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无主之地3 10月3号 补丁与热修

2019-10-04 04:19 作者:TinyOneWay  | 我要投稿

Today we’ll release both a patch and a hotfix for Borderlands 3 43 on all platforms by or before 3:00 PM PDT, with the patch addressing a number of reported concerns and the hotfix focusing on player character balance changes and tuning of some enemies and bosses.

北京时间明日早晨6点(或之前),我们将同时在全平台发布《无主之地3》的补丁和热修复。本次补丁将对多项已知问题进行修正,而热修复将修改玩家角色的平衡并对部分敌人与boss进行调整。

First up are the patch notes:

首先是补丁说明:

Stability

稳定性

Addressed a reported issue where an infinite loop could occur when hitting the Guardian Rank experience ceiling

解决了已报告的问题,达到“护卫者等级”经验上限时可能发生无限循环

General Fixes and Improvements

一般修复和改进

  • The Hollow Point Guardian Rank skill no longer damages allies

  • 守护者技能空心弹不会再伤害盟友

  • Hollow Point Guardian Rank skill has been re-enabled

  • 守护者技能空心弹已重新启用(上次热修暂时停用了)

  • Addressed a reported issue where some players were unable to unlock the Ultimate Vault Hunter achievement on Xbox

  • 修复了部分Xbox玩家无法解锁“终极秘藏猎人”成就的问题 

  • Addressed a reported issue where mouse functionality may have been lost when hot joining a friend’s session on PC

  • 修复了在PC端上即时加入好友游戏会话时,鼠标可能失去功能的问题

  • Addressed a reported issue where some players’ inventory would not be saved in their bank

  • 修复了部分玩家无法在银行储存物品栏的问题

This week’s Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, contain some player character balance changes and address some player reported concerns regarding enemy behavior.

北京时间明日早晨6点(或之前),《无主之地3》的本周热修复将在所有对应平台上发布。其包含部分玩家角色平衡性修改,以及对玩家提交的敌人行为问题的修复。

Our goal is to make sure all three Action Skills for each Vault Hunter are viable, but we have noticed some skills have been outperforming others. To encourage more build diversity, we made some adjustments to FL4K and Moze this week.

游戏的初衷是让每个秘藏猎人的全部三个主动技能都派上用场,但我们发现部分技能的效果超过了其他技能。为保证技能搭配的多样性,本周我们对FL4K和莫泽进行了一些调整。

We also looked at a few boss fights and made balance changes to make their combats more enjoyable. Finally, we went over some enemy behaviors that could have affected mission progression and adjusted some attacks to happen with more frequency.

对boss战进行研究之后,我们进行了一些平衡性调整,让战斗更加畅快。此外,我们对部分敌人行为进行了调整,避免影响任务进度;并提高了部分攻击的频率。

Vault Hunter Adjustments

密藏猎人调整

FL4K兽王

Rakk Attack! is great for constant damage output, especially when paired with Anointed gear. The base skill still seems to be lacking, so Rakk Attack! now has a guaranteed status effect on any enemy that it damages. Leave No Trace was returning much more ammo than intended, and we have added a re-trigger delay to keep its ammo return within expectation. Barbaric Yawp has an increased bonus, as we didn’t feel that the amount of investment had an equal payoff. In addition, we felt that FL4K’s pets were demanding too much attention, which was interfering with players trying to stand still for any length of time, so we disabled the ability for them to move you around.

“飞龙出击!”可以稳定输出伤害,与受福装备搭配时更为强力。但其似乎仍缺少基础技能,因此现在将固定对输出伤害的敌人施加状态效果。而“不留痕迹”返还的弹药量高于预期,因此我们增加了二次触发延迟,维持正常的弹药返还量。因为投入产出不成正比,“野蛮喊叫”的加成得到了提升。另外,FL4K宠物过于活跃,玩家站在原地时它们会推动玩家,形成干扰。因此我们进行了修改,让宠物无法推动玩家。

  • Rakk Attack! status effect chance as been increased to 100%

  • “飞龙出击!”状态效果几率提升至100%

  • Leave No Trace now has a re-trigger delay of 2 seconds

  • “不留痕迹”的二次触发存在2秒延迟。

  • Barbaric Yawp stat bonus increased by 100%

  • “野蛮喊叫”加成数值增加100%。

  • Pets no longer push around player characters

  • 宠物不再推动玩家角色

  • “Touch Pet” prompt is now a lower priority and should no longer interfere with looting or vending machines

  • “抚摸宠物”按键提示的优先级被降低,不会再对战利品拾取或贩卖机使用构成干扰。

Moze 枪手“莫泽”

Infinite Grenades is not an intentional build for Moze—even if it is hilarious. To lower the power (and spam) of this build, a re-trigger delay has been added to the grenade portion of Means of Destruction.

无限手雷虽然爽快,但实际上我们并非刻意为莫泽添加这个技能。因此“毁灭方式”的手雷部分添加了二次触发延迟,降低这个技能搭配的威力(同时也避免滥用)。

  • Means of Destruction now has a re-trigger delay of 2 seconds.

  • 毁灭方式”的二次触发存在2秒延迟。

Miscellaneous Changes 杂项调整

  • Adjusted the balance of Gigamind, Katagawa Ball, and Billy the Anointed

  • 调整智慧中枢、片川巨球和受福比利的平衡性

    • These three boss fights had concerns with their health and shields that made their combat loops more difficult than we intended. Gigamind had a little too much health, so that was reduced slightly. Katagawa Ball will no longer regenerate its shields; we found that while players contended with the adds during the fight, it would unfairly regenerate its shield, negating the players’ progress. Finally, Billy had 25% of his health removed; we agree that this fight often dragged on needlessly. We will be monitoring each of these bosses and may make further adjustments in the future.

    • 这三个boss的生命值和护盾存在隐患,从而导致他们的战斗循环难度过高。智慧中枢的生命值略高,因此我们进行了降低。片川巨球的护盾会在战斗中快速恢复,让玩家陷入不必要的苦战。因此我们进行了调整,使其不再恢复护盾。另外,玩家在面对受福比利时通常会陷入长时间战斗,因此我们将他的生命值降低了25%。我们会关注调整之后这些boss的表现,并可能在未来进行进一步调整。

  • Bloated Rakks no longer spawn so many Rakklesnakes

  • 贪财飞龙不会再生成过量的龙蛇

    • This change should make the Cistern of Slaughter in particular much more fun.

    • 此修改会使屠杀水池的游戏体验更加有趣。

  • Adjusted the cooldown values when they are displayed for Zane’s skills

  • 调整赞恩技能的冷却值显示

  • Amara’s Glamour will now turn enemies on each other, as described in the Action Skill.

  • 阿玛拉的魅惑可以正常生效

  • Modified the loot spawn for Sera of Supremacy

  • 修改了霸主游荡者的战利品爆出

  • Spiderant Emperors occasionally wouldn’t drill back out of the ground, which created a potential progression blocker in the Proving Ground of Survival; we have adjusted this and the issue has been addressed

  • 生存试炼场中蛛蚁王偶尔不会从地下钻出,可能会造成游戏无法继续。我们已对此进行调整,该问题已得到修复

  • Resolved an issue that could have prevented enemies from spawning while in Devil’s Razor

  • 修复在恶魔之刃中敌人可能无法生成的问题

  • Lavender Crawly’s physics were adjusted to prevent them exiting the world like a popped balloon

  • 已对拉文德·悚悚然的物理系统进行调整,使其不会出现类似于气球爆炸的现象

  • Further safe guarded Apollo from being launched out of world as well

  • 避免阿波罗被弹射到游戏场景之外

  • The Rampager will no longer enter an idle at state at inappropriate times

  • 暴怒者不会在不恰当的时机进入待机状态

  • Saurain Slingers attacks were addressed

  • 修复了蜥蜴尖刺龙的攻击

  • Guardians now use all their attacks in Playthrough 2

  • 在二周目中,护卫者将使用所有攻击方式

  • Guardian Wraiths now reliably use all their ranged attacks

  • 护卫者幻影将更合理地使用远程攻击

  • NPCs in the Slaughter maps were reported to sometimes attempt to automatically revive players in the arena. Going forward they will no longer attempt to revive players

  • 屠杀地图中的NPC被发现有时会自动复活竞技场中的玩家。现在他们将不会复活玩家。

  • Minimized the glow effect when opening Eridian ammo chests, can more easily see the ammo inside when opened

  • 减弱打开伊瑞德弹药箱时的光芒效果,便于玩家分辨其中的弹药


无主之地3 10月3号 补丁与热修的评论 (共 条)

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