RoN AMA 中英对照文本-为啥用Modio

写在前面的话
该篇内容来源于VOID在2023年1月8日举行的AMA问答听译内容
该翻译旨在让更多的人了解与理解RoN游戏以及官方开发组。
如有错误,敬请指出
注:本篇部分表达经过润色与本土化,具体意思请以英文原文为准

参与人员标识
K为KaminskyVoid的社区经理(为本次AMA的主持
G为Sterling 'Gruntr' Void的游戏导演与COO
S为Steve 'Shadykutz' Void的开发程序
M为Mark 'MR3D' Void的首席美术
Z为Zack Void的作曲家,音乐导演
A为Ali Void的开发程序
S为Sam Void的概念艺术家

为啥用Modio
K: I guess since you brought it up then the question that came up a lot at the advent of Modio is why one over the other especially if you were planning on doing workshop from the get go early saying these are gonna be doing workshop from the get go.
K:既然已经提到了这事(先用了Modio),经常被问到的问题是,既然你们从一开始就打算在分发Mod上用创意工坊,那为啥还要用先接Modio呢?
S: So the Modio guys are from Australia.
S:Modio的老哥们都是澳大利亚人。(玩笑话
S: That's probably it. I guess.
S:我估摸着就是这个原因。(玩笑话
S: No. I think the goal with Modio initially was to, if someone went out of their way and made a I don't know, like a grand theft auto style Ready or Not mod with careers and money generating.
S:不不不,我们先用Modio的原因是,假如有个老哥想花时间做一个有生涯和经济系统的类GTA mod。
S: And then with Modio, they can monetize that mod.
S:在Modio上他们可以把Mod变现。
S: And it's a way we can support the community with their mods, especially for people who take a lot of time and to do this sort of stuff.
S:我们希望能通过这种方式来支持Mod开发,尤其是支持那些投入大量时间和精力开发Mod的老哥。
S: And then they can share that money with the assets or the people that worked with to make that mod are successful, which is something you can't necessarily do in other areas.
S:在其他领域干不成,这种Mod成功后与Mod模型以及合作开发者分钱营利的模式。
S: So we were really looking at that.
S:我们希望Mod开发能朝着这种模式靠拢。
S: Yeah, I mean to be fair if you think about modern from like holistic, it's just loading pack falls into the game.
S:说实话,从整体上看Mod安装就只是把Paks塞进游戏里
S: We need an easy way to do that so we've used modio.
S:还是需要个更简单的安装方式,所以我们选了modio。
S: I think that decision was actually made before I joined for now.
S:(用Modio) 在我加入Void之前就已经定下来了。
A: It's just really convenient, just right in the game, right in the menu.
A:(Modio)在游戏菜单里就能订阅mod,就挺方便的
A: You just press a button and make it downloads.
A:按个按钮就能开始下载
G: For sure, in the big thing for us like to piggy back off what Steve(S) said, having the ability for models to monetize the stuff.
G:就像S说的那样,我们最主要的还是希望让Mod作者能从Mod中变现。
G: It's not like the sky rock style like now you must pay.
G:而且也不像Sky rock服务商一样强制付费。
G: Like we can basically go you can let's take like a coffee.
G:你可以单纯得打赏开发这一杯咖啡。
G: Yeah, if anyone is that it's like the kind of like...
G:如果你愿意的话,就可以...
A: You donate some money.
A:你可以单纯打赏点钱。
G: Yeah you can donate like you can do that, you can do it in a lot of other way you can actually run campaigns too.
G:是啊,你可以直接打钱,你也可以用别的方式来支持,搞点活动之类的。
G: To be like we got this competition like come run, come do this, come do that.
G:像一些竞速、开发之类的活动。
G: And it's all within the Modio kind of like system itself.
G:Modio平台能够给这些活动提供完整的支持。
G: And that was really exciting to us, so we jumped in.
G:这些功能我们觉得挺好的,于是用了Modio
G: And yeah we talked to the workshop.
G:与此同时我们也在和创意工坊侧沟通。
G: And again, it's not of the it's really not off the table.
G:再提一嘴,创意工坊真不是不加了。
G: But for us, workshop has always been something we're like...
G:不过对于我们来说,想做创意工坊...
G: What we need to finish what Ready or Not is, let's say, hypothetically, just for you guys, hypothetically, we released steam workshop instead of Modio like now, then what you've done is like and that was when we released that AI was a different and entirely different system.
G:我们还得继续完善RoN,而站在你们角度假如说...假如我们用了创意工坊而不是Modio,当我们更了个AI重置的版本的时。
G: I feel like steam workshop has a very large reach.
G:我觉得创意工坊用的人还是挺多的。
G: Everyone's gonna sweet load in downloads the mods, let's get this ,let's get that.
G:大部分人一看,爽,mod咔咔一顿装。
G: What we noticed was when we released a new update, actually, a lot of mods ended up breaking.
G:我们注意到每次我们更新的时候,都会导致不少Mod不能用了。
G: The AI system the new one that we had, because it's almost a completely different system.
G:像上次更新就是这样,因为AI系统几乎完全重做了。
G: A lot of the randomized values that we have in AI data table aren't used anymore.
G:因为许多控制AI的变量其实都废弃了。
G: For example, a lot of them are now because AI source stuff we can get it to like if there's any questions about the AI but it's a different system.
G:有不少Mod都是因为AI系统崩的,虽然也能归为AI系统的问题,但毕竟AI系统已经是个全新的系统了。
G: I'm not saying this is why we did it, but it is a reason why steam workshop would have been introduced later is because I feel like there's a very large range with that.
G:这不是晚接创意工坊的主要原因,只是其中一个原因而已,更主要的还是创意工坊受众确实太广了。
G: The steam workshop and you could potentially be breaking even more stuff just that we wouldn't even be aware of.
G:用创意工坊很可能会玩蹦更多你不知道的东西。
G: And we really wanna make sure that there is a solid SDK at the end of our release.
G:所以我们希望在我们正式发售的时候,能有个比较稳定的SDK。
G: And our plan is always to be like the workshop we're gonna release that with a big SDK and make sure it's like finished.
G:我们的计划还是保证接创意工坊的时候,会已经有一个完善的SDK。
G: So we're not like updating the core game play framework.
G:所以到那会,整个游戏框架也基本不动了。
G: Obviously, release Modio either way.
G:其实,接入Modio也应该这样。
G: For us. It's like we're early.
G:但对于我们来说,游戏开发还在早期。
G: We're still working on the game.
G:我们还在快速迭代游戏版本。
G: Let's experiment with some alternative routes.
G:所以还是得找一点类似的(Modio分发)方式来试一试。
G: And It's been very easy to work with them and kind of work with their systems.
G:而且Modio(相比创意工坊)也更好接入一些。
G: We've seen a few other games that have used the systems that have done well.
G:我们知道有些游戏用Modio用得挺好的。
G: Obviously, the communities highlighted a few games that have used the systems and not done well.
G:社区也有指出有些游戏用Modio体验差的一批。
G:But that doesn't necessarily correlation, doesn't equal causation.
G:但毕竟相关性不等同于因果性。
G: So who's to say sometimes as well as the other way around, sometimes it's not necessarily because the Modio is successful.
G:所以有的时候评价也不怎么靠谱,但客观来说Modio已经是业界主流了。
G: It's just because the game is got a certain mod framework that it has.
G:而且游戏本身也有Mod的固有框架。
G: So we're just experimenting guys like, it's just kind of what we're doing right now, but it's like Steve(S) said, we're not locked into anything.
G:所以我们现在(用Modio)只是还在探索着开发而已,但我们还是像Steve(Shadykutz)那样说的,我们也没限死只能用Modio。
G: We wanna get the SDK out, and we wanna finish it and not touch Ready or Not base first.
G:但我们还是想先把SDK搞出来,然后就不再去怎么动游戏底层了。
G: And then we can kind of look at how everything feels, because that's the big thing for us, right?
G:然后我们才想着重新审视游戏的方方面面,这事对我们也挺重要的。
G: Is getting it to that final stage and locking that in then.
G:然后把昨晚的东西固定下来(不再修改)。
G: Because we're very flexible right now, everything's kind of, it's super flexible right now.
G:毕竟我们现在(探索)开发的东西随时都在改。

E1xP
2023/02/09