前hpc成员piano的超级战墙更新建议(凋零机制更新)
写在开头:从这篇开始的所有更新内容本都应该更新的 但hypixel解散了所有小游戏的hpc(玩家策划)所以这些内容被piano直接公开了 也只是一个建议 并不会实际更新(说得好 我们d服要了)
另外 我英语不算特别牛逼 这次翻译主打一个看懂大致意思是啥就好 将就一下
Wither Revamp 凋零机制改进
Wither “Enrage” mechanic is modified. This is to help balance rushing incentives as well as match the actual mob’s vanilla functionality a bit better.
凋零的“暴怒”机制进一步改善,这是为了帮助平衡冲凋零的奖励,以及更好地匹配实际的原版生物的功能。
Instead of Withers starting out Enraged for a certain amount of time, Withers will start out neutral. Neutral Withers still give nearby teammates beneficial potion effects (Resistance III/Regeneration III/Saturation III), but they do not activate special attacks.
凋零不再一开始就处于暴怒状态一段时间 而是开始时处于中立状态 中立状态下的凋零仍然会给附近的队友有益的药水效果(抗性III/生命回复III/饱和III)但是它们不会激活特殊攻击。
Once a Wither drops below 250 HP (25%), they will become Enraged, giving the Wither the “Wither Armor” vanilla graphic.
一旦凋零的血量降到250点以下(25%)它们就转为暴怒状态,给凋零加上原版的“凋零护甲”图标。
Enraged Withers are able to use their special attacks, but won’t give teammates beneficial potion effects.
暴怒状态下的凋零能够使用它们的特殊攻击 但是不会给队友药水效果(抗性III/生命回复III/饱和III)
Wither’s skull projectiles are buffed so rushers will receive consistent and reliable damage overtime.
凋零发射的头颅会加强 使得攻击凋零的敌人持续并且可靠地受到伤害
Increase/add splash damage so they’re about 75% the splash radius as the ones in miniwalls.
增加/添加溅射伤害,使得它们大约是迷你战墙中那些头颅的75%溅射半径。
Have those projectiles continue after the wither becomes enraged at a 1.25x attack rate to combat the loss of team buffs.
那些头颅在凋零变成暴怒状态之后继续以1.25倍的攻击速度发射,以弥补失效的药水效果。
This increases to a 1.5x attack rate once the Wither drops below 100 HP (10%).
在凋零的血量降到100点以下(10%)时凋零头颅增加到1.5倍的攻击速度。
Change the skulls so they deal 2 hearts of true damage per skull.
凋零头颅每个造成2颗心的真实伤害。
Wither Resistance Revamp 凋零抗性机制优化
Calculations are based on the following system:
计算基于以下系统:
Wither Resistance will be tied based on your Wither's Health and the average health of enemy Withers.
凋零抗性将根据你的凋零的血量和敌方凋零的平均血量来决定。
At the start of the game, all withers will have the same amount of Wither Resistance of 25%.
在游戏开始时,所有的凋零都会有相同的凋零抗性,为25%。
As the health of your wither drops below the average health of enemy withers, your wither will receive more Wither Resistance.
当你的凋零的血量低于敌方凋零的平均血量时,你的凋零会获得更多的凋零抗性。
If your wither's health stays above the average health of enemy withers, your wither will receive less Wither Resistance.
如果你的凋零的血量高于敌方凋零的平均血量,你的凋零会获得更少的凋零抗性。
Once your Wither dies, enemy withers will have no Wither Resistance for your team.
一旦你的凋零死亡,敌方凋零对你的队伍来说将没有任何凋零抗性。
Enemy Wither average health calculation will also view dead withers as “0 HP”.
敌方凋零平均血量的计算也会把死亡的凋零视为“0点血量”。
Once a Wither is Enraged, their Wither Resistance becomes 25% less effective (i.e. maxes out at 37.5%).
一旦凋零进入暴怒状态,他们的凋零抗性效果会变为原来的75%(最低为62.5%,随平均血量变化)。
Wither Resistance will use %s, where the range of resistance is between 0% and 50%.
凋零抗性会使用百分比,其中抗性的范围是在0%到50%之间。
You can now toggle the UI to show the current wither resistance for each wither. This is dynamic and will update every 5 seconds.
你现在可以切换UI来显示每个凋零当前的凋零抗性。动态的,每5秒更新一次。
Example, “Wither Health: 150 ❤ (35% 🛡️)
Tapping a Wither will net the player 500 Coins (not affected by multiplier).
杀死一个凋零会给玩家500金币(不受倍数影响)。
If your wither is the last one alive, you will earn 25 coins upon it dying (affected by multiplier).
如果你的凋零是最后一个死的,你会在它死亡时获得25金币(受倍数影响)。
This is to replace the current flat 100 coin mechanic.
这是为了取代当前的固定100金币的机制。
A warning message will be sent to the player 10 seconds before the wither auto-dies in chat with a ping noise (use the alert sound from duel’s AFK system). The chat message is “Warning: Your Wither is about to die!”
在凋零自动死亡前10秒,会给玩家发送一个警告信息,附带一个提示音(使用决斗中的AFK系统的警报声)。聊天信息是“警告:你的凋零即将死亡!”
You can now customize a warning for when your wither is low on health in settings.
你现在可以在设置中自定义一个警告信息,用于当你的凋零血量低时。
Scaled by 50 HP/25 Hearts.
比例为50点血量/25颗心。
Scale appearance is based on HP/Heart toggle.
比例的表现形式取决于血量/心的切换。
Lowest is “OFF”, highest is “400 HP / 200 <3” (Should be 9 blocks long in length for the UI).
最低为“关闭”,最高是“400点血量 / 200心 <3”(UI的长度应该有9格长)。
Sends a “WARNING: Your wither is low on Health!” message in chat and in front of your screen whenever it gets rushed (chat message vs. full screen message can both be toggled in the lobby settings individually).
当凋零被攻击时,会在聊天和你的屏幕前发送一个“警告:你的凋零血量很低!”的信息(聊天信息和全屏信息都可以在大厅设置中单独切换)。
Warning also sends a ping sound, can be toggled / swapped (ding, anvil drop, explosion, firework).
警告也会发送一个提示音,可以切换/替换(叮,铁砧掉落,爆炸,烟花)。
Allows you to change the frequency of the message (Once, 15s, 30s, 60s, 90s)
允许你改变信息的频率(一次,15秒,30秒,60秒,90秒)