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欧陆风云4开发日志 | 10/5 刚果的新任务

2021-10-10 20:12 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


EU4 - Development Diary - 5th of October 2021

Ogele, Private


Hello and welcome to the 4th Dev Diary for the upcoming Africa update. For this Dev Diary we return to the new content for 1.32; to be more precise, we will delve into the tropical Congo Basin. Afterwards we shall take a look at the Horn of Africa again to give you a status update of the region. Without any further ado, let's get started!

大家好,欢迎来到第四篇关于未来的非洲更新的开发者日志。在这篇日志里,我们会继续介绍1.32版本号的新内容;更准确来说,我们会深入刚果的热带盆地。之后我们要再回顾一遍非洲之角,给大家看看这个地区的更新状况。没什么好说的了,开车!


We begin with a rather compact mission tree for Kongo.

我们先从比较紧凑的刚果任务树开始。



The mission tree is split into three parts, which lead into two endgame missions with strong rewards. The first three missions from the right are classic conquest missions to unify the Kongolese culture group. Highlights of these missions are the expansion into the Zambia area, a colony in Lega, and permanent claims on the East Africa region.

任务树被分为了三个部分,一直到两个拥有丰厚奖励的终局任务。右侧前三个任务是经典的征服任务,要求你一统刚果文化组。这些任务的突出之处是向赞比亚地区的扩张、在莱加的殖民地和东非地区的永久宣称。


The second column from the left deals with the establishment into a proper kingdom and its relations with the Europeans, as they try to colonize Africa. The highlights here are +75 support for Feudalism in your capital from the mission "Loango and Ndongo's Fate", and permanent claims on all provinces in Africa, held by a country with its capital in Europe.

左数第二列任务要处理建立一个真正的王国的任务,以及处理与试图殖民非洲的欧洲人之间的关系。这里值得关注的是“卢安果和恩东戈的命运”任务会在你首都增加75的封建主义思潮支持,还会给予被首都在欧洲的国家控制的所有非洲省份的永久宣称。


The first column handles the religious concerns of Kongo and is very orientated on Fetishism. Every single mission reward is designed around the Fetishist faith. Should you switch your country's religion, you will lose the modifiers from this column. Additionally, the column allows you to gain a little bit more out of the Fetishist faith.

第一列任务处理的是刚果的宗教问题,主要关注拜物教。每一个任务奖励都是围绕拜物教信仰而设计的。如果你改变了国家宗教,你会失去这一列的修正。另外,这一列任务允许你获得比拜物教本身多一点的小奖励。


The mission "Meet the other Cults" allows your heir to follow a weaker version of your unlocked cults. The cult for an heir has however only 50% of the effect. As an example: Cwezi as your cult for your ruler would give you +20% Improve Relations. For your heir it would be only +10% Improve Relations, which is still considerable. You will lose the cult modifier for your heir should they ascend to the throne or should they die.

“接触其他教派”任务允许你的继承人信奉比你解锁的崇拜物稍弱的信仰。继承人崇拜物只有原效果的50%。举个例子:契韦齐作为你的统治者崇拜物可以提供+20%关系提升,而你的继承人崇拜物只会有+10%关系提升,但依旧可观。如果继承人登基或者去世,你会失去他们的崇拜物修正。


The mission "Shamanistic Alliances" fires the following event for you:

“萨满教盟约”任务会让你触发这个事件:


继承人的崇拜物
传统上来说,我们的国王负责指引刚果的信仰。但是传统并非一成不变,而是可以随着时间推移而改动的。决定我们继承人的崇拜物现在也成为了重要问题。
- 恩津加·恩库瓦应崇信契韦齐
- 恩津加·恩库瓦应崇信姆利拉
- 恩津加·恩库瓦应崇信姆瓦里
- 恩津加·恩库瓦应崇信基督教(这里是拜物教的崇拜物“基督教”,而非改变宗教)


Your shaman can visit on your command a different cult and unlock them for your country. Hovering over any of the options will show a small tooltip telling you what the cult's modifier is so you don't have to look every single one of them up on the Wiki. Cults from other religions are only available if you know of any country following this religion. Because of that you have the last option, which enables a decision to activate this decision later on again. Also important to note: I think this is the first time we have a vanilla event with more than 6 options. You can scroll through the options using the scrollbar on the right side.

你的萨满可以根据你的命令去探寻其他崇拜物并为本国解锁它们。把鼠标停在任何选项上可以弹出一个告知你崇拜物修正的小提示栏,这样你就不必在wiki上面查找所有信息了。如果你发现了信仰其他宗教的国家,该宗教的崇拜物才可以出现。为了让你有最终选择权,这会激活一个稍后再次触发该决议的决议。另外要记住的是,我认为这是我们第一次看到拥有超过6个选项的原版事件。你可以用右侧滚动条上下浏览选项。


Speaking of religions for Kongo: The event for Christian missionaries reaching Kongo has received a facelift!

谈到刚果宗教,基督教传教士抵达刚果的事件得到了重做!


(左上)外国人来到刚果!
皮肤苍白、身着银白盔甲和棕色长袍的怪人在我们的海岸上被发现了。在初次接触之后,可以确定这些人从他们口中的“伊比利亚”远道而来。觐见恩库武的简短会面组织了起来。这些异邦人向我们道出了他们的来由:这些“葡萄牙人”和“卡斯提利亚人”是为探索世界与传播他们称为“基督”的人的真名而来。他们的科技之先进,在刚果前所未见。国王和曼尼们都对这些异邦人感到惊奇。
- 邀请这些外国人在此地暂住。
- 他们的动机不善,立刻从我们的土地上驱逐他们!

(右上)外国人来到刚果!
一群长者登上了我们的海岸线。他们皆身着白色长袍,头顶滑稽的帽子。他们自称以“教宗”之名来此,希望觐见我们的国王。这些人很明显是从一个称为“教宗国”的国家来的主教们,来此传扬“基督”的道。我们中没有人真的知晓他们所言,但是他们的科技看起来远超我们,而他们的信仰同样吸引了恩库武和曼尼们。
(选项相同)

(左下)外国人来到刚果!
身着棕色长袍、携带怪异的金色十字架的一群人登上了我们的海岸线。他们自称来此“领我们踏上正道” ,希望觐见恩库武。他们自称“罗马天主教会的布道人”。我们中没有人真的知晓其意,不过他们的科技让我们倍感兴趣。
(选项相同)

(右下)外国人来到刚果!
三个遍体鳞伤的身着破烂长袍的男人被浪带到了我们的海岸上!几个平民立刻搭救了他们并治疗他们的伤势。过了几周,这些人能够再次站起来并给我们讲述他们家乡的故事——以及那里是如何被邪恶力量摧垮的。他们还讲述了他们的宗教“天主教”与一个人可以非常容易地加入他们。他们关于宗教和科技的故事让恩库武皱了皱眉,但还是引起了他的兴趣。
(选项相同)


The event "Foreigners arrive in Kongo!" gets triggered as soon any European country discovers Kongo. Because it is not limited to Portugal only, it has four different descriptions for the cases that the Kongolese get visited by either the Iberians, the Pope, another Catholic country or, in fringe cases, by a non Catholic country.

任何欧洲国家发现刚果时就可以触发“外国人来到刚果!”事件。因为这不只是葡萄牙专属,所以有四种不同的叙述用在刚果被伊比利亚人、教宗、其他天主教国家、或者极少数情况下是非天主教国家造访的情况。


What makes the event special however is that it affects your mission tree. By inviting the missionaries, you replace the first column of missions with Catholic missions at the cost of 1 stability and 20 Prestige. Also a random owned province becomes Catholic too.

不过让这个事件变得特殊的是它对你任务树的影响。通过邀请传教士,你可以花费1稳定度和20威望把任务树第一列的任务替换为天主教任务。一个随机的拥有省份也会变成天主教。



The first mission requires you to convert your whole country to the Catholic faith. Because one of your provinces is already Catholic you could use rebels to do the job for you. Alternatively you can let the visiting missionaries do the job instead. After the event "Foreigners arrive in Kongo!" you will periodically get the following event if any Catholic country knows you, you are not Catholic, and you have not finished the mission "Repel the Christians":

第一个任务要求你让全国改信天主教。因为你的一个省份已经是天主教了,你可以利用叛军帮你打工。除此之外,你还可以让云游的传教士来勤勉事工。在“外国人来到刚果!”事件后,如果任何天主教国家知道你、你不是天主教国家、你没有完成任务“驱逐基督徒”的话,你会定期获得以下事件:


姆布维拉改信天主教!
姆布维拉省的民众开始放弃我们旧有的传统并投靠了天主教会!如果我们不介入,整个省份都将改信。但是如果我们决定要镇压他们的新生信仰,那么我们将要与这些天主教徒对阵沙场了!
- 让他们信靠自己的十字架吧。
- 不能让这发生!


The event is a little bit special as the two options have a negative effect attached to them depending if you have chosen to become Catholic or to stay Fetishist. Eventually your king will convert to Catholicism too if the dominant religion in your country is Catholic.

这个事件有点特别,因为如果你此前选择改信天主教或维持拜物教,会决定两个选项有何相关负面效果。如果本国主流宗教成为了天主教,你的国王最后会改信天主教。


刚果国王改信!
今天,我们伟大的国王恩库武在一位葡萄牙神甫的陪同下宣布自己重生为基督徒。他背弃了先祖的信仰,并称之为拜偶像。我们的君主现在与一位常设教区主教呼召全盘接纳天主教、破坏旧神的偶像,以及与我们传统的生活之道一刀两断。积怨已久的刚果长老们现在号召讨取国王的首级,鼓动旧秩序的复辟。无论如何,我们国家正处在乱世之中。
- 基督教必将得胜!
- 取他项上人头!

天主教成为刚果的新宗教。这将会改变我们君主与合适的继承人的信仰。政府类型转变为君主制。
王国级别政府等级给予以下收益:
外交官+1
月度自治度变化-0.025
行政容量+200
国家焦点冷却-5年
君主制:曼尼(贵族)影响+5%

失去200政府改革进度
刚果百姓认为被国王背叛,导致稳定度-3
刚果将“拜物教”与“击退欧洲人”任务替换为“天主教”
该选项不能反悔


Both choices give you one last time to reconsider your religious decision you picked earlier. Both options can replace the missions again, but if you choose to do so you will lose 3 stability, so it is recommended that you pick the playstyle you want early on.

两个选项可以让你在先前的宗教决定中进行最后一次抉择。它们都可以再次改变宗教,但是如果你这么做会失去3点稳定,所以建议你尽早决定玩法。


Highlights of the Catholic missions is the purchase of a cardinal from a European ally or from the Pope himself by completing the mission "Cardinal for Kongo". Of course you will have to bribe the pope with 1000 Ducats, but the reward sure is worth the effort:

天主教任务的亮点是通过“刚果枢机主教”任务从一个欧洲盟友或者教宗那里买一个枢机主教。当然你可以选择花费1000杜卡特贿赂教宗,但是奖励肯定物有所值。


刚果的枢机主教!
与刚果的合约进展顺利,刚果现在拥有了一个教宗背书的枢机主教席位!
- 上主良善!
(姆彭巴)
姆彭巴成为了新的枢机主教席位。
姆彭巴获得触发修正“非洲的枢机主教”,获得以下效果:
本地税收修正+25%
正统信仰容忍+1.00
年度教宗影响+1.00
教士忠诚度均衡点+10.0%
此外,只要刚果控制姆彭巴并且刚果与姆彭巴省份都是虔诚的天主教信徒,此地将永远拥有枢机主教。


Also, while we are on the topic of Catholicism: there is another balance change for them, which is more fitting to the Catholics than -1 Tolerance to Heretics.

另外,我们还在谈天主教的时候提一嘴:天主教现在有了新的平衡变动,比-1异端容忍更适合天主教了。



Finally a quick word regarding the final two missions and their rewards. "Protector of Africa" is quite simple as it "just" asks you to banish all the Europeans from Africa as well as having a really stable empire, giving you +10% Morale of Armies and Navies permanently.

最后提一下两个最终任务与他们的奖励。“非洲的保护者”比较简单,因为它要求你“只是”把欧洲人从非洲都赶走并建立一个真正稳定的帝国,给予你10%陆军与海军士气的永久修正。


The mission "Africa's Hegemony", which requires you to conquer great parts of Southern Africa, has a more unique mission reward.

要求你征服南非大部分领土的“非洲霸主”任务会提供更独特的任务奖励。


刚果得到“南非霸主”修正直到游戏结束,获得以下效果:
国内叛乱-2.00
威望衰退-1.0%
行政容量修正+10.0%
刚果在非洲拥有的南非、东班图、大湖地区文化组省份不会受到非接纳文化的惩罚。
如果刚果改变文化组,“南非霸主”修正会被移除。


Before we finish the Dev Diary, let's take a quick look back at the Horn of Africa as there are some new changes.

在我们结束这次的开发日志之前,让我们快速回顾一下非洲之角,因为这里有一些新改动。


First thing: Adal has its own specific missions, though not as many as its neighbor Ethiopia. They should help AI Adal survive against Ethiopia better and expand into its Somalian neighbors.

首先:阿达尔有自己的专属任务了,尽管并没有邻国埃塞俄比亚那么多。这些任务应该能帮助AI阿达尔更好地对抗埃塞俄比亚来生存下去,并扩张到其索马里邻国。



Highlights of the missions are an early army modifier which decreases Land Maintenance by 5%, gives 0.5 Yearly Army Tradition and, if Adal is at war with Ethiopia, increases Morale by 5% and Manpower Recovery Speed by 10%.

任务的重点在于一个早期的军队修正,能减少5%的陆军维护费,每年提供0.5的陆军传统,如果阿达尔与埃塞俄比亚交战,则士气提高5%,人力恢复速度提高10%。


Adal also received some ideas unique to them too. Though it is debatable whether they would help AI Adal survive as we want to avoid giving a strong military bonus right at the beginning. Still, Adal deserves its an own set of ideas:

阿达尔也获得了一些自己独有的理念。尽管这些理念是否能帮助AI阿达尔生存下去仍有争议,这是因为我们希望避免在一开始就提供强大的军事奖励。尽管如此,阿达尔值得拥有自己的一套理念:


ADA_ideas = {
start = {
land_maintenance_modifier = -0.1
trade_Efficiency = 0.1
}

bonus = {
diplomatic_reputation = 1
}

trigger = {
tag = ADA
}
free = yes

ada_our_infinite_struggle = {
manpower_recovery_speed = 0.1
}

ada_a_monarchial_imamate = {
legitimacy = 1
}

ada_zeila_and_harar = {
global_trade_power = 0.15
}

ada_mujahiduir_cavalry = {
cavalry_power = 0.05
cavalry_cost = -0.1
}

ada_unite_the_clans = {
years_of_nationalism = -5
}

ada_yahu_yahu = {
land_morale = 0.1
}

ada_embrace_the_cannons = {
artillery_power = 0.1
}
}

阿达尔理念 = {
传统 = {
陆军维护费修正-10%
贸易效率+10%
}
野心 = {
外交声誉+1
}

条件 = {
国家 = 阿达尔ADA
}
可放出 = 是
我们的无尽斗争 = {
人力恢复速度+10%
}

君主制伊斯兰教长国 = {
年度正统性+1
}

泽拉和哈拉尔 = {
全局贸易竞争力+15%
}

圣战骑兵= {
骑兵作战能力+5%
骑兵成本-10%
}

统一诸部落 = {
年度分离主义变化-0.5
}

雅威神名 = {
陆军士气+10%
}

采用大炮 = {
炮兵作战能力+10%
}
}


Next is the addition of a generic Horn of Africa idea set, which gives the five tags finally something better than +2.5% discipline:

接下来加入的是一个通用的非洲之角理念组,这给予了五个国家最终比+2.5%训练度更好的加成:


horn_of_african_ideas = {
start = {
stability_cost_modifier = -0.1
global_tax_modifier = 0.1
}

bonus = {
prestige = 0.5
}

trigger = {
culture_group = cushitic
NOT = { primary_culture = somali }
NOT = { primary_culture = tigray }
NOT = { tag = ETH }
}
free = yes

horn_of_african_punt_legend = {
trade_range_modifier = 0.2
}
horn_of_african_aksumite_legacy = {
global_unrest = -1
}
horn_of_african_highland_cultivation = {
development_cost = -0.05
}
horn_of_african_oromon_warriors = {
infantry_power = 0.1
}
horn_of_african_religious_melting_pot = {
tolerance_heathen = 1
}
horn_of_african_cushitic_language = {
improve_relation_modifier = 0.15
}
horn_of_african_religious_defensive_nature = {
defensiveness = 0.2
}
}

非洲之角理念 = {
传统 = {
稳定度花费修正-10%
国家税收修正+10%
}

野心 = {
威望+50%
}

条件 = {
文化组 = 库希特
NOT = { 主流文化 = 索马里 }
NOT = { 主流文化 = 提格雷 }
NOT = { 国家 = 埃塞俄比亚ETH }
}
可放出 = 是

蓬特王国的传说 = {
贸易范围修正+20%
}
阿克苏姆的遗产 = {
国家叛乱度-1
}
高地种植 = {
发展成本-5%
}
奥罗莫武士 = {
骑兵作战能力+10%
}
宗教大熔炉= {
异教容忍度+1
}
库希特语言= {
改善关系修正+15%
}
宗教防御性质 = {
防御效率+20%
}
}


Of course our formable Somalia has also gained some unique ideas too!

当然,我们可组建的索马里也获得了一些独特的理念!


SOM_ideas = {
start = {
may_perform_slave_raid_on_same_religion = yes
cavalry_power = 0.1
}
bonus = {
capture_ship_chance = 0.33
}
trigger = {
tag = SOM
}
free = yes
SOM_land_of_punt = {
stability_cost_modifier = -0.1
}
SOM_african_silk_road = {
caravan_power = 0.2
trade_steering = 0.1
}
SOM_african_minting = {
inflation_reduction = 0.15
}
SOM_zeila_and_berbera = {
center_of_trade_upgrade_cost = -0.1
}
SOM_blue_nile = {
global_supply_limit_modifier = 0.33
}
SOM_indian_merchants = {
merchants = 1
mercantilism_cost = -0.25
}
SOM_faithful_to_allah = {
missionary_maintenance_cost = -0.2
}
}

索马里理念 = {
传统 = {
可对同信仰进行奴隶掠夺=是
骑兵作战能力+10%
}
野心 = {
俘获敌舰几率+33%
}
条件 = {
国家 = 索马里
}
可放出 = 是
蓬特之土= {
稳定度花费修正-10%
}
非洲丝绸之路 = {
商队力量+20%
贸易引导+10%
}
非洲铸币 = {
通货膨胀减量+0.15
}
泽拉和柏培拉 = {
贸易中心升级成本-10%
}
蓝色尼罗河 = {
补给上限修正+33%
}
印度商贾 = {
商人团+1
重商主义成本-25%
}
忠于上主 = {
传教维护花费-20%
}
}


Shoutout to @verinityvoid and @nephilim2k for helping out with the ideas!

多亏了@verinityvoid @nephilim2k二位帮忙弄出这些理念!


Another change we made is addressing some setup issues. First we have changed the terrain in the Mogadishu and the Northern Swahili Coast area, changing four provinces from steppes and savannas to farmlands.

我们所做的另一项改动是解决一些开局问题。首先,我们修改了摩加迪沙和斯瓦希里北部海岸地区的地形,将四个省份从大草原和稀树草原变成了农田。



We also adjusted the climate of the region too.

我们也调整了该地区的气候。



Finally a quick update regarding the Ç̌äwa unit:

最后是关于恰瓦武士单位的快速更新:



Additionally Ethiopia has access to two estate privileges, which modify the role of the Ç̌äwa even further:

此外,埃塞俄比亚可以获得两项阶层特权,这更进一步修正了恰瓦的角色:


Cawa Peacekeeper:

恰瓦维和者:


Land Maintenance Modifier: -15.0%
陆军维护费修正:-15.0%

Rebel Suppression Efficiency: +25.0%
叛军镇压效率:+25.0%

Movement Speed: -10.0%
移动速度:-10.0%


Cawa Conquerors:

恰瓦征服者:


Discipline: 2.5%
训练度:2.5%

Recover Army Morale Speed: +10.0%
陆军士气恢复速度:+10.0%

Reinforce Cost: +25.0%
补员成本:+25.0%


Alright, that's it for today! Next week @Pavía will cover new monuments for 1.32. Have a nice week!

好了,今天就到此为止!下周@Pavia将涵盖 1.32版本号的新奇观。祝你这周愉快!



翻译:Strategemata 黑夜龙人

校对:113322qwe1 三等文官猹中堂


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