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csgo cfg

2023-03-05 05:41 作者:QS_Nacer  | 我要投稿

net_client_steamdatagram_enable_override 1

cl_interp 0

cl_interp_ratio 1

cl_interpolate 0.01

cl_lagcompensation 1

cl_predict 1

cl_predictweapons 1

cl_forcepreload 0

cl_lagcompensation 1

cl_downloadfilter "nosounds"

snd_mix_async 1

snd_headphone_pan_exponent 2

snd_mixahead 0.025

net_client_steamdatagram_enable_override 1

cl_interp 0

cl_interp_ratio 1

cl_interpolate 0.01

cl_lagcompensation 1

cl_predict 1

cl_predictweapons 1

cl_forcepreload 0

cl_lagcompensation 1

cl_downloadfilter "nosounds"

snd_mix_async 1

snd_headphone_pan_exponent 2

snd_mixahead 0.025

net_client_steamdatagram_enable_override 1

cl_interp 0

cl_interp_ratio 1

cl_interpolate 0.01

cl_lagcompensation 1

cl_predict 1

cl_predictweapons 1

cl_forcepreload 0

cl_lagcompensation 1

cl_downloadfilter "nosounds"

snd_mix_async 1

snd_headphone_pan_exponent 2

snd_mixahead 0.025
viewmodel_fov 68

viewmodel_offset_x 2.5

viewmodel_offset_y 0

viewmodel_offset_z -1.5

viewmodel_presetpos 3

cl_bobamt_vert 0.1

cl_bob_lower_amt 5

cl_bobamt_lat 0.1

cl_bobcycle 0.98

cl_bobup 0.5

viewmodel_recoil 0

weapon_recoil_scale 0

cl_viewmodel_shift_left_amt 0.5

cl_viewmodel_shift_right_amt 0.25alias  jumpthrow " jump; -attack; -attack2"

alias -jumpthrow "-jump; -attack; -attack2"

bind "x" " jumpthrow"

-r_emulate_gl

-limitvsconst 

-forcenovsync 

-softparticlesdefaultoff

  mat_queue_mode 2 

r_dynamic  mat_disable_fancy_blending 1
cl_crosshair_drawoutline 0; cl_crosshairalpha 255; cl_crosshaircolor 4; cl_crosshaircolor_b 255; cl_crosshaircolor_g 255; cl_crosshaircolor_r 255; cl_crosshairdot 0; cl_crosshairgap -2; cl_crosshairsize 1.5; cl_crosshairstyle 4; cl_crosshairthickness 0; cl_crosshair_sniper_width 1;


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