博德之门8月25日Patch 1号补丁部分机翻
Hello everyone,
大家好
Today we’re releasing our first major patch for Baldur’s Gate 3, addressing over 1000 bugs, balancing, flow issues and much, much more. Patch 1 is too big for our usual patch notes due to Steam’s character limit, so for the full notes head to this link:
今天,我们将发布《博德之门 3》的首个大型补丁,解决 1000 多个错误、平衡、流程问题以及更多更多问题。由于 Steam 的字符数限制,第一补丁对于我们通常的补丁说明来说太大了,因此请访问此链接查看完整说明:
Read the full Patch 1 patch notes (Note: Some of the entries might have spoilers!)
阅读完整的第 1 补丁补丁说明(注:部分条目可能有剧透!)。
So what can you expect from this update? Well, we’ve eliminated issues like NPCs who sometimes spot you when they really shouldn’t be able to, floating items like mugs and newspapers that should abide the laws of gravity, and the conclusion to Shadowheart’s romance scene not triggering for some players, among others. With expansive systems come many unknowns, so our support team continues to work with you to relay any issues to us. Please don’t hesitate to reach out with further reports.
那么这次更新会给您带来什么惊喜呢?我们已经消除了一些问题,比如 NPC 有时会发现你,但他们确实不应该发现你;杯子和报纸等漂浮物品应该遵守重力法则;《暗影之心》浪漫场景的结尾部分玩家无法触发等等。庞大的系统会带来许多未知因素,因此我们的支持团队将继续与您合作,向我们反映任何问题。如果有进一步的报告,请随时联系我们。
Patch 1 also tackles a few visual bugs, and sprinkles on more post-launch polish. We’re bringing back Short King Summer with better kissing contact for short races!
1 号补丁还解决了一些视觉错误,并在发布后进行了更多的打磨。我们将重现 "夏日短跑王",为短跑比赛提供更好的接吻接触!
You won’t be waiting long for Patch 2, which is right around the corner. This update will feature significant performance improvements - but we’ll go into more detail about that closer to its release.
您不用等待太久,第 2 补丁即将到来。这次更新将大幅提升性能,但我们会在临近发布时详细介绍。
In the meantime, did you know that collectively you’ve played over 200,000,000 hours of Baldur's Gate 3 since launch? That’s over 22,000 years!
与此同时,您知道自《博德之门 3》发布以来,您总共已经玩了超过 200,000,000 小时吗?相当于 22,000 多年!
The most popular class choice is currently Paladin, followed by Sorcerer, while the award for least popular class goes to Cleric.
目前最受欢迎的职业是圣骑士,其次是巫师,而最不受欢迎的职业则是牧师。
Human and Elf characters reign supreme in Faerûn, followed swiftly and unsurprisingly by Half-Elf. On the opposite end of the spectrum we find Dwarf, Gnome, Githyanki, and Halfling. We get it, they’re not exactly the most ethereal beauties of the Realms but they’d still form a rad metal band.
人族和精灵是法厄恩最重要的角色,其次是半精灵。而矮人、侏儒、吉斯扬基人和半身人则相反。我们知道,他们并不是王国中最空灵的美女,但他们仍然可以组成一支光芒四射的金属乐队。
For now, as we focus on fixes, thank you for playing Baldur’s Gate 3 and continuing to share this adventure with us.
现在,在我们专注于修复的同时,感谢您玩《博德之门 3》并继续与我们分享这次冒险。
HIGHLIGHTS
要点
Showstoppers
表演者
以下很多段落中部分词句无法复制,详细参考STEAM补丁更新页面
The will no longer leave you stranded in
Starting to use the boat to go to the , sending that character to camp, and then using another character to make the journey will no longer block you from progressing.
Fixed a bug where listening in on a conversation as Player 1 and then exiting the dialogue prematurely could result in not being able to interact with anything anymore.
Fixed an issue causing the Reaction UI to not work correctly and potentially block progress in combat if you save the game in the middle of a reaction.
Fixed loot in corpses sometimes not appearing in multiplayer until an item is dragged onto the corpse.
Fixed a bug causing you to get a Game Over screen after helping Downed party members.
Fixed the Helm of Arcane Acuity crashing the game. The condition is now capped to 7 stacks.
Attacking an NPC during a dialogue after being Downed will now get you arrested rather than giving you a Game Over screen.
Fixed an issue where characters could get stuck in an infinite falling loop.
Fixed an issue with Marcus being resurrected by players hitting him with a dual-wield attack - the second hit will no longer revive him.
将不再让您滞留在 开始使用小船前往营地,将该角色送往营地,然后使用另一个角色完成旅程,这将不再会阻止您前进。
修正了一个 Bug,在该 Bug 中,以玩家 1 的身份监听对话,然后过早退出对话可能导致无法再与任何东西互动。
修正了一个问题,如果在反应过程中保存游戏,则会导致反应用户界面无法正常工作,并有可能阻止战斗进程。
修正了尸体中的战利品有时不会出现在多人游戏中,直到有物品被拖到尸体上。
修正了一个 Bug,该 Bug 可导致您在帮助被击倒的成员后出现游戏结束画面。
修复了奥术敏锐头盔导致游戏崩溃的问题。现在该条件的堆叠上限为 7。
被击倒后在对话中攻击 NPC 现在会让你被捕,而不是出现游戏结束画面。
修正了一问题,在该问题中,角色可能会陷入无限下落循环。
修正了马库斯被玩家用双持攻击击中后复活的问题 - 第二次击中将不再使他复活。
Story Flow and Logic
Wyll should be able to talk about
, and will no longer have an exclamation point above his head without having anything new to say.
Wyll should now be able to tell you what to do next if
is killed and he has an exclamation mark above his head.
no longer addresses non-tadpoled characters as True Souls in
.
Shadowheart should more easily follow up on her proposed romance moments in Act III.
Fixed conditions being updated before a savegame finished loading. This, for instance, caused
to have 0 HP if loading an autosave created when entering the Lower City, preventing you from progressing through related quests.
Fixed Karlach not going to camp after
if your party was full.
Jaheira and Minsc's paths are tied after you save Minsc, so if you've forsaken him, Jaheira should now follow after him.
Fixed bug that made it possible to break up with Astarion without meaning to.
The drider will now recognise that you're with him when reaching Moonrise Towers if you start following him in the middle of his route.
Art Cullagh and Fist J'ehlar no longer get so scared of bears and spiders that their quest breaks.
The Zhentarim will more consistently use the mines after their allies have fallen back to safety, and will no longer actively try to blow themselves up by checking active mines.
Minthara no longer references irrelevant topics or passes judgement on companions more than once.
Fixed the dialogue flow when dating Minthara.
Fixed Minthara's body disappearing at camp after you decide to
.
You can no longer recruit both Halsin and Minthara to camp in the same playthrough.
Changed several precise map markers into more appropriate general area markers, such as for investigating
, investigating
, and finding
.Made it less ambiguous that you're starting a romance with Gale when choosing certain dialogue options.
During Gale's spell-teaching scene, you now have the option to picture a future with Gale that falls somewhere in between kissing him and kicking him in the head.
When confronting
will no longer target his own pillars or allies with
The quest should now receive a proper update about
whereabouts, regardless of the way the quest started.
Fixed an issue where using non-lethal attacks on Auntie Ethel would still kill her.
You can now opt to respect the privacy of the bugbear and the ogre outside the Blighted Village again. Don't get in the way of real love.
Fixed a level design quirk that would allow you to use a spell like Misty Step or Dimension Door to skip part of the main quest sequence in Act II.
Fixed an issue where the Baldur's Mouth headline about a cute cat could get accidentally overwritten.
If Wyll isn't recruited, he will now recognise Avatar Karlach and initiate dialogue.
Made sure can always interrupt Wyll, no matter where he runs off to.
Throwing a single coin at the beggars will no longer damage them.
If Dolly Dolly Dolly curses you with the A Clown in Town condition for making her angry while inside the Moonlantern, she will now paint your face. That'll teach you.
The Zhentarim at the Goblin Camp should now be more tolerant if you approach them.
Balance
Made gold bounties more generous in several containers across the game.
Increased players' HP bonus in Explorer Mode from +50% to +100%.
Fixed the Freecast tadpole power to properly reset on Long Rest. It was creating infinite spell slots and Sorcery Points for sorcerers.
Arcane Tricksters' Mage Hand Legerdemain now does not expire until destroyed, and does not lose Invisibility on Long Rest.
You can no longer have multiple Mage Hands active at the same time.
The Shield reaction can no longer be used while Silenced.
Fixed not being able to create 5th Level spell slots from Sorcery Points.
College of Lore bards can now pick which additional skill proficiency they receive. Bards that are already of the College of Lore need to respec to get this choice.
Made sure proper spell DC is applied during multiclassing.
Added spells to bards' Magical Secrets feature: Banishing Smite, Animate Dead, Crusader's Mantle, Hunger of Hadar, Revivify, Sleet Storm, Rage of Enfeeblement, Web, Entangle, Hunter's Mark, Sanctuary, Thunderous Smite, Bone Chill, Eldritch Morphic Blast, Fire Bolt, Ray of Frost, Sacred Flame.
The Club of Hill Giant Strength now increases Strength to 19 and not some puny 15.
Fixed a bug with ranged enemies reapplying Hunter's Mark constantly, even when not needed.
Warlocks' Pact of the Chain summons now get to use their Extra Attack more than once.
Fixed NPCs sometimes spotting you even if they're not supposed to be able to.
Fixed an issue where multiple rolls trigger if you walk along the edge of a cone of vision.
Danse Macabre ghouls will no longer kill you when you Long Rest.
If you make a successful Saving Throw against a poison, you will now gain immunity to that specific poison for 2 turns.
Grym, , now deals more damage in Tactician Mode.
Meenlocks are now immune to the shadow curse.
Increased the HP and AC of
can no longer cast
, when silenced.
Helped Minthara remember how to use her weapons.
Fixed enemies targeting you from above through the ceiling in the
Enabled trespass warnings for any additional characters that trespass after the first instead of immediately triggering combat.
Fixed NPCs attacking outside of their turn when combat starts during forced Turn-Based Mode
.平衡
使游戏中多个容器中的黄金赏金更加丰厚。
将探索者模式中玩家的 HP 奖励从 +50% 提高到 +100%。
修正了自由施法蝌蚪力量,使其在长时间休息时能正确重置。它为巫师创造了无限的法术槽和巫术点数。
奥术诡术师的法师之手 Legerdemain 现在不会在被摧毁前失效,也不会在长时间休息时失去隐形效果。
您不能再同时激活多个法师之手。
沉默时不能再使用护盾反应。
修复了无法用巫术点数创建 5 级法术槽的问题。
传说学院的吟游诗人现在可以选择他们获得的额外技能熟练度。已是传说学院的吟游诗人需要重铸才能获得此选择。
确保在多重类化过程中应用正确的法术 DC。
为吟游诗人的魔法秘密功能添加了法术: 放逐灼烧、亡灵复活、十字军魔衣、哈达尔的饥渴、复活、冰雪风暴、狂暴灼烧、蛛网、缠绕、猎人印记、庇护所、雷霆灼烧、骨寒术、上古魔爆术、火焰弹、冰霜之光、神圣火焰。
山丘巨人力量俱乐部现在可将力量提高到 19,而不是可怜的 15。
修正了一个 BUG,该 BUG 导致远程敌人即使在不需要的情况下也会不断重复施放猎人印记。
术士的 "锁链契约 "召唤物现在可以使用一次以上的额外攻击。
修正了 NPC 有时在不应该发现你的情况下也能发现你的问题。
修正了一个问题,即如果你沿着视野锥的边缘行走,会触发多次翻滚。
当你长时间休息时,Danse Macabre 食尸鬼不再会杀死你。
如果你成功进行了一次毒药救命投掷,现在你将在 2 个回合内获得对该特定毒药的免疫力。
格莱姆 现在在战术家模式下会造成更多伤害。
米洛克现在对阴影诅咒免疫。
提高了 在被沉默时不再能施放
被沉默时无法再施放"..."。
帮助明瑟拉记住如何使用她的武器。
修复了在"...... "中敌人通过天花板从上方瞄准你的问题。
在第一个角色闯入后,对闯入的其他角色发出闯入警告,而不是立即触发战斗。
修正了在强制回合制模式中战斗开始时,NPC 在其回合外攻击的问题
Usability
Fixed dialogue notifications, like approval ratings and roll results, disappearing too early.
The Launcher will now remember whether you chose DX11 or Vulkan.
Fixed the incorrect amount of gold being displayed in all UI menus if the amount is too large.
Fixed spells like Hex randomly shifting in order, causing you to misclick if you're moving and clicking around intuitively.
Fixed players who are merely listening in on a dialogue being able to skip lines - only the speaker can now do this.
Fixed an issue with Camp Supply values for the second local player in multiplayer if they joined during a game. Long Rests will, alas, no longer cost nothing.
You can no longer interact with another player's inventory (e.g. send multiselected items or use their items) if their inventory is locked.
Fixed the critical hit text sometimes not appearing.
Improved the performance of the minimap when new map markers appear or old ones disappear.
Dyed armour will now appear in the right colour in the Level Up screen.
Halsin's Wild Shape tooltip will now correctly call him a cave bear.
可用性
修复了批准评级和滚动结果等对话通知过早消失的问题。
启动器现在会记住您选择的是 DX11 还是 Vulkan。
修正了如果金币数量过多,所有用户界面菜单中显示的金币数量不正确的问题。
修正了六角等法术随机变换顺序的问题,如果你正在直观地移动和点击,这将导致你误点。
修正了仅在旁听对话的玩家可以跳行的问题 - 现在只有说话者才能跳行。
修正了多人游戏中第二个本地玩家加入时营地补给值的问题。遗憾的是,长时间休息不再免费。
如果其他玩家的库存被锁定,则无法再与他们的库存进行交互(例如发送多选物品或使用他们的物品)。
修正了有时不显示关键打击文字的问题。
改进了新地图标记出现或旧地图标记消失时最小地图的性能。
染色盔甲现在会以正确的颜色出现在 "提升等级 "界面中。
哈辛的 "野性形状 "工具提示现在会正确地称他为穴熊。
Visuals
Fixed the modesty filter not working on dragonborns.
Fixed earrings on tiefling female strong character models.
Added a Controller Style option, which allows you to override which controller's icons are displayed.
Fixed an issue causing the clown makeup to not only not appear on Lae'zel's face when applied, but also remove her characteristic tattoos and makeup.
Invoke Duplicity now works as an identical copy of your character. And they're not naked.
Fixed a leather helmet, a metal helmet, and the Helmet of Smiting floating on some character models.
Undergoing
teeth!
Lae'zel's underwear will now more accurately reflect the colour of dyes used on it.
Cinematic Scenes
Made fixes to kissing scenes with the Origin characters across the game, for example to make sure physical contact is made properly, to account for shorter races, and to account for uneven ground.
Made sure
armour and
are correct in the scene where she
.
Fixed items like mugs and newspapers floating in the air during dialogues - the characters holding them were correctly hidden but the items themselves weren't. Ghosties begone!
Fixed Scratch's position so you can try to get that ball out of his mouth. Whether he'll let you have it is another matter.
Improved Volo's aim during your
.
Lae'zel no longer floats up and down during your dialogue where you discuss dating.
Made sure Wyll has room to
no matter where you're camping.
Fixed some cameras that couldn't contain the force that is Astarion in a dialogue with him at night at camp. Also tweaked and added facial expressions where needed.
The
you see through the telescope in the Emerald Grove will no longer remain blurry after you pass the Perception check.
Fixed a camera position when Karlach hugs you for the first time after getting her upgrade.
Fixed the mind flayer not appearing in the cinematic dialogue with Dror Ragzlin if you manually trigger the dialogue.
电影场景
修正了游戏中与 Origin 角色接吻的场景,例如确保身体接触正确、考虑到较短的赛程以及不平整的地面。
确保 盔甲和 的正确性。
修正了在对话过程中漂浮在空中的马克杯和报纸等物品--拿着它们的角色被正确隐藏,但物品本身却没有。幽灵们走吧!
修正了 Scratch 的位置,这样你就可以试着把球从他嘴里拿出来。至于他是否会让你拿到球,那就是另一回事了。
改进了沃洛在你们讨论约会的对话中,Lae'zel 不再上下浮动。
确保怀尔有足够的空间
修正了一些摄像头,这些摄像头在夜间营地与 Astarion 对话时无法控制 Astarion 的力量。还在需要的地方调整并添加了面部表情。
在
在通过感知检查后,您在翡翠林中通过望远镜看到的景象将不再模糊。
修复了卡尔拉赫升级后第一次拥抱你时的镜头位置问题。
修正了在手动触发与德洛尔-拉格兹林的电影对话时,心灵剥离者不会出现在对话中的问题。
Loot and Trade
Traders who stock dyes now also stock dye remover.
Made Lady Esther available to trade with after you've completed her quests.
Fish vendors now have more fish to sell. That new bait must be doing the trick!
Popper the kobold at the circus now sells more oddities.
Lady Jannath will now have artsy items to trade.
Skeletons around the Selûnite Outpost no longer have fresh food in their inventory.
Lohse's portrait is now reachable, chief.
战利品和贸易
储存染料的商人现在也储存染料去除剂。
在完成伊丝特女士的任务后,可以与她进行交易。
鱼贩现在有更多的鱼可以卖了。新鱼饵一定很管用!
马戏团里的哥布林波普现在可以出售更多稀奇古怪的东西了。
雅娜丝女士现在有艺术品可以交易了。
塞卢奈特前哨站周围的骷髅库存中不再有新鲜食物。
现在可以找到洛斯的肖像了,酋长。
Misc
Updated the credits and reformatted them into two neater columns.
The Digital Deluxe DLC's D:OS2 bard songs are now also granted to companions as well, instead of just player avatars.
All the extra bard songs from the Deluxe Edition will now be available even if you use Lohse's Lute of the Merryweather Bard from the Deluxe Edition.
DLC rewards will no longer get removed if you load a save with that DLC not installed. Any rewards that were removed due to this will be restored.
Steel Watcher idle sounds no longer take up streaming bandwidth.
You can no longer climb the Shambling Mound.
Optimised the walking bounds of Glut so that it navigates the world and the battlefield better.
杂项
更新了字幕,并将其重新排版为更整齐的两列。
数字豪华版 DLC 的 D:OS2 吟游诗人之歌现在也赋予了同伴,而不仅仅是玩家头像。
即使您使用的是豪华版中的 Lohse's Lute of the Merryweather Bard,现在也能获得豪华版中所有额外的吟游诗人之歌。
如果载入未安装 DLC 的保存,DLC 奖励将不再被移除。任何因此而被移除的奖励都将恢复。
钢铁守望者的空闲声音不再占用流媒体带宽。
您再也无法攀爬 "晃动之丘"。
优化了格鲁特的行走范围,使其在世界和战场中的导航效果更好。