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十字军之王3开发日志#89 | 2/8 1.5.0版本号“鸢尾花”补丁附记(第三部分)

2022-03-18 17:18 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


CK3 Dev Diary #89: 1.5.0 "Fleur-de-Lis" Patch Notes (Part-3)

rageair, Design


1.5.0 "FLEUR-DE-LIS" PATCH NOTES

1.5.0版本号“鸢尾花”补丁附记(第三部分)


###################
# User Modding
# 用户模组
###################

- same_heritage_county_advantage add. Gives advantage in combat when the commander has the same cultural heritage as the province of the battle.
- 添加same_heritage_county_advantage。当指挥官拥有与作战省份相同的文化传承时,会在作战中提供优势。

- Added support for “unique” and “pick” within random_list. This allows for the list to pick multiple options X times, and can force them to be unique. “Pick” defaults to 1 and “unique” defaults to false.
- 添加了对随机列表中“unique”和“pick”的支持。这允许列表选择多个选项X次,并且可以强制它们是“unique”。“Pick”默认为1,“unique”默认为false。

- Added support for non-uniform bone scaling
- 添加了对非均匀骨骼缩放的支持。

###################
# Databases
# 数据库
###################

- Added Gond culture to the game, it exists in central/eastern India.
- 游戏中添加了贡德文化,它存在于印度中部/东部。

- Added new coat of arms for the following dynasties: Rashtrakuta, Paramara, Pallava, Talakad Ganga, Goa Kadamba, Ratta, Kakatiya, Pala, and Candras
- 为以下王朝添加了新的纹章:罗湿陀罗拘陀、波罗摩罗、拔罗婆、西恒迦、果阿-迦昙婆、剌吒、迦迦底耶、波罗以及旃陀罗。

- Updated history for both start dates in India, adding more properly playable vassal rulers as well as their spouses
- 更新了两个印度历史的起始日期,并添加了更合适的附庸统治者及其配偶。

- Updated dynasty trees for a number of Indian dynasties
- 更新了一些印度王朝的宗族树。

- Added the Carantanian culture
- 添加了卡兰坦尼亚文化。

- Added strait between Kutch and Satyapura
- 在契吒和娑底也补罗之间添加了海峡。

- Fixed wrong family for some Tsongkhapa Bodpas, and made it a house of the Pugyel dynasty
- 修正了一些宗喀巴吐蕃的家庭错误问题,并将其变成了悉补野王朝的家族。

- Gave the Duchy of Ghur to the Ghurid dynasty in 867 and 1066
- 在867年和1066年将古尔公国授予古尔王朝。

- Improved historical setup of the HRE
- 改进了神圣罗马帝国的历史设定。

- Improved setup of the county of Grisons
- 改进了格里松伯爵领的设定。

- Krajna is now Pomeranian rather than Polish
- 克拉伊纳现在是波美拉尼亚人,而不是波兰人。

- Landed Suleyman Seljuk in Samosata
- 苏莱曼塞尔柱在萨莫萨塔有领地。

- Odo is now correctly Count of Bayeux in 1066, rather than Robert de Conteville
- 更正1066年的巴约伯爵为奥多,而不是罗伯特·德·康特维尔。

- Ramnulf II is now correctly Count of Poitou in 867, rather than Bernard II of Barcelona
- 更正867年的波图伯爵为拉姆努尔夫二世,而不是巴塞罗那的贝尔纳多二世。

- Renamed Taghlib dynasty to Tawfid, to avoid overlap with Banu Taghlib
- 将塔格里布王朝更名为陶菲德王朝,以避免与巴努·塔格里布重叠。

- Renamed anachronistic Petropavolsk to Kyzylzhar
- 将过时的佩特罗帕沃尔斯克更名为克孜勒扎尔。

- Simeon of Bulgaria now is quick rather than lisping
- 保加利亚的西梅翁现在是“敏锐”的,而不是“口齿不清”。

- Some holdings in central/eastern India are now tribal.
- 印度中东部的一些领地现在是部落制的。

- Split Twelver Shiite Caliphs out of Shia Caliphate history and into their own Imamist title
- 将十二伊玛目派什叶派哈里发从什叶派哈里发历史中分离出来,并成为他们自己的伊玛目头衔。

- The County of Zollern is now held by Friedrich I of the Hohenzollern dynasty in 1066.
- 1066年时的索伦伯爵领现由霍亨索伦王朝的弗里德里希一世控制。

- Tweaked starting setup of some dynasties to reflect their relation to other pre-existing dynasties (as cadet branches)
- 调整了一些王朝的起始设定,以反映它们与其他现存朝代的关系(作为支系)。

- Updated some dynasties to use the new Gond culture
- 更新了一些王朝以使用新的贡德文化。

- Yapaniya Jainism now has the vows of poverty tenet
- 耶波尼耶派耆那教现在有了“神贫誓愿”的核心教义。

- Yapaniya Jainism now no longer has the Natural Primitivism tenet, their monks will however still be naked
- 雅帕尼耶耆那教现在不再有“自然原始主义”的核心教义,但其僧侣仍将赤身裸体。

- Increased Germanization of Austria in 1066
- 1066年奥地利“日耳曼化”程度提高。

- A number of baronies have been moved to different counties in India. Some counties and baronies have also been renamed to better fit the historical period the game is set in.
- 许多男爵领已经被转移到印度的不同伯爵领。一些伯爵领和男爵领、也被重新命名,以更好地适应游戏所处的历史时期。

- Norway's de jure capital will no longer jump around to match its historic de facto capital, preferring Nidaros throughout instead
- 挪威的法理首都将不再四处变换以匹配其在历史上的事实首都,而是更倾向于定在尼达罗斯。

- Capital of Idrisids in 867 is now Fes instead of Marrakesh
- 867年伊德里斯的首都现在是非斯,而不是马拉喀什。

- Grand Clan empire tier name and Padishah empress title for Muslim Indians changed to Empire and Shahbanu respectively
- 穆斯林印度人的大氏族帝国等级名称和帕迪沙皇后头衔分别改为帝国和沙巴努。

- Qarmatians are now Monogomous and have Equal Gender (actual gender roles were more complex, but Equal is a suitable abstraction)
- 卡尔马特派信徒现在是一夫一妻制,性别平等(实际的性别角色更复杂,但“平等”是一个合适的抽象概念)。

- Removed duplicate trigger within Headgear
- 移除了头盔内的重复触发器。

###################
# Bugfixes
# 捉虫子
###################

- Significantly improved Multiplayer stability
- 显著提高了多人游戏的稳定性。

- Added a setting for users with slower internet speeds to throttle savegame transfer speeds (improves multiplayer stability)
- 为网速较慢的用户添加了一个设置,以限制存档传输速度(提高多人游戏的稳定性)。

- Improve startup load times across the board by heavily threading database loading, reducing allocations, and reducing lock contention
- 通过大量线程化数据库加载、减少分配和减少锁竞争,全面提高游戏启动加载时间。

- Remove redundant file IO operations to improve loading times
- 删除冗余文件IO运行以缩短加载时间。

- Rework script variable storage to improve daily tick performance and lower cache misses
- 重新编写脚本变量存储,以提高每日数跳性能并降低缓存未命中率。

- Added clarity tooltips on what will happen to duchy titles after Duchy Conquest wars
- 添加了关于征服公国战争后公国头衔将发生什么的说明提示框。

- Added notification when a Spiritual Head of Faith titles can be created
- 添加了当可以创建一个信仰的精神领袖头衔时的通知。

- All CBs now cause conquered land to lose control, rather than only some
- 所有的宣战理由现在都将导致被征服的土地失去控制度,而不仅仅是一些。

- Capturing a revolting vassal will no longer remove them from the faction (and war)
- 俘虏一个反抗的附庸将不再使他们脱离派系(和战争)。

- Characters now don armor to fight duels - unless they are both tribal - and remove their billowing cloaks
- 角色现在会脱下他们随风飘扬的外袍,穿上盔甲进行决斗——除非他们都是部落成员。

- Claim Liege Title interaction from notification now properly opens on an available title
- 宣称列日头衔互动通知现在可以在可用头衔上正确打开。

- Clan Invasion will no longer take all kingdom titles from the defender if the attacker and defender are kings
- 如果进攻方和防守方都是国王,氏族入侵将不再夺走防守方的所有王国头衔。

- Counties in Populist factions must now always have the same faith as the faction
- 民粹派系下的伯爵领现在必须始终拥有与该派系相同的信仰。

- De Jure Duchy casus belli prestige costs will now only count titles held by the enemy
- 从法理上讲,公爵领地宣战理由的威望成本现在只计算敌人所拥有的头衔。

- Ensured destroying a regiment always destroys associated raised armies
- 确保摧毁一个军团总是会摧毁相关的集结军队。

- Ensured that electors that are powerful vassals of someone other than the title holder don't get extra voting power
- 确保作为头衔持有者以外的人的强大附庸的选民不会获得额外的投票权。

- Fixed "Allow Marriage" not always taking effect
- 修正了“允许婚姻”并不总是生效的问题。

- Fixed A Dangerous Business achievement unlocking within Europe
- 修正了欧洲内解锁“铤而走险”成就的问题。

- Fixed Bhakti gods changing after creating a new Hindu faith
- 修正了奉爱神灵在创造新的印度教信仰后会变化的问题。

- Fixed Create Title notification affordability checks
- 修正了创建头衔通知的可负担检查问题。

- Fixed Cultural Barony names only showing after a Holding is built
- 修正了文化男爵的名字只会在一个领地建成后显示的问题

- Fixed Demand Conversion interaction bypassing the Negotiate Release conversion option by disabling it for characters you have imprisoned
- 修正了通过禁用已囚禁角色的“谈判放人”改信选项而绕过该选项的“要求改信”互动问题。

- Fixed Establish Bactrian Supremacy being unavailable for clan governments
- 修正了氏族政府无法建立巴克特里亚霸权的问题。

- Fixed Guardians sometimes being impossible to replace, even with a hook
- 修正了有时即使是使用把柄也无法替换监护人的问题。

- Fixed Halq event at the end of a Hajj not firing as often as it should
- 修正了朝觐结束时不经常发生剃发事件的问题。

- Fixed Khitan not sharing color scheme of other Mongolic cultures
- 修正了契丹不共享其他蒙古文化配色方案的问题。

- Fixed North Sea Empire decision resulting in a Danish inspired flag when formed by the holder of the Daneland
- 修正了当丹麦法区持有者实施北海帝国决议会导致丹麦触发flag错误的问题。

- Fixed Seduce schemes against close family critically failing despite having the Graceful Recovery perk or Unrestricted Marriage doctrine
- 修正了针对近亲实施勾引计谋时,尽管有“优雅收手,另觅猎物”技能或“无限制婚姻”的教义,但计谋会重大失败的问题。

- Fixed Sobiesalv typo of Sobieslav Slavic name
- 修正了斯拉夫名字“索别斯拉夫”(Sobieslav)拼写错误成“索别萨尔夫”(Sobiesalv)的问题。

- Fixed a bug in which the real father of a bastard child resulted in a localization error
- 修正了一个由私生子的真正父亲导致定位错误的bug。

- Fixed a case where a new head of faith could end up Feudal
- 修正了一个新的信仰领袖可能最终变为封建的案例。

- Fixed a rare crash that could happen when hovering over a Current Situation item that ceases to be relevant
- 修正了一个当鼠标悬停在一个不再相关的当前形势项上时可能会发生的罕见崩溃问题。

- Fixed an OOS where the War Coordinator's update_targets_tick could differ for hotjoining players
- 修正了一个失去同步问题,即其中战争协调员的更新目标对于热加入玩家可能会有所不同。

- Fixed becoming head of faith in some cases leading to your government changing despite your current government still being valid
- 修正了在某些情况下尽管玩家现在的政府仍然有效,但成为信仰领袖会导致玩家的政府改变的问题。

- Fixed being able to grant religious titles to wrong gender based on faith clerical gender
- 修正了基于宗教信仰牧师的性别而将宗教头衔授予给错误性别的问题

- Fixed cases where factions were disbanding and reforming constantly
- 修正了派系不断解散和改革的情况。

- Fixed changing culture not instantly removing you as the culture head of your own culture
- 修正了改变文化不会立即移除你现有文化领袖身份的问题。

- Fixed cities not being valid holy order HQs
- 修正了城市无法成为骑士团有效总部的问题。

- Fixed claimant wars where the claimant dies getting invalidated the day after becoming a Depose war. Now the Depose war should continue properly
- 修正了的宣称战争在宣称者死亡后第二天变成退位战争失效的问题。现在退位战争会继续进行。

- Fixed coat of arms of the duchies of Upper and Lower Silesia
- 修正了修正了上下西里西亚公爵纹章的问题。

- Fixed events timing out in some cases causing an invalid option to be picked
- 修正了一些情况下事件时限结束后,选择了无效选项的问题。

- Fixed fertility and health sometimes being wrong for a while after gaining a modifier to them
- 修正了一些情况下生育力和健康在得到修正后错误的问题。

- Fixed feudal contracts in the HRE being unmodifiable at start
- 修正了神圣罗马帝国封建契约开局时无法变更的问题。

- Fixed holders of the Duchy of Verona having access to Seniority succession from start
- 修正了维罗纳公爵的持有者开局时可以选择年长者继承制的问题。

- Fixed interface bug where players could get stuck within a war with reversed war leaders, unable to end it
- 修正了导致玩家和对方战争领导者卡在战争中无法结束的界面问题。

- Fixed it being possible for an agent to join the same scheme more than once
- 修正了同谋者可以多次加入一个计谋的问题。

- Fixed loc error in player council appointment message as liege
- 修正了玩家作为领主时任命内阁的本地化信息错误。

- Fixed mountain split between Taurus and Tianshan
- 修正了托罗斯山和天山间山脉分割的问题(其实我不太懂这个是什么意思)。

- Fixed not being able to grant theocratic titles to clerical gender of your faith if dominant gender was different
- 修正了无法给非主导性别的神职人员授予神权头衔的问题。

- Fixed pilgrimage location selection event options repeating in mysterious ways
- 修正了朝圣地选择事件的选项谜之重复的问题。

- Fixed priests of some faiths wearing clothes of other religions
- 修正了一些信仰的祭祀穿着其他宗教服装的问题。

- Fixed ruler designed children under the age of 3 being able to accumulate more personality traits than is fair
- 修正了统治者设计器编辑的3岁前儿童可以叠加破坏平衡数量特质的问题。

- Fixed sneaky person's odd fashion style in Intriguing Prospect event
- 修正了的鬼鬼祟祟角色在诡谋之途事件中奇怪的穿搭。

- Fixed some African and Eastern religions not using the correct priest clothes
- 修正了一些非洲和东方宗教没有使用正确祭祀服装的问题。

- Fixed suggestion to create head of faith title not appearing when possible
- 修正了创建信仰领袖的建议在可行时没有正确出现的问题。

- Fixed the game crashing if you randomize the dynasty name of a Frankish character twice in the ruler Designer
- 修正了你在统治者设计器里,两次随机法兰克角色家族名会导致游戏崩溃的问题。

- Fixed the imprisonment chance from difference in miliary strength not actually being capped at 20, despite it claiming it is
- 修正了虽然据称军事力量差距对囚禁几率的影响最大为20,但其实并不是的问题。

- Fixed the witch secrets of children in houses with covens not being properly given out to parents or house heads
- 修正了家主和父母没有被正确通知家族内秘密孩童巫师集会的问题。

- Fixed two Request Divorce interactions appearing for same dynasty spouses who share a religion head
- 修正了同一宗族内有相同宗教领袖的配偶出现两次请求离婚互动的问题。

- Fixed warning about Runestone destruction when granting titles appearing even when there was no stone present
- 修正了在没有符文石时授予头衔会弹出摧毁符文石警告的问题。

- Fixing a bug when dead ruler continues to hold the original land after adventuring Casus Belli
- 修正了已死亡统治者继续持有冒险宣战理由获得的土地的问题。

- Forming the Archduchy of Austria now makes it dejure part of the same empire as the Duchy of Austria (the HRE unless dejure drift has occurred)
- 成立奥地利大公国后,其和奥地利公爵领处于同一法理内(即神圣罗马帝国,除非发生了法理转移)。

- Giving a landless army commander a title will no longer automatically remove them from command
- 给无地指挥官头衔不会自动移除其指挥官职务。

- Giving a landless councillor a title will no longer automatically remove their council position
- 给无地内阁成员头衔不会自动移除其内阁职务。

- Granting a vassal now only gives a truce when it's granted to your liege (and thus becomes someone you can declare war on)
- 将封臣转封给你的领主现在仅获得停战期(是因为变成了你可以宣战的对象)。

- Great Holy Wars should now invalidate if both sides follow the same faith
- 大圣战在双方信仰相同时失效。

- Hiding Early Great Pox from showing in the encyclopedia
- 在百科中隐藏早期梅毒。

- Integrate Title doesn't require a diplomatic genius for Chancellor anymore
- 整合头衔不再需要掌玺大臣的外交才能。

- Liege's realm no longer shows as potential ally in offensive war, even if they are allied to you
- 领主的领地不再显示为你进攻性战争的潜在盟友,即使你们结盟了。

- Lubsko CoA no longer features a camel
- 卢布斯科的纹章不再是个骆驼。

- Made performance improvements to the frame rate when you have a large empire
- 提高你有了大帝国时的表现帧率。

- Meet peer events will be generated for guests as well
- 宾客同样会产生与同龄人会面的事件。

- Migrate to Pannonia casus belli is now inherited by heir if not undertaken
- 如未使用,迁徙至潘诺尼亚的宣战理由现在可被继承。

- Norse characters will no longer be forced to adopt Swedish culture merely by virtue of owning land in Scandinavia
- 诺斯角色现在不会仅仅因为在斯堪的纳维亚有土地被强制要求使用瑞典文化。

- Northmen Armies won't come knocking every year on exactly the same date anymore
- 北民军队不再会在每年的同一天来敲门。

- Now linebreaks properly when multiple reasons block declaring war
- 当有多个理由阻止宣战时的换行问题解决了。

- Piety cost for kinslaying from accepted to dynastic criminal has been corrected
- 弑亲由允许到宗族内犯罪的信仰花费现在正确了。

- Players can now arrange marriages with single mayors in their area
- 玩家现在可以和区域内的单身市长安排婚姻。

- Reducing speed using the [-] key now produces a consistent sound
- 用“-”键降低速度现在有了正确的音效。

- Removed Disabled Building notifications in cases where buildings cannot be
enabled due to religion
- 移除了由于宗教无法使用的建筑的“被禁用的建筑”提示。

- Sayyid is now removed if a real father reveal shows it should not have been
Inherited
- 若孩子真正的父亲出现后显示其不应当继承赛义德,会移除该特质。

- Sayyid trait is now removed if a child is revealed to have a disputed heritage
- 若孩子显示出有争议的血统,将移除赛义德特质。

- Strait and ford tooltips now correctly refer to the connecting baronies in all circumstances "
- 海峡和渡口的提示框现在可以在所有情况下正确指代连接的男爵领地。

- Temple holdings constructed by Theocratic faiths are now immediately leased to the clergy upon completion "
- 神权建造的神殿现在在完工后立即交给神职人员。

- The AI will now disband Holy Orders of other faiths in their realm
- AI会取缔其境内其他信仰的骑士团。

- The Alans won't start anymore in 1066 with Early Medieval innovations despite being still Tribal
- 阿兰在1066年开局时不再有中世纪早期革新,尽管他们仍然是部落制。

- Titles which can be created info in Current Situation should now match actual title costs
- 当前形势中显示的可创建头衔信息现在与实际花费相符。

- Tribal Muslims with a tribal liege will now become Clan if they feudalise
- 有部落制领主的部落制穆斯林可以在封建化后变为氏族制。

- Trimming the Dynasty option won't overflow anymore in case of several skills valid as trigger
- 一些有效能力触发时,去芜存菁的选项不再溢出。

- Unreformed Doctrine now tells the player that it allows them to raid. Also converted raiding into a doctrine parameter for more flexibility.
- 未改革教义现在告诉玩家他们可以去劫掠。之后也可更灵活地将劫掠作为教义。

- Vassals revolting that get imprisoned before the end of war can now be punished without incurring tyranny when demand is enforced
- 在战争结束前被囚禁的反叛封臣,执行要求时没有暴政的惩罚了。

- Vassals who refuse your title revocation while imprisoned by another character and lose the following war are now forced to concede a title
- 在被其他角色囚禁时拒绝你撤销头衔的封臣,若在之后的战争中失败,会被迫放弃头衔。

- Very Strong Warhorses are now even better than Strong Warhorses
- 非常强壮的战马现在比强壮的战马更好。

- When using the Gender Equality game rule, your vassals no longer complain you're not a man for a couple of days before getting over it
- 使用性别平等游戏规则时,你的封臣不会再经过几天后才慢慢停止抱怨你不是个男人。

- You can no longer feudalize a county with an ongoing construction
- 你不能封建化建设中的伯爵领。

- created a scripted effect to homogenize the consequences when revoking the lease of a Holy Order
- 创建了一个脚本效果,在撤销骑士团租约时,同质化其后果。

- no more pretending to legitimize the children of another lover when you marry one of your lovers
- 当你与你的一个情人结婚时,不能再假装合法化另一个情人的孩子了。

- now you will know clearly why you can't restore the Roman Empire
- 现在你会清楚地知道为什么你不能重建罗马帝国了。

- when an excommunication war invalidates due to excommunication being lifted, the formerly excommunicated is no longer deposed
- 当一场绝罚战争因撤销绝罚而无效时,以前被绝罚的人不再被废黜。

- "Guardian of your Relative" opinion modifier is no longer removed when only one of two ward relatives is removed
- 当两个被监护的亲属中只有一个被移除时,“你亲属的监护人”好感度修正不再被移除。

- A courtier will no longer curse themselves with a nithing pole
- 廷臣不再会用兽头棒自咒自受了。

- AI Child rulers can now assign Guardians to themselves
- AI孩童统治者现在可以给自己挑选监护人。

- Added an adult check to prevent kids from insulting or seducing foreign rulers
- 添加了成人判定,用于防止孩童侮辱或勾引外国统治者。

- Added stricter checks for an event. Now disallowing prisoners, deadly sick, incapable, etc
- 为某事件添加了更严格的判定。现会剔除囚犯、身患绝症、重病不起等角色。

- Added text to cooldown for establishing new cultural traditions
- 添加了建立新文化传统冷却的相关文本。

- Attacker's allies should now join a directed GHW
- 进攻方的盟友现在应会加入其主导的大圣战。

- Being an adjacent realm that is the de jure liege of an island nation will no longer trigger the "distant realm" opinion malus
- 与身位某个岛国法理领主的领国接壤不再会触发“偏远国度”的好感惩罚。

- Candidates for Elective succession who only have a weak claim no longer get bonuses for having both a weak and a strong claim
- 仅拥有弱宣称的选举继承候选人不再会获得强弱双宣称的加成

- Celebration in XXX scheme event now use the target's correct location
- “某地”的庆典计谋事件现在会使用目标的正确位置。

- Characters will now dislike you for demanding a favor even if you "ransom" them and not only if you "negotiate their release"
- 角色现在会因要求人情的行为而厌恶你,现在不仅限于“谈判放人”,还包括“赎回”他们的行动。

- Children as a result of incest now appear as valid candidates in the election window
- 近亲繁衍的孩童现在也会作为有效候选出现在选举窗口中。

- Dynasty legacies introduced in Northern Lords can now unlock the A Legacy To Last the Ages achievement
北境群雄带来的宗族传承系统现在可解锁永世传承成就。

- Enabled a lover yearly event that was orphaned
- 启用了先前被搁置的年度情人事件。

- Fixed AI being able to declare war directly on someone else's vassal
- 修正了AI能对某人封臣直接宣战的问题。

- Fixed CoA emblem not showing correctly on continue game button after changing graphics settings
- 修正了继续游戏按钮上的纹章在更改图像设置后未正确显示的问题。

- Fixed Court Chaplains who are appointed for life by doctrine from using their Hooks to ensure they are not fired from the Council
- 修正了因教义而终身就任的宫廷司祭仍尝试使用牵制来保持不被踢出内阁的问题。

- Fixed Galician and Basque cultures being missing as retainable options based on geography in the Visigothic split event
- 修正了西哥特分裂实践中,加利西亚与巴斯克文化未作为以地理为准可保留选项出现的问题。

- Fixed a bug with the Krstjani holy site of Visoki which prevented it from ever being active. Also updated the localization to be more clear.
- 修正了影响波斯尼亚教会圣地维索基未激活的bug,并更新了本地化文本让表述更加清晰。

- Fixed a number of cases where modifiers were being used on the wrong scope.
- 修正了一系列修正错误应用作用域的问题。

- Fixed excessive chance for children to drown during playdates
- 修正了孩童在游玩时淹死的几率超高的问题。

- Fixed faulty event id for the slav uniter decision
- 修正了斯拉夫人统一者决议的事件代码错误问题。

- Fixed non-familial clan vassal opinion tooltip in Balance of Power event
- 修正了权力平衡事件中的非家族氏族封臣好感提示。

- Fixed spouse event that would incorrectly target the spouse when trying to put in a good word for their spouse
- 修正了配偶事件中在试图称赞配偶时会错误地以配偶为目标的问题。

- Fixed the AI being unable to offer vassalization to certain types of rulers
- 修正了AI无法对特定类别的统治者提议附庸的问题。

- Fixed the Decision to restore the Holy Roman Empire being blocked by the existence of France
- 修正了重建神圣罗马帝国决议因法国存在而无法选用的问题。

- Fixed the max number of Embassies bonuses that can stack (5)
- 修正了外交特使加成可累积的最大数量(5层)。

- Fixed the tenet Natural Primitivism to properly increase the law cost by 50% as intended.
- 修正了核心教义自然原始主义,使其正确地增加50%法律花费。

- Fixed tooltips for the adventurer inspiration's finish event
- 修正了冒险家灵感的收尾事件提示。

- Fixing alpha issue on the screenshots from Royal Court
- 修正了皇家宫廷实装带来的截图上有alpha的问题。

- Fixing issue with Russian being upper lower case dependent in character search
- 修正了罗斯人在角色搜索时受大小写影响的问题。

- Friendly Counsel now counts the friendships from before the perk is gained
- 从善于友现在会从获取该技能前已有的好友关系。

- Hale, Robust, and Herculian/Amazonian are now hidden at birth, and revealed at age 5
- 硬朗、健壮、大力士/阿玛宗现在在出生时隐藏,并在5岁时揭示。

- If your spymaster discovers a scheme targeting them they will no longer discuss the situation in third-person
- 若间谍首脑发现的阴谋是针对自己的,则不再会以第三人称进行表述。

- It is no longer possible to Blackmail multiple characters at the same time
- 现在无法同时勒索多个角色。

- Jews and Muslims will no longer hunt boars
- 犹太人和穆斯林不再会去猎野猪了。

- Like a Viper & Tire Opponent moves now actually make your opponent more likely to injure themselves & you less likely to injure yourself (respectively), plus both moves apply only once rather than for the rest of the bout
- 毒蛇之击现在会让对手更有可能伤到他自己,疲敌会让玩家更难伤到自己,另两个动作仅应用一次,而非延续整个对决。

- Made sure the invalidation message for you befriend scheme properly tells you that you're already friends with the target
- 确保交友计划的无效提示会正确表述已与目标角色是朋友。

- Made sure you can always extort a murderer if you walk in on them killing someone during a feast
- 确保你必定可以勒索一个你在宴会期间撞见祂杀人的角色。
- Made sure your dead vassal can't return from the dead to praise your cool new temple
- 确保你已死的封臣不会死而复生膜拜你新建的神殿。

- Make sure council task progress speed in counties is the same when you start it or load from save game
- 确保伯爵领中内阁任务进度速度在开始执行或加载存档时保持一致。

- No longer possible to fabricate hooks on characters you already got a hook on.
- 无法再对已有牵制的角色制造牵制。

- Populist Revolt wars no longer invalidate as soon as any county member is annexed by a foreign power
- 民粹叛军战争在任意伯爵领成员被境外势力吞并后会立刻无效。

- Priest now wear armor when actively serving in an army as a knight or commander
- 司祭现在在作为骑士或将领参与军队时会披甲。

- Removed broken tooltips from a couple of murder outcome events
- 移除了一些谋杀成果事件中出错的提示。

- ruler Designed characters who are married at game start don't get the wedding event
- 游戏开局时已结婚的由统治者设计器编辑的角色不会触发婚礼事件。

- Sacrifices for Grand Blots no longer spawns the event of them skipping out on festivities
- 血祭的贡品不再会触发他们不出席庆典的事件。

- The Dog/Cat story cycle events no longer trigger when you're imprisoned
- 猫狗故事循环事件不再会在玩家角色被囚禁时触发。

- The Heresiarch trait is now removed upon conversion to another faith
- 异端头目特质现在会在皈依其他宗教时移除。

- The Pilgrim trait is now removed upon conversion to a faith of another religion
- 皈依其他宗教的信仰现在会移除朝圣者特质。

- The Rise of the Scots culture event will no longer fire immediately in the 867 start, but become more likely as the 11th century approaches
- 苏格兰人崛起的文化事件现在不会在867一开局便触发,更有可能在11世纪出现。

- The Unite the Slavs decision will now correctly add the kingdom of Vladimir dejure to the empire of Slavia instead of Permia
- 统一斯拉夫人的决议现在正确地将弗拉基米尔而不是彼尔姆加入斯拉夫帝国的法理内。

- The rise of the Mongol Temujin will no longer occur if a player is Mongol cultural head with a realm size over 100
- 若玩家是蒙古文化领袖,且领土大于100,不再出现蒙古铁木真崛起的事件。

- The traits given to descendants of the character consecrating family is now properly given despite having a different religion
- 尽管宗教不同,祝圣了家族的角色的后裔现在会正确地获得特质。

- Tightened restrictions on what allies can be called into a holy war
- 收紧了可召集加入圣战盟友类型的限制。

- Updated commander trait tooltip in potential battle tooltip
- 更新了潜在战斗提示框中的指挥官特质提示框。

- Updated tooltip text to better communicate that the accept criteria for marriage proposals are affected by gained prestige.
- 更新了提示框,更清楚地表示接受婚姻提议的判断条件会受可获得威望的影响。

- Vassals no longer become independent if they inherit new primary title from an independent ruler
- 从独立统治者处继承了新的主要头衔的封臣不再自动独立。

- Vassals who will rebel due to the tyrannical actions opinion are now also displayed in the list of who will join the revolt
- 会因为暴政行为好感叛乱的封臣同样会显示在会加入叛乱的成员名单中。

- Warnings about giving away titles and thereby destroying runestones now work properly
- 警告给出头衔的后果,从而使摧毁符文石正常生效。

- Women/Men present in line of succession for male/female only title
- 女性/男性出现在仅限男性/女性头衔的继承名单里。

- You are no longer blocked from fabricating dirty secrets about your fellow witches
- 对你的巫师同行制造肮脏的秘密不再受限。

- You can no longer offer to educate the children of someone you're at war with
- 你不能再提议教育与你处于战争角色的孩子了。

- You can no longer try to murder characters that doesn't exists during hunts
- 你不能再谋杀没有在打猎中出现的角色了。

- You will no longer be encouraged to search for a peasant that you're already scheming against
- 你不能再被鼓励寻找一个已经在密谋针对的农民了。

- You will no longer be raided by your vassals for slaves
- 你不会再被你的封臣掠夺抓奴隶了。

- You will no longer be told that you can't befriend your new friend just because they're now your friend
- 你不会再被告知你不能和你的新朋友成为朋友因为你们现在是朋友了。

- You will no longer magically know that a prisoner killed a family member, but they might accidentally confess if they're stupid
- 你不会再神奇的知道你的囚犯杀了家族成员,但如果他们很蠢,有可能会坦白。

- You're no longer blocked from offering guardians if recipient has two wards
- 你不再被禁止向已有两个被监护人的人提议成为监护人。

- You're now clearly told why you cannot abduct your own child since decency evidently isn't enough
- 因为体面显然不太够,所以现在会清楚地告诉你为什么你不能绑架自己的孩子。

- Your Catholic wife will no longer try to set you up with a barmaid
- 你的天主教妻子不会再试图为你安排一个酒店女侍了。

- Your child will no longer avoid your religious conversions just because they're out learning stuff
- 你的孩子不会再仅因为外出学习而拒绝你的改信了。

- Your child will no longer beat themselves up to spite you because they're your rival
- 你的孩子不会再因为他们是你的仇敌而自残来报复你了。

- Your intrigue mentor will no longer torture themselves
- 你的谋略导师不会再折磨自己了。

- Your spymaster can now find secret bastards even if your religion is cool with adultery
- 即使你的宗教对通奸无所谓,你的间谍首脑也会发现私生子秘密。

- Your vassal will no longer give up all their counties to renegotiate their contract
- 你的封臣现在不会放弃他们的全部伯爵领来重新谈判封臣义务。

- corrected a grammatical issue when challenging other characters to single combat
- 修正了在战斗中挑战其他角色的语法问题。

- disinheriting someone if you are not the dynasty head (e.g., via event) now has a default opinion penalty with your dynasty head
- 在你不是宗族首领(例如通过事件)的情况下剥夺某人继承权,现在会对你的宗族首领产生默认的好感惩罚。

- fixed GHW targeting script, upped chance for retribution crusade targeting you after HumSac'ing a HoF
- 修正了大圣战目标脚本,增加了献祭宗教领袖后复仇十字军针对你的几率。

- fixed Seek Aid of the Spirits decision cooldown
- 修正了寻求诸灵的援助的冷却时间。

- fixed missing possible effects tooltip for baron-tier marshals in the organize levies task
- 修正了男爵级军事统帅组织征召兵任务丢失的可能后果提示框。

- Added available adult checks to some triggers that were missing them
- 为一些触发器中增加了丢失的可用成年人检查。

- now revoking the lease of a Holy Order always have the same cost and consequences
- 现在撤销骑士团租借总是有相同的代价和后果。

- restructured Promote Culture and Convert Faith tasks modifier to avoid having negative progresses.
- 重构了推广文化和改变伯爵领信仰任务修正,避免负进度。

- Harsh winter now correctly increases provincial casualties and tooltip correctly reflect this.
- 严冬现在会正确地增加省份伤亡,提示框也正确反映了这一点。

- Piety cost for faith conversion is now applied properly.
- 改变信仰的虔诚花费现在正确地适用。

- Post-battle window now shows correct resource gain properly when fighting as an ally, would show Fame or Devotion when it actually gave Prestige or Piety.
- 战斗结果的窗口现在正确显示和盟友一同作战下获得的资源,之前会显示名声或奉献,但其实得到了威望或虔诚。

- Missing tooltip inside Claim Liege Title window has been found.
- 增加了宣称领主头衔窗口中丢失的提示框。

- Fixed edge case where upon loading a save and attempting to select an army which on that same day started a siege would make the army unselectable.
- 修正了一个个例,加载存档后,试图选中一支开始围城第一天的军队时,无法选中的问题。

- Moving unit graphics are now prioritized over other unit graphics when they occupy the same position.
- 相同位置内的移动单位动画将优于其他单位动画。

- Fixed a bug when big disjoint groups of provinces were missing parts of their borders
- 修正了大的不相交省份组缺失部分边界的问题。

##### Patchnotes End #####


(篇幅所限,前文请移步第一部分及第二部分。)



翻译:铿尔舍瑟 一个幽灵 索 摸鱼怪 识大体的林登万将军 伦敦 居里先生 黑夜龙人 毛里求斯大酋长 zzztotoso

校对:三等文官猹中堂


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十字军之王3开发日志#89 | 2/8 1.5.0版本号“鸢尾花”补丁附记(第三部分)的评论 (共 条)

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