Bloons TD 6 -更新说明!版本38.0更新说明!
Bloons TD 6 v38.0 - Update Notes!
Bloons TD 6 v38.0 -更新说明!
Rolling out now, please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up. 现在推出,请重新启动您的店面,或者如果没有出现,请耐心等待,由于店面的设置方式,这些更新可能需要一些时间才能推出到每个地区。
Check out the
more awesomer update video here. 点击这里查看更棒的更新视频。 Key New Features
主要新特性
New Boss Bloon, Phayze!
新老板布隆,法泽!
As existing Bosses continue to be tuned and refined, designing new Bosses becomes increasingly complex to find both visual and functional differences that truly mix up play styles, approach to eco, and Monkeys used. We knew camo would be a focus but the movement and entry migration proved to be essential as Phayze’s design took shape. We hope you enjoy the challenge!
随着现有boss的不断调整和完善,设计新boss变得越来越复杂,要找到视觉和功能上的差异,真正混淆了游戏风格、生态方法和猴子的使用。我们知道迷彩将是一个焦点,但运动和入口迁移被证明是必不可少的,因为Phayze的设计成型。我们希望你喜欢这个挑战!
Phayze has the Camo property and spawns with a Reality Shield that increases its movement speed while the Shield is active. Monkeys can destroy this shield to reduce Phayze’s movement speed back to normal again
Phayze有隐身属性,并且在生成时带有一个现实之盾,当盾处于激活状态时可以提高它的移动速度。猴子可以摧毁这个护盾,使Phayze的移动速度恢复正常
Phayze triggers a Radar Jam every 24 seconds - this restores its Camo property if this has been lost & for 12 seconds grants Phayze immunity to any form of camo removal as well as disabling all shared Camo-granting buffs from towers
Phayze每24秒触发一次雷达干扰-如果迷彩属性丢失,这将恢复它的迷彩属性,并在12秒内使Phayze对任何形式的迷彩移除免疫,同时禁用所有来自塔的共享迷彩增益
When Radar Jam occurs Phayze also pulls all Bloons forward to Phayze’s Location and grants them the Camo property
当雷达干扰发生时,法泽也会把所有的布隆拉到法泽的位置,并赋予他们伪装属性
When each skull is reached, Phayze rebuilds the Reality Shield and warps forward, while opening a tear in the fabric of reality that allows for all Bloons to spawn further along the track. Note that the warp is proportional to track length, so shorter warps on short tracks and prepare for startling warps on longer tracks!
当到达每个头骨时,法泽重建现实之盾并向前弯曲,同时在现实结构中打开一个裂口,允许所有Bloons沿着轨道进一步生成。请注意,经度与轨道长度成正比,所以短轨道上的经度较短,准备在较长的轨道上进行惊人的经度!
Skulls also trigger a stacking slow aura around Phayze, which reduces the attack speed of all Monkey Towers until the boss is defeated
骷髅也会在Phayze周围触发一个缓慢的光环,这会降低所有猴子塔的攻击速度,直到boss被击败
Contested Territory Competitive Mode
争夺地盘竞争模式
We’ve heard the community feedback and have wanted ourselves to help Teams define themselves as Competitive or Casual, so we’ve developed a system that allows Teams to set their stance to attract players with the same mindset as well as sign up for each CT and lock those Team rosters in to acknowledge and help address some of the Team griefing that we’ve seen happening.
我们听到了社区的反馈,并希望自己能够帮助团队将自己定义为竞技或休闲,所以我们开发了一个系统,允许团队设置自己的立场,以吸引具有相同心态的玩家,并注册每个CT并锁定这些团队名单,以承认并帮助解决我们所看到的一些团队悲伤。
We’ve pushed the cadence for Contested Territory back one week to give time for Teams to review this new system and sign up for Competitive play.
我们将有争议的领土的节奏推迟了一周,以便给团队时间来审查这个新系统并注册竞技游戏。
Mayors can now set their team stance inside their Team settings. All existing Teams will default to Casual, so Mayors will need to set their stance to Competitive in order for the team to sign up for each CT’s competitive leaderboards. Team members can send canned chat requests to set stance to Competitive.
市长现在可以在他们的团队设置中设置他们的团队立场。所有现有的团队都默认为休闲模式,所以市长们需要将自己的立场设置为竞技模式,这样团队才能加入每个CT的竞技排行榜。团队成员可以发送聊天请求,将姿态设置为竞技状态。
Teams that have been set to Competitive stance will appear in the Team search with a new shield icon indicating this Competitive stance and interest in recruiting competitive players.
已经设置为竞技状态的球队将出现在球队搜索中,并显示一个新的盾牌图标,表明该竞技状态和招募竞技球员的兴趣。
We understand that some Teams have been playing competitively with dormant Mayors. If you are on a Team with a dormant Mayor and want to play competitively, you can consider leaving your Team and using the Team search to identify Teams with the Competitive shield icon.
我们知道有些团队一直在与休眠的市长进行竞争。如果你所在的队伍有一个休眠的市长,并且想要进行竞技比赛,你可以考虑离开你的队伍,使用队伍搜索来识别带有竞技盾牌图标的队伍。
Each CT event itself will now consist of two experiences: Competitive and Casual
每个CT活动本身现在将包含两种体验:竞技和休闲
CT events will start with a pre-register time period starting after the previous CT ends and lasting until 24 hours before the next event begins. For Competitive Stance Teams, once 5 players sign up for Competitive play from their team screen OR the Mayor or Assistant Mayor signs the team up, a team will be registered for Competitive Mode for that CT only. This sign up will need to be done for each individual CT.
CT事件将从前一个CT结束后开始的预注册时间段开始,持续到下一个事件开始前24小时。对于竞技模式的队伍,一旦有5名玩家在他们的队伍界面上注册了竞技模式,或者市长或助理市长注册了队伍,一个队伍将只注册该CT的竞技模式。每一次CT检查都需要注册。
Any teams that do not pre-register in time, or that are created after an event has already started will instead join the Casual event.
任何没有及时预注册的队伍,或者是在活动开始后创建的队伍,都将加入休闲活动。
Rewards have similarly changed with Global rewards and badges of any kind only available for Competitive leaderboards. Casual Teams will not have global leaderboards or rewards; they will have local leaderboards and rewards but no badges.
奖励也发生了类似的变化,全球奖励和任何类型的徽章只适用于竞争排行榜。休闲团队将不会拥有全球排行榜或奖励;他们将拥有本地排行榜和奖励,但没有徽章。
Daily login reward remains regardless of Casual or Competitive modes
无论休闲模式还是竞争模式,每日登录奖励都是不变的
Ticket system remains unchanged for both Casual and Competitive - individual tickets are awarded daily, with unused Team tickets available to the rest of the Team on a periodic basis
门票系统保持不变,无论是休闲和竞争-个人票是每天颁发,与未使用的团队票在定期的基础上提供给其他团队
Players who join a Competitive team after an event has already started will not be allowed to participate in CT until the next event starts. Players can freely join teams participating in Casual CT and immediately begin participating.
在比赛开始后加入竞技队伍的玩家将不能参加CT,直到下一场比赛开始。玩家可以自由加入参加休闲CT的队伍,并立即开始参加。
New Awesome
新太棒了
New Hero Skin: Lifeguard Brickell
新英雄皮肤:救生员布里克尔
While already a true master of water defense, this update Brickell is diving in head first to take charge of Monkey water safety over the summer. There will be no running in the Water Park on her watch, especially from the Bloons, as her safety buoys pack a punch!
虽然已经是一个真正的水防御大师,这次更新布里克尔是潜水头首先负责猴子的水安全在夏天。在她的监督下,水上公园将不会有跑步,尤其是从Bloons上,因为她的安全浮标有冲击力!
New Intermediate Map: Water Park
新的中间地图:水上乐园
Sometimes Bloons want to cool off a bit too, whether it be on the waterslide or floating down the lazy river. But this is a Monkey Water Park so we can’t simply let them play around on their own!
有时候Bloons也想凉快一下,无论是在滑水道上还是在慵懒的河流上漂流。但这是一个猴子水上乐园,所以我们不能简单地让它们自己玩!
New Quests
新的任务
Trial By Fire - discover Gwendolin’s strengths and abilities
烈火考验-发现关德林的力量和能力
Brickell Bootcamp - discover Brickell’s strengths and abilities
布里克尔训练营-发现布里克尔的优势和能力
Scoop’s Tall Tale - Scoop tells a tale about three brave monkeys, and this challenging 3 part adventure comes with some goodies for those persistent enough to make it through
Scoop 's Tall Tale - Scoop讲述了一个关于三只勇敢猴子的故事,这个具有挑战性的3部分冒险为那些坚持不懈的人带来了一些好处
New Trophy Store Items
新纪念品商店物品
Monkeys: Bomb Shooter Tortoise pet, because - of course!
猴子:炸弹射手乌龟宠物,因为-当然!
Bloons: Bloon Sunglasses decal and Boat MOAB skin to help celebrate summer
Bloons: Bloon太阳镜贴花和船摩押皮肤,以帮助庆祝夏天
Co-op: Tower Categories co-op emotes
合作:塔类合作表情
Game & UI: Jukebox track Fiesta Flamenco [Helium Heights Mix], Lawn Sprinkler Camo Trap, Sunset Strip profile banner, Beast Friends Forever avatar, Greenfoot Fields Avatar
游戏和用户界面:自动点唱机轨道Fiesta弗拉门戈[氦气高度混合],草坪喷水器迷彩陷阱,日落带配置文件横幅,野兽朋友永远的化身,绿脚田野的化身
New CT Team Store items
新的CT团队存储项目
Water Props: Banana Pool Float
水道具:香蕉池浮子
Team Banners: Power Play banner
团队横幅:力量竞赛横幅
Icons: Many Hands icon
图标:许多手图标
Frames: Gold Star Frame
框架:金星框架
Game Changes / Additions
游戏更改/添加
Added Bronze & Silver map borders for completing all Easy/Medium medals, making for an easier entry barrier to get into map border collecting and add a more scaled progression to this reward system.
增加了完成所有简单/中等奖章的铜和银地图边界,使进入地图边界收集更容易的进入障碍,并为该奖励系统添加了更多的缩放进度。
Assigned more icons within the custom challenge creation UI making it easier to distinguish different game modifiers quickly
在自定义挑战创建UI中分配了更多图标,使其更容易快速区分不同的游戏修改器
Similar to cash earnings, ‘Regrown’ Bloons will now no longer count towards increasing a tower’s damage stat when they are popped repeatedly.
类似于现金收入,“再生”的布隆现在不再计入增加塔的伤害属性,当他们被反复弹出。
Categorized and sorted Quests to organize Patch’s quest menu
分类和排序任务来组织补丁的任务菜单
Added further support to grant our events more flexibility in Boss starting and finishing rounds
增加了进一步的支持,赋予我们的事件更灵活的Boss开始和结束回合
Team search filter added to search for Competitive Teams
团队搜索过滤器添加到搜索有竞争力的团队
Bug Fixes & General Changes
Bug修复和一般更改
Resolved a number of localization issues
解决了一些本地化问题
Resolved some issues with font size showing too small in some areas in certain languages
解决了某些语言中某些区域字体大小显示过小的问题
‘Bought’ and ‘Purchased’ text in the trophy store has been replaced to read ‘Owned’
奖杯商店中的“购买”和“购买”文字被替换为“拥有”
Resolved an issue causing different player callouts to appear in co-op
解决了导致合作模式中出现不同玩家的呼叫的问题
Top section of the Play Social menu now reads ‘Social’ instead of ‘Co-op’
Play Social菜单的顶部现在显示“社交”而不是“合作”
Resolved an issue preventing the Polyphemus Eye from being re-opened after restarting a Chimps/Impoppable game
解决了重启黑猩猩/不可阻挡游戏后波吕斐摩斯之眼无法重新打开的问题
Resolved a number of cases with projectile trails not scaling correctly with the projectile size slider
解决了一些弹丸轨迹不正确缩放弹丸大小滑块的情况
Cleaned up some small excess pixels that were visible on friend portraits
清理了一些在朋友肖像上可见的小多余像素
Party Quest BAD should no longer change to match the icon for whatever skin is equipped
团队任务BAD将不再改变,以匹配任何皮肤装备的图标
Resolved some issues with how ‘Wind’ knockback effects were applying to Bloons outside of the map / Blown back out of the entrance
解决了一些“风”击退效果如何应用于地图外的Bloons /吹出入口的问题
Resolved a softlock that could occur when attempting to purchase IAP while offline
解决了离线购买IAP时可能出现的软锁问题
Loading a quest save no longer allows unsellable towers to be sold
加载任务保存不再允许出售不可出售的塔
Resolved Camo Trap Incorrect Animation State on Map Restart
解决了迷彩陷阱在地图重启时不正确的动画状态
Resolved a case in which Update Notes button would not be displayed in the options menu
解决了“更新说明”按钮不显示在选项菜单中的问题
Resolved an issue where Quests would not save player progress if the player wins and chooses ‘Play Again’
解决了如果玩家获胜并选择“再次播放”,任务不会保存玩家进度的问题
Account webview should now allow for text to be copied to clipboard
帐户webview现在应该允许文本被复制到剪贴板
Resolved an issue where partying ninjas did not have hands - while perhaps a definition of ninjaness, was a bit creepy
解决了派对忍者没有手的问题——虽然可能是对愚蠢的定义,但有点令人毛骨悚然
Resolved an issue where loading quest saves could reset tower target locations
解决了加载任务保存会重置塔目标位置的问题
Resolved an issue with 1000’s separator not being consistent across every language
解决了1000分隔符在每种语言中不一致的问题
Resolved a bug where some profiles were showing shared profile stats of ‘8/7’
解决了一些配置文件显示共享配置文件状态为“8/7”的错误
Added Retry last round to some quests
添加重试最后一轮的一些任务
Pre-game prep spikes now use trophy store road spike cosmetics
赛前准备钉钉现在使用奖杯商店的道路钉钉化妆品
Event fixes & changes
事件修复和更改
Behind the scenes maintenance on Boss leaderboard score processing
后台维护Boss排行榜积分处理
Added an event icon to display if a Paragon Limit is being applied to events
增加了一个事件图标,显示如果典范限制被应用到事件
Resolved an issue with Bloonarius spawning too many bloons when health drops too far below 0 in a single frame
解决了当血量在一帧内远远低于0时,布卢纳乌斯生成太多布卢纳乌斯的问题
Resolved an issue with Defeat UI being closed when Bosses leak in co-op
解决了当boss在合作模式中泄漏时失败UI关闭的问题
Dealing damage to Dreadbloons armor now counts correctly towards tower damage
对恐怖骑士的护甲造成的伤害现在正确地计入塔的伤害
Resolved an issue where some 1 shot effects could destroy the Lych Soul
解决了一些1次射击效果可以摧毁Lych灵魂的问题
Tower Specific Fixes
塔的特定修复
Dart Monkey 飞镖的猴子 ‘4 and 4’ Monkey Knowledge should now apply to the Dart Monkey Paragon
“4”和“4”猴知识现在适用于飞镖猴典范
Glue Gunner 胶水炮手 Fixed a bug with 420 glue gunner not spawning puddles from the splat
修正了420胶炮手不会从飞溅中产生水坑的bug
Sniper Monkey 狙击手的猴子 5xx Cripple MOAB can no longer debuff Dreadbloon during Military Immune Phase
5xx残废摩押在军事免疫阶段不再能debuff恐怖带
Monkey Sub 猴子子 5xx Energizer should now correctly show it’s buff icon on Heroes below level 3
5xx能量剂现在会正确显示3级以下英雄的buff图标
Heli Pilot 直升机飞行员 Door gunner can no longer collect towers from the Polyphemus Eye as it closes
门炮手在波吕斐摩斯之眼关闭时不能收集塔
Dartling Gunner 连射炮手 2xx Dartling lock target no longer layers underneath Boss Bloons
2xx飞镖锁定目标不再在Boss Bloons下面
Wizard Monkey 向导的猴子 Wizard’s Phoenix should no longer show as overclock/door gunner targets
巫师的凤凰将不再显示为超频/门枪手目标
Resolved an issue creating a permanent magus flamethrower attack
解决了创造永久法师火焰喷射器攻击的问题
Super Monkey 超级猴子 4xx Sun Temple should no longer sometimes disable the main beam attack after absorbing another mini sun avatar
4xx太阳神庙在吸收另一个迷你太阳化身后不再会使主光束攻击失效
Alchemist 炼金术士 Resolved an issue with transformed towers from Total Transformation showing broken UI if still selected when the effect expires
解决了一个问题,从总转换转换塔显示破碎的UI,如果仍然选择时,效果到期
Druid 德鲁伊 Upgrading a crosspathed Druid to x3x changes target prio to strong
将交叉交叉的德鲁伊升级到x3x会使目标优先级变得更强
x3x Druid can no longer grab frozen bloons without popping them
x3x德鲁伊不再能抓住冰冻的bloons而不弹出它们
030 Druid vines now have green thorns until crosspathed to 130
德鲁伊藤蔓现在有绿色的刺,直到交叉到130
Monkey Village 猴子村 xx5 Monkeyopolis now gives the correct cash amount in Half Cash mode
xx5 Monkeyopolis现在在半现金模式下给出正确的现金量
xx5 Monkeyopolis resolved an issue with wrong purchase cost being shown until reselecting the tower
xx5 Monkeyopolis解决了一个错误的购买成本显示的问题,直到重新选择塔
Engineer 工程师 Resolved a crash that could occur when trapping a fortified blimp with a 025 trap after upgrading the parent XXXL trap into a paragon
修复了一个用025陷阱诱捕强化飞艇时,将母陷阱XXXL升级为典范后可能发生的崩溃
Engineer Paragon sentries are now correctly destroyed if their platform is removed
工程师典范哨兵现在正确地被摧毁,如果他们的平台被移除
Engineer Paragon sentries no longer position incorrectly when placed as the round ends
工程师典范哨兵不再不正确的位置,当放置在回合结束
Engineer Paragon no longer defaults to throwing out a Green Sentry after loading a save
工程师典范在载入存档后不再默认抛出绿哨
Beast Handler 野兽处理程序 Beast Handler merge hitbox size increased
野兽处理者合并命中盒的大小增加
Resolved an issue with Beast Handler not showing path restriction UI in Challenge and Odyssey Editor
解决了野兽处理程序在挑战和奥德赛编辑器中没有显示路径限制UI的问题
Pat Fusty 帕特守旧的 Placing towers in Pat’s radius will now show a grayed out Rallying Roar buff icon
在帕特的范围内放置塔将会显示一个灰色的集结怒吼buff图标
Adora 阿朵拉 Admiral Brickell 海军上将Brickell温泉 Resolved an issue with Brickell’s Mega Mine not switching cosmetic assets
解决了布里克尔的Mega矿不能切换外观资产的问题
Geraldo 怎么办呢 Geraldo’s restock rates are no longer 1 round longer if used from full stock
如果从满库存使用,杰拉尔多的补充库存率不再是1轮
Geraldo Rabbits placed on ice platforms no longer prevent them from merging
放置在冰平台上的兔子不再阻止它们合并
Geraldo’s rabbit should no longer despawn when attacking in vicinity of an ice platform
杰拉尔多的兔子在冰平台附近攻击时不会消失
Geraldo’s Rabbits should no longer become extinct due to climate change on Erosion
杰拉尔多兔不应该再因为气候变化和侵蚀而灭绝
Paragon Totems can no longer be overclocked
典范图腾不再被超频
Geraldo’s action figure should no longer inherit the wrong sell value when reassigned in co op
杰拉尔多的人偶将不再继承错误的出售价值时,重新分配在合作
Platform Specific fixes
平台特定修复
Arcade & Netflix friends names now have a dynamic font resolving display issues
街机和Netflix朋友的名字现在有一个动态字体解决显示问题
Balance Changes
平衡的变化
Dart Monkey 飞镖的猴子 Spike-o-pult not re-hitting targets after a rebound in the same way as Juggernaut isn’t as fun so we’re allowing this functionality to occur earlier now. Given the shift to more use in Boomerang Paragon with recent buffs making it more desirable we are again swapping the prices on these 2 paragons around. 像神像一样,在反弹后不重新击中目标,所以我们现在允许这个功能更早出现。考虑到在回旋镖典范中更多使用的转变,最近的buff使它更可取,我们再次交换这两个典范的价格。 3xx Spike-o-pult now allows re-hitting targets after bounces
3xx尖刺现在允许在弹跳后重新击中目标
Paragon price reduced $350,000 > 325,000
Paragon的价格降低了35万美元,达到32.5万美元
Boomerang Monkey 回飞棒的猴子 Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs. Permacharge as a very good T5 doesn’t feel like it needs to have a cooldown buff over the T3 given how small this benefit is. As mentioned above on the Dart Monkey, these Paragons are having their prices swapped around and Boomerang Paragon’s Orbit attack is having the fortification bonus damage removed as this number was so small it added no value to the tower anyway. 远程射程增加了它的好处,更有意义的交叉路径选择的范围,而不是纯粹的红热射程。永久冲锋作为一个非常好的T5,我不觉得它需要比T3有一个冷却buff,因为这个好处是如此之小。就像上面提到的Dart Monkey,这些Paragon的价格被交换了,而Boomerang Paragon的轨道攻击的防御加成伤害被移除,因为这个数字太小了,对塔没有任何价值。 xx1 Long Range Rangs range bonus increased 15% > 33%
xx1远程射程加成增加15% > 33%
501 Glaive Lord radius increase from LRR increased 15% > 33%
赠与领主的范围从LRR增加15% > 33%
050 Perma-Charge ability cooldown 40s -> 45s
050永久充能技能冷却时间40秒-> 45秒
Paragon orbit no longer deals +2 damage to fortified
典范轨道不再对强化造成+2伤害
Boomerang Paragon cost increased from $325,000 > 350,000
回旋镖的成本从32.5万美元增加到35万美元
Bomb Shooter 弹射击 We wanted to add something unique to Bloon Impact while also improving Really Big Bombs very slightly as a stepping stone into it, so now both of these upgrades will become capable of pushing back Bloons that they hit – even if they are stunned or frozen! This allows Bloon Impact to now catch groups of Bloons in a stun net and slowly push them back the way they came while keeping them stunned. Recursive Cluster is also having the pierce of the recursions increased a little again; while we felt it needed a nerf earlier, the amount cut from it last time was too high. 我们想给Bloon Impact添加一些独特的东西,同时也稍微改进Really Big Bombs,作为进入它的垫脚石,所以现在这两个升级都将能够推迟他们击中的Bloons -即使他们被击晕或冻结!这使得Bloon Impact现在可以捕获晕网中的Bloons群,并在保持晕网的同时慢慢地将它们推回原来的方向。递归簇的递归穿透度也有所提高;虽然我们之前觉得它需要削弱,但上次削减的数量太高了。 3xx Really Big Bombs now pushes back Bloons by 10 units
3xx Really Big Bombs现在使Bloons后退10个单位
4xx Bloon Impact stun duration increased from 1 > 1.4
4xx布隆冲击的昏迷时间从1增加到1.4
4xx Bloon Impact now also pushes Bloons back on every hit in addition to the Stun
4xx Bloon冲击现在除了眩晕外,每次命中也会使Bloons后退
5xx Bloon Crush pushes back MOAB class by half this amount
5xx Bloon粉碎使MOAB职业后退一半
xx4 Recursive Cluster cluster pierce multiplier increased *3 > *4
xx4递归集群集群穿刺乘数增加*3 > *4
Tack Shooter 策略射击 Tack Zone has so much base pierce the increase from 025 is rendered irrelevant no matter how large the upgrade bonus, so to fix this we must make the base pierce value low enough to actually struggle sometimes & we will give back extra attack rate to the base upgrade to compensate for this. Ring of Fire also generally has too high a pierce amount for how effective it is at utilizing its full pierce value. Maelstrom crosspathing? Why not, feels that this could be cool to try out, and more consistency on bottom crosspath may be able to make it the preferred ability crosspath while top path which already improves the base tower more will give back the massive pierce amount for times where the greater punch per use is required. 攻击区有太多的基础刺穿,无论升级加成有多大,从025开始的增加都显得无关紧要,所以为了解决这个问题,我们必须让基础刺穿值足够低,以至于有时会挣扎,我们会给基础升级额外的攻击率来补偿这个问题。火环通常也有太高的穿刺量,如何有效地利用它的全部穿刺值。漩涡crosspathing吗?为什么不呢,我觉得这是一个很酷的尝试,底部交叉路径的一致性可能会使它成为首选的技能交叉路径,而顶部路径已经提高了基础塔,在每次使用时需要更大的打击时,它会给你带来大量的穿刺量。 xx5 Tack Zone rate increase from previous tier 25% > 35%
xx5攻击区从上一层增加25% > 35%
xx5 Tack Zone pierce reduced from 4 > 2
xx5攻击区穿透从4减少到2
400 Ring of Fire pierce reduced from 40 > 30
火焰之环穿刺从40减少到30
410 Ring of Fire pierce reduced from 50 > 30
410火焰之环穿刺从50降低到30
420 Ring of Fire pierce reduced from 60 > 45
420火焰之环穿刺从60降低到45
040 Blade Maelstrom pierce reduced from 200 > 120
大漩涡穿刺从200降低到120
140 Blade Maelstrom pierce reduced from 200 > 160
140刀锋漩涡穿刺从200降低到160
240 Blade Maelstrom pierce remains at 200
240刀锋漩涡穿刺保持在200
041 Blade Maelstrom changes rotation direction to counter-clockwise
041刀锋漩涡将旋转方向改为逆时针
041 Blade Maelstrom duration increased from 3s > 3.5s
刀锋大漩涡持续时间从3秒增加到3.5秒
042 Blade Maelstrom duration increased from 3s > 4s
刀锋大漩涡持续时间从3秒增加到5秒
Super Maelstrom pierce reduced from 500 > 300
超级大漩涡穿刺从500降低到300
150 Blade Maelstrom pierce reduced from 500 > 400
150刀锋漩涡穿刺从500降低到400
250 Blade Maelstrom pierce remains at 500
250刀锋漩涡穿刺保持在500
051 Blade Maelstrom duration increased from 9s > 10.5s
刀锋大漩涡持续时间从9秒增加到10.5秒
052 Blade Maelstrom duration increased from 9s > 12s
刀锋大漩涡持续时间从9秒增加到12秒
Ice Monkey 冰的猴子 Plenty of attention has been drawn to the high power of Ice, so we’re continuing to work on slowly dialing this back in fair ways. 大量的注意力已经被吸引到冰的强大力量上,所以我们将继续以公平的方式慢慢地把它拉回来。 030 Arctic Wind pierce 100 -> 40
030北极风刺穿100 -> 40
050 Absolute Zero pierce remains 100
050绝对零度穿透力保持100
003 Cryo Cannon has 20% shorter freeze lifespan from 1.5s > 1.2
003冰冻加农炮冻结时间缩短20%,从1.5秒到1.2秒
Glue Gunner 胶水炮手 This is not intended to be a significant nerf to the tower’s base game performance so we plan to keep an eye on the change; however the recent top path Glue Gunner changes where duplicating every high level glued Bloon into magnitudes more puddles due to the recurring children multiplication of pre-r80 Bloons. This caused performance issues and effectively broke the game in certain situations so we have limited these puddles to spawn from the first child of glued targets to keep the lategame performance unchanged but hopefully solve the root of this issue in the early game where the main attack is mostly enough to easily deal with all cleanup anyway. Also adding a little extra bonus for Relentless glue, allowing the stun splats to work on smaller MOABs & DDTs. 这并不打算对塔的基础游戏性能造成重大削弱,所以我们计划密切关注这一变化。然而,最近的《Glue Gunner》改变了这一做法,即复制每个高关卡将Bloon粘入更多的水坑中,这是由于r80之前的Bloon的重复子乘法。这导致了性能问题,并在某些情况下有效地破坏了游戏,所以我们限制了这些水坑从粘在一起的目标的第一个孩子中产生,以保持游戏性能不变,但希望在游戏早期解决这个问题的根源,因为主攻击基本上足以轻松处理所有清理。也增加了一点额外的奖励无情胶,允许眩晕飞溅工作在较小的moab和ddt。 4xx & 5xx Glue Gunners will only drop puddles from the first child in the split
4xx & 5xx胶炮只会从分裂的第一个孩子上掉落水坑
4xx & 5xx Glue puddles no longer hit Camo Bloons innately
4xx & 5xx胶水水坑不再命中迷彩布隆
xx4 Relentless Glue stun on pop now stuns DDTs & Blue MOABs for 0.25s
无情胶击晕现在会使ddt和蓝怪晕眩0.25秒
Sniper Monkey 狙击手的猴子 Sniper farming gets a bit, er, very tedious in lategame when you reach large numbers of x4xs. 在后期游戏中,当你达到大量的x4x时,狙击农场就会变得非常乏味。 x5x Elite Sniper Elite Supply Drop will now also trigger all other Supply Drop Abilities
x5x精英狙击手精英物资掉落现在也会触发所有其他物资掉落技能
x5x Elite Sniper’s Elite Supply Drop no longer shares button space in the ability quickbar with other Supply Drop abilities.
x5x精英狙击手的精英补给掉落不再与其他补给掉落技能共享技能快捷栏的按钮空间。
Monkey Buccaneer 猴子海盗 Small tweaks to Buccaneer’s Long Range upgrade to improve its additional pierce benefit for a number of attacks. 对海盗的远程升级进行了微调,以提高其在多次攻击时的额外穿刺效果。 101 Long Range more pierce to Main projectile +1 > +2
101远程对主发射物的穿透能力+1 > +2
031 Cannonship cannonball pierce 28 -> 35
031火炮炮弹穿透28 -> 35
031 Cannonball frags pierce 1 -> 2
炮弹碎片穿透1 -> 2
Monkey Ace 猴子的王牌 As the price of Ground Zero has been considerably increased in the base game since then, the nerf to 1000 pierce set for races a long time ago now feels restrictive for the price. 从那以后,Ground Zero的价格在基础游戏中得到了相当大的提高,很久以前对比赛的1000个穿刺设置的削弱现在感觉对价格有限制。 040 Ground Zero ability pierce increased from 1000 > 2000
040 Zero技能的穿刺从1000增加到2000
Heli Pilot 直升机飞行员 Given Downdraft has competed as one of the most debated best towers in the game basically for its entire life for both early and late game we are reducing some of the extreme effectiveness against late game Super Ceramics by reworking it to have an overall increased effect of blowing back multiple smaller children at a time but now requiring 2 pierce to blow back ceramics. At the same time, the T4 Support Chinook is also having a large increase to make it now a more powerful real end-game choice for a lategame version of Downdraft that can quickly deal with large groups of Super Ceramics. 考虑到下沉风是游戏中最具争议的塔之一,基本上在游戏的早期和后期,我们通过重新设计它来降低一些对抗后期超级陶瓷的极端效果,使它一次吹回多个小孩子的整体效果增加,但现在需要2个刺来吹回陶瓷。与此同时,T4支援支努干也有了很大的增加,使它现在成为一个更强大的真正的游戏末期选择,可以快速处理大群超级陶瓷。 x3x Downdraft rate 0.15 > 0.225
x3x下吸风率0.15 > 0.225
x3x Downdraft pierce 1 > 2
x3x下吸孔1 > 2
x3x Downdraft ceramic pierce penalty 0 > 1
x3x下吸陶瓷穿孔惩罚0 > 1
x4x Support Chinook downdraft pierce 1 > 4
x4x支持支奴干下沉气流穿透1 > 4
x4x Support Chinook downdraft rate remains 0.15
x4x支持奇努克下沉率保持0.15
x4x Support Chinook downdraft no longer increases blowback distance
支奴干下沉气流不再增加反冲距离
Dartling Gunner 连射炮手 We weren’t quite ever able to take Laser Shock in the direction we initially hoped to, and due to this the 203 crosspath has fallen behind in value and overall use, so we are improving some crosspath values here to fix up damage with bottom path Buckshocks 我们没能把激光冲击带到我们最初希望的方向,因此203交叉路径在价值和整体使用上落后了,所以我们在这里提高了一些交叉路径的价值来修复底部路径的伤害 203 Buckshot shock bonus damage increased from 1 > 2
铅弹冲击伤害加成从1增加到2
204 BADs shock bonus damage increased from 1 > 3
204 bad的冲击伤害加成从1增加到3
205 BEZ shock bonus damage increased from 1 > 6
205 BEZ震击加成伤害从1增加到6
Wizard Monkey 向导的猴子 Middle path T4 Phoenix continues carrying rounds quite well for a long period of the game, as a light nerf here we’re taking away the free camo detection that Phoenix used to get, given the tower has a camo crosspath it could go for to properly inherit this onto the phoenix anyway. When the Wizard Paragon released it unintentionally drained mana from every target the main attack came into contact with, which caused the passive mana drain to scale much faster with degrees than intended. At a base level it was balanced around this factor though so the passive mana drain values have been properly reworked to trigger from attacks being performed with amounts keeping it roughly similar but not scaling up to such crazy fast drains with the high degrees. 中路T4凤凰在游戏的很长一段时间里都能很好地携带弹药,作为一个轻型的削弱,我们拿走了凤凰曾经获得的免费伪装检测,因为塔有一个伪装交叉路径,它可以把这个继承到凤凰身上。当巫师典范释放它时,它会无意中从主攻击接触到的每个目标中吸取法力,这导致被动法力消耗随着等级的增加而比预期的要快得多。在基础层面上,它是围绕这个因素进行平衡的,所以被动的法力消耗值已经被适当地重做,以触发攻击,数量保持大致相同,但不会随着高程度而增加到如此疯狂的快速消耗。 x3x Dragon’s Breath price increased from $3000 > 3300
龙息的价格从3000美元增加到3300美元
x4x Summon Phoenix now requires the 042 crosspath for Phoenix ability to see Camo
召唤凤凰现在需要042交叉路径才能看到迷彩
x4x Summon Phoenix beloved phoenix micro has been restored
x4x召唤凤凰心爱的凤凰微被恢复
xx4 Necromancer targeted spawn point can now be reset back to default by activating the target option, then canceling without selecting a point
亡灵法师的目标刷出点现在可以通过激活目标选项重置为默认值,然后在没有选择点的情况下取消
Wizard Paragon no longer drains 100 mana for every single Bloon hit by the main attack, instead;
巫师典范不再是每一个被主攻击击中的Bloon消耗100法力值;
Each main attack fired drains mana 50
每次主攻击消耗法力50
Each Phoenix firebomb attack fired drains mana 50
每次凤凰火焰弹攻击消耗法力值50
Zombie Bloon spawn mana cost increased from 100 > 250
丧尸布隆的魔法消耗从100增加到250
Zombie Bloons travel range increased from 175 > 400
僵尸布隆的旅行距离从175增加到400
Super Monkey 超级猴子 We’ve wanted to try out this idea for a while, and finally thought why not. It seemed fun to test with, so we hope people can find some fun use for it in challenges. 我们想尝试这个想法已经有一段时间了,最后想了想为什么不呢?它看起来很有趣,所以我们希望人们能在挑战中找到一些有趣的用法。 041 Tech Terror's Bloon Annihilation ability now knocks back any surviving targets by a large amount: Knockback MOAB Multiplier 25, lifespan 0.2
科技恐怖的Bloon湮灭技能现在大量击退任何幸存的目标:击退MOAB乘数25,寿命0.2
Ninja Monkey 忍者的猴子 We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart. As Sticky feels like it’s doing a fair lot of work these days we’re somewhat reworking this path into a range path but taking away the free ‘bonus range’ that Sticky used to gain independent of the tower radius. 我们注意到这是自发行以来就存在的,但我们仍然认为这一改变可以为休闲玩家和顶级玩家带来更平衡的《忍者》跨路径体验。忍者的1xx给人的感觉是它做得太多了,给所有交叉路径同时提供射程和攻击速度,所以这些好处现在被分开了。由于Sticky感觉它最近做了很多工作,我们在一定程度上将这条路径重做为范围路径,但取消了Sticky过去独立于塔半径获得的免费“奖励范围”。 1xx Ninja Discipline no longer grants increased range
1xx忍者纪律不再增加射程
xx1 Seeking Shuriken now grants increased range +7
寻找神剑现在增加射程+7
xx4 Sticky Bomb tower range increased from 40 > 55
黏性炸弹塔的射程从40增加到55
xx4 Sticky Bomb bonus +50% of tower range removed, now matches base tower
粘弹加成50%的塔射程被移除,现在匹配基础塔
xx5 Master Bomber still has full map range Stickies
主轰炸机仍然有完整的地图范围粘着
Druid 德鲁伊 Druid of the Storm is too inconsistent due to placement causing projectiles to intersect the path and spend very little time actually touching Bloons, it is gaining some homing to keep the nados running along the track over the top of Bloons to more consistently utilize their high pierce value. We love how this is working and hope you do, too. Middle path T4 isn't a very good improvement over the T3 so is getting small improvements to both its offense and cash generation. 风暴德鲁伊的位置太不稳定了,导致投射物穿过路径,而且几乎没有时间碰到布隆,让纳多沿着布隆顶部的轨道跑,以更一致地利用他们的高穿刺值,这是在获得一些回归。我们喜欢这种工作方式,希望你也喜欢。中路T4相对于T3来说并不是一个很好的改进,所以它的进攻和现金生成都得到了小的改进。 3xx Druid of the Storm tornado gains strong homing
3xx风暴旋风德鲁伊获得强大的归航
3xx Druid of the Storm tornado travel distance increased from 80 > 100
3xx德鲁伊风暴旋风的移动距离从80增加到100
5xx Superstorm price reduced from $65000 -> $60000
5xx超级风暴价格从65000美元降至60000美元
x4x Jungle’s Bounty vine brambles damage increased from 1 > 2
丛林的赏金藤荆棘伤害从1增加到2
x4x Jungles Bounty cash bonus per farm in range from 120 > 130
x4x丛林奖金每个农场的范围从120 > 130
Spike Factory 斯派克工厂 Further balance for 401 crosspath, while this does already see some niche use it made sense to include increased explosion radius with the larger tower range. A flat pierce increase is added on to middle T5’s base attack to reduce crosspath dependency & improve r100 strength. Finally, we enjoyed the hard hitting nerf to Permaspike’s early game, but admittedly this change didn’t really change much of anything for its endgame power while impacting pre r80 rounds far more, so we’re redoing the nerf into a pure attack speed nerf along with an increased benefit to the start of round rate buff to reduce the necessity in playing slowly with it 进一步平衡401交叉路径,虽然这已经看到了一些利基用途,但增加爆炸半径和更大的塔范围是有意义的。增加中T5的基础攻击,以减少交叉路径依赖并提高r100的强度。最后,我们很享受对Permaspike的早期打击,但不可否认的是,这个改动并没有真正改变它的后期力量,而是对r80之前的回合产生了更大的影响,所以我们重做了一个纯粹的攻击速度削弱,同时增加了回合开始速度buff的好处,以减少慢慢玩它的必要性 401 Spiked Mines explosion blast radius: 30 > 40
401尖刺地雷爆炸爆炸半径:30 > 40
501 Super Mines large explosion blast radius 100 > 133
501超级地雷大爆炸爆炸半径100 > 133
002 Smart Spikes passive ability duration 2.5s > 3s
002智能尖刺被动技能持续时间2.5秒> 3秒
x5x Carpet of Spikes main attack gains +5p
x5x尖刺之毯主攻击增益+5p
xx5 Permaspike pierce increased 25 > 50
长枪刺穿增加25 - 50
105 Permaspike pierce increased 45 > 90
Permaspike刺穿增加45 - 90
xx5 Permaspike damage reduced 15 > 10
永久子弹伤害降低15 - 10
xx5 Permaspike attack rate reduced 4.85 > 6.0625
xx5长枪攻击率降低4.85 > 6.0625
xx5 Permaspike start of round buff duration 2.5s > 10s
xx5永久子弹开始回合buff持续时间2.5秒> 10秒
Monkey Village 猴子村 As a 1 per player T5 we didn’t mind this being excessively powerful at a base level, however the base level became so powerful people stopped investing into the actual farm sacrificing aspect, so we’re dropping this base value down to not skip massively ahead of the normal farm curve. 作为一名玩家的T5,我们并不介意这在基础关卡中过于强大,但是基础关卡变得如此强大,以至于人们不再投入到实际的农场牺牲方面,所以我们降低了这个基础值,以免大幅跳过正常的农场曲线。 xx5 Monkeyopolis base cash amount reduced $2500 > 1250
xx5 Monkeyopolis基础现金减少$2500 > 1250
Beast Handler 野兽处理程序 Compared to other T4 Beast Handlers and given the high cost of merging multiple beasts we agreed that the Orca & Megalodon’s total prices were too much more expensive for their somewhat random nature. The lower tiers on middle path Microraptor and Velociraptor are seeing all-round reductions as both have too high a base power and benefit too much from merges, gaining an overall greater attack speed benefit percentage-wise from merges than Trex does. Pouakai’s base pierce value was far too high so this along with the merge amount is being taken down. 与其他T4野兽处理者相比,考虑到合并多个野兽的高成本,我们同意虎鲸和巨齿鲨的总价格对于它们的随机性来说太高了。中路小盗龙和迅猛龙的较低等级将看到全面的减少,因为它们的基础力量太高,从合并中获益太多,从合并中获得的整体攻击速度百分比比霸王龙更大。Pouakai的基础穿孔值太高了,所以这和合并金额一起被降低了。 4xx Orca price reduced from $16,000 > 12,500
4xx虎鲸价格从16,000美元降至12,500美元
x2x Adasaurs attack cooldown scale 0.3439 > 0.3105
x2x阿达龙攻击冷却比例0.3439 > 0.3105
x3x Velociraptor raptor attack cooldown scale 0.3951 > 0.3105
x3x迅猛龙的攻击冷却时间缩放0.3951 > 0.3105
x2x Adasaurus pierce reduced from 10 > 8
Adasaurus刺穿从10减少到8
x2x Adasaurus pierce range reduced from 15 > 12
阿达龙的刺穿距离从15降低到12
x3x Velociraptor damage 12 > 9
x3x迅猛龙伤害12 > 9
x3x Velociraptor damage range 24 > 18
x3x迅猛龙伤害范围24 > 18
xx5 Pouakai pierce reduced from 300 > 200
刺穿从300降低到200
xx5 Pouakai pierce range reduced from 400 > 250
刺穿范围从400降低到250
Obyn Greenfoot Obyn Greenfoot Obyn obyn Obyn obyn obyn obyn Obyn obyn 拜拜拜拜拜拜拜拜拜拜拜 what fits for ‘Obyn’
什么适合“Obyn”?
one syllable, maybe two?
一个音节,还是两个音节?
oh well no one minds
好吧,没人介意
Benjamin 便雅悯 May as well be a general camo for Ben level given that Trojan gives camo at 18 too 考虑到特洛伊在18岁的时候也有迷彩,也可以是本级别的普通迷彩 Level 18 Syphon Funding affects DDTs
18级虹吸资金会影响ddt
Adora 阿朵拉 Adora is a unique hero in how she has a great deal more value in spending cash to level her up faster, however she outperforms other heroes by too much regardless of this added cost. As her ability uptime is so incredibly good to the point of being completely spammable we’re increasing that cooldown slightly and reducing her base pierce in the higher levels so more thought must be required to utilize the large pierce increase she gains from usage of that ability. Adora是一个独特的英雄,因为她有更多的钱可以让她更快地升级,但是她的表现比其他英雄要好得多,尽管这是额外的成本。由于她的技能运行时间非常好,以至于完全可以浪费,我们稍微增加了冷却时间,并减少了她在更高级别的基础刺穿,所以必须更多地考虑利用她从使用该技能中获得的大量刺穿增加。 Lv3 Long Arm of Light cooldown increased from 35s > 40
Lv3光之长臂的冷却时间从35秒增加到40秒
Lvl13 Main attack pierce reduced from 13 > 11
主攻穿刺从13降低到11
Etienne 艾蒂安 Because it didn’t really matter before, but guess it kinda does now. 因为这在之前并不重要,但现在似乎有点重要了。 Lv10 UCAV ability can now naturally see Camo Bloons
Lv10的UCAV技能现在可以自然地看到迷彩
Vortex changes 涡的变化 As knowledge, power & variety of Paragons has developed they have turned out to be extremely powerful against vortex and we have reached a point with enough good paragon diversity we no longer feel like they need to resist Vortex’s stun for such a large advantage over other towers, instead of this we feel Vortex’s stun is just too long in general so is being reworked to an overall lower amount across the tiers without any paragon immunity. 随着知识,力量和各种典范的发展,它们已经被证明是非常强大的对抗漩涡,我们已经达到了一个足够好的典范多样性的点,我们不再觉得他们需要抵抗漩涡的昏迷来获得比其他塔更大的优势,相反,我们觉得漩涡的昏迷时间太长了,所以正在被重制到一个整体较低的数量,没有任何典范免疫。 Paragon’s no longer resist a percentage of stun duration
典范不再抵抗一定比例的昏迷时间
Stun duration reworked at all tiers for generally reduced durations
所有级别的昏迷持续时间重做,持续时间普遍减少
T2 16s > 19s
T2 16s > 19s
T3 20s > 21s
T3 20s > 21s
T4 25s > 24s
T4 25s > 24s
T5 30s > 27s
T5 30s > 27s
ET1 20s > 18s
ET1 20s > 18s
ET2 25s > 21s
ET2 25s > 21s
ET3 30s > 24s
ET3 30s > 24s
ET4 36s > 27s
ET4 36秒> 27秒
ET5 40s > 30s
ET5 40s > 30s
Lych changes 尸体的变化 Lych has some cheese strategy in pre-buffing before spawn to get around the draining mechanics, but boss functionality now makes it easy for us to try out a quick change to counteract some of this. 《Lych》在刷出前的预buff中有一些奶酪策略,可以绕过消耗机制,但boss功能现在让我们更容易尝试快速改变来抵消其中的一些问题。 Lych now triggers the 'buff drain' attack immediately on spawn
莱奇现在在刷怪时立即触发“buff drain”攻击
Looking Forward
期待
Like the Monkeys in Update 38, we hope the northern hemisphereans have been enjoying summer and are still looking forward to awesome weeks ahead, while our fellow southern hemisphereans are making good use of layers and counting the weeks until spring! 就像更新38中的猴子一样,我们希望北半球已经享受了夏天,并且仍然期待着未来的几周,而我们的南半球同胞正在充分利用层,数着春天的到来! We covered the remaining planned 2023 updates with the 37.x Notes, so this time simply giving a status update on a couple of those key items. 我们用37号覆盖了剩余的2023年计划更新。x Notes,所以这次只是简单地给出其中几个关键项的状态更新。 Console
控制台
As this text is typed, we are working on our last Xbox bugs and should be submitting for that platform very soon. We’ve continued to make improvements in controls and display, and spent heaps of time testing the Xbox requirements but the submission process will take time.
由于这篇文章是打字,我们正在工作的最后一个Xbox的错误,应该提交该平台很快。我们继续在控制和显示方面进行改进,并花了大量时间测试Xbox的要求,但提交过程需要时间。
We can’t call a release date for Xbox yet, but we are certainly hoping for late August, and as soon as we have a confirmed date we’ll let the community know through Ninja Kiwi social feeds and also share some videos before then of what it looks like.
我们现在还不能确定Xbox的发布日期,但我们肯定希望是在8月底,一旦我们确定了日期,我们就会通过Ninja Kiwi的社交feed让社区知道,并在此之前分享一些视频。
We have decided on a price point of US$29.99, based on the massive amount of additional work done and ongoing, especially around couch-coop and updates, and the depth of gameplay available in BTD6 versus other games at similar and much higher price points. We hope you will find that price point fair when you make that comparison, and we hope we’ll have tons of fans support the console version when it launches, but please do know we will be participating in periodic sales so that players who can’t spend that much initially will still have a chance to own and play BTD6 on console.
我们决定将其定价为29.99美元,这是基于我们已经完成和正在进行的大量额外工作,特别是关于《沙发窝》和更新,以及《BTD6》与其他类似且价格更高的游戏相比的游戏玩法深度。我们希望当你进行比较时,你会发现价格点是公平的,我们希望在主机版本发布时我们会有大量的粉丝支持,但请知道我们将参与定期销售,以便那些最初无法花费那么多钱的玩家仍然有机会拥有和玩BTD6在主机上。
It is also important to understand that BTD6 Console will not cross-play with mobile and PC. Console will launch with a content equivalent of Update 32, minus CT. It was simply not possible to make traction on console without freezing content updates. Our plan will be to update the console platforms to more current content after PlayStation has launched.
同样重要的是要明白,《BTD6》主机版不会与手机和PC跨平台。主机版将推出相当于更新32的内容,但不含CT。如果不冻结内容更新,就不可能在主机上获得吸引力。我们的计划是在PlayStation发布后将主机平台更新为更多最新内容。
PlayStation has been developed in parallel but will need its own requirements QA sweep, so will come as soon after Xbox as we can.
PlayStation已经并行开发,但需要自己的QA检查,所以我们会在Xbox之后尽快推出。
Switch is not in development yet, as it requires even further additional work, and we’re keen to see what the response to Xbox and PlayStation will be, and the general demand for Switch - if you want BTD6 on Switch, please let us know!
Switch还没有在开发中,因为它需要更多的额外工作,我们很想知道Xbox和PlayStation的反应,以及对Switch的总体需求-如果你想要BTD6在Switch上,请告诉我们!
Map Editor
映射编辑器
Just relaying excitement here! We are getting close to sharing work-in-progress visuals but for now please accept words - it is looking so good! Client side and UI flow work is going very well, and we’re doing our best to frame what is actually achievable between now and early October when we’re hoping to release 39.0. We have heaps of server side work to do but the intent is to wrap up client side core features next week then spend the bulk of August on client polish, UI integration, curation, and server. September should be about further polish, testing, and hopefully some work-in-progress map building videos from our awesome Bloons-focused content creators! Thanks for reading!
我只是在传递我的兴奋!我们正在接近分享工作在进行中的视觉效果,但现在请接受的话-它看起来很好!客户端和UI流程的工作进行得非常顺利,我们正在尽最大努力构建从现在到10月初(我们希望发布39.0)之间实际可实现的内容。我们有大量的服务器端工作要做,但我们的目的是在下周完成客户端核心功能,然后花8月份的大部分时间来优化客户端、UI集成、管理和服务器。9月应该是关于进一步的润色,测试,并希望一些正在进行中的地图构建视频从我们了不起的bloons为重点的内容创作者!感谢阅读!