

}

a.add("大王");

a.add("小王");


Random rand = new Random();

String temp = null;

for (int k = 0; k < 100; k++) {

int p = a.size();

int l = rand.nextInt(p);

int m = rand.nextInt(p);

if (l == m)

continue;

{

temp = a.get(l);

a.set(l, a.get(m));

a.set(m, temp);

}

}

// Collections.shuffle(a);


List<String> j = new ArrayList<String>();

List<String> y = new ArrayList<String>();

List<String> b = new ArrayList<String>();

List<String> d = new ArrayList<String>();

for (int i = 0; i < a.size(); i++) {

if (i >= a.size() - 3) {

d.add(a.get(i));

} else if (i % 3 == 0) {

j.add(a.get(i));

} else if (i % 3 == 1) {

y.add(a.get(i));

} else if (i % 3 == 2) {

b.add(a.get(i));

}

}

System.out.println("底牌:" + d);

System.out.println("甲被发到的牌:" + j);

System.out.println("乙被发到的牌:" + y);

System.out.println("丙被发到的牌:" + b);

for (String str : j) {

if (hj.containsKey(str)) {

hj.put(str, hj.get(str) + 1);

} else

hj.put(str, 1);

}


System.out.println("1代表♥, 2代表♠, 3代表♦,4代表♣");

System.out.println("甲被发到的牌对应图形情况:" + hj);


for (String str : y) {

if (hy.containsKey(str)) {

hy.put(str, hy.get(str) + 1);

} else

hy.put(str, 1);

}

System.out.println("乙被发到的牌对应图形情况:" + hy);


for (String str : b) {

if (hb.containsKey(str)) {

hb.put(str, hb.get(str) + 1);

} else

hb.put(str, 1);

}

System.out.println("丙被发到的牌对应图形情况:" + hb);

}

}

方法二:


package a;


import java.util.ArrayList;

import java.util.HashMap;

import java.util.Random;


public class lizi {

public static void main(String[] args) {

String[] Stringchucundepai = new String[] { "A", "2", "3", "4", "5",

"6", "7", "8", "9", "10", "J", "Q", "K" };

HashMap<String, Integer> HSchucundejiadepai = new HashMap<>();

HashMap<String, Integer> HSchucundeyidepai = new HashMap<>();

HashMap<String, Integer> HSchucundebingdepai = new HashMap<>();

/*♥,♠,♦,♣共12个

* 个人理解:HSchucundejiadepai是用HashMap储存的甲的牌<String, Integer>为泛型的应用,

* 表明只储存String和Integer类型的数据

*/

ArrayList<String> yongALchucundeshuju = new ArrayList<String>();


/*

* 个人理解:这里的<String>为泛型,是规定集合可储存范围条件的,

* ArrayList<String>表明只储存String到ArrayList里面

*/

for (int i = 0; i < Stringchucundepai.length; i++) {

/* Stringchucundepai.length=13 */

yongALchucundeshuju.add(Stringchucundepai[i]);

yongALchucundeshuju.add(Stringchucundepai[i]);

yongALchucundeshuju.add(Stringchucundepai[i]);

yongALchucundeshuju.add(Stringchucundepai[i]);

/*

* 用add和for循环,在"(用ArrayList储存的String数据)yongALchucundeshuju"中添加了

* 4个"Stringchucundepai[0]("A")到Stringchucundepai[12]("K")",13*4=52

*/

}

yongALchucundeshuju.add("大王");

yongALchucundeshuju.add("小王");

/*

* 用add在"(用ArrayList储存的String数据)yongALchucundeshuju"中添加了

* "大王","小王",13*4+2=54

*/

Random suijishu = new Random();

/* suijishu为用Random得到的随机数 */

String fangzidawangxiaowangchongfu = null;/*

* fangzidawangxiaowangchongfu是防止

* "大王"

* "小王"等重复的,这种先在for外面设null的方法可常用于防重复

*/

for (int k = 0; k < 100; k++) {

int zongpaishu = yongALchucundeshuju.size();

/* yongALchucundeshuju.size()=13*4+2=54,zongpaishu为总牌数 */

int yongRandomdedaodesuijishu1 = suijishu.nextInt(zongpaishu);

/*

* suijishu为随机数, nextInt用于规定随机数suijishu可取值得范围,这里是zongpaishu,即54。

* nextInt(54)等同于nextInt(54)+0,就是0到54(含头不含尾),即为0到53(含头含尾)

* “yongRandomdedaodesuijishu1”是“用Random得到的随机数1”

*/

int yongRandomdedaodesuijishu2 = suijishu.nextInt(zongpaishu);

if (yongRandomdedaodesuijishu1 == yongRandomdedaodesuijishu2)

continue;/*

* 这里continue表明当用Random得到的随机数1=用Random得到的随机数2时,

* 跳过当次循环中剩下的语句,执行下一次循环(即不执行且不出现“用Random得到的随机数1=

* 用Random得到的随机数2”的情况, 其他的{}中的语句会执行 ,

*/


/*

* continue和break有点类似,区别在于continue只是终止本次循环,接着还执行后面的循环,break则完全终止循环。

*     可以理解为continue是跳过当次循环中剩下的语句,执行下一次循环。

*/

{

fangzidawangxiaowangchongfu = yongALchucundeshuju


.get(yongRandomdedaodesuijishu1);

/* 这里有一个赋值的过程,就像进行两个变量a和b,用c进行交换a和b的值,防止a,b在赋值时相等 */

yongALchucundeshuju.set(yongRandomdedaodesuijishu1,

yongALchucundeshuju.get(yongRandomdedaodesuijishu2));

yongALchucundeshuju.set(yongRandomdedaodesuijishu2,

fangzidawangxiaowangchongfu);

}/*

* 个人理解:set用于插入数据,这里往yongALchucundeshuju中插入

* yongRandomdedaodesuijishu1(int类型),

* yongALchucundeshuju.get(yongRandomdedaodesuijishu2)

* (yongRandomdedaodesuijishu2这里为下标,含头含尾的0到53)

* 等数据,yongALchucundeshuju 储存了得到的数据,要用时就拿出来

*/

}


ArrayList<String> yongALchucundejiadepai = new ArrayList<String>();

ArrayList<String> yongALchucundeyidedepai = new ArrayList<String>();

ArrayList<String> yongALchucundebingdepai = new ArrayList<String>();

ArrayList<String> yongALchucundedipai = new ArrayList<String>();

for (int i = 0; i < yongALchucundeshuju.size(); i++) {

/* yongALchucundeshuju.size() =54 */

if (i >= yongALchucundeshuju.size() - 3) {

/* yongALchucundeshuju.size() - 3=54-3=52 */

yongALchucundedipai.add(yongALchucundeshuju.get(i));

/*

* yongALchucundedipai为用ArrayList储存的底牌,i可为含头含尾的0到53

* yongALchucundeshuju.get(i)就可为含头含尾的4组“"A", "2", "3", "4", "5",

* "6", "7", "8", "9", "10", "J", "Q", "K"”和一组"大王","小王"

*/

} else if (i % 3 == 0) {

/*

* i % 3 == 0表明可被3整除余数为0, 在含头含尾的下标0到53中,出现i % 3 == 0和出现i % 3 ==

* 1和 出现i % 3 == 2的概率互相相同,“0,1,2”,“3,4,5”,......“51,52,53”

* 编程,电脑,大脑等就是“储存和取出”

*/

yongALchucundejiadepai.add(yongALchucundeshuju.get(i));

} else if (i % 3 == 1) {

yongALchucundeyidedepai.add(yongALchucundeshuju.get(i));

} else if (i % 3 == 2) {

yongALchucundebingdepai.add(yongALchucundeshuju.get(i));

}

}

System.out.println("底牌:" + yongALchucundedipai);

System.out.println("甲被发到的牌:" + yongALchucundejiadepai);

System.out.println("乙被发到的牌:" + yongALchucundeyidedepai);

System.out.println("丙被发到的牌:" + yongALchucundebingdepai);




}}


一副牌是54张,三个人斗地主,进行分牌,分给每个人牌,并且还有有底牌

方法三:

package a;


import java.util.ArrayList;

import java.util.HashMap;

import java.util.Random;


public class lizi {

public static void main(String[] args) {

String[] Stringchucundepai = new String[] { "♥A", "♥2", "♥3", "♥4",

"♥5", "♥6", "♥7", "♥8", "♥9", "♥10", "♥J", "♥Q", "♥K", "♠A",

"♠2", "♠3", "♠4", "♠5", "♠6", "♠7", "♠8", "♠9", "♠10", "♠J",

"♠Q", "♠K", "♦A", "♦2", "♦3", "♦4", "♦5", "♦6", "♦7", "♦8",

"♦9", "♦10", "♦J", "♦Q", "♦K", "♣A", "♣2", "♣3", "♣4", "♣5",

"♣6", "♣7", "♣8", "♣9", "♣10", "♣J", "♣Q", "♣K" };


HashMap<String, Integer> HSchucundejiadepai = new HashMap<>();

HashMap<String, Integer> HSchucundeyidepai = new HashMap<>();

HashMap<String, Integer> HSchucundebingdepai = new HashMap<>();


ArrayList<String> yongALchucundeshuju = new ArrayList<String>();

for (int i = 0; i < Stringchucundepai.length; i++) {


yongALchucundeshuju.add(Stringchucundepai[i]);


}


yongALchucundeshuju.add("大王");

yongALchucundeshuju.add("小王");


Random suijishu = new Random();


String fangzidawangxiaowangchongfu = null;

for (int k = 0; k < 100; k++) {

int zongpaishu = yongALchucundeshuju.size();


int yongRandomdedaodesuijishu1 = suijishu.nextInt(zongpaishu);


int yongRandomdedaodesuijishu2 = suijishu.nextInt(zongpaishu);

if (yongRandomdedaodesuijishu1 == yongRandomdedaodesuijishu2)

continue;

{

fangzidawangxiaowangchongfu = yongALchucundeshuju


.get(yongRandomdedaodesuijishu1);


yongALchucundeshuju.set(yongRandomdedaodesuijishu1,

yongALchucundeshuju.get(yongRandomdedaodesuijishu2));

yongALchucundeshuju.set(yongRandomdedaodesuijishu2,

fangzidawangxiaowangchongfu);

}

}


ArrayList<String> yongALchucundejiadepai = new ArrayList<String>();

ArrayList<String> yongALchucundeyidedepai = new ArrayList<String>();

ArrayList<String> yongALchucundebingdepai = new ArrayList<String>();

ArrayList<String> yongALchucundedipai = new ArrayList<String>();

for (int i = 0; i < yongALchucundeshuju.size(); i++) {


if (i >= yongALchucundeshuju.size() - 3) {


yongALchucundedipai.add(yongALchucundeshuju.get(i));


} else if (i % 3 == 0) {


yongALchucundejiadepai.add(yongALchucundeshuju.get(i));

} else if (i % 3 == 1) {

yongALchucundeyidedepai.add(yongALchucundeshuju.get(i));

} else if (i % 3 == 2) {

yongALchucundebingdepai.add(yongALchucundeshuju.get(i));

}

}

System.out.println("底牌:" + yongALchucundedipai);

System.out.println("甲被发到的牌:" + yongALchucundejiadepai);

System.out.println("乙被发到的牌:" + yongALchucundeyidedepai);

System.out.println("丙被发到的牌:" + yongALchucundebingdepai);


}

}

/*ArrayList和HashMap都是无序的*/

方法四:

一副牌是54张,三个人斗地主,进行分牌,分给每个人牌,并且还有有底牌


package a;


import java.util.ArrayList;

import java.util.HashMap;

import java.util.HashSet;

import java.util.Random;


public class lizi {

public static void main(String[] args) {

String[] Stringchucundepai = new String[] { "♥A", "♥2", "♥3", "♥4",

"♥5", "♥6", "♥7", "♥8", "♥9", "♥10", "♥J", "♥Q", "♥K", "♠A",

"♠2", "♠3", "♠4", "♠5", "♠6", "♠7", "♠8", "♠9", "♠10", "♠J",

"♠Q", "♠K", "♦A", "♦2", "♦3", "♦4", "♦5", "♦6", "♦7", "♦8",

"♦9", "♦10", "♦J", "♦Q", "♦K", "♣A", "♣2", "♣3", "♣4", "♣5",

"♣6", "♣7", "♣8", "♣9", "♣10", "♣J", "♣Q", "♣K" };


HashMap<String, Integer> HSchucundejiadepai = new HashMap<>();

HashMap<String, Integer> HSchucundeyidepai = new HashMap<>();

HashMap<String, Integer> HSchucundebingdepai = new HashMap<>();


ArrayList<String> yongALchucundeshuju = new ArrayList<String>();

for (int i = 0; i < Stringchucundepai.length; i++) {


yongALchucundeshuju.add(Stringchucundepai[i]);


}


yongALchucundeshuju.add("大王");

yongALchucundeshuju.add("小王");


Random suijishu = new Random();


String fangzidawangxiaowangchongfu = null;

for (int k = 0; k < 100; k++) {

int zongpaishu = yongALchucundeshuju.size();


int yongRandomdedaodesuijishu1 = suijishu.nextInt(zongpaishu);


int yongRandomdedaodesuijishu2 = suijishu.nextInt(zongpaishu);

if (yongRandomdedaodesuijishu1 == yongRandomdedaodesuijishu2)

continue;

{

fangzidawangxiaowangchongfu = yongALchucundeshuju


.get(yongRandomdedaodesuijishu1);


yongALchucundeshuju.set(yongRandomdedaodesuijishu1,

yongALchucundeshuju.get(yongRandomdedaodesuijishu2));

yongALchucundeshuju.set(yongRandomdedaodesuijishu2,

fangzidawangxiaowangchongfu);

}

}


HashSet<String> yongHSchucundejiadepai = new HashSet<String>();

HashSet<String> yongHSchucundeyidedepai = new HashSet<String>();

HashSet<String> yongHSchucundebingdepai = new HashSet<String>();

HashSet<String> yongHSchucundedipai = new HashSet<String>();

for (int i = 0; i < yongALchucundeshuju.size(); i++) {


if (i >= yongALchucundeshuju.size() - 3) {


yongHSchucundedipai.add(yongALchucundeshuju.get(i));


} else if (i % 3 == 0) {


yongHSchucundejiadepai.add(yongALchucundeshuju.get(i));

} else if (i % 3 == 1) {

yongHSchucundeyidedepai.add(yongALchucundeshuju.get(i));

} else if (i % 3 == 2) {

yongHSchucundebingdepai.add(yongALchucundeshuju.get(i));

}

}

System.out.println("底牌:" + yongHSchucundedipai);

System.out.println("甲被发到的牌:" + yongHSchucundejiadepai);

System.out.println("乙被发到的牌:" + yongHSchucundeyidedepai);

System.out.println("丙被发到的牌:" + yongHSchucundebingdepai);


}

}


Java(4种方法和扩展):牌54张,三个人斗地主,给每个人各17牌,并且还要有3张底牌的评论 (共 条)

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