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【缺氧:眼冒金星!】钻拓星石更新公告

2021-06-04 07:29 作者:Xheepey87  | 我要投稿


总括部分见:https://www.bilibili.com/read/cv11565693

Features

特点

•  Added Space POI locations with renewable resources.

   添加了太空地点,含有可再生资源

•  Added Drillcone rocket module for harvesting space POIs.

   添加了钻头前锥火箭舱块,可以收集太空地点的资源

•  Added Diamond Press building for converting refined carbon to diamond.

   添加了钻石压机,将精炼碳转化成钻石

•  Restored artifacts to Spaced Out! and distributed them to new terrestrial POIs.

   将工艺品加入《眼冒金星!》,分布在新的遗迹中

•  Added Artifact transport module for moving artifacts between worlds.

   添加了工艺品运输舱,用于在世界之间移动工艺品

•  Added ability to toggle specific diagnostic criteria in the diagnostics screen.    

   添加了在诊断界面中调整特定诊断标准的功能

•  Add CustomGameSetting to toggle Teleporters.

   添加了是否开传送器的自定义设置

•  Added sounds to plant mutations.

   添加了植物变异的音效

•  Added Botanical Analyzer sounds + duplicant interact sounds.

   添加了植物分析仪音效和复制人互动音效

•  Added sounds for second Spaced Out! main menu duplicant.

   添加了《眼冒金星!》主菜单第二个复制人的音效

•  Added Radbolt rocket Engine Sound.

   添加了辐射粒子火箭引擎音效

•  Added sounds for Experiment 52B.

   添加了试验体52B的音效


Changes and Improvements

变更和改进

•  Many POI buildings are now demolishable by skilled Duplicants.

   许多遗迹建筑可以由有技能的复制人拆毁

•  Bottled Gasses and Liquids can now condense/freeze.

   瓶装气体和液体可以冷凝/冻结了

•  Ores and Bottles will now produce secondary elements during phase transitions, e.g. Bottles of polluted water will make both dirt and steam when heated.

   碎片和瓶装物质现在会在相变时产生第二物质,比如瓶装污染水加热会变成蒸汽和泥土

•  Foods in vacuum now use exclusively their internal temperature to decide if they are refrigerated or not.

   现在在真空中的食物只使用本身的温度决定其是否是冷藏

•  Replaced Atomic Collider with Materials Study Terminal.

   用材料研究终端取代了原子对撞机

•  Tech tree changes including adding new categories, moving buildings, and adjusting tier costs so they scale better.

   科技树调整,包括添加新的条目,移动了一些建筑,调整了每级消耗点数

•  Changed visual order of unlocked items within a research tech.

   更改了科技树中未解锁项目的视觉排序

•  Radbolt generators can be configured to emit at up to 500 particle intervals.

   辐射粒子发生器现在可以设置存多少发射一次,最多500

•  Radbolt tuning changes to prevent obvious feedback loops. Some radiation is emitted in the form of fallout on impacts.

   调整了辐射粒子,以防止明显的反馈回路。撞击时一些辐射会以核尘埃的形式释放

•  Added meter to Radbolt Generator.

   添加了辐射粒子发生器的量表

•  Asteroid selector rows display a status item based on pertinent diagnostics.

   小行星选择行会根据诊断显示状态条目

•  Added “remaining cargo capacity” status items to rockets in flight with cargo modules.

   为飞行中的有货舱的火箭添加了“货舱剩余容量”状态条目

•  Updated codex strings from several Biomes.

   更新了几个生态的数据库文本

•  Updated codex entries for several plants.

   更新了几个植物的数据库文本

•  Added additional codex lore entries.

   添加了额外的数据库故事

•  Updated Korean and Russian translations.

   更新了韩语和俄语翻译

•  rocket visual takeoff speed is now based on rocket height rather than module count. Also re-tuned the takeoff acceleration curves.

   火箭视觉起飞速度现在取决于高度而不是舱块数。并调整了起飞加速度曲线

•  Small tweaks to rocket exhaust animations.

   对火箭喷焰动画进行了小调整

•  Added a two second "landing cooldown" where rockets keep igniting while they're on the pad.

   添加了两秒的"着陆冷却",即火箭在平台上会保持燃火

•  Added rocket engine shutoff animations.

   添加了火箭引擎关闭动画

•  Tuned rocket Conduit Port audio mix, adjust timing of sound events.

   调整了火箭端口音效混合,调整了一些音效事件的时间

•  Tweaked the meter colours on some storage buildings to work when colourblind modes are turned on or off.

   调整了一些存储建筑的量表颜色,使其在色盲模式启用或关闭时也有效

•  Cost of first tech tier requiring Materials Science Research increased from 5 to 20 points.

   第一个需要材料科学研究的科技需要20点数而不是5了


Bug Fixes

Bug修复

•  rocket window tiles are no longer replaceable.

   火箭窗户砖不再可替换

•  Duress to Impress effect is now applied when loading a save with an already stressed Duplicant.

   受迫激励效果在加载后仍会施加于高压力的复制人

•  Sublimation Station no longer ignores gas pressure limit if a solid tile is built above it.

   升华站如果上方建了实心砖,也不会忽视气压限制了

•  Fixed issue causing Duplicants to sometimes leave rockets at launch.

   修复了导致复制人有时会在火箭发射时离开火箭的问题

•  Fixed crash that could occur on rocket launch.

   修复了发射火箭时可能发生的崩溃

•  Fixed crash that could occur when selecting the printing pod.

   修复了选择打印舱时可能发生的崩溃

•  Fixed crash when deconstructing Trailblazer Module.

   修复了拆除拓荒者舱导致的崩溃

•  Downgraded possible crash when ores melt to a log warning.

   降低了碎片熔化至产生日志警告而崩溃的可能性

•  Crash Report Screen now uploads the correct save file automatically when you report the crash.

   崩溃报告界面中,如果你报告了崩溃,现在会自动上传当前存档文件

•  Fixed crashes relating to missing UI icons - a default sprite is now substituted for missing UI icons.

   修复了与缺失UI图标有关的崩溃——对缺失的UI图标分配一个默认贴图

•  Fixed missing Beetiny hit sound.

   修复了缺失的小辐射蜂击中音效

•  Fixed missing Beeta chew sound

   修复了缺失的辐射蜂咀嚼音效

•  Building complete sound no longer plays when Plug Slugs sleep.

   当电弧蛞蝓睡觉时,不会再播放建筑完成的音效

•  Fixed missing geyser sounds for new geysers/volcanos.

   修正了缺失的新的间歇泉/火山的音效

•  Fixed main menu animation issue.

   修复了主菜单动画问题

•  Fix issue where rockets loaded in the takeoff or landing states would not animate their engines or release exhaust.

   修复了火箭在起飞或着陆状态时加载可能没有引擎动画的问题

•  Fixed a couple visual glitches with rockets taking off/landing and skipping around or disappearing.

   修复了几个火箭起飞/着陆的小错误,即到处跳动或者消失了的问题

•  Fix rocket engine startup animations not playing sometimes.

   修复了火箭引擎有时不播放启动动画的问题

•  Fix issue  where rockets would appear to be on the pad right after loading, even if they were in flight.

   修正了在加载后火箭会显示在平台上,即使它之前是在飞行状态

•  Trailblazer Module no longer plays the landing animation when already landed.        

   拓荒者舱在已经着陆后不再播放着陆动画

•  Fixed issue preventing codex from showing accurate plant and critter references in some biome pages.

   修复了阻止一些数据库的生态页面显示准确的植物和小动物的问题

•  Fixed Experiment 52B description to say it emits Resin instead of Isoresin.

   修正了试验体52B的描述,它产生树脂而不是异构树脂

•  Improvements to rules for generating Classic Style Terra to reduce worldgen failures.

   改进了生成经典风格类地星群的规则以减少世界生成失败次数

•  Fixed status pop text effects being visible across world boundaries.

   修复了状态弹窗信息效果在世界边界显示的问题

•  Fixed UI elements and overlay info being displayed across world boundaries.

   修复了界面元素和概览信息在世界边界显示的问题

•  Diagnostic rows update when changing worlds with the screen open.

   当诊断界面开着切换世界时,诊断行会更新了

•  Fixed issue sometimes causing erroneous diagnostic results.

   修复了有时会产生错误的诊断结果的问题

•  Diagnostic suggestions (such as rocket in space without destination) now show in white text instead of a nearly invisible grey.

   诊断建议(比如在太空中的没有目的地的火箭)现在会显示白色文本而不是几乎看不到的灰色

•  Fixed crash that could occur when switching worlds after an Atmo Suit was destroyed.

   修复了摧毁气压服后切换世界可能发生的崩溃


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