Stellaris开发日志#214 | 6/3 “守护者”团队计划和莱姆更新

牧游社 牧有汉化翻译
Stellaris Dev Diary #214: Announcing "The Custodians" initiative and the free Lem Update
grekulf, Stellaris Game Director
Greetings!
大家好!
Today I am here to announce some very good news! Stellaris is not slowing down, but rather picking up the pace! We at PDS Green are very happy to announce our new "Custodians" initiative as well as the next free update, coming sometime after summer.
今天我要在这儿宣布一些非常棒的消息!Stellaris不会放缓脚步,反而是在加快步伐!我们PDS Green的大家今天非常高兴地向各位介绍我们的“守护者”团队计划以及将在夏季后的某个时间推出的下一个免费更新。

The Custodian Team
“守护者”团队
Stellaris as a game has been very exploratory, and the game has seen a lot of big changes over the years. I want to start by giving some insight into why we've chosen to focus on this initiative.
作为一款锐意探索的游戏,Stellaris在过去几年中经历了许多巨大的变化。首先,我想谈谈我们为什么选择把重点放在这个新团队计划上。
As we've released more expansions we've had to take longer and longer between each release, as we've needed to spend more time on focusing on quality, making sure each release is as stable as possible. Paradox Development Studio also looks very different today vs. how it looked just a few years ago. Things take longer, there are more processes in place, and there are a lot more people involved. Because each release is now further apart, it makes it harder for us to address some of the outstanding issues that might be affecting the community between DLC releases.
随着我们发布了更多扩展包,我们不得不在每次发行之间花更长的时间,因为我们需要花更多时间来关注质量,确保每个发行版本尽可能稳定。Paradox Development Studio今天的面貌与几年前相比也有很大的不同。做事情需要花更长的时间,走更多的流程,有更多的人参与。因为每一个版本之间的间隔越来越久,这使得我们在DLC发布期之间更难以解决一些可能会影响玩家社区的的重要问题。
As we've added more content it's also been harder to polish and maintain all of the amazing existing content that we've added over the years. We want to keep creating new cool experiences for Stellaris, but we also want to be able to maintain a high quality for the base game itself, and for older content.
随着我们为游戏添加更多内容,我们也变得更难润色和维护我们多年以来已经添加的所有这些优质内容。我们希望继续为Stellaris创造新的酷炫体验,但我们也希望能够让基础游戏本身以及旧的内容保持高质量。
What we have done now is that we've staffed up, and split the Stellaris team into two teams that focus on different aspects of the game. One team, that we call "the Custodians" team, will focus on free updates that we aim to release every 3 months, while the "expansion team" will focus on creating new content for the game.
我们现在所做的是扩充人员,并将Stellaris团队分成两个团队,分别专注于游戏的不同方面。其中一个团队,我们称之为“守护者Custodians”团队,将专注于每3个月发布一次的免费更新,而“扩展包团队”将专注于为游戏添加新内容。
Examples of what "The Custodians" could be working on:
“守护者”团队可能会要做的工作例如:
Tweaking game balance
调整游戏的平衡性
Adding new content to old DLC
为旧的DLC加入新内容
Polishing existing content
优化打磨既存的游戏内容
Bug fixes
Bug修复
Performance improvements
性能表现优化
AI improvements
AI改进
Multiplayer stability
多人游戏稳定性
UI and quality-of-life improvements
UI和基础游戏质量改进
This does not mean that the game will suddenly "be fixed" or done (whatever that means). Together with you, the community, we now have a better opportunity than ever to keep improving the game. In fact, I think working with the community is going to be crucial to really make this work well. We are going to need to improve how we communicate with each other, so that we can better understand each other.
这并不意味着游戏会突然“修复”或“做完”(无论你们怎么理解这个词)了。和你们社区一起协作,我们现在有着比以往更好的机会来继续改进游戏。事实上,我认为与社区合作将是让这项工作顺利进行的关键。我们可能需要改善我们之间的沟通方式,这样我们才能更好地相互理解。

What "The Custodians" initiative is not
“守护者”团队计划不是什么
It is very important that you understand that "The Custodians" initiative is no magic bullet or quick fix. We're in this for the long run, and we hope you are too.
很重要的一点是,你要明白“守护者”团队计划不是什么万能药,也不是一个权宜之计。我们对此是有着长远打算的,我们希望你们也是如此理解。
We will need to manage our expectations and small, incremental improvements with more regular updates should be our approach.
我们得好好整理我们的期望值,通过更定期的更新来实现小的、增量的改进,这应该是是我们计划的解决办法。

Honoring Stanislaw Lem
纪念斯坦尼斯拉夫·莱姆
The first free Update, the Lem Update, will be named in honor of the Polish sci-fi author Stanislaw Lem, whose 100th anniversary is being celebrated this year. Stanislaw Lem is famous for works such as Solaris, which has already inspired the Stellaris you know today. The Lem Update is currently scheduled for release sometime after summer.
第一个免费更新,莱姆Lem更新,将以波兰科幻作家斯坦尼斯拉夫·莱姆Stanislaw Lem的名字命名,今年是庆祝他100周年诞辰的一年。斯坦尼斯拉夫·莱姆因索拉里斯星Solaris等作品而闻名,这些作品激发的灵感造就了你今天所知的Stellaris。莱姆Lem更新目前计划在夏季之后发布。
To set expectations more clearly, the Lem Update will be a bit more ambitious and larger in scope compared to what you can come to expect from "Custodian" updates in the future. The reason is that we've had a longer time to work on it than what is planned for future updates. It's also important to note that as of now, the Lem update is scheduled to be a standalone free update, and will not be associated with a paid DLC.
为了让你们的期待更加清晰,莱姆Lem更新将会比你们在未来所期待的来自“守护者”团队的更新有略微更大的野心和范围。原因是我们花在这上面的时间比未来计划的更新的时间要长。同样需要注意的是,目前莱姆Lem更新计划是一个独立的免费更新,且不会与付费DLC相关联。
The Lem Update planned features:
莱姆Lem更新中计划的特性:
Buffing the Backlog: We're reviewing some old DLC to revitalize them with some new content. Humanoids Species Pack and Plantoids Species Packs will now feature some new gameplay features. By the way, did anyone say Necrophage Hive Minds?
对积压事项的优化:我们正在回顾一些旧的DLC,并在其中添加一些新内容。类人物种包和植物物种包现在将提供一些新的游戏性特性。欸对了,有人提到过死灵蜂巢思维吗?
Selectable Traditions Trees: You will no longer be locked to the same 7 tradition trees, but you will instead have 7 slots that can be filled with a tradition tree of your choice. The number of tradition trees will be expanded, and previous tradition-tree swaps will be broken out into their own trees (Adaptability will no longer be a swap of Diplomacy for example). Some new tradition trees will also be added to existing DLCs.
可选择的传统树:你将不再被锁定使用相同的7个传统树,而是你将会有7个槽,可以填成基于你的选择的传统树。传统树的数量将会扩大,以前的传统树替换将会被分解成它们有自己的传统树(例如适应分支将不再是外交分支的替换)。一些新的传统树也将添加到现有的DLC内容中。
Balance Pass: We will be doing a balance pass on some existing gameplay systems and features.
平衡性调整:我们将做一些现有的游戏系统和功能的平衡调整。
And more..!: Quality of life improvements, bug fixes, AI improvements...
还有更多……:基础游戏质量改善、bug修复、AI改进……
We will go into more detail about these features in future dev diaries, but for now I will leave it at that. We'll be back next week to talk a bit about some thoughts regarding game balance.
我们将在未来的开发日志中详细介绍这些特性,但现在我将就此打住。下周我们将讨论一些关于游戏平衡的想法。

No longer will your empire have to suffer the mediocrity of artisans.你的帝国不再需要忍受工匠的平庸。
翻译:Frost
校对:一水战阿部熊 三等文官猹中堂
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