离线版逃离塔科夫3.7.0测试版24-26号更新大致内容介绍
哈喽,大家好。这一次的更新改用专栏的形式发布,大家看看是喜欢这种形式还是视频的形式。
更新原文:
3.7.0-25837-0824
Changes:
Possible fix for not getting fence standing when using car extract
Rewrote how static containers are chosen for a map, still heavily work in progress:
At a high level we create 2 lists, guaranteed and randomised containers.
Guaranteed contaienrs are those with 100% chance to spawn or are on the randomisation blacklist
Randomised containers are those with < 100% spawn chance and not in the blacklist
Using the above data we create a giant dictionary between the randomised containers and their associated groupIds.
For each of these container groupIds we choose a randomised amount to add to the map, taking into account each containers probabilty of spawning.
Of the chosen containers we add loot to them and send the list off to the client to be added to the map
Expect a lot of debug text in server window when generating map loot
More config settings inside containerRandomisationSettings in location.json
Updated map loot with lots of new dumps (big thanks to TG14 for dumping 24/7)
Updated Russian server translations, Thanks Wittmann!
Hideout crafting time changed to 30 secs for developer profiles to help with testing
Added more clothing options to PMCs
Event bosses spawn less often on maps
Correctly filter out offers on flea when performing a required item search
3.7.0-25837-0825
Mods disabled – WIP version, expect bugs(禁用模块 – WIP 版本,预计会出现错误)
Changes:
Small speed optimisation to generating map loot
made changes to how containers are chosen when adding them from a container group
Added an error message when quest code tries to look up a custom trader that is no longer installed
Added a number of missing containers to each maps statics.json
Fixed Grenadier having incorrect quest start requirements
Set scav cooldown to 10 secs for developer accounts
3.7.0-25837-0826
Mods disabled – WIP version, expect bugs(禁用模块 – WIP 版本,预计会出现错误)
Changes:
Added additional items to PMC weapon mod pool to reduce critical weapon generation errors
Replaced botGenerationBatchSizePerType in bot.json in favour of using existing presetBatch dictionary
Actually-properly-for-realfixed car extracts not giving fence standing
Blacklisted cultist knife and KATT melee weapons from airdrop loot pool
Regenerated quest.json ids to fix missing weapon mods from some rewards
更新介绍:
8.24
1. 可能修复了系统提取游戏数据时出现的问题
2. 【重点】重写各个地图静态容器的运作逻辑,这仍然需要大量的工作
在更高级的代码运行上,制作组创建了有两个列表多的,有保障性的和有随机性的容器
有保障性的容器是指百分百刷新物品并且在物品随机刷新的容器黑名单中
有随机性的容器是指没有百分百概率刷新物品并且不在物品随机刷新的容器黑名单中
基于上述内容制作组写了大量的代码以实现随机刷新物品的容器及与之相关的内容
制作组会将随机数量的这些容器加入地图中,并且会有刷新概率
系统会把这些选定的容器数据发送到客户端的地图数据中
当容器生成物品时,服务器窗口预计会出现大量的调试文本
3. 更多的有关物品随机化这一功能的设置可在location文件中找到
4. 将更多的转储文件用于地图物品数据的存储
5. 更新了服务器俄语的翻译内容
6. 对于开发人员,藏身处的建设升级时间改为30秒,以帮助他们完成测试
7. PMC机器人有了更多的衣服可选择
8. BOSS刷新的概率降低
9. 当在跳蚤市场上搜索需要的物品时正确弹出报价信息
8.25
1. 模组仍被禁用
2. 小幅优化地图物品的生成机制
3. 更改了系统从容器列表中添加容器的选择方式
4. 当自定义的商人(mod)无法安装时会提示错误
5. 将缺失的容器(可能与物品随机性产生这一功能有关)加入每个地图的statics文件中
6. 修复了掷弹兵的任务的开始要求不正确的问题
7. 将开发者账户的scav冷却时间缩短为10秒
8.26
1. 模组仍被禁用
2. 在PMC机器人的武器零件池中添加了额外的物品,以减少关键的武器生成错误的问题
3. 替换了bot文件中的botGenerationBatchSizePerType代码,以支持使用现有的presetBatch代码
4. 修复了系统提取游戏数据时会被阻碍的问题
5. 空投的物品黑名单中加入邪教徒的刀和KATT(?)近战武器
6. 重写了quest文件以修复完成任务时,部分零件奖励丢失的问题
感谢观看,喜欢的话点赞支持一下小up吧,感谢观看!