EU4开发日志 | 5/10 利沃尼亚骑士团

牧游社 牧有汉化翻译
Europa Universalis IV - Development Diary 10th of May 2022
Ogele, Second Lieutenant
Greetings everyone! And welcome back to another Development Diary for the upcoming DLC. Last week we took a look at the Teutonic Order, and for today we shall visit the monastic neighbor to its north: the Livonian Order.
大家好!欢迎回到关于新DLC的第二篇开发日志!上周我们讲到了条顿骑士团,今天我们就该看看他北方的修会邻居:利沃尼亚骑士团。
The Livonian Brotherhood of the Sword was founded in Riga in 1202 for the purpose of christianizing Livonia. Despite their early successes, the Brotherhood suffered a heavy defeat against the Lithuanians in 1237. The remaining members of the Brotherhood then got incorporated into the Teutonic Order, which then later branched into the Livonian Order we all know in EU4.
宝剑利沃尼亚兄弟会于1202年在里加成立,其宗旨是让利沃尼亚皈依基督教。虽然兄弟会在早年取得了胜利,但是他们在1237年被立陶宛人沉重打击。兄弟会幸存成员日后并入了条顿骑士团,后者之后分化出了在EU4中众所周知的利沃尼亚骑士团。
The Livonian Order survived its Teutonic brother, but in the end it too was conquered by its neighbors. As such their mission tree is similar to the ones of the Teutonic Order: a mission tree of “what if?”, though this time it is a little bit more grounded as the Livonian Order did persist as the Polish vassal state Kurland for some time after until the third partition of Poland.
利沃尼亚骑士团比他的条顿兄弟坚持了更长时间,但是最终也被邻国征服。因此他们的任务树和条顿骑士团的一模一样:都是架空历史的任务树,只不过因为利沃尼亚骑士团直到第三次瓜分波兰之前都是作为波兰的附庸国库尔兰苟活于世,架空部分可以有更多的历史依据了。

Just like the Teutonic Order, so does the Livonian Order have a bunch of branching missions depending on the path you choose. However, you first have to complete the middle column first in order to unlock your missions.
就像条顿骑士团一样,利沃尼亚骑士团也有取决于你所选路线的一些分支任务。不过,首先你需要完成中间一列任务,才能解锁你接下来的任务。
Most of the missions are rather self explanatory from their titles alone ("Protect Riga" and "The Teutonic Knights" both require you to ally or to conquer Riga and the Teutonic Order respectively for example).
大部分任务仅靠标题就能看出意思(比如“保护里加”和“条顿骑士团”都要求你相对应地结盟或者征服里加和条顿骑士团)。
The more interesting one, however, is the mission "The Livonian Confederation". In 1444, the Livonian Order was by far not as unified as it is shown in EU4. It had four bishoprics as well as the Archbishopric of Riga within it, which were not really subjects of the Livonian Order but allies.
然而,最有意思的任务是“利沃尼亚联盟”。在1444年,利沃尼亚骑士团远远并非如EU4所示一般统一。利沃尼亚骑士团拥有包括里加大主教区在内的四个主教区,他们都是骑士团的盟友而非真正的附庸。
Due to the freeze of the map and the hard block of introducing new tags to the game, we have decided to take a more abstract approach to the Livonian Confederation:
因为地图卡顿问题和在游戏中加入新国家时的严重阻碍,我们打算用更加抽象的方式来体现利沃尼亚联盟:

Every bishopric and the lands of Riga are portrayed as one estate privilege to the Clergy estate. And yes, we are increasing the number of maximum possible estate privileges from 4 to 6! More to it in the free patch section.
每一个主教区和里加的领土都体现为教士阶层的每一个阶层特权。没错,我们把阶层特权的最大数量从4个提升为了6个!请在接下来的免费更新部分查看更多内容。
Each of these privileges has its own penalty which makes these bishoprics obnoxious to keep. Fortunately, you don't have to wait endlessly for clergy loyalty to revoke them (though this is the easiest way to get rid of them). While you have any of the bishoprics active in your land, you gain access to these two decisions:
每一个阶层特权都有自己的惩罚,使得维持这些主教区变得非常令人不爽。好在你不需要一直等到足够的教士忠诚度后才能取消特权(虽然这就是最简单的取消方式)。当你领土上有任何现存的主教区的时候,你会获得两组决议:

解散主教区购买主教区
Each of these decisions is one way to get rid of one of these bishoprics. "Purchase Bishopric" requires you to be debt free and to have no deficit, as well as to have a starting capital of 100 Ducats (which is basically the starting fee to even get into the trade with one of these bishops), and triggers the following event:
每一个决议都是取消其中一个主教区的一种方式。“购买主教区”要求你没有贷款没有破产并且国库拥有100杜卡特的初始费用(基本上是用于最终与其中一个主教区交易的初始费用),而且触发以下事件:

购买主教区
利沃尼亚联盟让我们在库尔兰、利沃尼亚和爱沙尼亚的土地上难以施政。幸运的是,这些主教都不是他们自命的圣徒,都愿意售卖土地给我们。
- 多尔帕特(译注:今爱沙尼亚第二大城塔尔图)主教区长期以来都是我们的心腹大患。
- 我们必须购买奥赛尔主教区(译注:德语全称为奥赛尔-维克Ösel–Wiek主教区)。
-是时候关闭库尔兰主教区了。
-列巴尔(译注:今爱沙尼亚首都塔林)主教肯定喜欢这笔钱。【列巴尔主教区从教士阶层中被取消,获得以下效果:失去68.19杜卡特。】
The cost of these bishoprics is relative to the land they historically had. For example: the Bishopric of Reval was rather small and only covered the city, while the Bishopric of Dorpat covered the whole province. In general, the pattern is like this: the higher up in the event option, the more costly it gets.
这些主教区的花费与他们历史上的地价相关。举个例子:列巴尔主教区非常小,只涵盖城区,而多尔帕特主教区包含了整个省份。总的来说,规律是这样的:事件选项中越靠上方的选项越花钱。
If you cannot throw money at your problem to get it gone, then the decision "Dissolve Bishopric" might be the better option. At the small:™: price of 2 stability you can trigger the following event:
如果你没法破财消灾,那么“解散主教区”的决议会是更好的选择。只需要付出2稳定度的“小”代价就可以让你触发以下事件:

解散主教区
我军准备强行解散利沃尼亚联盟中的一方。问题是:要对哪一个主教区动手?
- 多尔帕特主教区长期以来都是我们的心腹大患。
- 我们必须粉碎奥赛尔主教区。
- 是时候关闭库尔兰主教区了。【库尔兰主教区从教士阶层中被取消,获得以下效果:教士阶层失去5忠诚度(目前50.0)。库尔迪加:12支宗教叛军在库尔迪加反叛。】
- 列巴尔主教必须投降。
This decision cannot be enacted if you either already have rebels in your land or if you are at war.
如果你在领土上有叛军时或者战时,就不可启用该决议。
On a side note: you need to own the provinces where these bishoprics are located to revoke the privileges through the decisions or manually. However, losing the land will NOT remove the privilege - this is mostly due to gameplay reasons as you shouldn't be motivated to give all your land to Lithuania to get rid of these privileges.
另外说一下:你必须控制主教区所在省份来通过决议或者手动取消他们的特权。不过,失去领土不会取消特——-这主要是基于游戏原因的,因为你不应该为了去除特权就把所有土地输给立陶宛。
After getting rid of all the small bishoprics and finishing the mission "Protect Riga" you can finally seize the lands of the Archbishopric of Riga, the mission "The Livonian Confederation" will be completed and you will get 10% Crown Land from your Clergy back.
在解决所有小主教区并完成任务“保护里加”后,你可以最终夺取里加大主教区的领地,即可完成任务“利沃尼亚联盟”,而你会从教士阶层手中获得10%的王冠领地。
Then, with the mission "Strengthen Our Authority" you can finally get this event:
接下来,任务“加强本国权威”可以让你触发这个事件:

利沃尼亚骑士团的未来。
我们骑士团设法稳住了利沃尼亚联盟,确保了未来无忧。然而,我们骑士团很明显缺乏一个正确的方向。新时代的黎明已经来临,现在比任何时候都需要决定我国接下来的方向。
- 圣战的时代结束了。我们需要改制为世俗化的王国!【解锁利沃尼亚任务路线。获得新任务。】
- 教会分裂不止,则圣战不息!【解锁十字军任务路线。所有任务都需要我国继续信仰天主教。获得新任务。我们将无法成立库尔兰和利沃尼亚。】
Let us first start with the mission tree of the Livonian mission path:
我们先从利沃尼亚任务路线的任务树说起:

You will notice that there are colonial missions, which seems a little bit weird for a Baltic nation whose only trade connection to the New World is in the Lübeck trade node. The reason for that is that the Livonian path of the mission tree gets shared with Kurland (more to it in the free patch section).
你可以注意到其中有殖民任务,而这些任务对一个只能通过吕贝克贸易节点来与新世界互通有无的波罗的海国家来说有些奇怪了。殖民任务存在的原因是利沃尼亚路线的任务树与库尔兰任务有相通之处(更多内容请看免费更新部分)。
The colonial missions are quite obvious what they are about: discover the New World, colonize North America, colonize key ports of Africa and reach India. Highlights of these two mission columns are two rather powerful permanent trade bonuses such as +10% Trade efficiency from dominating colonial trade and +10% Global Trade Power from colonizing India. On a side note: if you have a Random New World active then the North American missions get replaced with ones which address the Random New World.
殖民任务的内容非常简明易懂:发现新世界、殖民北美、殖民非洲的重要港口,以及到达印度。这两列任务的重中之重是两个相当强力的永久贸易加成,比如主宰殖民贸易的+10%贸易效率和殖民印度的+10%全局贸易力量。另外说一下:如果你开启了随机新世界,北美任务会被换成关于随机新世界的任务。

Continuing with the mission tree, the middle column handles the mentioned issue of no gain from New World trade. With the mission "Deal with the Hansa", which requires you to defeat Lübeck, you gain the following reward:
继续来说任务树,中线着眼于解决之前提到的新大陆贸易无钱可赚的问题。任务“应对汉萨同盟”需要你击败吕贝克,它将给你带来以下奖励:

应对汉萨同盟
获得4年的贸易收入。
利沃尼亚骑士团在吕贝克获得主导吕贝克贸易(贸易力量:50.0)直到1821年1月2日。
当我们拥有任意一个带有贸易中心、河流入海口或通行费修正的省份后,此贸易修正将减少至20.0。
In a way, you will be able to benefit from your colonies even if you do not conquer the Lübeck trade node.
在一定程度上,尽管你没有征服吕贝克贸易节点,也能够从殖民地中获利。
Another part of the middle column of the mission is the mission "Secularize the Order" which fires the following event for you:
任务树中线的另一部分是“教团世俗化”,它将为你触发以下事件:

利沃尼亚骑士团的世俗化
我们是骑士团,我们的目标只有一个:在波罗的地区传播主的荣光——而我们已达成了这个目标。然而随着宗教改革的不断传播,很显然我们的骑士团已经失去了存在的意义,我们的顾问认为一个针对基督教兄弟的骑士团简直是荒谬至极。
或许已经是时候解散我们熟知的利沃尼亚骑士团,而建立一个顺天应人的王国——利沃尼亚王国了。
- 从今日起利沃尼亚将会闻名世界!
【国家变为利沃尼亚。
触发事件「新的传统和野心」。
利沃尼亚骑士团获得「加强中央集权」直到1454年11月11日,给予以下效果:全国叛乱度:+1.00;每月自制度变化:-0.05
政府类型变为君主制。
立陶宛对于利沃尼亚骑士团的好感+25。
利沃尼亚骑士团的政府等级变为公国。
获得25威望。】
- 我们还不能解散骑士团。
The tag of Livonia has received some big changes, more to it in the 1.34 section.
利沃尼亚这个Tag经历了巨大的变化,而在1.34版本号中将会有更多改动。
With the mission "A Prussian Alliance" you either focus on conquering and developing Prussia OR keeping a healthy alliance with Prussia. If you complete this mission through diplomacy, you and Prussia become historical friends.
任务“普鲁士同盟”需要你征服并发展普鲁士地区或与普鲁士保持良好的联盟关系。如果你通过外交手段达成了这个任务,你和普鲁士将成为历史友邦。
I also should point out that the mission trees of the Teutonic Order and the Livonian Order were designed with a MP co-op approach in mind: missions which have overlapping regions of interest can be completed if either of the one tags hold the land.
另外我要指出的是,条顿骑士团和利沃尼亚骑士团的任务树在设计上是具有合作性质的:一些任务要求地区重复时,只要任意一方拥有即可完成任务。
With the mission "Reform the Government" you will start a process of creating a government reform which is suited for your needs. This will be a process of 6 events, each one of them has a mean time to happen of 5 years. Here is one of such event as an example:
任务“改革政府”将开启将政府按照你的需求进行改革的过程。这个过程将由6个事件组成,每一个平均发生时间都为5年。比如这是其中一个事件:

混乱的行政机构
尽管我们的王国通常有着高效的行政管理,但最近似乎一切都在停摆。为了维护国家的疆土,官僚们不堪重负。
最终,Heinrich Vincke国王不得不亲自组织行政管理。
- 聚焦于国内的发达地区。
- 我们需要将行政能力扩展到整个国家的新领土和核心地区。
- 让各大城市自行解决。聚焦于新的领土。【我们的政府将会聚焦于整合新领土而非管理核心城市。最终结果更不倾向于组建一个维持小而强国家的政府。】
Note: This is very much work in progress, and can differ from the final events.
注意:以上内容仍在开发中,可能与最终事件不同。
You always have three options to pick from: the first one lets you focus on a more concentrated and focused government which is suited for tall players, while the last option is for expansionists, though these government reforms have their own sets of drawbacks. The middle option is the more balanced of the two, but this will reflect in your government reform too.
在每个事件中你都有三个选项:第一个将使你组建一个更为集中的政府,适合喜欢种田的玩家,而最后一个则适合扩张主义者,当然每种政府改革都会有其弊端。中间的选项处于两者之间,当然这也将体现在你的政府改革之中。
Right now there are 10 final governments you can get: one default "Livonian Monarchy" and nice specialized reforms based on your decisions from the 6 events. Here is a short overview of them:
一共有10种可能的最终政府机制:一个是默认的“利沃尼亚君主制”,以及九个根据你在6个事件中的选择而决定的特殊改革。下面是一份概览:

解锁「利沃尼亚军事君主制」政府改革。解锁「利沃尼亚财阀制」政府改革。
解锁「利沃尼亚神权制」政府改革。
解锁「利沃尼亚佣兵国」政府改革。
解锁「利沃尼亚选举君主制」政府改革。
解锁「利沃尼亚立宪君主制」政府改革。
解锁「利沃尼亚外交君主制」政府改革。
解锁「利沃尼亚皇权」政府改革。
解锁「利沃尼亚君主制」政府改革。
解锁「利沃尼亚议会」政府改革。
Note: modifiers are not set in stone yet.
注意:这些修正还未最终敲定。
The final part of the mission tree is revolving around developing your land. Highlight of it is a permanent -5% Tech Cost Reduction in your capital province after constructing 10 universities.
任务树的最后一部分着眼于发展你的国土。其中的亮点是在建设10所大学后能够获得永久的-5%科技花费修正。
That was the Livonian path, so let us move on to the Crusader path of the Livonian Order:
以上是利沃尼亚任务树,下面来看利沃尼亚骑士团的十字军任务树:

Those who have read last week's Development Diary will know what the Teutonic Mission Tree was about, so you can expect to see some recurring themes - like the construction of churches and mending the Schism between Catholicism and Orthodoxy.
如果读过上周的开发日志你就会知道条顿骑士团的任务树内容,那么相应地也可以预见到一些相似的部分——比如建造教堂和弥合天主教与东正教的分裂。
However, the Livonian Crusader missions are more focused on developing the Baltic and Russian lands; so basically a "Tall Crusader State". The left side is mostly about keeping your country religiously stable and constructing churches and cathedrals - things you would expect from a faithful order of the Catholic faith. Highlights here are the missions "Build Cathedrals" and "Defender of the Faith". With "Build Cathedrals" you unlock a estate privilege, which makes these tax buildings a little bit more useful:
然而,利沃尼亚骑士团任务更加聚焦于发展波罗的海和俄罗斯地区的领土;因此可以说是一个“种田十字军国家”。左线主要与保持宗教稳定和建设教堂、大教堂有关——这都是一个虔诚的天主教骑士团的应有之义。亮点是任务“建设大教堂”和“信仰守护者”。“建设大教堂”能够解锁一个阶层特权,使得税收建筑的效果更强:

宗教征募
宗教这件强大的工具能够用来吸引狂热者和无路可投者。通过允许贵族在某些权力上凌驾于大教堂,同时赋予教士一些特权,我们能够利用教堂和大教堂来以信仰的名义征募新兵。
修正:
教士忠诚均衡点:+5.0%
教士影响力:+15.0%
效果:
所有拥有的具有教堂的天主教省份获得+15.0%本地人力。具有大教堂的天主教省份获得+33.0%本地人力。
Meanwhile, the mission "Defender of the Faith" requires you to be the Defender of the Catholic Faith for 25 consecutive years without any break. As a reward you get the following modifier:
同时,任务“信仰守护者”需要你连续25年不间断地成为天主教的信仰守护者。作为奖励你将获得以下修正:

信仰守护者
利沃尼亚骑士团获得「利沃尼亚守护者」直到我们不再是信仰守护者,给予以下效果:
年度教廷影响:+1.00
改善关系:+10.0%
教士忠诚均衡点:+10.0%
此修正将在我们重新获得天主教宗教守护者的头衔后再次生效。
The second column focuses on handling the Reformation while the middle one allows you to reform your knights and militarize them even further as they were. As the reward of the final mission you unlock the following government reform:
第二条线主要针对宗教改革,而中线允许你改革骑士团体并使其进一步军事化。作为奖励最终任务将为你解锁以下政府改革:

十字军帝国
我们再也不只是一个十字军骑士团了,而是一个令一切帝国蒙尘的高效的骑士组织。我们对传播正信的狂热与我们士兵的严格纪律一样无可匹敌。
对你可用由于:
√下列中的一项必须为真:利沃尼亚骑士团是天主教;是自建国;
政府机制:
继承人可以成为将军。
君主可以成为将军。
启用军事化机制。
改革修正:
传教力量:+2.0%
正统信仰容忍度:+2.00
对相邻的异端或异教国家获得永久战争借口。
正统信仰省份人力:+33.0%
行政容量修正:-50.0%
这是你目前在此级别上选择的改革。
Note: modifiers are not final.
注意:修正还未敲定。
The final part of the mission tree is, well, about conquering and converting Ruthenia and Russia, as well developing these lands. "Support Our Brethren" is a mission where you are required to support other Catholic nations which border a powerful Heathen or Heretic country - most of the cases it is probably the Ottomans.
任务树的最后一部分,嗯,是关于征服、转化并发展鲁塞尼亚和俄罗斯地区的。“支援我们的兄弟”要求你支援与强大的异端或异教国家相邻的另一个天主教国家——通常这个强大的异端或异教国家都是奥斯曼。
That was all for the Livonian Mission Tree!
以上就是利沃尼亚骑士团的全部任务!
Last but not least we take a look at what the free patch has in store.
最后,还有一件重要的事:咱们来看看免费更新将会包括的内容。
Protestantism is a very versatile religion which has fallen off a little bit since Catholicism has gained its buffs. We don’t think Protestantism is actually that much weaker compared to Catholicism. However, a good way to make Protestantism more appealing we have decided to add three new Church Aspects:
新教在游戏中非常灵活,用途多多,但这种优势在天主教加强后变得不那么明显了。事实上,我们认为新教与天主教相比并没有那么不堪。为了让新教更有吸引力,我们决定给它添加三种教会信条:

正名争端 侵略扩张影响:-5%
战时布道 月度厌战度:-0.03
信仰领袖 月度自制度变化:-0.025
Additionally, we are also experimenting with a way to make swapping church aspects actually worth your time. Whenever you select a new Church Aspect you gain a passive modifier for 10 years which increase the effectiveness in of the Church Aspect:
另外,为了让切换教会信条变得更有价值,我们还在试验一种机制:每当你选择一项新的教会信条,你会得到一个10年的被动修正,增强该教会信条的效果。

宗教信条狂热
生产效率:+10%
我们的信仰采纳了新的信条,激励人民按照这一新的规范生活。
I want to stress out that it is an experimental buff and NOT final. Chances are high that this can be changed throughout the development of the patch.
我要说明一下这种buff仍属实验,并没有最终确定下来。在新内容的开发过程中,这个设定变动的概率还是很高的。
Next is Reformed, which has received a more boring but direct buff to their fervors as they were rarely - if ever - picked by any nation; and this even before the buffs to Catholicisim. As such the following buffs were given:
接下来是改革宗。它使用宗教狂热机制,提供的buff更乏味也更直接,毕竟很少有国家(如果真有的话)选择追随这一教派。而且这种尴尬在天主教被加强前早已存在了。鉴于此,我们给它增加了如下buff:
Trade Focus: Gives now +10% Trade Steering additionally to the other modifiers
贸易焦点:在原有基础上,增加+10%贸易引导。
War Focus: Gives now +20% Manpower Recovery Speed additionally to the other modifiers
战争焦点:在原有基础上,增加+20%人力恢复速度。
Stability Focus: Gives now -10% Development Cost additionally to the other modifiers
稳定焦点:在原有基础上,增加-10%发展度提升花费。
Moving on to other parts of the free content. As some might be aware, the nations of the Baltic states were lacking some ideas. With the help of community posts we were able to add some proper ideas, and we want to thank you for the inspiration you gave us!
继续来说说免费更新的其他内容。正如有些人所意识到的,波罗的海国家缺乏独有国家理念。得益于论坛中的这些讨论(链接略),我们为它们增加了合适的理念,感谢在座各位为我们提供的灵感!
Here are the ideas for the following nations:
下面是这些国家的理念:
Livonian Order:
LIV_ideas = {
start = {
num_accepted_cultures = 2
missionaries = 1
}
bonus = {
manpower_in_true_faith_provinces = 0.2
}
trigger = {
tag = LIV
}
free = yes
liv_knights_of_livonia = {
discipline = 0.05
}
liv_hanseatic_merchants = {
global_trade_power = 0.1
}
liv_livonian_castles = {
fort_maintenance_modifier = -0.15
}
liv_baptizers_of_terra_mariana = {
global_missionary_strength = 0.02
papal_influence = 1
church_power_modifier = 0.05
}
liv_local_serfs = {
production_efficiency = 0.1
}
liv_promote_local_bishops = {
tolerance_own = 2
}
liv_the_new_infantry = {
infantry_power = 0.1
}
}
利沃尼亚骑士团
传统
可接受文化数量+2
传教士数量+1
野心
国教省份人力+20%
利沃尼亚骑士
训练度+5%
汉萨商人
全局贸易竞争力+10%
利沃尼亚的城堡
堡垒维护费用-15%
圣母之地的施洗者
传教强度+2%
教廷影响力+1
教会力量+0.05
(译者注:利沃尼亚地区在中世纪被称为Terra Mariana圣母之地。游戏中亦有成就“圣母之地”要求使用里加开局,拥有全部波罗的海地区作为核心领土。)
本地啬夫
生产效率+10%
晋升本地主教
国教容忍+2
新式陆军
步兵战斗能力+10%
Livonia:
LVA_ideas = {
start = {
discipline = 0.05
num_accepted_cultures = 2
}
bonus = {
global_trade_goods_size_modifier = 0.1
}
trigger = {
tag = LVA
}
free = yes
lva_legacy_of_the_knights = {
infantry_power = 0.15
}
lva_border_between_east_and_west = {
land_morale = 0.1
development_cost = -0.05
}
lva_livonian_hanseatic_cities = {
global_foreign_trade_power = 0.25
}
lva_livlandischer_landtag = {
stability_cost_modifier = -0.05
all_estate_loyalty_equilibrium = 0.1
}
lva_livonian_colonization = {
range = 0.25
global_colonial_growth = 10
}
lva_naval_professionalism = {
naval_morale = 0.2
}
lva_religious_tolerance = {
tolerance_of_heretics_capacity = 1
tolerance_heretic = 1
}
}
利沃尼亚
传统
训练度+5%
可接受文化数量+2
野心
商品产出+10%
骑士团的遗产
步兵战斗能力+15%
东方与西方之间
陆战士气+10%
发展度提升花费-5%
利沃尼亚的汉萨城邦
国外贸易力量+25%
利沃尼亚议会
稳定度提升花费-5%
所有阶层基准忠诚度+10%
利沃尼亚殖民地
殖民范围+25%
移民增长速度+10
海军职业化
海战士气+20%
宗教容忍
异端容忍度+1
异端容忍度上限+1
Latgalia:
LTG_ideas = {
start = {
manpower_recovery_speed = 0.15
global_unrest = -1
}
bonus = {
fire_damage_received = -0.1
}
trigger = {
tag = LTG
}
free = yes
ltg_daugava_river_trade = {
trade_efficiency = 0.1
}
ltg_diplomatic_overtures = {
improve_relation_modifier = 0.3
}
ltg_religious_flexibility = {
tolerance_of_heretics_capacity = 2
}
ltg_latvian_people = {
num_accepted_cultures = 1
promote_culture_cost = -0.25
}
ltg_modernize_livonian_castles = {
defensiveness = 0.2
}
ltg_daina = {
prestige_decay = -0.01
}
ltg_reduction_of_noble_lands = {
global_autonomy = -0.05
nobles_influence_modifier = -0.1
}
}
拉特加利亚
传统
人力恢复速度+15%
叛乱度-1
野心
受到火力伤害-10%
道加瓦河贸易
贸易效率+10%
外交提议
改善关系速度+30%
灵活的宗教政策
异端容忍度上限+2
拉脱维亚人
可接受文化数量+1
接受文化花费-25%
现代化利沃尼亚堡垒
堡垒防御+20%
代那民歌
威望衰减-1%
缩减贵族土地
自制度月度变化 -0.05%
贵族阶层影响力-10%
Karelia (and before you ask: no, they will not get any content, but I wanted to mention here too):
KRL_ideas = {
start = {
global_regiment_cost = -0.1
land_attrition = -0.1
}
bonus = {
manpower_recovery_speed = 0.15
}
trigger = {
tag = KRL
}
free = yes
krl_ladoge_fishing_industry = {
global_manpower_modifier = 0.15
}
krl_between_two_seas = {
global_ship_cost = -0.1
}
krl_the_sestra_river = {
trade_steering = 0.1
}
krl_the_two_karelian_realms = {
years_of_nationalism = -5
}
krl_baltic_shipyards = {
naval_forcelimit_modifier = 0.33
}
krl_valaam_monastery = {
global_missionary_strength = 0.01
yearly_patriarch_authority = 0.005
}
krl_from_the_varangians_to_the_greeks = {
global_trade_power = 0.1
}
}
卡累利阿(在你们提问之前,我已经准备好声明了:卡累利阿不会被进一步细化,但我不想在这里漏掉它……)
传统
征兵花费-10%
陆军损耗-10%
野心
人力恢复速度+15%
拉多热渔业
最大人力+15%
两海之间
海军维护费-10%
谢斯特拉河
贸易引导+10%
两个卡累利阿王国
分离主义年数-5
波罗的海船坞
海军上限+33%
瓦拉姆修道院
传教力量+1%
年度牧首权威+0.5%
从瓦兰吉人到希腊人
贸易竞争力+10%
Speaking of Livonia: the tag of Livonia is now a formable for Baltic German nations (which is also a new culture in the Baltic, followed by Riga and the Livonian Order).
说到利沃尼亚,现在它是一个可以由波罗的海地区日耳曼文化国家变身的可成立国家(利沃尼亚也是一种新的文化,也会是里加、利沃尼亚骑士团的主流文化)。

Note: Yes, we are aware of the irony of giving them a blue color considering Prussia is next to them.
注:我们能意识到在普鲁士旁边放上这么一坨蓝色具有怎样的讽刺意味。
Meanwhile, a new tag has been added which represents the Latvian natives of the Baltic, which also has the old color of Livonia if somebody wished it to have:
同时,我们加入了一个新的国家(拉特加利亚),代表拉脱维亚地区的波罗的土著,如果有人支持的话,它将继承以前版本中利沃尼亚的地图颜色。

Finally, one last word: the decisions about taking the Electorate of your subject were received very well, and people asked for it to become a standard mechanic. These decisions are now part of the base game and are no longer unlocked by the Teutonic mission tree. Additionally, the estate privilege "Grant Orthodox Autonomy" can now be unlocked through early missions of Poland, Lithuania and Venice too.
最后,再补充一点:占有附庸选帝侯资格的决议获得好评如潮,许多人要求把它变成一种通用机制。那么今后这些决议将成为基础游戏的一部分,不必由条顿任务才能解锁。另外,“给予东正教会自治权”的阶层特权也可以被波兰、立陶宛、威尼斯的早期任务解锁了。
That was it for today! Next week we will take a look at the content of our favorite OPM, Riga, along with some extra government reforms we're planning to add to the base game.
这就是今天的内容!下周日志将关注我们最喜爱的一地小国:里加,以及我们计划加入基础游戏的几类政府改革。
Until then I wish you all a nice week!
在那之前祝大家度过愉快的一周!
翻译:Strategemata 李勋回来了 大马士革的羊
校对:113322qwe1 三等文官猹中堂
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本作品英文原文著作权属Paradox interactive AB所有,中文译文著作权属牧有汉化所有。