机械动力0.3.2f更新日志
Create 0.3.2f
for Minecraft 1.16.5
"Long time no hotfix"
“好久没修”
Hotfix to 0.3.2e: - Fixed crash on server start; Fixed incorrect icon position in Toolbox Screen; Removed an obsolete recipe
0.3.2e的修复补丁:-修复了导致服务器启动崩溃的问题;修复了工具箱界面中图标位置不正确的问题;移除了一个过时的配方
Additions
添加
•Added the Toolbox
添加了工具箱
•Added dyed variants of the Toolbox
添加了工具箱的染色变种


工具箱相关使用方法和特性详见:https://www.mcmod.cn/item/524501.html
Enhancements, Fixes
增强与修复
•Fixed Contraptions eternally stalling when loaded back from a temporarily stalled state
修复了移动结构从暂时停下的状态重加载回来后总是停止的问题。
•The Wrench can now be used to shorten or divide Mechanical Belts
扳手现在可以用来缩短或分割传送带。
•Belt Connectors can now be used to extend or merge Mechanical Belts
传送带物品现在可以用来延长或合并传送带(方块)。
•Fixed CTM item models disappearing after a ponder scene is opened
修复了打开“思考”场景后CTM(连接纹理mod)物品模型的问题消失的问题。
•Doors and trapdoors on Contraptions can now be interacted with
移动结构上的门和活板门现在可以互动了。
•Moved obsidian movement from tag to config
将“黑曜石可移动”项从‘标签’移动到了配置里。
•Connected Mechanical Crafters now strictly distribute added items from top to bottom, left to right
互相连接的动力合成器现在严格按从上到下、从左到右的顺序分配添加的物品。
•Fixed smart pipe ponder scene no longer showing milk in the basin
修复了智能管道的“思考”场景不再在工作盆内显示牛奶的问题。
•Fixed filter slot display issues with Forge's multi-layered item models
修复了Forge的多层物品模型在过滤槽的显示问题。
•Fixed Smart Pipes not able to be picked up with Wrench
修复了智能管道不能用扳手拾取的问题。
•Fluid Pipes no longer have to be straight in order to be 'wrenched' into a strictly straight windowed pipe
流体管道不再必须是直的才能用扳手右键成笔直的“开窗”管道。
•Stockpile Switches can now be used with Fluid Tanks
存量转换器现在可用于流体储罐。
•Content Observers can now be used with Fluid Containers and Fluid Pipes
物品侦测器现在可用于流体容器和流体管道。
•Added the option to have held items not be consumed in deploying recipes
加入了让机械手持有的物品在“安置“配方中不被消耗的选项。
•Fixed Unbreakable items breaking when used as tool in deploying recipes
修复了不可破坏的物品在“安置”配方中作为工具使用时被破坏的问题。
•Fixed pumps and valves not registering their stress impact properly after changing state
修复了动力泵和阀门在改变状态后不正确显示其应力影响的问题。
•Fixed belts not applying stress when created in certain orientations
修复了传送带以特定方向创建时对应力无反应的问题。
•Schematic and Quill now creates Air entries in place of any "Structure Void" block
蓝图与笔现在创建空项以替代任何“结构空隙”方块。#结构空隙有两种#
•Fixed a lighting issue for the belt item renderer
修复了一个有关传送带物品渲染的光照问题。
•Items on belts now stall under empty-handed Deployers targeting them
传送带上的物品现在会在以其为目标的空手机械手下方停止。
•Added a config option to prevent Create from placing fluid source blocks
加入了一个阻止机械动力放置流体源方块的配置选项。
•Added a config option to make mounted storage output-only
加入了一个使安装好的存储(指已实体化的移动结构的存储空间)只能输出的配置选项。
•Added config options for mechanical harvesters
加入了动力收割机的配置选项。
•Added config option for the required windmill sails per RPM
加入了设置风车每RPM所需风帆数量的配置选项。
•Added config option for hose pulleys to continue filling above-threshold pools
加入了允许软管滑轮往液面高过管口的池子里继续注入的配置选项。
•Crafters no longer display item sprites vertically flipped
合成器现在不再水平翻转着显示物品“影子”(就是合成格里物品的状态)。
•Crafters now arrange overlapping items less randomly
合成器现在不再那么随机地排列重叠的物品。
•Chromatic Compound can now absorb light emitting blocks from belts & depots
异彩化合物现在可以从传送带和置物台吸收发光方块。
•Mechanical Harvesters can now be used to gather Leaves
动力收割机现在可以用于收集树叶。
•Mechanical Harvesters can now be used to gather Weeping and Twisting Vines
动力收割机现在可以用于收集垂泪藤和缠怨藤。
•Fixed JEI integration of Basin recipes with multiple and/or stochastic outputs
修复了JEI拓展对有多种和/或随机输出的工作盆配方的问题。#?#
•Fixed infinite fluid source deny-list being ignored
修复了无限流体的拒绝列表被忽视的问题。
•Fixed idle blaze burners sending packets every tick
修复了闲置的烈焰人燃烧室每tick都向服务器发包的问题。
•Fixed placement indicator rendering behind the crosshair
修复了放置指示器在十字准星后方渲染的问题。
•Fixed TiCon Casting via Spout
修复了用注液器进行匠魂浇铸时出现的问题。
•Fixed fluid pipes getting stuck trying to waterlog non-solid blocks with fluid handling capabilities
修复了流体管道在试图上具有流体处理能力的非固体方块含水时会卡住的问题。
•Fixed 3x3 compacting recipes marked as Shapeless able to be processed by a mixer
修复了被标记为“无序”的3x3压块塑形配方可由动力搅拌器处理的问题。
•Fixed Chute Particles not moving
修复了溜槽粒子不移动的问题。
•Fixed crash when using tree fertilizer on saplings from "Blue skies"
修复了对“蔚蓝天空”mod的树苗使用树木肥料造成的崩溃。
Localization
本地化
•Updates to pt_br.json by vyhi
•Updates to pl_pl.json by joker876
•Updates to zh_cn.json by TUsama
•Updates to es_es.json by FrannDzs
Technical
技术性修改
•Added timed invalidation to refresh fluid handler references observed by pipe ends
添加了定时失效以刷新管道末端侦测到的流体处理参照。
•Add-ons can now modify the furnace engine multiplier of furnace types
附属现在可以修改熔炉类型对应的熔炉引擎转速/应力乘数。
•Refactor custom rendered items; The renderer now creates the model instead of the other way around
重构自定义渲染的物品;渲染器现在会创建模型,而不是反过来。
•Only tick wrench cog rotation and linked controller renderer if client is not paused
如果客户端没有暂停,只会tick扳手上齿轮旋转和无限红石遥控器的渲染
•Move all model swapping code from CreateClient to ModelSwapper
将所有模型交换代码从CreateClient移到了ModelSwapper。
•Register client resource reload listener before initial resource reload
在初始资源重载之前注册客户端资源重载侦听器。
•Merge package foundation.renderState into foundation.render
将foundation.renderState包合并进了foundation.render。
•Move BreakProgressHook from package foundation to foundation.block
将BreakProgressHook从foundation包移动到了foundation.block。
•Add translations for "fluid_container" and "renamed" item attributes
添加了“fluid_container”和“重命名”项属性的翻译。
•Add create honey bucket to a forge tag
向Forge标签加入了机械动力的蜂蜜桶。
•Remove Create namespace restriction in CTSpriteShifter
移除了CTSpritShifter中的Create命名空间的限制。
•Add method to register ponder chapter lang
加入了注册“思考”段落lang文件的方法。
•Make FluidTransportBehaviour fields public
将FluidTransportBehaviour字段设为公共的。
•Allow defining custom potato cannon projectile types through JSON in datapacks
允许在数据包中通过JSON自定义土豆加农炮弹射物类型。
•Allow setting a custom render mode when building a projectile type
允许在建立一个弹射物类型时设置自定义渲染模式。
•Commands glue, highlight, and replaceInCommandBlocks now require OP
命令glue, highlight, and replaceInCommandBlocks现在需要OP权限。
•Added the option to prevent a Mechanical Crafting recipe from matching a flipped arrangement
增加了一个防止合成器配方匹配到翻转的摆放方式的选项。
•Custom namespace support of CustomRenderedItemModels
对CustomRenderedItemModels的自定义命名空间的支持。
•Added an Event allowing additional tileentitybehaviour objects to be attached to STEs from outside
添加了一个Event,允许额外的tileentitybehaviour对象从外部附加到STEs中。
•Added behavioural registry for Spout/Block interaction
为注液器/方块交互添加了行为注册项。
•Fixed modlist lookup for non-english locales
修复了非英语地区的modlist查找问题。
•Added a contraption movement setting registry
加入了一个结构移动设置的注册项。
•Made checks previously checking only spawner movement setting and the block being a spawner to check using ContraptionMovementSetting.get(block)
使用ContraptionMovementSetting.get(block)进行检查,之前只检查刷怪笼移动设置和刷怪笼是否存在。
•Method to invalidate contraption renderers
禁用移动结构渲染的方法。