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【森林之子】Sons of the Forest 2023.07.21更新笔记

2023-07-21 13:38 作者:Malz麦子不是妻子  | 我要投稿

大家好、

在这个补丁中,我们增加了电栅栏,改进了高尔夫球车,增加了车头灯,并能让车内多达 4 名玩家同时驾驶,还增加了一盘新的录像带,在终局游戏中增加了一名(回归的)敌人(多手怪),以及一个新的大型陷阱等等。

我们还进行了一次优化,降低了内存使用率,这将有助于解决游戏崩溃的问题。

最后,我们对敌人的平衡性进行了调整,现在杀死大量敌人会降低突袭次数。

请一如既往地在社区中心的讨论区发布您的错误报告和反馈。

游戏特色
添加了新的发现录像带
添加了 "Hokey Pokey "陷阱
电网
添加了自由形式的电线布置
您现在可以携带和使用无线电
GPS 定位器现在可以 3d 打印并在库存中制作
添加了高尔夫球车灯
高尔夫球车现在在多人游戏中最多可容纳 4 名玩家
添加了降低弹药难度级别选项
添加了返回的令人毛骨悚然的敌人,将在游戏结束后出现
为一些掩体添加了新的语音提示
弗吉尼亚和开尔文现在可以在足够深的水中游泳了

平衡
现在敌人突袭的频率会降低,这取决于你杀死了多少普通人或怪人,除非你杀死了更多敌人,否则这个数量会随着时间推移而增加
防御墙现在可以承受 4 倍的伤害
降低特殊发光泡芙的生命值

改进
现在握住动物头可以摇晃
愤怒的麋鹿现在有时会踢附近的玩家
修正了一些 Bug,这些 Bug 可在加载或重启游戏时导致敌人搜索队过多或过少
修正了游戏结束时 BOSS 场景和战斗中的各种保存/加载和同步问题
修复了 Ai 演员无法看到坐在高尔夫球车上的玩家的问题
改进了进出高尔夫球车的动画效果
如果附近没有树木,开尔文将拒绝需要树木的命令
乌龟现在可以触电
修复了多人客户端无法生成乌龟蛋的问题
兔子的脚步声在雪地里听起来不一样了
改进了推杆击打高尔夫球的效果
各种资产内存优化
各种用户界面、拾取和音频优化
蓝莓灌木丛中的浆果现在会随灌木丛变形
海洋补丁优化
各种环境布局修复
为洞穴添加了玄武岩,合并了碰撞网格
优化了苔藓的 LOD 范围
优化了悬崖的 LOD2
优化了 LOD 组
添加了海星 LOD 并更改了群组分配
优化了溪流的 LOD 范围
优化了掩体和洞穴入口
优化了小石头拾取
为一些传统岩石添加了缺失的 LOD
为 KnightV、滑翔机和高尔夫球车设置了 LOD
为湖泊设置了 LOD
优化了湖泊音频发射器
优化了云杉树网格
优化了海藻干簇 LOD2
优化了浆果网格
修复了一些始终开启的瀑布粒子
优化了世界碰撞,减少了活动碰撞器的数量
岩石和石块现在可在原木雪橇中发生碰撞
为动作摄像机添加了播放视觉效果
修复了旋转摄像机时伪造的 GI 滑过表面的问题
改进了雪和湿度的遮罩贴图
优化了倒下的原木 LOD
优化了百合花垫
将沙坑娱乐中带有动作摄像机的死亡战术人员移动到更容易看到的位置
死树桩和岩石广告牌现在可以画得更远
为木棍和原木仓库、原木窗户和栅栏添加了 LOD
当能量饮料放在货架或拾取器上时,现在使用较低的细节级别
优化了世界中的木棒拾取
增加了 BOSS 切景前的延迟
在黄金室后面添加了倒计时器
设置搁浅游艇的流媒体版本以优化内存使用率
删除了高尔夫球车徽标上的纹理流
窗户百叶窗在关闭或打开时现在有了动画效果
现在可以在由支柱支撑的两根横梁之间的前端放置一根横梁了
为高尔夫球车驾驶员和乘客添加了空闲动作,使他们不再是静态的
步枪和其他武器在玩家击中反应动画期间不再表现奇怪
持有奖杯头的新空闲动作
在第三人称多人游戏中查看骑士 V 时,现在可正确地与玩家一起倾斜
改进了服务器浏览器过滤用户体验
已添加服务器浏览器支持,可在服务器名称搜索栏中按 IP 地址搜索
添加了服务器浏览器过滤器: "非空"、"公共"
服务器浏览器条目中添加了 ping
服务器浏览器添加了过滤器重置按钮
最近玩过的专用服务器将首先刷新,以提高响应速度
有保存记录的专用服务器现在会在列表中排序优先
提高了服务器浏览器的性能
改进了服务器浏览器在恶劣网络条件下的刷新速度
服务器浏览器游戏手柄导航修复
专用服务器不再被蒸汽启动器检测为 "游戏正在运行",现在可以在专用服务器的同一台机器上通过蒸汽启动器启动游戏了
添加了非冗长日志模式,该模式现在是默认模式。可以通过使用 -verboseLogging 命令行参数强制使用冗长日志模式(请参阅专用服务器指南)

专用服务器现在会在关闭前立即保存,以避免数据丢失

更新了专用服务器指南: 专用服务器指南


修复

修复了玩家在拿着有效容器装水时喝水的问题

修正了由于光线遮挡器与某些物品重叠而导致难以选择抓取袋中某些物品的问题

将抓包中的鹿头设置为非凸面,使其不会与鸭头碰撞重叠

修复了在烹饪净水时向烹饪锅中添加物品的问题

修复了每次有人喝水或加水时锅盖都会弹开的问题

修复了储藏室 LOD 在玩家靠近它们并移开后才会激活的问题

如果试图添加 GPS 定位器但没有图标数据,则初始化默认数据

如果玩家的库存中已经有龟壳,则在剥皮时龟壳现在会正确掉落

修复了暂停菜单可在 BOSS 片段中进入的问题

防止逃生提示在前往直升机的场景中提前出现

修复了屏幕空间反射在关闭/打开后无法重新打开的问题

修正了雪橇撞击反应动画

修正了弩装填和空闲动画的错误

修正了一些食人族在燃烧时过早死亡的情况,现在他们不会因为火把被击中而着火了

修正了玩家攀爬食人族瞭望塔的绳索与某些塔上的绳索不一致的问题

修复了被摧毁的大型木屋上悬挂的骷髅重新出现在空中的问题

修正了多个玩家可同时拾取同一尸体的问题,这可能会导致几个问题

修正了其他玩家携带的泡芙的一些视觉问题

修正了计算无支撑横梁时未将墙视为有效支撑的问题,现在它与支撑横梁两端的支柱具有相同的益处

修正了摧毁支柱时无法正确将倒塌传播到其支撑横梁的情况

修复了将支柱切入防御墙尖刺时未检查其是否支撑 SCREW 结构的问题,该问题会在应用时破坏支柱

修正了选择符合地形的轮廓会破坏之后选择的不符合地形的轮廓的放置对齐方式的问题

修复了在第二层横梁下放置整根原木或石柱时缺少扣点的问题

修正了花盆家具的污垢不受雪和潮湿闭塞影响的问题

修复了拆卸横梁时可能导致问题的几个问题

上移倒刺注释的最后一行,使其不与拇指重叠

修复了电脑从睡眠模式返回后无法加入专用服务器的问题

修复了十字架燃烧恶魔说明上的字母问题

修复了两次渲染蔓延的凤仙花的问题


音频

添加了放置电线和太阳能电池板时的 SFX

添加了青蛙跳跃音频事件

步枪音频距离调整

信号弹音频距离调整

降低了驾驶高尔夫球车时撞击灌木的音量

修复了崖顶冲浪音频突然开启和关闭的明显问题

使洞穴入口音效的启动时间随机,因此它们不太可能相位失调


以下为英文原文

Hey Everyone,

For this patch we have added electric fences, improved the golf cart adding headlights and the ability to drive with up to 4 players in the cart, a new found footage tape, added a (returning) enemy to the end game, a new large trap and lots more.

We’ve also done a pass on optimization and brought down memory usage which should help cases of the game crashing.

Finally, we made a change to enemy balance, now killing lots of enemies will lower the amount of raids you see, let us know how these changes feel in the comments

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Features


  • New found footage video added

  • Hokey Pokey trap added

  • Electric fences

  • Freeform electric wire placement added

  • You can now carry and play radios

  • GPS Locators can now be 3d printed and crafted in the inventory

  • Golf cart lights added

  • Golf cart can now seat up to 4 players in multiplayer

  • Added reduced ammo difficulty level option

  • Added returning creepy enemy, will appear after endgame

  • Added new vocal announcements to some bunkers

  • Virginia and Kelvin can now swim if they end up in deep enough water


Balance


  • There will now be less frequent enemy raids depending on how many regulars or creepies you have killed, this amount will increase over the days unless you kill more enemies

  • Defensive walls can now take 4 times as much damage

  • Reduced health on the special glowing puffies


Improvements


  • Animal heads can now be shaken when held

  • Angry moose now sometimes kick a nearby player

  • Fixed some bugs that could cause too many or too few enemy search parties on loading or restarting a game

  • Fixed various save/load and syncing issues for endgame boss cutscenes and battles

  • Fixed issue where Ai actors couldn't see a player sitting in a golf cart

  • Improved getting in and out of golf cart animations

  • Kelvin will visually refuse an order that requires trees if none are nearby

  • Turtles can now be electrocuted

  • Fixed turtle eggs not spawning for multiplayer clients

  • Rabbit footsteps sound different in snow now

  • Improved putter hitting golf ball

  • Various asset memory optimizations

  • Various UI, pickup and audio optimizations

  • Blueberry bush berries now deform with bush

  • Ocean patch optimization

  • Various environment layout fixes

  • Basalt rocks added to caves merged collision meshes

  • Moss LOD ranges optimized

  • Optimized LOD2 for cliffs

  • LOD groups optimized

  • Starfish LODs added and group assignment changed

  • Stream LOD ranges optimized

  • Bunker and Cave entrances optimized

  • Small rock pickup optimized

  • Added missing LODs to some legacy rocks

  • LODs setup for KnightV, hang glider, and golf cart

  • LODs setup for Lakes

  • Lake audio emitters optimized

  • Spruce tree meshes optimized

  • Seaweed Dry Cluster LOD2 optimized

  • Optimized Berry meshes

  • Fix for some waterfall particles that were always on

  • World collisions optimized, reduced number of active colliders

  • Rocks and stones now have collision in the log sled

  • Added play visual for action camera

  • Fixed faked GI slipping over surfaces when rotating the camera

  • Improved mask maps for snow and wetness

  • Optimized fallen log LODs

  • Optimized lily pads

  • Moved dead tacti with action camera in bunker entertainment to easier to see position

  • Dead stumps and rock billboards now draw further

  • Added LODs to stick and log storage, log windows, fences

  • Energy drink item now uses a low level of detail when on shelves or a pickup

  • Optimized the in world stick pickup

  • Increased delay before boss cutscene

  • Added countdown timer to back of gold room

  • Setup streaming versions of the beached yachts to optimize memory usage

  • Removed texture streaming on golf cart logo

  • Window shutters are now animated when closing or opening

  • It is now possible to place a beam on the forward end between 2 beams supported by struts

  • Added Idle motion to Golf Cart driver and passenger so they aren’t static

  • Rifle and other weapons no longer behave strangely during player hit react animation

  • New idles for holding trophy heads

  • Knight V now leans with player correctly when viewed in third person multiplayer

  • Improved server browser filtering user experience

  • Added server browser support for search by IP address in the server name search bar

  • Added server browser filters: “not empty”, “public”

  • Added ping to the server browser entries

  • Added filters reset button to server browser

  • Dedicated servers played recently will be refreshed first to improve responsiveness

  • Dedicated servers on which you have a save will now be sorted first in list

  • Improved server browser performance

  • Improved server browser refreshing in bad networking conditions

  • Server browser gamepad navigation fixes

  • Dedicated servers won’t be detected as “game running” anymore by steam launcher, and game can now be started from steam launcher on the same machine as the dedicated server

  • Added non verbose logging mode, which is now the default mode. Verbose logging mode can be forced by using the -verboseLogging command line argument (see dedicated server guide)

  • Dedicated servers will now immediately save before shutdown to avoid data loss

  • Updated dedicated server guide: Dedicated Server Guide


Fixes


  • Fix for player drinking from a pot when they are holding a valid container to fill up

  • Fixed issue where some items in the grab bag were hard to select due to the raycast blocker overlapping some items

  • Set deer head in the grab bag to not be convex so that it does not overlap the duck head collision

  • Fixed being able to add items to the cooking pot while its cooking clean water

  • Fix for cooking pot lid popping off for clients every time someone drinks or refills from the pot

  • Fixed issue with storage LODs not activating until the player is near them and then moves away

  • If a GPS locator is trying to be added but does not have icon data, initialize default data

  • Turtle shells are now properly dropped when skinned if the players inventory already has a shell

  • Fixed pause menu being accessible during boss cutscene

  • Prevented escape prompt from showing up early during get to the chopper cutscene

  • Fix for Screen Space reflection not turning back on after turning it off/on

  • Fixed sled hit react animation

  • Fixed bug with Crossbow reload and idle animation

  • Fixed some cases of cannibals prematurely dying while burning, and they now won't catch fire from blocked torch hit

  • Fixed player climbing cannibal lookout tower rope not being aligned with rope on some towers

  • Fixed hanging skeletons on large destroyed huts reappearing in air

  • Fixed multiple players being able to pickup the same dead body at same time, which could lead to several issues

  • Fixed some visual issues on Puffies carried by other players

  • Fixed wall not accounted for as a valid support when counting unsupported beams, it now provides the same benefit as having pillars supporting each end of the beam

  • Fixed case where destroying struts was not properly propagating the collapse to its supported beam

  • Fixed cutting pillar into a defensive wall spike not checking if it is supporting a SCREW structure, which would destroy it when applied

  • Fixed selecting terrain conforming outlines breaking placement alignment for non conforming outlines selected afterwards

  • Fixed missing snap point to place full log or stone pillars underneath second story beams

  • Fixed dirt of planter furniture not affected by snow and wetness occlusion

  • Fixed several issues with dismantling beams that could cause issues

  • Moved up last line of Barb note to not overlap thumb

  • Fixed an issue where dedicated server couldn’t be joined after the computer returned from sleep mode

  • Fixed alpha on crosses burn demons note

  • Fixed spreading phlox rendering 2 times


Audio


  • Added SFX when placing electric wires and solar panels

  • Added frog hop audio event

  • Rifle audio distance tuned

  • Flare audio distance tuned

  • Reduced shrub hit sound level when driving a golf cart

  • Fixed noticeable clifftop surf audio turning on and off abruptly

  • Made cave entrance audio have random start times so they're unlikely to phase


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