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rFactor 2 | 2022 Q3更新发布

2022-08-09 00:13 作者:zxd1997  | 我要投稿

发布日!

藏了个惊喜卧槽

Focus ST BTCC!

本次更新大致内容视频介绍

版本更新

本次带来了大量新功能和修复,日志就不翻译了

Client: 9261937
Dedicated Server: 9261942

General

  • Updated Track Limits System taking into account many factors to award warning points for infringements with drivers given a short amount of time post cut to give up any gained time or positions in race.

  • Ability to set Track Limits to None/Default/Strict

  • Ability to configure number of Track Limit Points before a Drive Through during race sessions.

  • Improved calculation of infringement during time off track, taking into account, time gained, distance travelled, throttle application, time off track, speed differentials, positions gained during race, wall riding and more.

  • During all sessions invalidate current lap and sometimes next lap, based on how close to the end of the lap and the size of the infringement.

  • During race sessions earn warning points, if 3 points are acquired in one go or you pass the cumulative point limit threshold (5 by default) a drive through is given. The size of penalty increases for extreme cuts.

  • Pit Lane Exit violations are now logged and penalized accordingly (May require content updates)

  • Disabled Pit Exit violations by default on Ovals in none race sessions and added ability to customize which sessions have Pit Exit limits enforced via GDB or RFM.

  • Wrong Way Driving calculations have been tweaked to be more lenient when far from the track.

  • Strict mode intended for eSports, has harsher thresholds and invalidates all off track laps in non race sessions.

  • Improved logging options and ModDev options for analysing cuts.

  • Support for up to 16 input devices

  • Added chat message indicating when there are latency issues and collision is turned off.


HUD

  • Added current Track Limits points to Penalties MFD Page in Race Sessions.

Graphics

  • Driver labels now correctly depth buffer regardless of display mode

  • Added Light Dust Particle Profile

  • Expanded Decal Features on IBL Road Shader

  • Fixed orange ambient bug

UI

  • The first launch wizard controls configuration can now be re-run from the “Calibrate controls” page

  • Moved “Electronics” setup settings (TC and ABS) under the “Engine” heading, which has been renamed to “Engine & electronics”

  • Fixed damage multiplier setting description in singleplayer session settings

  • Moved damper setup settings to their own tab

  • Fixed sporadic empty car list on server join

  • Added “Track Limits Rules” singleplayer setting

  • Added “Track Limits Points Allowed” singleplayer race setting

  • Added Tender Springs to suspension setup page

  • Added description/tooltip to Tender Springs setup

  • Improved description/tooltip for Traction Control and ABS

  • Fixed alphabetical sorting of opponent filters and opponents list

  • Fixed race countdown timer format for duration longer than one minute

  • Updated Aston Martin logo

  • Added a button to refresh the setup list

  • Added two settings into the “Visuals” column in graphics settings to adjust the vertical and horizontal position of the Track Limits Info (TLI) screen

  • Fixed alphabetical sorting of car selection list

Physics

  • Dynamic track temperatures based on weather conditions and cars driving on track

  • Added a toggle to load temperatures from real road files on main game/moddev/dedi

  • Added improved anti-lock braking and traction control systems. (Only available on the TEST version of the McLaren Senna GTR)

  • Added Traction Control Power Cut map to control the amount of TC to apply. (Only available for the new TC)

  • Added Traction Control Slip Angle map to control the target (maximum) slip angle before TC activates. (Only available for the new TC)

  • Added ABS/TC dash LEDs which show the amount of slip and show when the systems activate

  • Added Tender Springs functionality (Only available on the TEST version of the Porsche 991 GT3 Cup)

  • Fixed ABS/TC aid through settings

Networking

  • Cars that lag too much or teleport will have collision disabled for 5 seconds.

  • Network speeds now enforce the player limit to max out at the highest acceptable number the connection can support

Sound

  • Fixed loops not restarting correctly

  • Fixed loud audio spike when loading into multiplayer sessions

  • Fixed random shift sounds in the garage

  • Separated TC and Pit Limiter events

  • Fixed audio loop points

  • Fixed spotter and start lights not playing or being delayed

  • Fixed game startup without audio device or with +nosound enabled

  • Performance: Sound system now uses another thread, eliminating random frame time spikes and improving game performance

  • Fixed tracks with lots of ambient sounds not playing any sound at all in some conditions

  • Fixed other cars crashing online playing crash sounds on the player car

  • Fixed HRTF selection

  • Fixed a rare crash when crashing sounds play

Live Stream Overlay

  • Updated broadcast overlay live timing page

    • Added CSS classes: car class for each row and last sticky row

    • Fixed live timing page not loading

    • You can now customize the styling with custom CSS (custom_livetiming.css)

    • Added car class and team name columns

    • Added car livery images

    • Added tire icon

    • Added configurable scrolling and multiclass mode

Modding

  • Batched loading warning pop up messages together for fewer popups (Dev Mode/Scene Viewer)

  • Added warning popup for assets exported with default LOD Out for optimization debugging (Dev Mode/Scene Viewer)

  • Added cancel button to show no more messages that session (Dev Mode/Scene Viewer)

  • Fixed various content issues with Showrooms and Joesville (Dev Mode/Scene Viewer)

  • Added Sideview_UI showroom to ModDev for UI screenshots of cars.

  • Fixed an issue in MapConverter where it would crash with textures named *_M_<type>.TGA

  • Added “FarLight” parameter to IBL Shaders in Material Adjust section. This allows us to set materials to be in shadow beyond shadow cascades.

  • Fixed crash when no AIW file present

Known Issues

  • UI – Steering lock second bracket is cut off

Real Road 2.0

终于赛道温度会影响表现了,雨天整体抓地变化也更大

新的TC和ABS

TC/ABS的逻辑进行了更新,终于有TC1 TC2了,整体也更真实

赛道cut检测

更新了cut检测以及维修区出站检测等

以及副弹簧,16个usb设备支持等等

车辆更新

Toyota Corolla BTCC v1.17

  • Fixed logo issue on skins

  • Updated camera position

  • Fix for drag reduction with rake

Infiniti Q50 BTCC 1.15

  • Fixed logo issue on skins

  • Fix for drag reduction with rake

Formula E 2022 v1.07

  • Fixed right mirror not adjusting

Porsche GT3 Cup v1.41

  • Added tender springs

McLaren Senna v1.15

  • Upgraded to new sound engine

  • Added new TC and ABS

  • Added shift protection

  • Added new engine cooling

  • Minor sound tweaks

  • Added ABS and TC LED bars to display

  • Made all three TC options say off when set to 0

Oreca LMP2 v3.03

  • Added new TC options

GTE Cars v3.11

  • Added new TC options

  • Updated TC and pit limiter sounds

BMW M8 GTE v3.11

  • Removed high poly rear wing collision model

Corvette C8R GTE v3.11 & Ferrari 488 GTE v3.11

  • Updated engine starter sound

Dallara IR18 v1.67

  • Fixed numbers not displaying on score tower

  • Fixed push to pass working on ovals

  • Added talent file

Kart Cup 2014 v2.04

  • Removed tilt in cockpit camera

赛道更新

Donington v1.11

  • Fixed Start Light Sequencing

  • Various AI Improvements including Craner Curves & Old Hairpin (GP & National)

  • Various Cut Corridor Updates

  • Improved AI lines into Craner Curves & Old Hairpin (GP & National)

  • Various minor AI tweaks

  • Fixed cut corridors at pit entry

Indianapolis v1.22

  • Fixed Oval Safety Car Location

  • Updated Curbs on Modern GP layout T6-T7 for 2021

  • Reviewed Cut Corridors on RC & GP layouts

  • Adjusted Concrete Road bumpiness

  • Minor LOD optimization

  • Minor Collision Fixes

  • Fixed minor collision issue

  • Tweaks to AIW on Road Course layout

  • Fixed objects with default lodding

  • Updated RRBIN

  • Fixed Oval Safety Car Pit Lane Position

Zandvoort v2.61

  • Added new Grandstands and Paddock Assets to GP layout

  • Fixed Pit Door Sequencing

  • Fixed AI Fuel Calculations

Le Mans v2.83

  • Added 2022 Layout with accurate advertisement

  • Updated materials on roads, curbs, grass, gravel traps etc

  • Added extra decals to surfaces

  • Fine tuned night time glare

  • Fixed some issues with TDF settings

  • Fixed some armco smoothing issues

  • Fixed a material error on road lines resulting in some lines not being tar-ed out.

  • Fine tuned Cut Track detection

  • Stricter cut track on tight turn apexes

  • Fixed floating MMA advertisement sign issues before Ford Chicanes

  • Updated Specular settings for groove on road and curbs

  • Fixed various minor advertising issues

  • Corrected some minor GDB issues on 2022 layout

  • Updated concrete porsche curves run off on 2022 layout

Nordschleife v2.37

  • Various material updates to Terrain, Foliage and Barriers

  • Various minor texture fixes

  • Various optimizations to decal object groupings

  • Various minor LOD optimizations

  • Various minor LOD optimizations

  • Added CBASH & RRSHD for faster loading

新内容

BTCC Pack 2

Focus和I30,今年非常有竞争力的前驱车

Caterham Academy (free car)

免费新车!!

订阅:https://steamcommunity.com/sharedfiles/filedetails/2846376561

Mini Vintage

老mini,无穷乐趣啊

World Wide Technology Raceway

小众但是精髓的美国oval


以上就是本次八月更新,一大箩筐,不说了,试车去(


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