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ATS——加州翻新:第3阶段

2023-03-22 09:38 作者:欧卡搬运工  | 我要投稿

加州翻新:第3阶段

距离我们上次谈及加州翻新项目已经过去了好一段时间,之前该项目的第2阶段已完成并以免费更新形式在美洲卡车模拟推出。今天,我们很高兴与大家分享一些关于第3阶段的消息,包括在这次免费更新中我们团队工作的内容以及部分预告。

加州翻新第3阶段

在与该项目的地图团队负责人沟通时,他非常高兴告诉我们目前的项目进展,以及社区如何成为塑造加州翻新第3阶段的重要决定性因素。从我们的官方论坛到社交媒体渠道,我们不断听取大家关于调整城市布局与尺寸,以及平衡高速公路与较小道路的建议。在一些情况下,社区影响着我们第3阶段的内容打造,甚至有时会促使开发,包括增加或调整正在制作的内容。

那么,加州翻新项目的第3阶段包含哪些内容呢?我们已经准备了不少内容,但不会一次性全部分享。概括地说,大家可以期待数座城市、城镇、产业、路网等诸多内容得到重制,其中包括倍受期待的城市——莫德斯托的加入,其将取代目前的奥克兰市。社区给予这项附加内容的影响很大,我们期待在之后的一篇文章中分享更多相关消息,并揭晓另一座暂未公布的新城市。

我们还很高兴与大家分享,位于萨克拉门托市与卡森市之间的 US-50 将是此翻新阶段的一项新附加内容。以山口和滑雪度假村为特色,这条路线的风景优美至极,与加州其他地方相比,这里就像是一处截然不同的地区。如果大家享受货运及其周围环境,那么你们便知道可以期待什么了。

我们团队通过利用美洲卡车模拟在推出后更改比例所得到的空间,非常专注于重制现有城市的布局。这意味着,我们能够持续运用更多的地图空间,创造更多的路网,扩展城市规模,在相应地区引入新的产业,并最终提升该州的整体质量至我们当前的DLC质量标准。

我们还投入了许多时间与精力于较小的二级道路上,尤其是存在有一大部分农业的加州中部附近地区。找寻高速公路与较小道路的平衡永远是一个挑战,但我们相信创造更多的二级道路是一件值得投入时间的事情,并且将为玩家们带来更多选择,提供一种避开快节奏高速公路生活,体验不同的驾驶风格的路线选择。

正如大家可以想象的,如此规模的翻新需要投入大量的工作,这其中包含新的资产,更新产业、道路、城市及诸多其他内容。此次项目的内容密度非常高,我们的目标是确保这次翻新将经得起时间的考验;相信我们,这将值得等待!

要是没有幕后团队在此项目的努力工作,所有的这些内容都不可能呈现,而这带领我们至下一个话题… 

团队最新状态

在蒙大拿州、得克萨斯州开发期间,专门负责加州翻新项目的成员仅有1-2人,这是因为当时这两项DLC的人力与投入需要。不过,由于近期新的地图设计师的加入,我们整个团队能够回到正常、稳定的成员数量。在得克萨斯州推出之后,我们那时便能够恢复重制团队成员数量至5人,而自1月另5位新的地图设计师的加入,成员数量再翻一番,所以目前我们有10位成员专门负责翻新加州。

因此,我们对未来充满兴奋,期待团队将能够如何在手头上的项目前进,以及未来的其他项目!就目前而言,我们专注于第3阶段。

正如我们在前面提到的,我们还有许多内容和开发进展想要分享,我们将会在之后的文章更新我们的进度与工作。我们迫不及待地想要向大家全部展示,并最终将加州翻新第3阶段带至美洲卡车模拟。在那之前,货运不止!

California Rework: Phase 3

It's been a while since we last spoke about the California Rework project; in which 2 phases were already completed and released as free update in American Truck Simulator. Today, we are excited to share with you some information on Phase 3, the team working on it and some teasers on what will be included this free update. 

Phase 3 of the California Rework 

Speaking with the map lead of this project, he was quite excited to tell us how much the project has progressed, and how the community has played a big deciding factor in shaping Phase 3. From our official forums to our social media channels, we've been listening to your comments in regard to adjusting layouts and sizes of cities and the balance between highways and smaller roads. In a few cases, the community influenced the shape of our Phase 3 content, even some time into development, adding or adjusting content on the go.

So what is in store for Phase 3 of this project? We have quite a bit up our sleeves, which we won't share all in one go. Without going into too much detail, you can expect the rework of several cities, towns, industries and road networks and so much more; Which includes the introduction of the highly requested city of Modesto, which will replace the currently existing city of Oakdale. This addition was heavily influenced by the community, which we look forward to sharing more about in a future blog post along with another unannounced new city addition.

We are also excited to share that the US-50 between Sacramento and Carson City will be included as a new addition in this rework phase. Featuring mountain passes and ski resorts, this route is incredibly scenic and feels like a completely different region when compared to the rest of California. If you enjoyed Truckee and its surroundings, you know what to expect. 

Our team has focused a lot on reworking the layout of existing cities by taking advantage of the space created by the rescale after the release of American Truck Simulator. This means we've been able to utilize more of the map to create more road networks, expand city sizes, introduce new industries in the area, and ultimately, bring the quality of the state up to par with our current DLC quality standards.

We have also invested a lot of time and work into smaller secondary roads, especially around central California where a large part of the Agriculture industry exists. Finding the balance between highway and smaller road networks is always a challenge, but we believe that creating more secondary roads is a good investment of time and provides more options for players to choose a route that escapes the fast-paced highway life and experience a different driving style.

As you can imagine, a rework of this size has required a lot of work, with new assets, updated industries, roads, cities and so much more. The content density of this project is very high, and our aim is to make sure that this rework will stand the test of time; Trust us, it will be worth the wait! 

All of this exciting content wouldn't be possible without the team behind the scenes working hard on this project, which brings us to our next topic... 

Update on the Team

During the development of Montana and Texas, the number of dedicated members of the California Rework team was only around 1-2 people. This was because of the demand and focus needed on these DLCs at the time. However, thanks to the recent influx of new map designers, we have been able to return to normal stable numbers within all our teams. After Texas was released, we were able to return to 5 stable members of the rework team, which has been boosted by another 5 new map designers from January, so we now have 10 people dedicated to improving California.

With this, we are excited about the future and how the team will be able to progress with the current project at hand, as well as with other tasks in the future! For now, our focus is on Phase 3. 

As we mentioned earlier, we still have so much more to share, and as development progresses, we will post our progress and work in future blog posts. We can't wait to showcase them all and ultimately, bring Phase 3 of the California Rework to American Truck Simulator. Until then, keep on truckin'! 


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