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[博德之门3]hotfix 3号补丁 8月12日 (转)

2023-08-12 07:09 作者:Charlotte1010202  | 我要投稿

大家好,


我们今天为你带来了另一个热修复,修复了200多个错误,问题和更多。狗:人类最好的朋友,但非常难伺候。在这次更新中,我们让Scratch松开了一点皮带,他会自己嗅出挖掘点!确保他每发现一点宝藏就给他一个宠物,你们这些无情的怪物。


同时,我们决定让所有玩家都可以永久使用Blue Behir Dice。一些幸运的玩家可能已经提前掌握了它,但我们只是……


一如既往,感谢你玩《博德之门3》并报告这些问题!在前线,我们的团队非常感谢您在bug报告中提供的信息,这使我们能够非常迅速地准备好这些修复程序。继续彻查,我们很感激。如果您遇到麻烦,请联系我们的支持团队。


崩溃和阻塞

修正了一个法术槽会阻止你在多职业时升级的问题。

修正了一个阻止你开始长时间休息的边缘问题。

修正了一个交叉保存问题,导致你无限期地同步卡住,这阻止了保存和加载。

修复了在没有快捷栏的情况下选择召唤而快捷栏中的套牌被最大化时发生的崩溃。


多人

修复了在分屏中每个显示器上被分成两半的雇工界面。

修正了一些使用Vulkan时出现在分屏上的视觉物品。

威尔现在正确地识别和面对卡拉赫,当你用卡拉赫的化身与他说话后,另一个化身已经与他说话。


战斗

修正了巴尔神庙的信徒在战斗中对狂野人物的奇怪反应。

账房的守卫会继续通过金库追捕你。

修正了在与安苏尔作战时摄像机不能正常工作的问题。

修正了一个会让你在战斗回合之外使用隐藏动作的错误。

增加伊泽贝尔的AC以恢复预期的平衡。

增加了闪光胡子的HP和敏捷,并给了他盾牌法术。

如果你在下水道中对某些巴拉士的仆从造成伤害,他们将失去他们的不可阻挡状态。

固定Haarlep去空灵飞机上的杀戮打击,然后回来了。

将驾驶员车队中的npc加入同一个战斗群。

固定巫婆有她的幻觉偶尔产卵在一个爆炸的地雷。

修正了在他们的首领攻击他们后,他们的回合开始时,侏儒花了太多时间做出反应的问题。


人物创建

修复了角色创建和游戏中颜色不匹配的问题,主要影响了角。


音频

当cr<e:1> che Y'llek的情况恶化时,音乐现在从柔和转向金属乐。


游戏

修正了在第三章阻止你与威瑟斯对话的问题。

同伴现在也可以触发各种教程弹出窗口。

Scratch现在可以自己找到挖掘点了。

固定一个舱口在翡翠树林没有解锁后,成功检查。

恶魔在细节成就现在可以由所有党员,包括追随者。

修正了一个犯罪问题,即如果另一个党员已经犯下了更严重的罪行并和平解决了,你就不会被抓到。

在阿斯塔里昂咬了你之后的第二天早上,你就会出现无血状态。

修正了一个允许你在可以招募卡拉奇的日志附近发送团队成员声音线的错误。

威尔不再说你应该在招募卡拉奇后找到并杀死她。

如果在暗影诅咒解除后贾特洛仍然伪装,他现在会在受到攻击时卸下伪装。

确保青年维斯基尔看起来像在打扫卫生然后再和他在克里切·伊莱克谈话。

修正了在cr<s:1> che yllek的孵化场和医务室地图标记。

如果你拒绝遵从弗拉基思的命令,莱泽尔将不会永远离开队伍。

修正了一个在cr<s:1> che Y'llek中阻止你使用planecaster的错误。

取消了洛斯和塞比尔肖像的所有权,这样拿走它们就不是犯罪了。

增加了crche Y'llek审判官房间的边界,这样如果你进入其中一个侧室,游戏就不会认为你已经离开了。

当你扮演暗影之心时,告诉阿斯塔里昂你和沙儿的关系会影响他的支持率。

阿斯塔里昂现在会更清楚地记得你是否见过他的背影。

你不能再在cr<s:1> che Y'llek中掠夺属于审判官的物品而不承担后果。

固定的范围指标上的orthon的快速滴答地雷。

与卡萨多尔战斗后的对话现在会正确触发,即使你在战斗中与某个石棺互动。

阿尔菲拉的鲁特琴在营地演奏时不再是隐形的。

修正了Wyrm's Crossing中谷仓里玩具箱的爆炸视觉特效。

在Sharess的爱抚中添加了一个合适的名字。

腐尸现在会满血复活,而不是0 HP,你现在可以够到他的罐子了。

与鹦鹉螺上的某些符文板交互现在正确地触发叙述者的台词。

修正了账房的警报器不该响的问题。

奥林现在会对巴尔神庙里的狂野人物做出反应。

在奥林的身体上添加了一个世界标签,这样更容易找到她。

移除精灵酒馆里重复的家具。

使精灵酒馆的一扇门坚不可摧。

固定的边缘情况下,角色不会正确地附加到游戏网格,导致连锁问题。


————

全文:



Hotfix #3 Now Live!

Hello everyone,

We’ve got another hotfix for you today, fixing over 200 bugs, issues and more. Dogs: man’s best friend, but remarkably high maintenance. In this update, we’ve let Scratch off the leash a little bit, and he’ll sniff out digging spots by himself! Make sure you give him a pet for every bit of treasure he uncovers, you heartless monsters.

Also, we’ve decided to make the Blue Behir Dice permanently available to all players. Some lucky players may have gotten hold of it early, but we’ll just… roll with it.

As ever, thank you for playing Baldur’s Gate 3 and reporting these issues! Behind the frontlines, our team would like to thank you for how much information you’re providing in your bug reports, it’s enabling us to get these hotfixes ready very quickly. Continue to be thorough, we appreciate it. Please reach out to our support team if you run into trouble.

CRASHES AND BLOCKERS

  • Fixed an issue with spell slots that would prevent you from levelling up while multiclassing.

  • Fixed an edge case issue preventing you from initiating a Long Rest.

  • Fixed a cross-save issue causing you to get stuck syncing indefinitely, which prevented saving and loading.

  • Fixed a crash that would occur when selecting a summon without a hotbar while a deck in the hotbar was maximised.


MULTIPLAYER

  • Fixed the Hireling UI from being split in half on each monitor in splitscreen.

  • Fixed some visual artefacts appearing on split-screen when using Vulkan.

  • Wyll now correctly recognises and confronts Karlach when you speak to him with a Karlach avatar after another avatar has already spoken to him.


COMBAT

  • Fixed 

    the cultists in the Temple of Bhaal

     reacting strangely to Wild Shaped characters in combat.

  • The guards in the Counting House will now continue pursuing you through the vault room.

  • Fixed the camera not working correctly in 

    combat with Ansur

    .

  • Fixed a bug that would let you use the Hide action outside of your turn in combat.

  • Increased Isobel's AC to restore the intended balance.

  • Increased Glitterbeard's HP and Dexterity and gave him the Shield spell.

  • If you deal damage to 

    certain Bhaalist lackeys in the Sewers

    , they will now lose their Unstoppable condition.

  • Fixed Haarlep going to the Ethereal Plane on the killing blow and then coming back again.


  • Added the NPCs in the drider's convoy to the same combat group.

  • Fixed 

    the hag having her illusions occasionally

     spawn on top of an explosive mine.

  • Fixed an issue where gnolls took too much time to react during the start of their turn after their pack leader attacked them.


CHARACTER CREATION

  • Fixed mismatches between colours in Character Creation and in game, mainly affecting horns.


AUDIO

  • When things go south in Crèche Y'llek, the music now goes from mellow to metal.


GAMEPLAY

  • Fixed an issue preventing you from talking to Withers in Act 3.

  • Companions can now also trigger various tutorial pop-ups.

  • Scratch can now find digging spots by himself.

  • Fixed a hatch in the Emerald Grove not unlocking after a successful check.

  • The Devil's in the Details achievement can now be achieved by all party members, including followers.

  • Fixed an issue with crimes that meant you wouldn't get caught committing a crime if another party member had already committed a more severe crime and resolved it peacefully.

  • You now consistently get the Bloodless condition the morning after Astarion bites you.

  • Fixed a bug allowing you to spam party members' voiced lines near the log where you can recruit Karlach.

  • Wyll no longer says you should find and slay Karlach after you've recruited her.

  • If Jatlo is still disguised after the shadow curse has been lifted, he will now drop his disguise when attacked.

  • Made sure Youth Vis'kiir looks like he's cleaning before you talk to him in Crèche Y'llek.

  • Fixed the hatchery and infirmary map markers in Crèche Y'llek.

  • Lae'zel

     will no longer permanently leave the party if 

    you refuse to follow through with Vlaakith's orders

    .

  • Fixed a bug preventing you from using the 

    planecaster in Crèche Y'llek

    .

  • Removed ownership from the portraits of Lohse and Sebille so that taking them is not a crime.

  • Increased the bounds of the Inquisitor's room in Crèche Y'llek so that the game doesn't think you've left if you enter one of the side rooms.

  • When playing as Shadowheart, telling Astarion about your affiliation with Shar now affects his approval rating.

  • Astarion will now be better at remembering whether you've seen his back.

  • You can no longer loot the items belonging to the Inquisitor in Crèche Y'llek without consequence.

  • Fixed the range indicators on the orthon's quickly ticking mines.

  • The dialogue that follows combat with 

    Cazador

     will now trigger correctly even if you 

    interact with a certain sarcophagus

     during combat.

  • Alfira's lute

     is no longer invisible 

    while she plays it at camp

    .

  • Fixed the explosion VFX for the toy chest in the barn in Wyrm's Crossing.

  • Added a proper name to a note in Sharess' Caress.

  • Carrion

     will now resurrect with full health instead of 0 HP, and you can now reach 

    his jars

    .

  • Interacting with certain rune slates on the nautiloid now correctly triggers the narrator's line.

  • Fixed the alarm in 

    the Counting House

     going off when it shouldn't.

  • Orin

     will now react to Wild Shaped characters in 

    the Temple of Bhaal

    .

  • Added a world label to 

    Orin's body so she's easier to find

    .

  • Removed duplicated furniture in the Elfsong Tavern.

  • Made a door in the Elfsong Tavern indestructible.

  • Fixed edge cases where characters would not correctly attach to the game grid, causing knock-on issues.


JOURNAL

  • Fixed the journal not updating after you meet the pale individuals at Fraygo's Flophouse.

  • The journal now updates correctly for the Rescue the Trapped Man quest.

  • Dame Guisarme now reacts more accurately to your progress in the Investigate the Murders quest.

  • Fixed an inaccurate line in the Help the Hag Survivors quest.

  • Fixed a misleading journal update in the Find the Mushroom Picker quest.

  • Updated Wyll's map marker to make a quest objective more precise.

  • Made it easier to resolve the Wake Up Art Cullagh quest if you follow up with Art.

  • Fixed a confusing map marker and added an extra step for clarity in the Find the Nightsong quest.

  • Improved the journal entry flow for the Solve the Open Hand Temple Murders quest.

  • Fixed 

    the Investigate Cazador's Palace

     quest not completing if you 

    help Astarion finish what Cazador started

    .


FLOW AND SCRIPTING

  • Fixed Shadowheart's dialogue on the 

    nautiloid

     playing twice when playing as Avatar Lae'zel.

  • Removed a dialogue option that's no longer relevant when talking to Karlach.

  • Made sure you get Astarion's 

    bitey

     scene at camp if you discover his secret through other means.

  • Fixed Astarion mentioning things that haven't happened yet if you romance him early on.

  • Fixed Avatar Gale's hunger not progressing if doesn't meet Tara before leaving the nautiloid crash site.

  • Fixed an issue that prevented Brakkal from triggering the correct dialogue when he's being released if his goblin guards left with Minthara for the raid.

  • Minthara now reacts more appropriately if you kill all the tieflings.

  • Removed unnecessary VFX in a dialogue with Raphael at Last Light.

  • Fixed Glut saying the wrong line when he reanimates a spore servant.

  • Made the dialogue options with Therezzyn more relevant if you've already been to the hatchery.

  • Fixed a bug causing the wrong dialogue to play when speaking to the 

    Reconstituted Duellist

     if you haven't met him before.

  • Fixed the same dialogue option appearing twice when interacting with the Mirror of Loss.

  • Kled will now play the correct dialogues in Old Garlow's Place.

  • Made sure Lakrissa and Alfira don't appear in the Elfsong Tavern if you didn't save them.

  • Fixed a line about 

    Lorroakan

     appearing in a dialogue at camp if you haven't met him yet.

  • You can no longer ask 

    Isobel the same question about Ketheric

     on two separate occasions.

  • Fixed some wrong lines playing when you reach a late stage of the game.

  • Fixed Toobin thinking you have a runepowder bomb when you don't.

  • Mizora no longer disappears from the game after 

    you resolve the Iron Throne situation

    .

  • After Mizora pops up at the Iron Throne

    , she will now be back at camp instead of disappearing.

  • Wyll

     no longer talks about his father as if he's not there anymore if his father was saved.

  • Fixed Havkelaag accepting the gith egg via dialogue when he doesn't have enough gold for it, and made it impossible to pickpocket back if you sold it to him.

  • Korrilla is now better at recognising how you responded to Raphael's deal.

  • Swapped two couples in the Elfsong Tavern so that they sit at the right tables.

  • Fixed 

    Jaheira becoming a follower in Moonrise

     even if the conditions weren't met, which could cause other issues with 

    Jaheira's flow

    .

  • Fixed Jaheira not returning to her human form once she leaves your party.

  • If 

    Cazador's

     bats are too far from the player to join combat, they will now join anyway.

  • Fixed the dialogue skill checks if you die in combat with 

    the honour guard and are revived by the Emperor in Wyrm's Lookout

    .

  • Fixed the AI taking control of Lae'zel and kicking you out of a multiplayer game, with Lae'zel becoming hostile towards the remaining player 

    if they chose to betray Vlaakith and Inquisitor W'wargaz

    .

  • Improved Halsin's reactivity to whether or not you've been to 

    .

  • Fixed some incorrect options showing up in dialogue with Halsin about a particular drow couple.

  • Fixed 

    Orin

     assuming you ate a particular morsel, even if you didn't.

  • Fixed a blocker preventing 

    Nightsong from going to Ramazith's Tower

    , and other issues related to her appearing in the wrong place or not appearing at all.


UI

  • Made Blue Behir Dice permanently available on all platforms with just the base game.

  • Fixed the UI seemingly disappearing because the game thinks a character is still in a dialogue, which could happen when going into a dialogue in the middle of combat.

  • Fixed the Attack button disappearing from the dialogue UI after loading a savegame made during a dialogue.


CINEMATICS

  • Made sure that you get a certain dialogue with Voss at camp.

  • Fixed a repeating dialogue when talking to Gale while Wild Shaped.

  • Fixed Astarion repeating information about his master if you speak to him twice in a row.

  • Fixed Astarion oversharing about his master a little too early.

  • Fixed a leg twitch in a conversation between Shadowheart and a certain dame.

  • Moved the Dark Urge to a different pod on the nautiloid to prevent the wrong dialogue from playing.

  • Fixed Astarion's knife not being held against dragonborn throats correctly during his recruitment dialogue at the beach.

  • Made general improvements to a dialogue at camp with Astarion.

  • Added a missing animation for Karlach in Astarion's recruitment dialogue.

  • Gale's head now rests correctly on his bedroll pillow.

  • Cleaned up pops and mocap issues in the dialogue where Gale teaches you a spell.

  • Fixed Gale's arms clipping with his thigh.

  • Fixed where characters are looking and facing in the dialogue where Gale reveals his history.

  • Fixed Wyll's head jitters and strange turns during his recruitment dialogue.

  • Made general improvements to cameras, facial reactions, and movements in a dialogue at camp with Wyll.

  • Cleaned up the mocap in the scene where Lae'zel is suspended in a cage.

  • Tall characters' hands no longer clip with their face when interacting with Karlach in a romantic moment.

  • Adjusted Edowin's pose in the dialogue with him and his siblings in the forest.

  • Fixed a corpse in the Goblin Camp from standing back up when you use Speak with Dead on it.

  • Tweaked the cameras and facial expressions in the dialogue with Halsin during the celebration at camp.

  • Fixed clipping with a statue in a camp dialogue at night with Gale.

  • Fixed animation issues if you turn down Gale in the dialogue where he teaches you a spell.

  • Adjusted some hand positions when interacting with the console on the nautiloid.

  • Shadowheart is now sitting in a better pose when fiddling with her mysterious artefact during her camp scene.

  • Fixed emotions and facial expressions in dialogues with Shadowheart, Omotola, and Minthara.

  • Fixed a camera shot when talking to the mind flayer on the beach.

  • Fixed an irrelevant line playing in a camp dialogue with Shadowheart.

  • Fixed dragonborn players turning in the wrong direction after Astarion's bitey scene at camp.

  • Fixed Roland and Lia looking in the wrong direction in their dialogue in the Emerald Grove.

  • Fixed a camera issue in a dialogue with Silfy in the Emerald Grove.

  • Fixed characters' legs clipping into the ground when looking through the telescope in the Emerald Grove.

  • Fixed some mocap-related pops in a dialogue with Cerys in the Emerald Grove.

  • Fixed a pop for one of the ogres in the Blighted Village.

  • Fixed some camera issues and removed a ring from the background in the dialogue where Crusher asks you to kiss his foot.

  • Improved facial expressions, camera shots and other issues in Shadowheart's recruitment dialogue at the Goblin Camp.

  • Fixed a twisting forearm in a dialogue between Lae'zel and Voss at camp.

  • Fixed characters clipping into each other when they're feeling ill at camp.

  • Characters now appear correctly in the dialogue with the bugbear in the forest. The ogre's weapon is also now hidden.

  • Fixed the camera clipping into the ground when speaking with your Dream Visitor at camp.

  • Cleaned up the animations when Sceleritas Fel tells the Dark Urge to commit a certain misdeed.

  • Fixed halflings' thumbs clipping through the Soul Coin when speaking to Nadira.

  • Made general improvements to cameras, facial expressions, and animations for a romance dialogue with Wyll.

  • Fixed some camera issues in the dialogue with Oskar in the Zhent hideout.

  • Lae'zel is no longer invisible during Shadowheart's recruitment dialogue by the Chapel.

  • Cleaned up some mocap and made general improvements in the dialogue with Glut.

  • Removed an incorrect animation during the dialogue with The Necromancy of Thay.

  • Fixed a minor clip when speaking to Sovereign Spaw in the Underdark.

  • Fixed feet not making contact with the ground when using Feather Fall to leap into the Underdark.

  • Fixed an animation issue when exchanging noblestalk with Derryth in the Underdark.

  • Fixed a head pop in the scene on the raft in the Underdark.

  • Fixed Lae'zel's crossed eyes in the dialogue with Lady Esther near Rosymorn Monastery.

  • Fixed a couple of lines related to Zorru and Crèche Y'llek playing at the wrong moment.

  • Fixed the position of characters' feet to prevent clipping, and moved Lae'zel to prevent her looking the wrong way in Crèche Y'llek.

  • Added fade-ins and -outs and tweaked the facial expressions in the dialogue with Kansif in the Shadow-Cursed Lands.

  • Hid a goblin floating in the background when talking to the drider in the Shadow-Cursed Lands.

  • Fixed paddle hands in the scene where Harpers ambush the drider's convoy in the Shadow-Cursed Lands.

  • Fixed the drider jittering and cameras looking the wrong way when you examine the Harpers' bodies after the ambush in the Shadow-Cursed Lands.

  • Fixed some animations and camera issues in the dialogue with Harper Skywin in the Shadow-Cursed Lands.

  • Fixed one of Jaheira's lines getting cut off in the dialogue with her at Last Light.

  • Fixed the timing of Marcus' wing flap animation when he flies away from Last Light.

  • Fixed a dagger appearing beneath the Strange Ox at Last Light if you use Speak with Animals on it.

  • Fixed Jaheira looking like she sinks into the ground on certain lines.

  • Fixed a barrel clipping with Thisobald Thorm's pipes.

  • Thisobald Thorm's tubes no longer twitch and twist.

  • Fixed head angles and pops in a dialogue with Araj and Astarion at Moonrise.

  • Fixed camera and character placement issues in a dialogue with Jaheira at Moonrise.

  • Fixed some camera angles in a dialogue with Araj at Moonrise.

  • Fixed the lipsyncing for a rat in the Gauntlet of Shar.

  • Made sure large characters don't block or clip into Shadowheart when you arrive in 

    the Shadowfell

    .

  • Fixed clipping in a shot in the 

    Colony with the three Chosen

    .

  • The camera will no longer try to show a shot of 

    Minsc if he isn't present in the Temple of Bhaal

    .

  • Removed certain pale individuals from the background of a camp dialogue.

  • Fixed a duplicate line in dialogue with Gortash in Wyrm's Crossing.

  • Cleaned up the animations for Izzy, the girl trying to sneak into the circus.

  • Fixed hirelings clipping into whoever's talking in the dialogue with Zethino in the circus.

  • Fixed character placement and clipping issues in a camp scene at the Elfsong Tavern.

  • Cleaned up the mocap in the dialogue with Allandra Grey in the Water Queen's House.

  • Fixed the pacing of how a certain character in the House of Grief is revealed.

  • Fixed where companions and Shadowheart are looking when meeting a particular character in the House of Grief.

  • Fixed some facial expressions and camera issues in the dialogue that plays after Gortash is defeated.

  • Fixed several snaps and twitches in the dialogue with the pale individuals at Fraygo's Flophouse.

  • Improved the facial expressions and timing when talking to Lady Flux in the Guildhall.

  • Fixed an issue with where characters are looking in the dialogue with Aradin at Sorcerous Sundries.

  • Fixed the wrong animation being used when closing 

    a sarcophagus in Cazador's palace

    .

  • Added new camera shots in a romance dialogue with Halsin and in dialogues in the Stormshore Tabernacle.

  • Fixed 

    Sarevok looking like he floats upwards at the Tribunal

    .

  • Made sure the chains are no longer there after you free 

    Valeria

    .

  • Fixed an animation to avoid clipping for halflings male when they hold 

    the Helm of Balduran

    .

  • Fixed 

    Orin and her victim being invisible when you enter the Temple of Bhaal

    .

  • Fixed Astarion jittering in a dialogue by a particular pool.

  • Made sure characters don't stay in their Wild Shape in an endgame cinematic dialogue.

  • Fixed excessive neck twisting in an endgame dialogue.

  • Fixed some mocap-related pops in an endgame dialogue with Wyll.

  • Fixed an issue in one of Karlach's final dialogues, causing it to end too early.

  • The Emperor

     is no longer missing from one of the endgame cinematics.

  • Fixed a line being cut off in a game over dialogue.

  • Fixed some issues with Wyll's mocap in an endgame dialogue.

  • Fixed pops in an endgame dialogue with Gale.

  • Fixed an issue preventing one of Karlach's final scenes from triggering and made sure she's wearing her camp clothing in romance dialogues.

  • Fixed the wrong characters appearing in a cinematic shot near the end of the game.



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