【战意】大象开发计划取消,对预购玩家补偿
文章为人工翻译,我简化了部分无意义内容。后附机器翻译。
原标题:
DEVELOPMENT OF ELEPHANTS CANCELLED, COMPENSATION GRANTED TO AFFECTED PLAYERS
大象开发计划取消,对预购玩家补偿
In 2019, we sold bundles containing Elephant Mounts that we planned to release in a future update. Unfortunately, we regret to announce that the development of Elephant Mounts in Conqueror’s Blade has ceased. We fell short of the mark in promising content that we ultimately could not deliver on, and we are sincerely sorry that we failed to meet your expectations. As a result of this, we have granted compensation to affected players that has a significantly higher value than that of the initial Packs sold in 2019.
在19年,我们预购了包含在未来版本会有的大象坐骑的捆绑礼包。很遗憾,我们不得不宣布大象开发计划取消。很抱歉。因此我们决定提供一个价值远远高于预售礼包的补偿。(关于欧美服的预售礼包,可以看一下之前的那篇关于大象的文章)
Any players who purchased either the Conqueror’s Edition Founder’s Pack or the Beast Master Pack have received a new Pack containing the exclusive ‘Beast of Battle Helmet’ cosmetic item, 75,000 Sovereigns, and five years of Premium time. Players who purchased both Packs have received an additional 25,000 Sovereigns and a further 2 years of Premium time. These items have already been sent directly to affected players’ web inventories. If this compensation is not satisfactory, players can contact MY.GAMES or Steam customer support for a refund.
具体的补偿方案,略。
Redesigning every map and castle in Conqueror’s Blade to accommodate elephants proved to be a huge undertaking for our developers. Despite launching the game less than two years ago and still working on regular, substantial content updates, we would essentially have needed to partially remake the game to do so. The high costs, technical complexity, and work hours required to bring this feature to life would be to the detriment of other new content like seasons, maps, and game modes.
对于开发者来说,重新设计每一个地图和据点来容纳大象是一个过于巨大的工作量。虽然不到2年前就发行了这个游戏,并且一直在有不断的更新,但是实际上我们需要部分的重新制作游戏才能实现。让大象实现所需要高昂的成本、复杂的技术、时间的消耗等会影响到其他新内容的开发,比如赛季、地图、新模式。

To provide more context, we would like to give you an insight into the development of this feature. Hundreds of hours of development time were invested in the implementation of elephants as rideable mounts in Conqueror’s Blade. We envisioned them not simply as a larger reskin of existing mounts, but as a brand-new feature that would force players to adapt and respond to a changed tactical landscape.
为了更清楚表明其中的原因,我们在下面展现了一些开发中的内容。我们投入了成百小时的工作来将大象开发成一个可以骑乘的坐骑。在我们的设想中,大象不是单纯的坐骑的换皮,而是一个全新的内容,让玩家被迫去适应和利用的一个全新的战术环境。
We initially took historical inspiration from the war elephants commanded by civilisations like the Chola dynasty of ancient India, the mighty Persian Empire, the Ptolemaic Kingdom, and the Carthaginian Empire under the master tactician Hannibal. These magnificent beasts were far larger and more destructive than many siege engines, and could shatter enemy ranks just as easily as their spirit. As such, they proved invaluable as living weapons.
我们最初从历史中汲取灵感,包括古印度、波斯帝国、托勒密王朝、迦太基帝国。这些雄伟的野兽远比攻城器械更大、更具破坏性,并且可以轻松破坏敌军的阵线。
Balance was ultimately a massive concern for us. We considered what we would need to change on a meta-level to redress the balance and make elephants fair opponents as opposed to unstoppable juggernauts. Anti-elephant artillery and units were considered, but the tactical possibilities, or lack thereof, became a much messier prospect when we anticipated battles descending into all-out, destructive chaos with teams consisting entirely of elephant riders.
平衡性最终成为了我们最关心的问题。我们意识到,需要从底层进行改动,来处理平衡性的问题,让大象成为一个平衡的对手,而不是无脑强大的对手。反大象的器械和兵团也被考虑到了,但是我们考虑,可能大象的加入会使战场上的战术策略变得更加多样,或者更加单一,全战象的队伍可能会给另一半带来碾压性的打击。
Unless we drastically shrank elephants to the size of a horse–which would look quite ridiculous, not to mention the issues of historical and anatomical inaccuracy–it also became apparent that our maps simply could not accommodate the physical size of elephant models. Whereas you can now ride your horse through the enemy’s gates and storm castles on horseback, there would be no way for the elephant to enter. The anatomical restrictions of the elephant would make
ascending and descending stairs another ridiculous prospect in itself. While we considered applying restrictions to certain maps or only allowing the use of elephants within select maps or game modes, we felt that this would greatly reduce the value of elephants for players.
除非把大象做成很荒谬的跟马一样大小,无视现实生物学,很明显我们的地图无法容纳大象的体积。大象的体积会让上下楼梯变得很荒谬。我们考虑过在特定地图、模式下开放大象,但是发现这样会严重影响大象对于玩家的价值作用。
Conqueror’s Blade is a live game that has already changed so much. It’s constantly evolving and improving in little (and big) ways that ultimately add up to a vastly different beast than the one we launched with. All of those changes are thanks to you – through your playtime, support, feedback, and requests, you help change and define Conqueror’s Blade. It’s our mission to create the ultimate medieval warfare experience, and none of it would be possible without you.
Going forward, we will take this moment to heart and ensure that future content lives up to your expectations of what Conqueror’s Blade is, and what it can be. While elephants are now off the agenda, we have plenty more ideas and content in the pipeline to keep you battling in the months and years to come.
Thanks for playing with us, we’ll see you on the battlefield!
客套话。。
视频:开发中的大象展示
