彩虹6号育碧暗示-全新(船新)的突破干员即将诞生

Ubisoft hints at a new kind of breacher for Rainbow Six Siege
It’s starting to look like a new kind of breaching operator could soon be coming to Rainbow Six Siege. During a preview event for the new Operation Para Bellum season, director of marketing Alex Remy was cryptic about the details, but hinted that breaching was an area that the design team is working on.
一开始这像是一种新的进攻干员会来到彩虹六号围攻中。但在对新的备战行动赛季预演期间中,市场营销总监Alex Remy对细节叙述很隐秘,但暗示突破是设计团队研究开发的一个方向。
“In terms of breachers, that is one of the holes in the attackers that we feel is missing an extra option or two,” Remy said. With a smile, he suggested that the team is working on a new op that has “great abilities in breaching.” When asked if he was referring to a soft breacher like Sledge and Buck or a hard breacher like Thermite, he wouldn’t say. A new breacher would be a welcome addition in the eyes of many players, especially a hard breacher. Breaching reinforced walls is a big part of the game that currently only two operators are capable of, so expanding that role to more ops would help attackers feel like they weren't 'stuck' picking Thermite or Hibana.
雷米说:“就突破型干员而言,这是进攻干员的缺陷之一,我们觉得缺少了一个额外的选择”。他微笑着表示,他建议团队正在研究开发一种具有“强大突破能力”的新干员。
当被问及他是否指的是像Sledge(大锤)和Buck(下挂喷)这样的软突破者或是像Thermite(铝热)这样的硬突破者时,他没有任何表示。在许多玩家眼中,一个新的突破干员是个受欢迎的选择,尤其是一个硬核的突破干员。
破坏加固墙作为游戏里重要的组成部分,目前只有两个干员具备有破坏能力(HIBANA和铝热),因此将这个角色扩大到更多的干员将会对进攻方有所帮助,不至于总是觉得被“卡在”去选择Thermite或Hibana这两个干员。
Remy also took some time to reflect on Operation Chimera, the Outbreak co-op event, and the controversial paid-only Outbreak packs. He said that the season went “extremely well” and had a lot of fun with the Outbreak event, but there were some things he didn’t love about it. “We diverged a little bit from what the core of the game is. After Outbreak was wrapped up and finished, that whole season was a bit dry. Not as exciting as the other ones. No multiplayer map left, no legacy.” This is why Remy is excited for Para Bellum, which returns to form with a new map and stuff that affects the meta as a whole like the bulletproof camera, operator speed tweaks, a UI overhaul, pick-and-ban system for the Pro League, and more.
雷米还花了些时间来反思奇美拉行动、爆发合作(Outbreak)事件和引起争议的付费阿尔法包(Outbreak Alpha pack)。
他表示这个赛季“非常不错”,在这次爆发事件(Outbreak Co-op)中有很多乐趣,但在有些点他并不喜欢。 “我们偏离了游戏的核心部分。爆发模式(Outbreak是限时活动)结束后,整个季节都有点枯燥。没有新的多人地图留下,也没有遗留的游戏元素。
“这就是为什么雷米对备战行动(意大利赛季)感到兴奋的原因,它会以新地图形式返回此外还有些影响到整个游戏元素的东西,比如防弹摄像头、干员速度调整、新UI的变化和职业联赛的选择和禁用系统(Pick&Ban,ps:联赛竞技性功能)等等。”

The Outbreak event also marked the first time that Siege introduced paid-only alpha packs. During the event, players could buy the packs in bundles to unlock up to 50 new cosmetic items with no chance of a duplicate. This type of paid-only pack is something that Ubisoft will “absolutely” try again in the future, according to Remy. “There’s no reason for us to stop with the collection. It was a tremendous success.” Remy understands why some players would take issue with the paid-only nature of the packs, but said the items are “absolutely optional” during only a set period of the game. “[With the packs] being optional and something that does not alter gameplay whatsoever and doesn’t segregate players, I feel pretty confident with the overall feel of the game.”
这次爆发事件(Outbreak mode)也标志着围攻首次引入了付费机制的阿尔法包(Outbreak Alpha pack)。在活动期间,玩家可以购买捆绑包来解锁多达50种新的装饰品(皮肤),而且不会产生重复。
根据雷米的说法,这种付费模式是育碧将来“绝对”会再尝试一次的事情。 “我们没有理由停止收集装饰品(皮肤)。这是一次巨大的成功。“雷米也清楚为什么有些玩家会对阿尔法包的付费性质提出质疑,但表示这些项目在游戏中的一段时间内是”绝对可选择的“。
“(Alpha pack)是可选的,它不会改变游戏规则,也不会对玩家产生距离,我对游戏的整体感觉非常有信心。”
Remy also delved into hit detection, an issue that has long annoyed players. “Ever since Operation Health a year ago, hit detection, latency, ping, etc. has been reworked and improved by a huge huge margin, but we still have an issue with recoil.” Remy is referring to the misalignment issue with aiming, where the horizontal sway of a gun’s recoil can result in bullets not going exactly where you’re aiming. Ubisoft has been hard at work at a new recoil system that has already seen several iterations on the Technical Test server. For the developers, this misalignment issue needs to be solved before hit detection can be accurately measured.
雷米还深入研究了命中判定机制,这是一个长期困扰玩家的问题。
“自一年前的健康行动(Cancer-op)以来,命中判定,延迟,ping等都得到了很大的改善,但我们仍然存在着一个问题。雷米指的是枪械瞄准时发生的错位问题,枪支产生的后坐力造成的水平摆动可能导致子弹不能完全命中你所瞄准的目标。
育碧方面一直在为一个新的枪支后坐力系统努力工作,我们已经在技术测试服务器(TTS)上看到了几次更迭。对于开发人员来说,在准确地测出命中目标之前,需要解决这个不一致的问题。
“I do believe that [when the new recoil releases], it should remove almost all issues with hit detection. And if not, we know that the recoil is not the cause, and it can only be something wrong with the network.” Remy said that a year ago, hit detection was a big concern, but believes that they’re mostly “out of the woods,” though they’re keeping an eye on it.
“我确信(当新的后坐力系统发布时),它应该消除几乎所有的命中判定问题。如果不是这样,那我们就会知道后坐力系统不是真正的原因,而只能是网络传输上出现的问题。
“雷米表示,在一年前,命中判定是个大问题,但他们认为它们大部分都会摆脱困境“,尽管他们正密切关注它。
Today, Ubisoft fully revealed Operation Para Bellum and its new operators Alibi and Maestro. We went hands-on with the new ops and new map and came away excited and intrigued.
今天,育碧全面展示了备战行动(Operation Para Bellum)及其新干员Alibi和Maestro。我们亲历新元素和新地图,最后饶有兴趣的溜了~
小黑盒首发~