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【译】MT和《死亡细胞》的下一步是啥|What's next for Motion Twin and Dead Cells

2022-04-06 16:07 作者:宇宙收藏家  | 我要投稿

A lot of people have been asking what’s next for Motion Twin, so here’s the deal…

直有好多人问我们MT的下一步是什么,那么这儿就是我们的安排......

译者:我超,不查一下词典我还真不清楚deal作名词居然也有“处理”、“安排”的用法,不过一般是作为“交易”,看来EE准备独立跟钱是实打实的挂钩啊。


The majority of the Motion Twin team are working on the next game, or at least making a whole bunch of prototypes and brainstorming about what the next game is going to be. There’s no firm direction yet, but we’re testing new technology, weird and wonderful game designs and a whole bunch of different art styles.

MT团队的大多数成员都在为下一个游戏做准备,或者至少制作一整套游戏原初框架雏形,并绞尽脑汁的构思下一个游戏将是什么样的。目前还没有明确的方向,但我们正在测试新技术、怪异而精彩的游戏设计以及一系列不同的艺术风格。


(this was a proto that didn’t make it…)

(这个初具雏形的游戏细节设计上卡壳了没有成功......)

译者:MT编程编傻了,proto是作为词前缀和形容词来使用。Java里proto和prototype的区别在于proto是prototype的内部属性值,结合语境大致意思如此,机翻的话真就驴头不对马嘴了。


Once we come up with something that keeps everyone up at night dreaming and scheming then we’ll get cracking and go through the whole process of building and releasing a game again.

一旦我们想出了能让每个人大晚上不睡觉搁那密谋策划的东西,我们就会粉碎掉原初方案,然后再一次重新经历从构建到发布游戏的全过程。

译者:我服了,这“keeps everyone up at night dreaming and scheming”到底是睡还是不睡,醒着做梦?!


Meanwhile… Some of the Motion Twin team decided it would be best to keep on keeping on with Dead Cells, for financial reasons (obviously) but also because we’re not done with DC… There’s a STACK more ideas we’d like to try and so far the community that has formed around the game is awesome and keeps wanting more, so that’s a very good reason for us to keep working on the game.

与此同时,MT团队的一些成员选择还是继续去开发《死亡细胞》,这是出于财务原因(显然),但也因为我们还没有完成细胞......我们还有一大大大堆点子想要尝试。到目前为止,围绕游戏形成的社区非常棒,并且我们一直都是:哥哥我还想要更多,所以这是我们继续开发游戏的一个很好的理由。

译者:我忍不了了,a stack of的of都能给丢没了。


So, given that Motion Twin is a workers co-op and that this makes growing beyond 8-10 people quite difficult, those of us who wanted to keep Dead Celling decided to start another company to do just that.

因此,鉴于MT是一个工人合作社,这使得人数增长超过8-10人非常困难,我们这些想继续开发《死亡细胞》的人决定成立另一家公司来做到这一点。

译者:受不了了,“keep Dead Celling”,你想怎样?


And so Evil Empire was born. In fact it doesn’t really change a terrible lot, three of us have been working on Dead Cells since the beginning and we’re all still in the same office as the rest of the Motion Twin team.

于是EE诞生了。事实上,这并没有很大的变化,我们三个人从一开始就一直在研究《死亡细胞》,我们仍然和MT团队的其他成员一样,在同一间办公室上班。


Motion Twin retains complete creative control over the game and everything that we do is subject to their approval, though we’re obviously here to suggest cool new things and bring new levels, monsters and items into the game.

MT保持对游戏的创造性的完全控制权,我们所做的一切都要经过他们的批准,尽管我们显然是来建议狂拽酷炫屌炸天的新东西的,在游戏中引入新的关卡、怪物和物品啥的。


What this all really means is that there will be more Dead Cells, a second Motion Twin game and eventually a completely new IP from Evil Empire, so hopefully it’ll be a win win for everyone.

这一切切切实实的意味着将会有更多的《死亡细胞》的更新内容、第二个MT的游戏,以及最终一个来自EE的全新独立IP,希望这对所有人来说都是一场巨大胜利。


Will anything change?

Nope, the whole thing stays as it was, well hopefully we’ll get better at trying to sim-ship console and PC, gathering feedback and generally not pushing game breaking bugs into the game, but otherwise, you can still hit us up via Discord, Reddit, here on Steam or the other social networks.

有什么变化吗?

没有,整个事情保持原样,希望我们能更好地尝试模拟游戏机和PC端,收集反馈,尽量不把游戏整出来破坏性的BUG。此外,你还可以通过Discord、Reddit、Steam或其他社交平台与我们联系。


Also we'll put out a road-map ASAP.

我们也会尽快发布路线图。


本文发布时间:2019年8月13日


译者注:MT前成员、《死亡细胞》首席设计师兼程序开发Sébastien Bénard于2019年12月被MT要求离开公司并以独立开发者“Deepnight”的身份创建独立工作室DeepnightGames。

“在‘下一个项目’期间,我构建了大约十几个游戏原型,但没有一个被验证可以变成真正的MT游戏。当然,我不是唯一一个创建原型的人,但没有任何东西被推广到一个真正的全球项目中。几个月过去了,什么也没发生,我和团队的关系变得越来越复杂。实际上,它是如此复杂,以至于最终导致我被迫离开,因为我被要求在2019年12月离开。”



【译】MT和《死亡细胞》的下一步是啥|What's next for Motion Twin and Dead Cells的评论 (共 条)

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