欧陆风云4开发日志 | 9/7 马里任务树

牧游社 牧有汉化翻译
EU4 - Development Diary - 7th of September 2021
Ogele, Recruit
Hello there!
大家吼!
After the summer break, I am honored to present what the new content will be about!
在暑假之后,我很荣幸来展示即将登场的新内容!
But first, let me introduce myself as it is my very first time to write in the official forums instead of just lurking here.
首先,请允许我自我介绍一下,因为这是我第一次在官方论坛发帖而不只是在这潜水。
I am Ogele, a content designer from Germany, who joined around the time of the release of Leviathan, and as such I got directly thrown into a lot of script bug fixing. Prior to joining, I was (and still am) a modder for EU4 - the one or other might know me already as Comrade Flan on Steam. Oh, and if somebody wants to complain about the bugfix of Fars' color: that was me - so to all the fans of Yellow Fars, I am sorry for your loss.
我叫Ogele,一位来自德国的游戏内容设计师,在利维坦Leviathan发售的那段时间里加入Paradox的,而我被直接扔去修复一大堆文本bug。在加入之前,我曾是(现在还是)EU4的mod制作者——有人可能已经知道我在Steam上叫Comrade Flan。哦,如果有人想抱怨法尔斯的颜色的bug修复问题:那就找我——写给所有“黄色法尔斯Yellow Fars”模组的粉丝,我对你们的失去感到抱歉。
With that said, it's time to move to the actually exciting new stuff for the new Content Pack which will be focusing on Sub-Saharan Africa.
如之前所说,是时候聚焦于撒哈拉以南非洲,看看新内容包里的真正刺激的新东西了。
Today I start with the presentation of one of the famous realms of Africa – Mali
今天我会从马里,非洲的一个著名的国家开始讲起。

Before diving into the mission tree I want to say that this is all still work in progress. As such, everything still is subject to change.
在开始了解任务树之前,我想说这些内容都在制作过程中。因此,所有内容还都是会有变动的。
Mali is a realm which has outlived its time of glory, and is spiraling into irrelevance during the timeframe of EU4. Starting prior to 1444 with the death of Mansa Suleyman Keita, the brother of the famous Mansa Musa, Mali has been facing civil wars and poor leadership. As such, Mali has not a good time starting in the game as they will have to face the Disaster Decline of Mali.
马里是一个盛极而衰的国家,在EU4的时间段里陨落到了无足轻重的地步。在1444年开局之前,著名的曼萨·穆萨(译注:14世纪马里帝国国王,其在位时期是马里的鼎盛时期)的兄弟,曼萨·苏莱曼·基塔曼萨去世之后,马里面临着内战与昏庸的统治。因此,马里在游戏开局时并不处于一个好时代,因为他们要面对“马里的衰落Decline of Mali”灾难。


马里的衰落
在伟大的穆萨曼萨的兄弟,苏莱曼·基塔曼萨去世后,马里帝国在几十年间见证了权力、影响与财富的持续衰落。内战、抢夺王位的斗争与一系列无能的曼萨破坏了马里的稳定。诸如桑海和廷巴克图这样的前附庸从帝国中宣布独立,而现在即使是帝国的疆土也在变得越来越不显赫。
- 时局维艰……(失去1稳定)
icon and event picture are not final.
图标和事件图片不是最后成品。
While the modifiers themselves are not the end of the world, Mali will have to face a series of events:
但是这些修正本身还不是最后,马里还将面临一系列事件:

There are a few more disaster related events, but I think these will suffice.
还有一些别的灾难相关事件,不过我想这些就够了。
Now the question is: how do you end this disaster? Well, the mission tree has the solution
现在的问题是:你如何终结这场灾难?嗯,任务树提供了解决办法。

The mission tree is split into three parts: Reconquest of your former borders, dealing with the Disaster and a little bit of colonization. The most right side of the tree is the one you will focus the most in the early game as its rewards remove some of the disaster events, making the Decline much more bearable. They will remove the Pretender rebels spawning on every new monarch, make the estates loyal for your cause and remove the estate rebellions and will finally ensure that provinces, which are core of other nations, remain loyal to you instead of revolting. At the same time, the missions in the middle part will push you into conquering former territory back, giving permanent claims over Macina, Jenné, Timbuktu and Songhai. An additional bonus of the missions is that each conquest of a new territory will grant you +1 Stability as long you have the disaster active. Also, while you conquer after your heart's desire you will fire these events through the mission tree:
任务树被分为三个部分:重新征服你的旧有疆域、应对灾难、些许的殖民扩张。任务树最右侧的部分是你在游戏前期最关注的部分。它的奖励可以移除一些灾难事件,让马里的衰落变得更加可以承受。他们会移除每一次新王登基后的篡权叛军蜂起、让阶层对你的事业忠诚并移除阶层叛乱,最终确保拥有其他国家核心的省份对你忠诚而不会反叛。同时,任务树中间的部分会提供马西纳、杰内、廷巴克图和桑海的永久宣称,驱使你去夺回过去的领土。任务树的一个额外奖励是在灾难中每一次征服一块新领土会给予你1点稳定。另外,当你拿下你日思夜想的领土之后,你会通过任务树触发这些事件。

杰内大清真寺
杰内大清真寺是方圆闻名的奇观,许多我们的达官贵人来到这座圣所朝觐敬拜。大清真寺近来处在四战之地。但城池与名胜有幸,我们的乌里玛倾注大量资源来修缮清真寺、向当地百姓布道。
- 乌里玛们有福了。[(杰内):杰内的宗教变为逊尼派;将杰内大清真寺的奇观等级提升1;杰内增加2点基础税收;杰内增加2点基础生产;]

廷巴克图的命运
廷巴克图城在西非地区举足轻重,曾是连接欧洲与萨赫勒地区的要冲。现在我们已经重掌此城,该决定我们是否应该迁都至这座商贸重镇了…
- 定都廷巴克图。[廷巴克图成为新的首都;廷巴克图增加2点基础税收;廷巴克图增加2点基础生产;廷巴克图增加1点基础人力;启用允许殖民图瓦特的决议;]
- 我们应该开发现在的都城。

马里与桑海人
在1430年之前,桑海的土地曾是我们的臣属。在1430年,马里人因为本土的问题与冲突而失去了对富庶的加奥城的控制,城市和周遭陷入了战乱。桑尼王朝曾夺取此地并自立为王,与我们分庭抗礼。
但是现在时过境迁。加奥再一次为我们所掌控,那些自称“桑海人”的民族中的大部分人现已再次成为了我们的臣民。
- 回归正道。[获得桑海为可接受文化;每个控制的桑海文化省份获得-30年的分离主义;]
With the Restore the Empire mission you can finally retake your status as an Empire, and if you also finish the mission Handle the Kaabu you can finally put an end to the Decline as you have clearly proven that Mali has recovered from the disaster. Restore Mali Authority will end the disaster and gives you -15% Stability cost and -0.05 Monthly Autonomy. After dealing with the disaster, it is time to step into Mansa Musa's footsteps and try to outperform his generosity. But first you will need to get the income for that, and because of that the missions following handling the inner troubles will focus on developing the main sources of income, which are Gold and Ivory. Completing the mission Gold and Ivory will allow you to use a brand new estate privilege and will fire an event, which is beneficial for every owner of ivory provinces:
通过“重建帝国”任务,玩家最终可以重新获得帝国的地位,如果玩家还完成了“处理卡布人”任务,最后就可以结束衰落,因为玩家已经明显证明马里已经从灾难中恢复过来。“重建马里权威”将结束灾难,并给予玩家-15%稳定度成本和每月-0.05自治度的加成。处理完灾难之后,是时候踏上曼萨·穆萨的道路,尝试超越他的慷慨了(译注:此处的“慷慨”应该是指曼萨·穆萨去朝圣时奢侈挥霍和慷慨施舍,引起了开罗金价下跌的轶事)。但首先玩家需要为此获得收入,因此处理内忧后的任务将专注于开发主要的收入来源,即黄金与象牙。完成任务“黄金与象牙”将允许玩家使用全新的阶层特权,并触发一个事件,使每个象牙省份的所有者都收益:

控制黄金开采
开采黄金可能非常有利可图,但不受控制的挖掘可能会给一国经济带来灾难性的后果。通过让商人公会对采矿过程有更直接的管控,我们可以确保不会有过多的黄金同时涌入国库。
效果:
每个拥有黄金的省份将获得-10.0%的生产效率,但不再会导致马里的通货膨胀,金矿也不会再耗尽。

来自马里的高品质象牙
马里一直因黄金而负有盛名,但如今我们在象牙的贸易与生产上也同样名声在外! 我们出口最好的象牙,而欧洲和亚洲市场正在对我们的黄金进行炒作!
- 太棒了!
从象牙生产获得10.25钱
象牙价格变化+33.00%,直到1464年11月11日。
Now that the gold question has been solved you can now relive the history and make a pilgrimage to Mecca. By ensuring that the owners of Ankara, Kairo and Mecca have the "Sent Gift" opinion modifier, you can complete the mission Show Generosity and get an event which allows you to invest into Mecca, either adding a Great Mosque and making your own Ulema happy or adding a Counting House and making your own Dhimmi happy.
既然黄金问题已经解决,玩家现在可以重温历史并前往麦加朝圣。通过确保安卡拉、开罗和麦加的所有者拥有“送出礼物”好感度修正,玩家可以完成“展示慷慨”的任务,并获得一个允许自己投资麦加的事件,要么修建一座大清真寺让自己的乌理玛阶级满意,要么修建一个账房让自己的齐米阶级满意。
Finally, it wouldn't be a Mansa Musa experience if you don't crash the economy of a whole country. With the final mission Dominate Europe's Trade, which requires you to have a strong trade presence in either of the European trade nodes and having 15,000 Ducats without any loan will, you can unleash the sheer amount of gold you have hoarded upon Europe!
最后,如果玩家不使一整个国家的经济崩溃,就称不上是曼萨·穆萨的经历。通过最终任务“主宰欧洲贸易”,玩家可以释放自己在欧洲囤积的大量黄金!该任务要求玩家在任意的欧洲贸易节点拥有强大的贸易存在,并且在没有任何贷款的情况下拥有15000金币。

马里黄金的涌入
随着马里在欧洲影响力及其贸易的增长,大量黄金进入欧洲市场。许多金矿矿场现在因开采不再有利可图而关闭,金币(杜卡特)的数量在欧洲市场上达到了新的高峰。
- 请拿走我的金子。一定要啊!
[失去-15000.00金币。
所有由欧洲国家或其属国控制的黄金省份都会获得15年的“关闭矿山”,并产生以下效果:
生产效率:-1000.0%
每个欧洲国家将按贸易收入占总收入的百分比获得每百分比+1.5的通货膨胀。
马里获得“经济压制”直到1459年11月11日,产生以下效果:
贸易效率:+25.0%
生产效率:-25.0%
全球贸易力量:+50.0%]
If you wonder what the result will look like... well... here you go. Poor Genoa will never financially recover from this
如果你想知道结果会是什么样子……好吧……你看。可怜的热那亚永远不会从经济上恢复过来。

While I am at it: I want to point out that this effect is still in balancing phase, and that it has only 10% of the effect for player countries and their subjects. While I like to add rewards which make you feel good, I don't want them to be an auto-win against other players. Of course you can argue that it is an auto-win against the AI, but it must be considered that you have to be a economical behemoth already to get this mission done. Also, it is very satisfying to see the pop-ups coming over the year of AI trade countries declaring bankruptcy.
在此我想指出的是:此效果仍处于平衡调整阶段,并且对玩家的国家和其属国仅具有10%的效果。虽然我喜欢添加让玩家感觉爽的奖励,但我不希望它们成为对其他玩家的自动胜利。当然,玩家可以认为这是对AI的自动胜利,但必须考虑到自己得已经成为一个经济强国才能完成这项任务。此外,看到于AI贸易国家宣布破产那一年时出现的大量弹窗,是非常爽的。
Now to some other smaller highlights for Mali:
现在来看看马里其他小些的亮点:
The colonization missions are based on the legend of Abu Bakr. Because we didn't find many evidences for the existence of his journey to the new world, these missions will describe him more as a legend then as a discrete fact. The missions will revolve about travelling west and founding an own colony in South America
殖民任务是基于阿布·伯克尔的传说(译注:指曼萨·阿布·伯克尔二世,他放弃王位了试航大西洋)。因为我们没有找到够多证据能证明他新世界之旅的存在,所以这些任务将更多地把他描述为一个传说,而不是一个支离破碎的事实。任务将围绕向西旅行并在南美洲建立自己的殖民地展开。
The mission Connection to Maghreb enables a decision which allows you to purchase a province in Europe for 2000 Ducats. You have a choice of 5 provinces here, which are all near Italy or Iberia
“打通马格里布”任务给玩家一个决议,允许玩家以2000金币购买一个位处欧洲的省份。在这有5个省份可供玩家选择,它们都靠近意大利或伊比利亚。
The mission Choose Direction will enable a mission which is either focused on converting your land or on tolerating the traditions
“选择方向”任务将开启一个专注于改信或宗教容忍传统的任务。
That's all for today! There are a lot more things I would love to talk about, but I think I am stretching that dev diary more than enough already. With that said, next week we will take a closer look at Songhai. Until then, have a nice week!
这就是今天的全部内容了!我想说的还有很多,但我认为自己已经把开发日志写得够长了。 话虽如此,下周我们将仔细看看桑海。在那之前,祝大家有个愉快的一周!
翻译:Strategemata 黑夜龙人
校对:113322qwe1 三等文官猹中堂
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