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【符文之地传说】设计师聊格温:从构思到实现

2022-07-19 17:16 作者:yx5932  | 我要投稿

       

       


Thank you for subscribing to LOR Facts! Today we'll be talking about Gwen!

THE TEAM

Design: Me with some much needed help from @plinq

Art: Oliver Chipping

Narrative: @rnoelliams


感谢你对LoR真实情况的关注!今天我们来聊聊格温!

创作团队:

设计:Riot Durdle、plinq

美术:Oliver Chipping

叙事:rnoelliams


Gwen presented a big challenge since many of her loudest traits (agility, protection) don't fit neatly into Shadow Isle's regional strengths. SI is notoriously cavalier with the lives of its units, so highlighting Gwen's immunity would have made for an awkward fit.


格温为我们带来了巨大的挑战,因为她的许多特点(敏捷性、保护性)不太契合暗影岛的地区优势。暗影岛是出了名的漠视生命,如果我们遵循格温的特色,难免有些不妥。


So we approached her a bit more abstractly. We really liked the idea of her hallowed mist as a zone where Gwen is more potent. So what are LoR's zones? Hand, deck, backrow and attack row are pretty common divides, but are there other ways to slice it?


所以我们以更加抽象的方式进行探索,我们真的很喜欢格温处于圣霭区域中变得更加强大的感觉,那么LoR中有哪些区域呢?手牌、牌组、备战区和战斗区,都是很常见的分界线,但还有其他方法可以分隔吗?


The inspiration came from a brainstorm that we had in the early days of Labs. Back in the day we would have big brainstorms across many different disciplines including those that don't touch gameplay super often.


灵感来自于我们在实验室早期的一次头脑风暴,那时候我们经常会在各种准则中游离,并进行头脑风暴,包括那些游戏中基本见不到的准则。


These would often result in incredibly wild ideas that broke free of boundaries that designers often unconsciously build around their design space. One such idea was shooting the board with a paintball that would leave a permeant marker on it, affecting the unit over it.


这往往会产生令人难以置信的疯狂的想法,打破了设计师经常不自觉地围绕他们的设计空间建立的界限。其中一个想法是用彩弹向场上射击,在上面留下弥漫的标记,影响在标记位置上的单位。


This was well outside of the scope of our 2-week labs but the thought stuck with me. Was there something to upgrading a tiny bit of your board?


这远远超出了我们为期两周的实验室的范围,但这个想法让我记忆犹新。是不是有什么东西可以让你的场面升级一丁点?


The idea of buffing a bit of the attacking row seemed like a potential fit for Gwen, but how would the buff get there? We tried a bunch of different versions of units on board that would add stats to attacking allies but that led to some awkward tensions.


给战斗区加点BUFF的想法似乎有可能适合格温,但BUFF怎么来?我们尝试了一堆不同版本的单位,这些单位会给攻击的友军增加属性,但这导致了一些尴尬的紧张关系。


You needed 3 components to make that work - the supporting units alive on board, an exciting unit to put the buff on, and something else to keep you alive since you couldn't trade either of those effectively.


你需要3个组成部分来实现这个目标——场上活着的支援单位,一个吃BUFF的家伙,以及其他用来保命的东西,因为你无法有效地拿他们去做单位交换。


The buff also wasn't feeling super Shadow Isles - we tried giving ephemeral alongside a bigger buff to patch that up but that churned through your precious units even faster. So instead of looking for a output that felt SI, we tried making the input feel ghastly.


这个BUFF也让人感觉很不「暗影岛」——我们试图给瞬息单位一个更大的BUFF来弥补这一点,但这让你宝贵的单位流失得更快。因此,我们没有寻找一个「暗影岛」类型的“输出”,而是尝试让“输入”感觉更加毛骨悚然。


Which led us to the on-death-hallowed you know today. The buff was originally +1|+1 which was a more natural fit with Gwen's defensive mist, but it simply proved too effective at protecting fragile threats like elusives.


这导致了我们今天所知道的 "神圣死亡 "的出现。这个BUFF最初是+1|+1,与格温的防御性迷雾更自然地契合,但事实证明,它在保护脆弱的威胁(比如隐秘单位)方面过于有效。


That's hallowed! Working with Ro and Oliver on these cards was an absolute treat. Are there any Gwen decks that you're excited to build when Forces from Beyond drops? Lemme know!


这就是圣化!与Ro和Oliver在这些卡上的合作绝对是一种享受。

当『彼界之力』发布时,会有什么格温的牌组让你感到兴奋吗?到时候请告诉我!


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