【TSW3】7月Roadmap路线图更新 CLASS700型动车组
火车模拟世界路线图:2023年7月

TL;DR(太长;未阅读)摘要
- 泰晤士联700/0级 7月11日星期二来!
- 新的美国游戏和制服
我们在路线图中添加了一个新的美国游戏和制服包,由Skyhook游戏开发 - HST制服设计师和GWE补丁
HST制服设计师和大西部快车补丁今天推出 - 米德兰干线和莱茵河左线更新
米德兰干线和林克莱茵斯特雷克的更新也将于本周启动 - 尼德塔尔巴补丁将于今年7月晚些时候推出
- 内部开发-构建流程
本月,我们在“内部开发”中讨论我们的构建流程

路线图
祝我们所有的美国球员独立日快乐! 啜饮茶 但在你参加游行、烧烤和烟花表演之前,现在是7月路线图的时候了。
本月获得最高账单的是泰晤士联700/0级,我们现在可以透露它将于7月11日星期二发布! 我们从詹姆斯那里得到了最新消息,首先看看它的实际行动。我们将于本周四从协调世界时18:00开始预览它——所以把它写在你的日记里。
同样在这个月——这是一个快乐的巧合,我们完全计划在7月4日发布路线图,我们有一个新的美国游戏和制服包,由Skyhook游戏开发,添加到路线图中。更多细节即将公布。
捆绑在一些补丁更新中——其中第一个包括期待已久的HST制服设计师功能、米德兰主线改进和Linke Rheinstreke BR 103刹车改进——今天早些时候发布(https://forums.dovetailgames.com/threads/update-notes-july-4th.71272/),以及一个专注于我们的构建过程的内部开发(它和以往一样有趣!),我们有很多话要谈。
这次是一个较短的路线图(我们相信你们都会很高兴听到),我们继续在幕后工作。当然,我们将从协调世界时18:00开始播放流媒体,您可以在 这根线 让我们在问答部分拿起!
Beta计划应用程序
我们很高兴地确认,我们已经在本周早些时候接触了25名测试论坛的申请人。如果您还没有查看您随应用程序提供的电子邮件!
感谢每一个花时间申请的人——我们有300多名申请人,并试图涵盖广泛的平台、兴趣和地点,以便尽可能广泛地获得反馈。 对于那些申请但尚未得到回复的人,我们当然会记录您的申请,以便将来扩展测试计划。
即将发布的内容
泰晤士联700/0级
上个月,我们让詹姆斯给我们一个关于700级的最新消息,他就大发雷霆了。这一次,我们为您提供了发布日期、定价信息、声音和一个预告视频,分享您可以期待的内容。
詹姆斯:“没错,是我,再次回到700级新闻,让我们以今天最重要的更新开始,每个人最喜欢的德西罗城将于7月11日来到火车模拟世界3!”
“泰晤士联BR Class 700/0将在所有平台上提供,价格为12.99英镑/15.99英镑/16.99美元,我们还将提供捆绑选项,以获得终极肯特高速体验!”
“随着梅德韦镇更多通勤行动的倒计时开始,我还有另一个小礼物送给你们,用手册培养你们对700级内部运作的远见!熟悉7月11日,为7月11日做好准备驾驶室控制、程序和包括游戏。”
下载手册!
“为了一睹700的行动,我们将在2天的时间内,7月6日1800UTC,Matt、JD和您的将真正展示全新的单元。如果你不能等那么久,不要害怕,因为我们也有一个漫游视频,我们可以分享今天。请参见700级的实际应用,包括其双电压功能"
Train Sim World 3核心改进和内容补丁
补丁更新
6月7日——米德兰干线、林克莱茵斯特雷克、不来梅-奥尔登堡、铆钉内容等!
- 各种米德兰干线改进
- 莱茵兰斯特雷克路线改进
- 不来梅-奥尔登堡各种改进
- 关闭山顶森林LMS 4F的安全阀,以匹配银禧和8F
- 铆钉游戏内容的各种改进
怀特岛:莱德-尚克林,西康沃尔当地,BR 204,阿罗萨尼,卢塞恩-苏尔塞,1938年地铁库存
6月20日——改善东南高速的时间表
- 向SEHS添加和修改许多服务
- 添加用于方案规划器的新路径
- 其他小改进
6月29日——6月20日后续更新
- 修复了玩家在某些服务上随机位置产卵的问题。 https://forums.dovetailgames.com/threads/update-notes-june-20th.70932/#post-669995
即将推出的7月补丁:
今天,7月4日
- TPWS现在只能在匹配列车方向时激活——特别是在芒特索瑞尔和诺丁汉C线周围
- 列车在通过下行快速线的入口线道岔时,不应自动刹车
- 在绿色信号的情况下驾驶1C20经过Mountsorrel时,不应激活TPWS
- “无法让你的想法”场景现在应该可以完成
- 莱斯特车站的海报现在应该可以看到了
- 更新车站PIS以正确显示运营服务
- 更新了158类的PIS字体
- 尾灯现在应出现在所有ROG 37或货运服务的后部(注意:轨道头处理列车尚未应用此功能。)
- DB BR 103制动改进
- 模式指示器现在应正确显示500Hz限制模式
- 恢复保存游戏后,PZB指标现在应保持激活状态
- 美因茨车站改善照明,去除黑色风景物品
- 固定的洪水地形
- HST客车和动力车将在利弗里设计师中使用
- 为客车添加了正确的HST编号和字母
- 轻微的足迹音频调整
- 在场景中禁用HST和Class 66的替代。这可以防止导致某些场景无法完成的随机错误。
计划于本月晚些时候:
- 改进的车轮运动模糊
- 一些风景的锐化
- BR628增加了磁性制动功能
- BR628的音频改进(PZB、SIFA、低喇叭、内部喇叭音量、空气制动释放)
- AI业务改变方向后固定尾灯不亮
- PIS现在应在保存游戏重新加载后显示目标
- 还有更多!
- 德累斯顿、贝克卢线和汉堡-吕贝克的教程修复
- 东南高速剩余的“徒步产卵”问题
- Glossop系列发布后改进
- 半岛走廊修复失踪婴儿子弹服务
- TSW2保护团队更新
第三方开发人员(合作伙伴计划)更新
天钩游戏
米德兰干线
美国场景和制服包
只是火车


我们正在创造一种产品,将帮助重现英国铁路的时代,重点是时间表,让您在繁忙和多样化的运营中获得身临其境的体验,包括乘客、包裹、货运和调车。
在驾驶我们的路线时,您会发现您驾驶的时间表有重大变化,这取决于您驾驶的季节,从而提供了丰富的可能性,除了这一点,我们使用的层,这些层将与您可能拥有的其他附加组件相互作用,如BR Class 31在乘客身上产卵例如,图表意味着你永远不会确定会出现什么,就像BR的美好往日一样!我们非常期待你看到它

内部开发-更新流程
我们在更新游戏的过程中遇到了很多问题。为什么某件事先于某件事情发布?我们如何将内容组合在一起?随之而来的复杂性是什么?
虽然我们今天无法提供所有答案,但我们希望给出一个简短的总结,以便尽可能透明。
我们的目录里有很多内容,还有很多来自你们的非常好的反馈(谢谢!),我们希望尽快联系到你们。游戏开发的现实意味着,在实践中,有些事情比其他事情花费的时间要短——原因多种多样。
我们必须平衡所有这些内容,并在问题的严重性、问题的时间长度以及变化的范围方面确定优先次序。
当提交特定内容的内容更改或修补程序时,我们会查看:
严重程度 -它是解决一个打破游戏规则的体验吗?
可见性 -有多少玩家会看到它?
生存能力 –是否有机会将其折叠到已经准备好的构建中,或者是否需要单独处理?
有些需要我们所谓的“内容”改进,比如风景改进,或者火车头上的非功能按钮,这些按钮可能只接触到一个内容。这些相对安全,更容易测试的影响。 “核心”改进,如Add-ons Manager或Dispatcher更改,将触及游戏中的每一个内容,并需要更全面的测试。核心改进通常还需要单独测试,以删除可能影响更改的任何其他参数。有些人可能需要结合“内容”和“核心”改进(例如特伦顿的时间表变化)。
一旦我们有了队列,就该测试内容了。我们将与我们的QA团队和优秀的Beta测试人员团队一起这样做,任何发出的标志都将被发回开发团队进行审查。这可能需要几个星期的迭代,几个新的构建,直到我们有一个我们认为足够强大的构建,可以投入使用。
然后,我们将此内容放入合适的构建中,准备发布。这是对测试队列的单独队列。对我们来说,在较大的补丁中整理内容更有效(原因如下),因此在大多数情况下,我们的目标是同时发布大量内容。
然后,当补丁的时间到了,我们将在我们发布游戏的七个(!)平台上预订,所有这些平台都有不同的流程、怪癖和管道,我们需要遵守,以便安排发布时间。在可能的情况下,我们将确保所有平台同时(或尽可能接近)发布补丁程序。然后,它让你享受它的方式!
简而言之,就是这样。当然,在整个过程中,我们还需要考虑其他复杂性,当然,如果我们认为有必要,某些内容可以“插队”,原因如下。我们希望这有助于提供更多的见解,我们将在今晚的视频中更详细地讨论这个问题。
火车SIM世界路线图
本月,我们添加了指标,以显示路线图上的各种项目的发展进展。
下一次到达: 我们的下一个版本(今天)。预计此内容将在下一篇路线图文章之前发布。
在开发中: 积极的开发正在进行中;预计此内容将超过一个月,但不到3个月。
在规划中: 在规划阶段,初步开发已经开始--预计还有3-9个月。
在红灯时: 不是在积极的开发中,而是我们致力于提供的东西。目前没有预计到达时间。
鸽子尾游戏发布
这些是即将推出的附加组件,正在开发燕尾游戏。如果细节仍在最终确定版本,我们将在可能的情况下包括它的ID代码。这将给你一个很好的想法,期待什么。对于火车模拟世界3,我们修改了这些产品代码。要了解这些ID代码的含义,您可以参考 本帖.
下一次到达:
【3.GKK-L7 01】泰晤士联BR Class 700/0
在开发中:
【3.DKK-L7 01】德国机车
合作伙伴计划发布
这些是即将到来的附加组件,正在开发团队以外的燕尾游戏。如果细节仍在最终确定发布,我们将在可能的情况下包括它的ID代码。这将给你一个很好的想法,期待什么。要了解这些ID代码的含义,您可以参考 本帖.
在开发中:
【3.NDD-E7 02】美国场景和制服包(由Skyhook游戏开发)
【3.GDF-R5 01】英国路线——(由Just火车开发)
在规划中:
[3.DBB-L5 01]DB BR 420电动多机组(慕尼黑-奥格斯堡主线)–(由TSG开发)
核心特性
核心特点是较大的项目。这些可能是重要的新功能或更改,将影响一个或多个不同平台上的玩家。通常需要更多的开发时间,此列表可能比其他列表移动得更慢。
在开发中:
【TSW3】加载项管理器(Xbox、PC)
【TSW3】脱轨改进(逐路)
【TSW3】保存游戏改进(逐路)
【TSW3】性能优化
特别项目团队和补丁
特别项目小组正在处理的项目。 “升级”中的增加或更改将包括以下部分或全部:车站出发板、动画过境点、站台爬升功能、改进的轨道渲染、高峰时段乘客密度和外观、支持铁路驾驶员、接触信号器功能、对风景的小修复、音频的小修复、游戏的小修复、菜单项的小修复、制服设计器兼容性和场景规划器扩展。
我们在更新中包括了工作/功能大小的“比例”。
下一个版本:
【TSW3】米德兰主线发布后补丁#2
[TSW3]Linke Rheinstreke发布后补丁#2
【TSW2】【TSW3】 HST利维设计器功能
在开发中:
[TSW3]Nidertalbahn发布后贴片
【TSW3】半岛走廊+奥克维尔分区——使用婴儿子弹服务
[TSW3]NEC:纽约–特伦顿时间表改进
【TSW2】【微小】 苏格兰通勤者
【TSW2】【小】 汉堡-吕贝克主线,包括时间表更新
【TSW2】【中】 莱茵-鲁尔东部
【TSW2】【小】 2022年贝克鲁时间表(600+服务)
【TSW2】【小】 长岛铁路路
【TSW2】【巨大】 半岛走廊——注意:这两场比赛都有进一步的改进
【TSW2】【巨大】 奥克维尔分区
【TSW2】【微小】 LGV地中海
【TSW3】【TSW2】 DB BR 187音频改进
杂项
玩家会注意到但不属于其他类别的项目。
在规划中:
【TSW2/TSW3】蒸汽机车的手动消防员功能
在红灯时:
【TSW2/TSW3】伦敦通勤高峰时段乘客系统
从路线图中删除
已从路线图中删除的项目。这要么是因为他们已经完成,他们的状态已经改变,要么项目已经暂停。
【3.GBB-R7 04】格洛索普线-曼彻斯特-哈德菲尔德和格洛索普-发布
[TSW3]Linke Rheinstreke发布后补丁-发布
【TSW3】不来梅-奥尔登堡补丁-发布
【TSW3】铆钉游戏内容补丁-发布
【TSW3】米德兰主线发布后补丁#1-发布

TRAIN SIM WORLD ROADMAP: JULY 2023
Roadmap
Train Sim World – Roadmap Update – 6th June 2023
TL;DR (too long; didn’t read) summary
A quick summary for those who don’t want to go through the whole article. There are more details on all these points within the Roadmap.
The Thameslink Class 700/0 is coming on Tuesday, July 11th!
New US Gameplay and Livery
We’ve added a new US Gameplay and Livery Pack to the Roadmap, developed by Skyhook Games
HST Livery Designer & GWE patch
HST Livery Designer and Great Western Express patch launched today
Midland Main Line & Linke Rheinstrecke Updates
Updates for Midland Main Line and Linke Rheinstrecke are also launching this week
Niddertalbahn Patch coming later this July
Inside Development - Build Processes
We talk about our build process within ‘Inside Development’ this month
The Roadmap
Happy Independence Day to all our American players! slurps tea But before you get into your parades, barbecues, and fireworks displays, it’s time for the July Roadmap.
Getting top billing this month is the Thameslink Class 700/0, which we can now reveal will release on Tuesday, July 11th! We get an update from James, with a first look at it in action. We’re previewing it this Thursday from 18:00 UTC – so put that in your diaries.
Also this month – and a happy coincidence completely planned initiative around releasing a Roadmap on Fourth of July, we have a new American gameplay and livery pack, developed by Skyhook Games added to the Roadmap. More details to come soon.
Bundle in some patch updates – the first of which includes the long-awaited HST Livery Designer functionality, Midland Main Line improvements, and Linke Rheinstrecke BR 103 brakes improvements, - launched earlier today (https://forums.dovetailgames.com/threads/update-notes-july-4th.71272/) , and an Inside Development focusing on our build process (it’s an interesting one as ever!), and we’ve got a lot to talk about.
It’s a shorter Roadmap this time around (we’re sure you’ll all be delighted to hear), as we continue work on stuff behind the scenes. We’ll of course be streaming later from 18:00 UTC, and you can ask your questions in this thread for us to pick up in our Q&A section!
Beta program applications
We are pleased to confirm we’ve approached 25 of our applicants for the beta forum earlier this week. Please check the email you supplied with your application if you haven’t already!
Thank you to everyone who took the time to apply – we had over 300 applicants, and tried to cover a breadth of platforms, interests, and locations in order to get as wide a spread of feedback as we could. For those who applied and haven’t yet had a response, we will of course keep your application on record for any future expansions of the beta program.
Upcoming Content
Thameslink Class 700/0
Last month, we asked James to give us an update on the Class 700, and he went ham on it. This time around, we have a release date for you, pricing information, sounds, and a teaser video sharing what you can expect.
James: "That’s right it’s me, back at it again with Class 700 news, and let’s kick things off with the most important update of the day, everyone’s favourite Desiro City is coming to Train Sim World 3 on July 11th!"
"The Thameslink BR Class 700/0 will be available on all platforms, for £12.99/ €15.99/ $16.99, and we will also have bundle options available to pick up the ultimate Kent High Speed experience!"
"As the countdown begins for more commuter action in the Medway Towns, I also have another little gift up my sleeve for you all, foster your foresight into the inner workings of the Class 700 with the manual! Be prepared for July 11th by familiarising yourself with the cab controls, procedures and included gameplay."
Download the manual!
"To get a glimpse of the 700 in action, we will have a RailfanTV preview stream in 2 days' time, July 6th at 1800 UTC, where Matt, JD and yours truly will showcase the all-new unit. If you just cannot wait that long though, never fear, as we also have a walkaround video which we can share with you today. See the Class 700 in action, including its dual-voltage capabilities"
"With the Class 700 releasing in a week’s time, the unit is essentially feature, physics and sounds complete – the Desiro City’s are certainly interesting to drive, much like the Class 395 the difference between AC and DC acceleration is noticeable, but what is a common factor throughout are the brakes. They, have, oomph; the fastest I’ve personally approached a station so far is close to 50mph, and I still made the stop! So while being daring is not a recommended driving practice, it’s certainly good fun to put the 700 through its paces in various conditions."
"For the sounds, a mix of sources have been vital to our efforts, including files from the detailed Armstrong Powerhouse soundset. The distinctive DC traction motors are my favourite, with an extra twist compared to older UK Desiros, the motor phase sound change happens at 28mph rather than 20, which makes it a handy notifier for your speed approaching the limit through the dense Medway towns!"
"The Class 700 will complete the passenger experience on Southeastern Highspeed, bringing an additional 80+ services and a bumper-pack of 7 scenarios. Being a familiar sight to thousands every day, including many of us here at DTG, it’s been a labour of love – the seats might be a bit stiff, they might just be a way of getting from A to B, but they’re solid, effective, and plain old good fun!"
Thanks, James! We have some additional things worth mentioning, which we’ll discuss more on the preview stream on Thursday.
During the testing window, we’ve identified some difficulties with performance on certain consoles (specifically Xbox Series S) with all the new services being added to Southeastern High Speed. As a result, we will be providing a full timetable, and a smaller, less memory-demanding timetable, which will mainly remove some static stock and less-visible AI services.
Players will have the smaller timetable by default in Journey Mode, and the option to try the more memory-intensive timetable in the services menu!
And finally, by way of an update, we’ve not been able to put the Thameslink Stop Markers we mentioned in last month’s Roadmap into the launch release for the Class 700, but they are firmly in our sights for an update further down the line.
The Preview is at 18:00 UTC this Thursday (6th July), so set your alarms and join us! Find the Q&A thread in our forums!.
German loco
Work is continuing on the German loco. No further news at this stage.
NEC: New York – Trenton: Updated timetable
We’re continuing work on the improved New York-Trenton timetable. By way of a status update, we’re waiting for a Core Dispatcher improvement in order to complete development on the timetable.
It then needs to be tested and iterated on, so it’s a little while off yet. To check out a description of what we’re aiming towards for improvements, check out May's and June’s Roadmap articles.
Train Sim World 3 core improvements and content patches
A progress summary on the core improvements the teams are working on. After bringing out a large patch at the start of the month, and an improved SEHS timetable a couple of weeks ago, work continues on other areas. If an item isn’t listed, it’s because there aren’t any new updates to share. As a general note, the core improvement to resolve issues with last week’s update (21st June) has hampered progress on getting some of this content out, and we apologise for the continued wait.
HST Livery Designer Compatibility
This has been released in a patch today! Please read the Patch Notes section for more details!.
Missing Peninsula Corridor and Oakville Corridor Baby Bullet services
Fix is in the queue to be tested.
TSW2 Preservation Crew releases
Nothing further on this one from last month.
Patch update
Here’s a quick summary of the contents of the patches released in the past month you may have missed.
June 7th – Midland Main Line, Linke Rheinstrecke, Bremen-Oldenburg, Rivet content, and more!
https://forums.dovetailgames.com/threads/update-notes-mml-linke-rhinestrecke-and-more-7th-june.70666/
Various Midland Main Line improvements
Linke Rheinstrecke route improvements
Bremen-Oldenburg various improvements
Turned down safety valves on Peak Forest’s LMS 4F to match Jubilee and 8F
Various improvements to Rivet Games content
Isle of Wight: Ryde-Shanklin, West Cornwall Local, BR 204, Arosalinie, Luzern-Sursee, 1938 Tube Stock
June 20th – Improving Southeastern High Speed’s timetable
https://forums.dovetailgames.com/threads/update-notes-june-20th.70932/
Adding and amending many services to SEHS
Adding new paths for use in Scenario Planner
Other minor improvements
June 29th – follow-up from June 20th update
Fixed an issue whereby players were spawning in random locations on certain services. https://forums.dovetailgames.com/threads/update-notes-june-20th.70932/#post-669995
Upcoming July Patches:
Note: these are currently our plans, but can change based on content releases.
Released earlier today - full list available here: https://forums.dovetailgames.com/threads/update-notes-july-4th.71272/
Releaded Today, July 4th
Midland Main Line Patch #2
TPWS should now only activate when matching train direction – notably around Mountsorrel and Nottingham C-Line
Train should not automatically brake as you pass the entry line turnout on the Down Fast Line
Driving 1C20 past Mountsorrel with a green signal should not activate TPWS
‘Can’t Make Your Mind Up’ scenario should now be completable
Poster at Leicester station should now be accessible
Updated PIS at stations to correctly display operating services
Updated PIS font on Class 158
Tail Lamps should now be present on the rear of all ROG 37 or freight services (note: Rail Head Treatment Trains have not had this applied.)
Linke Rheinstrecke update #2
DB BR 103 braking improvements
Mode indicators should now display 500Hz restrictive mode properly
PZB indicators should now remain active after resuming a Save Game
Improved lighting at Mainz Station to remove black scenery items
Fixed flooded terrain
HST Livery Designer Functionality and GWE tweaks
HST coaches and power car will be available for use in Livery Designer
Added correct HST numbering and lettering to coaches
Minor footstep audio tweaks
Disabled substitution of HST and Class 66 in scenarios. This prevents random errors that cause some scenarios to not be completable.
Planned for later this month:
Niddertalbahn post-release patch
Improved wheel motion blur
Sharpening of some scenery
Added magnetic brake functionality to BR 628
Audio improvements to BR 628 (PZB, SIFA, low horn, interior horn volume, air brake release)
Fixed tail-lights not switching on for AI services after changing direction
PIS should now display a destination after a Save Game reload
And more!
Tutorial fixes for Nahverkehr Dresden, Bakerloo Line, and Hamburg-Lübeck
Remaining ‘spawn on foot’ issues for Southeastern High Speed
Other updates without a current release date (no particular order):
Glossop Line post-release improvements
Peninsula Corridor fix for missing Baby Bullet Services
TSW2 Preservation Crew updates
Third-Party developer (Partner Programme) update
Updates from some of our Partner Programme developers. This month, we have an update from Adam at Skyhook Games after Midland Main Line’s release, and from the team at Just Trains.
Skyhook Games
Midland Main Line
Following our latest update to address player feedback we have continued to monitor things and prepared more improvements for the route. We have completed updates to the Class 158, High Speed Train, Scenarios, Timetable, Signalling, Safety and Passenger Information Systems. With the help of DTG we hope to have these improvements rolled out to players as soon as possible.
USA Scenario and Livery Pack
Work progresses towards completion for this locomotive line up. We are currently finalising gameplay development and moving into the localisation and testing phase.
Just Trains
Another month, another detailed update! Alex from the Just Trains team gives you an update on what they’re working on. And some more teasing pictures!
Summer has arrived and it’s the perfect time to go on your holidays and this is just the kind of thing that you will be able to do virtually in the upcoming Just Trains Train Sim World route whether it’s wet or dry. Do you want to head towards the coast or visit a city to see the sights? It’s been a bit of a roller coaster ride, but the Just Trains Team are making fantastic progress having completed 38 miles leaving only 10 miles left to detail.
All the large stations are completed, and work continues on the less grand examples, we even have one that is depicted in a state of disrepair. It looks absolutely amazing and is explorable!
The track side scenery looks fantastic, really immersive. Looking at some of the screenshots you need to take a second hard look to confirm its virtual and not real! We have started on placing the Over Head Line Equipment (OHLE).
The other assets that the route requires are all coming along very nicely and really add to the atmosphere although the real-world use of some distinctive sites near the track are unclear. Our rail vehicle is looking hellfire and is currently having its Simugraph (dynamics/animations) and sounds created for it. At this advanced stage, it’s good to see how the land lyes.
We are creating a product that will help recreate the days of British Rail with a focus on the timetable giving you an immersive experience with busy and varied operations that feature passenger, parcels, freight, and shunting.
When driving our route, you will find significant changes to the timetable you drive depending on which season you are driving in, thus providing a wealth of possibilities, alongside this, our use of layers, which will interact with other add-ons that you may own like the BR Class 31 spawning on passenger diagrams for example, will mean you will never be certain on what might turn up, just like the good old days of BR! We are so looking forward to you seeing it!
Inside Development – The Update Process
We’ve had a lot of questions around the process whereby we update our games. Why is something released before something else? How do we put content together? What complexities come with that?
Whilst we’re not going to be able to provide all the answers today, we wanted to give a brief summary in order to be as transparent as we can.
We have lots of pieces of content in our catalogue, and lots of really good feedback from you all (thank you!), which we’d like to get to you as quickly as we can. The realities of game development mean that, in practice, some things will take less time than others – for a variety of reasons.
We have to balance all these pieces of content against each other and prioritise in terms of severity of issue, length of time it's been a problem, and how sweeping the changes might be.
When content changes or patches are submitted for a particular piece of content, we review:
Severity – Is it resolving a gamebreaking experience?
Visibility – How many players will see it?
Viability – Is there an opportunity to fold it into an already-prepared build, or does it need to be treated in isolation?
Some will require what we call ‘content’ improvements, such as scenery improvements, or a non-functional button on a locomotive, that might only touch one piece of content. These are relatively safe, and easier to test the impact of. ‘Core’ improvements, such as Add-ons Manager or Dispatcher changes, will touch every piece of content in the game, and require much more comprehensive testing. Core improvements often also need to be tested in isolation, to remove any other parameters which might impact changes. Some might need a combination of both ‘content’ and ‘core’ improvements (such as Trenton’s timetable changes).
Once we have a queue, it’s time to test the content. We’ll do so with our QA team and team of brilliant Beta testers, and any flags issued will be sent back to Development teams to review. This can take several iterations, over several weeks, with several new builds until we have a build we believe to be robust enough to put live.
We then put this content into a suitable build, preparing for release. This a separate queue to the testing queue. It’s more efficient for us to collate content together in larger patches (for reasons explained below), so in most cases we’ll aim to release lots of content at the same time.
Then, when it’s that patch’s time to shine, we’ll book in times with the seven (!) platforms we release the game on, all of which have different processes, quirks, and pipelines we need to adhere to in order to schedule that time for release. We will, where possible, ensure all platforms are released at the same time (or as close to) for patches. It then makes its way to you to enjoy!
And, that is it, in a nutshell. There are, of course, other complexities we need to consider throughout these processes, and of course, certain content can ‘jump’ the queue if we deem it necessary to do so, for the reasons listed above. We hope that helps to provide a little more insight, and we’ll discuss this in more detail in tonight’s stream.
THE TRAIN SIM WORLD ROADMAP
This month, we’ve added indicators to show how far along development various items on the Roadmap are.
Next Arrival: Our next release(today). Expect this content to be released before the next Roadmap article.
In development: Active development is underway; expect this content to be longer than a month away, but less than 3 months away.
In planning: In planning stages, Initial development has started - expect this to be between 3-9 months away.
At a red light: Not in active development, but something we’re committed to delivering. No ETA at this point.
DOVETAIL GAMES RELEASES
These are forthcoming add-ons that are being developed by Dovetail Games. Where details are still being finalised for a release we are including the ID code for it when possible. This will give you a good idea of what to expect. For Train Sim World 3, we’ve amended these product codes. To see what these ID codes mean you can refer to this post.
Next Arrival:
[3.GKK-L7 01] Thameslink BR Class 700/0
In development:
[3.DKK-L7 01] German locomotive
PARTNER PROGRAMME RELEASES
These are forthcoming add-ons that are being developed by teams outside Dovetail Games. Where details are still being finalised for a release, we are including the ID code for it when possible. This will give you a good idea of what to expect. To see what these ID codes mean you can refer to this post.
In development:
[3.NDD-E7 02] USA Scenario and Livery Pack (developed by Skyhook Games)
[3.GDF-R5 01] UK Route – (developed by Just Trains)
In planning:
[3.DBB-L5 01] DB BR 420 Electric Multiple Unit (Hauptstrecke München-Augsburg) – (developed by TSG)
CORE FEATURES
Core features are larger projects. These may be significant new pieces of functionality or changes that will affect players on one or several different platforms. Often requiring more time in development this list may move more slowly than others.
In development:
[TSW3] Add-ons Manager (Xbox, PC)
[TSW3] Derailing improvements (route-by-route)
[TSW3] Save Game improvements (route-by-route)
[TSW3] Performance optimisation
SPECIAL PROJECTS TEAM AND PATCHES
Projects that are being tackled by the Special Projects team. The additions or changes in the “upgrade” will include some or all of the following: station departure boards, animated crossings, platform climb-up functionality, improved track rendering, Rush Hour passenger density and appearance, support for RailDriver, contact signaller functionality, minor fixes to scenery, minor fixes to audio, minor fixes to gameplay, minor fixes to menu items, Livery Designer compatibility and Scenario Planner expansion.
We have included a ‘scale’ of the size of the work/features put into the update.
Next release:
[TSW3] Midland Main Line post-release patch #2
[TSW3] Linke Rheinstrecke post-release patch #2
[TSW2][TSW3] HST Livery Designer functionality
In development:
[TSW3] Niddertalbahn post-release patch
[TSW3] Peninsula Corridor + Oakville Subdivision – access to Baby Bullet services
[TSW3] NEC: New York – Trenton timetable improvements
[TSW2] [Tiny] Scottish Commuter
[TSW2] [Small] Hauptstrecke Hamburg-Lübeck, including timetable update
[TSW2] [Medium] Rhein-Ruhr Osten
[TSW2] [Small] 2022 Bakerloo timetable (600+services)
[TSW2] [Small] Long Island Rail Road
[TSW2] [Huge] Peninsula Corridor – NOTE: there are further improvements to come on both games
[TSW2] [Huge] Oakville Subdivision
[TSW2] [Tiny] LGV Mediterrannée
[TSW3][TSW2] DB BR 187 Audio improvements
MISCELLANEOUS
Projects that players will notice but don’t fall into one of the other categories.
In planning:
[TSW2/TSW3] Manual fireman functionality for Steam locomotives
At a red light:
[TSW2/TSW3] Rush Hour passenger system for London Commuter
REMOVED FROM ROADMAP
Items that have been removed from the Roadmap. This is either because they have been completed, their status having changed or the project having been suspended.
[3.GBB-R7 04] Glossop Line - Manchester - Hadfield & Glossop - released
[TSW3] Linke Rheinstrecke post-release patch - released
[TSW3] Bremen-Oldenburg patch - released
[TSW3] Rivet Games content patch - released
[TSW3] Midland Main Line post-release patch #1 - released
https://live.dovetailgames.com/live/train-sim-world/articles/article/train-sim-world-roadmap-july-2023