十字军之王3开发日志#79 | 10/26 文化机制更新

牧游社 牧有汉化翻译
CK3 Dev Diary #79 - An Update on Cultures
Servancour, Game Designer
Greetings!
大家吼啊!
We've talked plenty about cultures already at this point, but I wanted to give you a brief update on what we've done since the initial reveal of the culture rework. Since then, we've taken some time to add additional functionality based on your feedback!
目前为止我们已经谈了很多关于文化的内容了,但我还是想给大家简单介绍一下我们在首次披露文化重做之后所做的工作。自那以后,我们又花了一些时间根据大家的反馈加入了新的内容!
Previously, you could only add new traditions to a culture to fill out any empty tradition slots you may have. If you wanted to change anything regarding your culture, you would have to create a new one. Which begs the question. What if I want to keep the culture I already have? Or why can I not replace that one tradition to make my culture perfect? Fret not. The cultural head has gained the ability to change, or 'reform' if you will, their culture in order to change it without the need to create a new culture. The cultural head cannot replace everything mind you, but may change the ethos, the martial custom, and any tradition. If you want to change any of the remaining pillars you'll have to create a new culture, either by diverging or forming a hybrid. Do note that you need to own the Royal Court expansion to reform your culture, similar to creating a culture. Even without the DLC, you can always add new traditions to fill out any empty slots.
之前,你只能向一个文化中加入新的传统来填补你可能拥有的任何空白传统槽。如果你希望改变文化中的任何东西,你将不得不创建一个新的文化。这就带来了一个问题。如果我想要保留我现在的文化呢?或者说,为什么我不能替换一项传统来让我的文化更加完美?无需担心。现在,文化领袖获得了无需创建一个新文化就可以改变(你也可以叫“改革”)他们文化的权力。需要注意的是,文化领袖并不能改变所有的东西,而是只能改变民族精神Ethos、军事惯例Martial Custom,或是任何传统Tradition。如果你想要改变其它文化支柱,那么你还是要创建一个新文化——无论是通过分离还是融合的方式。请注意,你需要拥有皇家宫廷Royal Court扩展包来改革、创建文化。但即使没有DLC,你也可以通过空白槽位来加入新的传统。
Reasoning for what you are able to change this way is twofold. First, changing heritage or language for an existing culture felt a bit off. While a language in reality does evolve over time, that is something we don't really represent in the game, which makes it weird to simply "replace" a language. And you can't really change your heritage in the same vein as, say, a tradition. Secondly, we wanted to make sure that you still have a valid reason to create a divergent culture. The two approaches are slightly similar in functionality, but it is important that both reforming and diverging a culture serves different purposes and that the distinction between the two is clear.
关于什么东西是玩家可以改变的,我们考虑的理由有两点。首先,改变一个现有文化的传承或语言感觉有点不对劲。虽然在现实生活中,语言确实是会随着时间不断变化的,但我们在游戏中并没有真正体现这一点,因此简单的“替换”语言就变得很奇怪。另外,你也无法像改变传统那样真正地改变你的传承。其次,我们想确保玩家仍有充足的理由来创建一个分离文化。这两个选项在功能上略有相似之处,但区分文化改革和分离的目的是很重要的,我们要确保这两者之间有明确的不同。

[Image showing the options to reform or diverge a culture][展示改革和分离一个文化的选项的图片]
The major difference is, as mentioned above, that reforming only allows you to change certain aspects about a culture, while diverging allows for additional possibilities. A second significant difference is the cost. Replacing a pillar will cost you prestige. The ethos in particular includes a rather hefty prestige cost that should make it rather difficult to repeatedly change it over the course of a campaign. You are, however, free to pick any ethos, regardless of circumstances.
正如上文所述,最大的不同在于,改革只允许你改变文化中的某些方面,而分离文化则会带来一些额外的可能性。第二个巨大的不同在于成本,替换支柱需要消耗你的威望,更改民族精神的威望成本尤其高,而这将会使在一局游戏中反复更改民族精神变得较为困难。当然,在任何情况下,你都可以自由地选择任何民族精神。

[Image of the ethos replacement window][更改民族精神的窗口的图片]
Traditions will also be more expensive to replace. Instead of just a flat increase, replacing a tradition increases the prestige cost by 50%. The cost penalty will therefore be relative to how well your culture matches any given tradition, making the additional cost more harsh for already expensive (and less compatible) traditions.
替换传统的成本也会比较高。威望成本的增长并不是固定的,每次替换传统都会增加50%的威望成本。因此,威望惩罚将会和你的文化和任何现有传统的相关度有关,这使得那些已经十分昂贵(且兼容性更差)的传统的额外花费变得更多。

[Image showing the prestige cost for the Agrarian tradition when replacing a tradition][图中展示的是在替换传统中,选择农业传统的威望成本。]
These additional costs will make reforming or diverging your culture easier or more difficult depending on your situation. Attempting to diverge from a large and unified culture, such as Greek when playing as the Byzantine emperor, will be rather expensive and the less viable option. Especially if you only want to change a tradition or two. Reforming your culture will be cheaper, allowing you to more easily tweak your culture over time.
根据你的情况,这些额外花费会增加或降低改革文化、分离文化的难度。试图从一个庞大而统一的文化中分离出来(例如作为拜占庭皇帝试图从希腊文化分离)是一个成本较高且不大可行的选择。特别是如果你只想改变一到两个传统时。改革你的文化会变比分离文化更便宜,让你更容易随着时间的推进微调你的文化。
If you are playing as the cultural head of a widely spread culture, such as Andalusian, diverging might instead be your preferred solution. Diverging from a culture that is spread out across multiple realms is significantly cheaper, allowing you to instead spend the prestige on replacing additional traditions or save it for something else entirely. Changing pillars is, for example, free when diverging, since you are forced to change at least one pillar in order to be able to create your new culture.
如果你扮演的是一个传播得比较分散的文化的领袖(例如安达卢西亚文化),那么分离文化对你而言可能是一个更好的选择。从一个在好几个国家间传播的文化中分离出去的成本要低得多,让你可以把这些威望用于替换额外的传统或完全省下来用在其它地方。举例来说,在分离文化时更改文化支柱是免费的,因为你必须要改变至少一个支柱才能创建新文化。
Finally, you might have noticed the hourglass in the above screenshots. This is the establishment rate. Whenever you add or replace a tradition, or change a pillar, it will take some time before the change is applied. The time required for a change to be fully adopted mainly depends on your culture's size. Larger cultures will logically gravitate towards a slower establishment rate. The duration is also increased whenever you replace an existing tradition. As such, adding a completely new tradition to your culture is not only cheaper, but it will go faster as well. This is important because you may only have one cultural change pending at any given time. If you replace a tradition with something else, you will have to wait until that tradition has been fully adopted before you can change your culture again. Diverging, on the other hand, still allows you to do sweeping changes and they take effect immediately as you create a new culture.
最后,你可能已经注意到了以上这些截图中的沙漏图标。这代表着完成进度。无论是增加或替换传统,还是更改文化支柱,都需要一段时间才能生效。完成改变所需的时间取决于文化的规模。更大的文化通常会有更慢的完成进度。每当你替换现有的传统时,这一时间也会增加。因此,向你的文化中加入一个崭新的传统不仅成本更低,也会生效得更快。这点很重要,因为在任何时间段玩家只能有一项正在进行中的文化改革。如果你用其他东西替换了一个传统,你需要等到那个传统被完全采纳后才能再次改变你的文化。另一方面,分离文化仍然允许你进行彻底的更改,并且在你创建新文化时立即生效。

[Image of the establishment rate tooltip][完成速度提示框的图片]
That about sums up all of the additional changes we've done. In short, the ambition here is to allow you to shape your culture more freely in the way you want, without having to always resort to doing something that might feel a bit heavy handed. On a final note, I'd like to thank you for providing us with feedback and voicing your opinions! Giving valid and constructive criticism does, at times, pay off.
这些大概就是我们目前做的额外改动了。简单来说,我们的目标是让你能更为自由地改变你的文化,而不需要总是被迫做一些感觉非常棘手的事。最后,我想要感谢大家的反馈和建议!在某些时候,给予优秀和有建设性的评判是会有回报的。
翻译:Parapinakes
校对:三等文官猹中堂
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