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EU4开发日志 | 5/3 条顿骑士团

2022-05-24 10:56 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


Europa Universalis IV - Development Diary 3rd of May 2022

Ogele, Second Lieutenant


Greetings everyone!

大家好!


Today I want to present to you the upcoming content for our Northern Europe Focused DLC. Yes, you heard it right, the next Immersion Pack is about the Baltic and Scandinavian countries!

今天我想向大家展现的内容是,即将发布的以北欧为中心的DLC。对,你没听错,下一个风味包是关于波罗的海和斯堪的纳维亚国家的!


Sorry to everyone who was wishing for an Atlantis DLC

对所有希望亚特兰蒂斯DLC的玩家说声抱歉。


But before I get started with it, I want to share with you what we learned from the Origins DLC and the free content alongside it, so you can get a general idea of what the design of this DLC and Patch 1.34 will be like:

但在我开始介绍它之前,我想和你们分享一下我们从起源Origins和与它一并发布的免费内容中学到的东西,让你可以大致了解这个DLC和1.34版本号将是什么样的:


- Branching missions are quite a success, and players are appreciating the flexibility of this new design. Because of that, you can expect that we continue with this philosophy for the Baltics.
- 分支任务是相当成功的,玩家们很欣赏这新设计的灵活性。基于这些,你可以期待我们将在波罗的海国家设计中延续这一理念。

- Gaining Development from buildings was an interesting experiment. Although it was not as overpowered as many players have claimed, its snowball effect is definitely not something we will continue with.
- 通过建筑物使地区得到开发是一项有趣的实验。虽然它并没有像很多玩家声称的那样强,但它的滚雪球效应肯定不是我们想继续下去的事情。

- Special units are one hell of a problem child to balance around. The Cawa units have shown that they have their niche, but they never really made it to become something of a backbone of your forces. While this is not necessarily tragic in Ethiopia's case as the Cawa fulfill their role, it shows that we should dare to be more experimental with it.
- 特殊兵种的平衡性是一个地狱般的问题。恰瓦兵种已经显示出他们有他们的市场,但是他们从来没有真正的成为你军队的支柱。虽然这在埃塞俄比亚的案例看来并不一定是一场悲剧,因为恰瓦人履行了他们的角色,这也表明我们应该敢于在这方面做出更多的实验。

- The Mali experience is probably the most polarizing one in EU4 - you either love the punches given to you by the game, or you absolutely despise the rebel spam. In all honesty, we do enjoy having tags in the game which are more painful to navigate with. With that being said, in the Baltic DLC we want to have a similar on-the-edge experience for one of our nations, but not in the form of rebel spams. How this can be achieved - and if it will be achieved in the first place - is still an open question though.
-马里的评价可能是欧陆风云4中最两极分化的——你要么喜欢游戏所给你带来的挑战性,要么绝对厌烦那些叛乱通知。说实话,我们确实享受给游戏贴上更痛苦的导航标签。话虽如此,在波罗的海DLC中,我们希望有一个国家有类似的两极化体验,但不是以爆发叛乱的形式。然而如何实现这一点——以及是否能首先实现——仍然是一个悬而未决的问题。

- The estate privileges and the new formables which came with the free content patch have been received very positively too - especially the Religious Diplomats. So we want to continue this trend of adding region specific content to the DLC, while more common additions - like estate privileges or government reforms - will be part of the free patch.
- 阶层特权和免费补丁附带的新元素也得到了非常积极的评价——尤其是宗教外交官。所以我们希望继续这种在DLC中添加特定地区内容的趋势以及更常见的添加内容——如阶层特权和政府改革——也将会成为免费补丁的一部分。


Speaking of the free patch: I know that there are people who do not care too much about the content of the Immersion Pack. Because of that, the end of every "Mission Tree Dev Diary" will also have a section addressing free content or balance changes concerning countries outside of the DLC's scopes for Patch 1.34.

说到免费补丁:我知道有些人不太关心风味包的内容。正因为如此,每个“任务树开发日志”的结尾也将有一个附带内容,部分涉及DLC范围之外的1.34版本号中一些国家的免费内容或平衡性变化。


With that being said, let's get started with the content reveal! But first, as usual, take into account that this content is currently under development and unpolished, so there will be placeholder art, typos, tweaked numbers, etc. before the release version.

话虽如此,让我们开始内容展示!但是首先,和往常一样,考虑到这个内容目前正在开发中,还没有经过打磨,所以在修订版本之前会存在占位符、拼写错误以及数字调整。


"Where some states have an army, the Prussian Army has a state." - Voltaire

“别的国家拥有一支军队,普鲁士军队拥有一个国家。”——伏尔泰


"Prussia was hatched from a cannon-ball." - Napoleon Bonaparte

“普鲁士是从炮弹中孵化的。”——拿破仑·波拿巴


"I promise the chastity of my body, and poverty, and obedience to God, Holy Mary, and you, to the Master of the Teutonic Order, and your successors, according to the rules and practices of the Order, obedience unto death." - Oath sworn upon admission into the Teutonic Order

“我保证我身体的贞洁,贫穷,对上帝和圣母玛利亚的服从。还有对你——条顿骑士团的大团长,以及按照教会的规则和惯例选出的你的继任者——的服从,直到死亡。”——宣誓加入条顿骑士团的誓词。


As you can guess, the first dev diary is about our favorite space marine nation, the Teutonic Order, and to some extent, Prussia.

正如你可以猜到的,第一个开发日志关注我们最爱的星际战士国家——条顿骑士团,在某种程度上还延伸到普鲁士。


Requested by Duke Conrad of Mazovia in 1225, the Teutonic Order conquered the land of the Old Prussians, converting them to Christianity while the Prussian lands got Germanized over the two centuries. As the Teutonic Order was eventually conquered and vassalized by the Poles, secularized into Prussia and inherited by the Hohenzollern, the mission tree of the Order is less about recreating history and more about the "what if".

1225年,在马佐维亚公爵的要求下,条顿骑士团征服了旧普鲁士的土地,使他们皈依基督教,尽管普鲁士土地已经被日耳曼化了两个世纪。由于条顿骑士团最终被波兰人征服和附庸,被世俗化为普鲁士并被霍亨索伦继承,骑士团的任务树与其说是关于重现历史,不如说是关于“如果”。


And the many question marks of their mission tree show it:

他们的任务树上的许多问号标记都表明了这一点:



The Teutonic Mission Tree has only 6 missions you can do from the get-go, which handle the very basics of the Order's needs: gain protection from Poland, ally (and vassalize) the Livonian Order, build to force limit and of course handle the Prussian Confederation - which has become its own little disaster:

条顿任务树从一开始只有6个任务,用来处理骑士团的基本需要:从波兰获得保护、结盟(和附庸)利沃利亚骑士团,达到军队上限,当然还要处理普鲁士邦联——这已经成为它自身的小小灾难:


普鲁士邦联
在以下情况下可能发生:
当前没有灾难
年代不早于1446
当前是地理大发现时代
条顿骑士团有市民阶层
将获得以下效果:
稳定度花费修正:+10%
市民忠诚度均衡点:-10%
市民影响力:+10%
每月进度为+4.00
条顿骑士团有市民阶层:+4.00


Note: the way it works is still the same as it is right now in EU4. Just the first event which gives your burghers a ton of land has been moved from a random event into one triggered by the disaster. Without the DLC you will have a decision to end the disaster, while with it the mission "Handle the Confederation" will finish it.

注:它的运行机制仍然和现在的欧陆风云4一样。只不过,给你市民阶层大量领地的第一个事件从一个随机事件被替换为一个引发灾难的事件。如果没有DLC,你会有一个决议去结束这场灾难,同样“处理联盟”的任务也会使它结束。


The mission "Seek Imperial Protection" is about joining the HRE. As you are surrounded by Poland and Lithuania, it is only natural that you want to find a way to protect yourself from these two.

“寻求帝国庇护”任务是关于加入神圣罗马帝国的事情。因为你已被波兰与立陶宛围困,找寻免于两国入寇之患的办法便是你唯一合理的选择。


帝国与条顿骑士团
条顿骑士团和神圣罗马帝国之间的关系至多算是不冷不热。虽然有一些德意志诸侯们会在意我们的处境,但是神圣罗马皇帝则对我们毫不关心,我们也是如此。因为不管怎么样,我们的关注点是在我们对抗波罗的海异教徒的战争上。就像是在1410年的坦能堡之战(译注:原文作“格伦瓦德之战”,为波兰方面的史称,德意志人称之为“坦能堡之战”)所发生的那样,偶尔会有来自帝国的雇佣兵加入我方或者敌方,但是在大部分时候,我们双方的领地犬牙交错且甚少来往。
然而,随着波兰王国的兵锋渐进,是时候去接触皇帝并寻求帝国的庇护了。问题在于我们能否被帝国所纳…
- 在我们归顺波兰人之前最好快去问 。
- 呸!我们是条顿骑士团,自己对付波兰就够了。


The Emperor will of course receive the corresponding event to it too.

皇帝当然也会收到相应的事件。


条顿骑士团希望加入帝国
条顿骑士团的骑士们向我们的宫廷发来了正式的请求。他们希望寻求帝国的庇护以免遭波兰和立陶宛的入侵,并且希望在他们能够击败波兰人之前加入帝国。
在条顿骑士团向波罗的海异教徒发动圣战的时候,他们曾经在北德意志诸侯之中闻名遐迩。然而,近年来对抗波兰和已经皈依基督教的立陶宛的战争让这些骑士名声扫地。他们不再为圣座而战,而只是为一己私利而斗。而接壤骑士团的领地则担忧他们的袭扰。
帝国中的多数诸侯依旧好客,即使骑士团只是暂时加入帝国也乐意接受,而这么做会让与骑士团接壤的诸侯对我们牢骚满腹。
- 让条顿骑士团加入帝国。
- 允许骑士团加入,但他们必须被严加管束。【我们接受条顿骑士团加入神圣罗马帝国,但是在他们解散骑士团并改制为主教国或普鲁士公国之前,我们严禁他们攻打任何帝国成员。如果他们决定攻打帝国成员,骑士团将被逐出帝国,而且他们的侵略将被我们视作向帝国发动进攻性战争。】
- 拒绝条顿骑士团的请求。


Note: The Emperor will receive this event if you join the HRE through the HRE menu instead of the event - and they can kick you out if you are on the Emperor's bad side.

注意:如果你通过神圣罗马帝国界面而非事件加入帝国,皇帝会收到这个事件——如果你对皇帝不利,他可以将你逐出。


The Emperor will most likely choose to accept the Order in the Empire - but under the heavy restrictions that internal wars within the Empire are forbidden. Of course you can choose to reject this…

皇帝一般会选择接纳骑士团加入帝国——但是会施加严禁发动帝国内部战争的管束。当然你可以选择拒绝管束……


条顿骑士团暂时加入帝国
皇帝接受了我们的请求,将我们邀请进入神圣罗马帝国。不过因为我们的恶名,皇帝认为有必要对我们严加管束,直到我们正式并入帝国为止……
- 很公平的条件.【我们被纳入神圣罗马帝国。不过,在我们解散骑士团并改制为主教国或普鲁士公国之前,皇帝严禁我们攻打任何帝国成员。向帝国成员宣战将会让我们被逐出帝国,并开始一场针对奥地利的进攻性战争。条顿骑士团将会加入神圣罗马帝国。】
- 管束?我们不会听任何人的号令!


A lot of guides will probably have to be rewritten now as the HRE is no longer a viable expansion path in the early game.

现在很多攻略可能都要重写了,因为神圣罗马帝国不再是游戏前期可以扩张的地方了。


The mission "Defeat Poland", which can be finished by either conquering 4 provinces of Poland or by defeating 3 Polish armies in battle, will unlock the rest of your mission tree.

“击败波兰”任务可以通过征服4个波兰省份或者在战斗中击败3支波兰军队完成,然后可以解锁你的任务树的剩余部分。


条顿骑士团的未来
虽然我们的骑士团设法击败了波兰,不过我国现在很明显既没有明确方针也没有前进的动机。当我们在此地定居的时候,我们的方针非常明确:让波罗的海部落改信基督教。我们成功做到了这点,但是我们从没有扪心自问接下来的应该做什么。漫无目的让我们软弱堕落。我们要么必须再一次明确自己的目的,要么沦为我们邻国的一介附庸。
- 圣战的时代结束了,我们将会开创普鲁士的崭新未来。【解锁普鲁士任务路线。获得新任务。】
- 我们必须把圣战继续下去。这一次要杀尽异端!【解锁十字军任务路线,所有任务要求我们继续信奉天主教。获得新任务。我们不允许成立普鲁士。条顿骑士团不再是神圣罗马帝国的成员。】


You have the choice of two rather big paths for your country. You either can choose the Prussian path, which is the more historical (as historical as it can get with a Teutonic Order repulsing their doom) choice, and the Crusader path, which will let your order become more zealous in the Catholic faith than ever before, but the idea of a "Prussia" or "Reformation" becomes alien to you.

你可以为本国选择两条内容丰富的任务路线。你可以选择更史实的普鲁士路线(让条顿骑士团救亡图存的史实),或者让你的骑士团对天主教的热忱远超往日的十字军路线,但是“普鲁士”或者“宗教改革”的想法都会告别你。


Let us start with the Prussian one. Taking this path will change your mission tree substantially:

我们先从普鲁士路线开始。选择这条路线会彻底改变你的任务树:



The Prussian path is mostly focusing on, well, becoming Prussia, and its role within the HRE, an improved military, Enlightenment and eventually crushing the Revolution. So if you take this path then expect to have a more long term campaign as your missions will mirror the ones of Brandenburg's Prussia.

普鲁士的路线主要聚焦于变成普鲁士(废话)、在神罗境内的地位、发展军事、启蒙思想和最后粉碎革命。所以如果你选择了这条路线,就需要做好面对长期征战的准备,因为你的任务会和勃兰登堡的普鲁士任务遥相呼应。


You might notice that there are still Branching Missions left even after taking one path. These missions are your "Path of Expansion" basically, as your Teutonic Prussia does not need to have goals of expansion like its historical counterpart had.

你可能注意到了在选择普鲁士路线后还有分支任务。这些任务基本上是你的“扩张方向”,因为你的条顿普鲁士不像是他历史上的对应一样需要有扩张目标。


Completing the mission "The Order and the Empire" will grant you yet another choice of what path you want to follow:

完成任务“骑士团与帝国”会给予你另一个选择你想继续下去的路线的事件。


神圣罗马帝国内的一席之地
我们的顾问意图通过寻求神圣罗马帝国的庇护来对抗波兰,但是我们的大团长表示反对,因为他认为我们自己就可以击败波兰人。出乎所有人意料,我们的确大败波兰。现在我们的南方邻国不再是我们的威胁,关于神圣罗马帝国的问题再一次成为了骑士团内部的热议。
支持加入帝国的人指出帝国四分五裂的现状会给予我们轻松征服德意志的良机。
其他支持这个想法的人提出,神圣罗马帝国的外交环境可以让我们无需大动干戈也能大权在握。
然而,反对这个想法的人表示留在帝国会是我们光荣的骑士团的末路,因为皇帝并不悦纳我们这个因为威胁边境小诸侯而名声在外的骑士团。另外,帝国内部政治之复杂,远在我们骑士所准备的范围之外。相比之下选择聚焦于继续征服波兰立陶宛并建立我们自己的王国可能更加值得。
- 我们需要争取帝国内部的外交机遇
【解锁神罗外交任务路线
条顿骑士团成为神圣罗马帝国的成员
(奥地利):获得10帝国权威
触发事件“帝国内的条顿骑士团”
条顿骑士团获得对勃兰登堡的附庸国家宣战借口
条顿骑士团获得米特尔马克的永久宣称
条顿骑士团获得诺伊马克的永久宣称】


我们的顾问很明智,德意志是易于扩张的好目标。

【解锁德意志征服任务路线
获得新任务
触发事件“帝国内的条顿骑士团”
条顿骑士团获得米特尔马克的永久宣称
条顿骑士团获得诺伊马克的永久宣称
条顿骑士团获得前波美拉尼亚的永久宣称
条顿骑士团获得后波美拉尼亚的永久宣称
条顿骑士团获得梅克伦堡的永久宣称
条顿骑士团获得“普鲁士统一雄心”直到1469年11月11日,效果如下:
侵略扩张惩罚-10%】


上帝啊,帝国内政与我们无关!

【解锁普鲁士王国任务路线
条顿骑士团不再是神圣罗马帝国的成员
获得50威望
获得新任务
条顿骑士团获得萨莫吉希亚的永久宣称
条顿骑士团获得奥克施泰提亚的永久宣称
条顿骑士团获得马佐维亚的永久宣称
条顿骑士团获得小波兰的永久宣称
条顿骑士团获得波兰中部的永久宣称】


If you take either of the two HRE paths (Holy Roman Diplomacy and German Conquest) and the Emperor forbid you to declare wars on HRE members until you become Prussia, you will get the following event:

如果你选择了两个神罗路线之一(神罗外交或德意志征服)而且皇帝在你成立普鲁士之前禁止你对神罗成员宣战,你会触发以下事件:


帝国内的条顿骑士团
我们决定我们的未来将会在神圣罗马帝国内。因此我们被迫彻底履行对皇帝的承诺,将条顿骑士团解散。从此之后,我们将会以普鲁士主教国而闻名!
- 阿门!
【国名改为普鲁士。
触发事件“新传统与野心”。
(科尼斯堡):科尼斯堡成为新的首都
启动第一级政府改革“条顿主教国”
获得如下效果:
政府机制:继承人可以成为将领。君主可以成为将领。
改革修正:每月厌战度-0.02;每年教宗影响力+0.50;正统信仰省份人力+10%;教士忠诚度均衡值+10.0%;】


You will form a Catholic Prussia within the borders of the HRE, becoming a Teutonic Bishopric, a new government reform for a Catholic Theocratic Prussia.

你会在神罗内部成立天主教的普鲁士并变成条顿主教国Teutonic Bishopric,一个为天主教神权普鲁士提供的新政府改革。


Now let us go through the three different paths swiftly:

我们现在快点把三条不同路线过一遍:


The German Conquest path has missions which are all about the pure conquest of Germany.

德意志征服路线提供的任务都是和完全征服德意志有关。



To be frank, there is not much to tell you about these missions as they are your classical "seek and conquer" missions in the HRE you are all familiar with. "An Empire of Iron and Blood" is, you guessed it, the final mission which basically asks you to conquer Germany. It is basically a glorified "Form German Nation" decision, but you get a nice +25% Governing Capacity modifier in your capital if you have one of the Prussian government reforms as your government type, at top of forming Germany (you receive this triggered province modifier as your final reward in all three of these paths).

实话实说,这些任务没什么好说的,因为他们和你熟悉的神罗“见人就揍”经典任务差不多。“铁血帝国”就像你猜的一样,基本上是要求你征服全德意志的最终任务。它基本上是更好看的“成立德意志”决议,但是除了成立德意志之外,如果你的政府类型是某一项普鲁士政府改革,你会在首都获得非常不错的+25%行政容量的修正(所有三条路线最终给你的奖励就是这个触发省份修正)。


The Holy Roman Diplomacy path is a little bit of a different story though:

“神罗外交”路线则是另一个不同的故事:



Unlike the conquest missions, in the Diplomatic missions your goal is to actually become the Holy Roman Emperor yourself and unite Germany not through iron and blood, but through letters and words. In order to achieve this you will need to be elevated to a higher position than just the one of a simple bishopric. Fortunately, the mission "Subjugate Brandenburg" will help you with that. By vassalizing Brandenburg, you get the mission reward which enables a casus belli against the Emperor as well as three decisions, which you can use to transfer the electorship from your subject to yourself.

与征服任务不同,在外交任务中你的目标是成为神圣罗马帝国皇帝,并依靠笔墨与言辞——而非“铁与血”来统一德意志。为此你需要谋求更高的政治地位,而非屈就一个小小的主教辖区。幸运的是,任务“附庸勃兰登堡”可以帮你完成这件事。完成附庸勃兰登堡任务后,你能得到的奖励包括一个针对皇帝的宣战理由以及三项决议,它们都可以让你把麾下附庸的选侯权转移到自己手里。


决议-购买选帝侯资格

决议-请求选帝侯资格


宣战理由:索要选帝侯资格
战争目标是控制奥地利的首都省份。
普鲁士成为神圣罗马帝国的选帝侯,随机一个普鲁士的附庸丧失选帝侯资格。


Purchasing the Electorship will require you to offer 6000 Ducats to the Emperor - while having no deficit nor loan. Requesting the Electorship will require you to be best friends with the Emperor, which means 190 opinions and 80 trust with the Emperor. The Emperor will also gain a substantial amount of favors with you, so keep this in mind. Gaining the Electorship through war is also an option as you can see in the image above. Finally, what is missing out is a decision which you can see when you become Emperor and you have an elector as your subject, which allows you to usurp the Electorship, transferring it from your subject to yourself.

购买选帝侯资格要求你在无赤字、无贷款的前提下向皇帝支付6000杜卡特。请求选帝侯资格则需要你成为皇帝的挚友,皇帝对你的好感要达到190,并具有80点的信任。为此你还会欠皇帝一大笔人情债,这一点也要记好咯。像上图那样,通过战争索要选侯权也是一种选项。另外还有一项隐藏决议会在你已成为皇帝并拥有选帝侯附庸时显示,允许你把附庸的选帝侯身份据为己有。


The mission "Become an Elector" will instantly elevate you to the rank of a kingdom - an Archbishopric of Prussia so to say.

完成任务“成为选帝侯”会即刻提升你的政府等级至王国——也就是说,成为“普鲁士大主教区”。


Of course being an elector alone won't make you an Emperor though, so eventually you have to secularize your country. If you reach level 4 of the government reforms, have 2 stability, reach tech 10 and Protestantism has spawned, you are able to complete the mission "Secularize Prussia", giving the following event:

当然成为选帝侯还不足以让你当上皇帝,最终你还需要将国家世俗化。如果你已达到第四级政府改革、10级科技,拥有两点稳定度,且新教已经出现,你就可以完成任务“世俗化普鲁士”,发生如下事件:


普鲁士君主国的建立
神权国的统治确实有一些好处,但总归只有真正的世俗化才能实现我们的目标。我们的顾问已经操办了所有的行政改革,名副其实的君主制近在咫尺。我们还要做的只剩下骑士团长的加冕仪式。
- 从今以后,我们被称为普鲁士王国。
【新教成为新的国教;虔信度降至宗教统一度;政体变更为君主制;启用普鲁士君主制政府改革;获得25点威望;】
- 三思而行,还是继续做主教更合适。


Additionally, the mission will also disable all rebels spawned from seizing land from the Clergy.

另外,完成这项任务还会使得剥夺教会土地后不会出现叛军。


The final missions of this batch revolve around the Religious League War, becoming the Emperor of the HRE, and eventually revoking the privilege of the HRE.

最后几项任务聚焦于宗教战争、成为神罗皇帝以及取消帝国境内的特权。


But what if you don't want to deal with the HRE whatsoever? What if you always wondered "what would have happened if Prussia was neither inherited by the Hohenzollern or remained a subject of the Polish-Lithuanian Commonwealth?"

但如果你压根不想处理神罗事务呢?你是否一直在畅想“如果普鲁士既没有被霍亨索伦家族继承,也没有成为波兰立陶宛联邦的附庸会是怎样”?


For that we have the final path, which is the one of the Prussian Kingdom:

为此,我们还有一条路可以走,那就是“普鲁士王国”支线:



These missions will set you on a conquest spree against Poland and Lithuania over and over. While they seem like another bunch of familiar conquest missions, they do have their highlights though. The mission "Push into Ruthenia" unlocks two unique estate privileges which stand in direct opposition to each other:

这些任务会让你向波兰和立陶宛发起一次又一次的讨伐。这条线看似跟另一条征服任务树很像,实则有其独特的亮点。完成任务“推进至鲁塞尼亚”将解锁两项彼此冲突的阶层特权:


鲁塞尼亚的东正教信仰
东正教会对鲁塞尼亚文化乃至鲁塞尼亚本身有着举足轻重的影响力。许多教堂参照圣索菲亚大教堂的样貌拔地而起,践行着他们看来神圣的宗教仪式。虽然都身为基督徒,东正教会和我们之间的差异比相同点还要多。
市民阶层提议与他们和平共处,这样一来,东正教鲁塞尼亚人可能会更快接受我们的统治
教士阶层则建议我们清扫这些异端邪说,以免我国再有人堕入这种外来信仰。
- 我们仍是基督徒。让他们按照自己的方式祈祷吧。【解锁市民特权“给予东正教会自治权”;解锁教士特权“颁布反对异端法案”;】
- 确实,异端应该被尽早清理!


The "Issue the Anti-Heresy Act" is a simple Clergy privilege which increases your missionary strength against heretics by 2%, while decreasing the Burghers Loyalty Equilibrium by 10%.The Burghers' privilege "Grant Orthodox Autonomy" on the other hand is a little bit more intriguing.

“颁布反对异端法案”是一个很简单的教士特权,增强2%异端传教力量的同时,降低市民阶层10%的忠诚度基准值。而市民特权“给予东正教会自治权”与之相比则有点意思。


给予东正教会特权
东正教和科普特正教与我们的基督教价值观有所不同,但不像其他异端,它们并不寻求在我国境内传播自己的教义。给予他们一定程度的自治,我们可以确保他们对我国的忠诚。
修正:
教士忠诚度基准值-10%
效果:
所有东正教与科普特正教省份获得:
当地传教力量-100%
当地宗教统一度影响-100%


Coptic has been added here because Orthodox and Coptic faiths have this "Tolerated Heresy" relationship with other Christian denominations. In the context of the mission it might not make much sense, but from a gameplay perspective I think the privilege should behave the same for both.

科普特正教也在这里被提及,因为游戏中东正教和科普特正教对于其他基督教派来说都是 “可容忍的异端”。仅从普鲁士任务的上下文来说,这样的设定可能没什么意义,但从游戏机制的角度,我觉得这项特权对二者应当公平对待。


The other highlight of this path is the "Fortify the Borders" and "Fortify Dnieper" missions which give a modifier to up to a limited number of fort buildings in the highlighted provinces, which makes the maintenance of a fort virtually non-existent.

这条任务支线的其他亮点在于“要塞化边境”和“要塞化第聂伯河”,给予区域内特定数量的省份要塞修正,几乎免除了这些要塞的维护费。


获得等级为3的军事工程师(要塞防御+20%),普鲁士文化,信仰天主教,雇佣价格-75%。

最多5个第聂伯河沿岸要塞省份可获得“要塞化边境”至游戏结束,给予如下修正:
当地防御:+50%
当地戍员规模:+25%
当地要塞维护费:-90%
每个地区最多一个堡垒可以获得此修正。


Your missions will give you claims in all of Poland, Moldavia and Ruthenia. In other words, you become the Prussian equivalent of the PLC.

任务树将给你全波兰、摩尔达维亚以及鲁塞尼亚的宣称。换句话说,这是一个要与波兰立陶宛联邦棋逢对手的普鲁士。


But enough of Prussia for today. Let us talk about a more Catholicism orientated Teutonic Order playthrough:

今天的普鲁士就看到这里了。让我们来谈一谈更有天主血统的条顿骑士团路线:



With the Crusader Path you return to your original purpose, which is Christianizing the pagans and heathens, but also to crush any kind of heresy you encounter. If you want to paint the political map with your name and the religious name in yellow, this path is perfect for you!

在十字军路线中,你回归了最初的理想——基督教化原始宗教和异教徒,但也同时碾碎遇到的任何异端。当你想要在政治地图中出现你的名字和黄色的宗教名,那这条路挺适合你!


The most left-part of your mission tree will focus on expanding into Russia, ending the Third Rome and healing the Schism between Catholic and Orthodox faiths, though as you are not the Papal Authority but just an Order of crusading knights, your version of the "Healed the Schism" might be not as convincing.

任务树最左边注重在俄罗斯扩张,终结第三罗马,并弥合天主教和东正教间的分裂,当然你不是教宗,只是个十字军骑士团,你的“弥合分裂”看起来不是那么有说服力。


The second and third columns are all about mad conquest into the east, pushing into Hordes territory and converting the steppes. The highlight here is the mission "The Ruthenian Plains", which unlocks a new government reform for you!

第二和三列是对东方的狂暴征服,向游牧领土推进并转化大草原信仰。重点是“鲁塞尼亚平原”这个任务,给你解锁了一种新的政府改革!


建立十字军骑士团
随着征服的不断成功,我国行政机关越来越难以适应骑士团。显然我们不再只是藏在教堂中的神权制骑士团。我们是肩负着向东欧带去天主福音神圣使命的骑士团。
为了这一目标,我们要改革骑士团有限的规则。
- 让我们改革成为十字军骑士团,让所有人知道我们的使命!
【解锁“十字军骑士团”政府改革。采用十字军骑士团1级政府改革。
获得以下效果:
政府机制:固定为王国级;继承人可成为将领;统治者可成为将领;改变宗教时的宗教统一度会影响奉献度;
改革修正:传教力量:+1.0%;训练度:+2.5%;来自战斗的陆军传统:+25.0%;】
- 我觉得现在的制度挺好的。


Your ruler gains a new, fancy title too!

你的统治者同时得到了一个很厉害的新头衔!


While your Holy Order is conquering eastwards and facing more and more hordes, your fourth column of missions evolves and adapts your military to the environment of the steppes. Each military mission is about either reforming your military by achieving certain amounts of Army Professionalism (or Army Tradition), by winning battles, and later on by recruiting more cavalry units.

当你的骑士团向东征服并遇到越来越多的游牧时,你的第四列任务会进化你的军队,使其适应大草原的环境。各个军事任务是通过达到一定程度陆军职业度(或军事传统)、赢得战斗、(以及之后的)招募更多骑兵单位来改革军队。


The military missions give a permanent modifier which makes your army more and more proficient at using cavalry. The next military mission will then replace the previous perma-modifier with a stronger one until you complete the mission "Establish a Great Cavalry" which gives the final version of this modifier:

军事任务会给你永久的修正,让你可以越来越熟练地使用骑兵。下一个军事任务是将之前的修正替换为更强的,直到最终完成“建立伟大骑兵”任务,得到最终版的修正。


获得10.00%陆军职业度

获得20.0陆军传统
条顿骑士团获得“马背上的十字军”直到游戏结束,获得以下效果:
骑兵战斗能力:+15.0%
年度陆军传统:+1.00
骑兵侧袭能力:+50.0%
移动速度:+10.0%
骑兵对步兵比例:+50.0%


In easier terms: the more you are fighting the hordes of Central Asia and the more you crusade the steppes, the more your army becomes reliant on horses. And these military missions are basically "leveling your cavalry up".

简单来说:你与中亚游牧战斗越久,十字军征服的大草原越多,你的军队就越依赖战马。这些军事任务基本上就是“升级骑兵”。


Eventually, with the mission "Crusaders of the Steppes" your Order will reflect the changes they did undergo through:

最终,通过“大草原的十字军”,你的骑士团会体现出他们经历的变化:


大草原的十字军
在其他骑士团致力于征服圣地时,我们的骑士团选择了另一条路。受残忍的征服者成吉思汗启发,在我们转化异教徒的神圣使命驱使下,我国向远东大草原深处不断扩张。现在,不能适应我们最重要工具:战马的普通行政体制将是不现实的。
在没有注意到的情况下,我们变成了之前威胁基督教国家的东西:游牧,从波罗的海的冰冷海水一路到中亚的炎热荒漠。但是,我们的扩张方向很明确——我们将按主的旨意一路向东!
- 神的旨意!
解锁神圣游牧政府改革。
启用神圣游牧1级政府改革。


政府机制:
固定为帝国级。
可以劫掠省份。
继承人可成为将领。
统治者可成为将领。
改变宗教时的宗教统一影响奉献度。
允许游牧理念组。
改革修正:
传教士:+2
传教力量:+2.0%
陆军上限修正:+25.0%
移动速度:+20.0%
骑兵对步兵比例:+25.0%
获得对邻国异端和异教徒永久战争理由。
正统信仰省份人力:+25.0%
(这是锁定的改革。你不能切换至同一级别的其他改革。)


On a final note: razing works a little bit differently for a "Theocratic Horde" such as your Teutonic Holy Horde. You can only raze heathen and heretic provinces, and you gain 1 Devotion for each 3 development razed. Additionally, because you get this reform rather late, the decrease of the Monarch Power starts at base tech 12 instead of 3.

最后说一点:“神权游牧”——比如你的条顿神圣游牧,其劫掠机制是和别处不同的。你只能劫掠异教徒和异端省份,同时每劫掠3点发展度获得1点奉献度。此外,由于你得到改革比较晚,君主点数将从12级科技而不是3级开始下降。


That was all for the Teutonic Mission Tree!

以上是条顿任务树的全部内容!


Finally a quick word for something we want to address in the Free Patch of 1.34: with the buffs of Catholicism, the religions of Protestantism, Reformed and Anglicanism have fallen off a bit in their attractiveness.

最后我们想说一下1.34版本号免费更新的一些内容:由于天主教的增强,新教、改革宗和圣公宗失去了一些吸引力。


Because of that we have decided to not necessarily buff these religions, but to add more appealing options to them instead:

因此我们觉得不需要增强这些宗教,但需要给他们增加点有吸引力的选项:


离婚协议
将会和你的配偶离婚。但王室联姻不会中断。从配偶处获得君主点数。
与本国一名贵族成婚
亨利VI与新配偶结婚。15年内增加获得新继承人的概率100%。
裁撤修道院
教士15年内失去10影响力。
教士失去-3.00%土地。
授予垄断权
获得1重商主义。
获得99.33杜卡特。
国教领袖进步
获得1稳定度。
获得10正统性。
鼓励创新
增加获得的创新度和改革进度。一个随机省份获得基础生产。
驱逐异端
一个拥有的随机殖民地获得100人口。增加定居几率和宗教统一。
改革外交
增加50点每个新教、改革宗和圣公宗国家的好感度。
军事化宗教圣像
15年内增加10.0%陆军士气,减少10.0%冲击伤害。


First thing: Anglicanism Aspects have been reworked. The Mercantilism and Cash actions have been combined into one. Then, Divorcing your Consort will now grant 12 ADM/DIP/MIL power per missing stat (so this means the worse your consort the more monarch power you get from divorcing, so a 6/6/6 gives 0 monarch power while a 0/0/0 would give 72 in each category). Marrying a Local Noblewoman will increase your chance of a new Heir by 100% for 15 years (you can imagine how this works). The Stability action now grants some Legitimacy (or its equivalent).

首先,重做了圣公宗信条。重商主义和现金行动被合二为一。其次,与配偶离婚,每差一点可以获得12点行政/外交/军事点数(就是说你的配偶越差,你离婚获得的点数越多,比如6/6/6只能得到0点,0/0/0每一项可以得到72点)。与本国一名贵族成婚会在15年内增加100%获得新继承人的概率(你可以想象这是怎么做到的)。稳定度行动现在同时获得一些正统性(或同等的东西)。


The new aspects are 'Encourage Innovativeness', which increases said Innovativeness Gain by 50% and Reform Progress by 15% for 15 years (hover of the aspect to read its tooltip, there you can find the values given). Then 'Deport Heretics' is kinda self explanatory. It also increases Settler Chance by 10% and Religious Unity by 10% for 15 years. 'Reformation Diplomacy' is a little bit of a "Religious Diplomats, but for the Reformation", and 'Militarize Religious Icons' gives some army quality. However, 'Militarize Religious Icons' costs 200 Church Power instead of 100 like the rest.

新信条是“鼓励创新”,15年内增加50%获得的创新度和15%的改革进度(悬浮在信条上阅读提示框,你会看到增加值的)。“驱逐异端”看起来不言自明。它同时在15年内增加10%定居概率和10%宗教统一。“改革外交”有点像“虔诚的外交官,但是改革派”,“军事化宗教标志”提升一些陆军质量。但是,“军事化宗教标志”花费200点教会力量,而不是像其他的花费100点。


That was it for today! Changes to Protestantism and Reformed confessions will be addressed with the next Dev Diary, as well as the content for the Livonian Order.

这就是今天的全部内容了!信教和改革宗信条的变化会在下一篇开发日志中提到,还有利沃尼亚骑士团的内容。



翻译:Arcanunu Strategemata 大马士革的羊 毛里求斯大酋长

校对:113322qwe1 三等文官猹中堂


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