Stellaris开发日志#283 | 1/19 第一次接触故事包的愿景

牧游社 牧有汉化翻译
Stellaris Dev Diary #283 - The Vision of First Contact
Eladrin, Stellaris Game Director
Hello everyone!
大家吼啊!
Earlier this week we announced that the First Contact Story Pack is arriving later this quarter, alongside the 3.7 "Canis Minor" update.
在这周早些时候,我们宣布了“第一次接触First Contact”故事包将在本季度晚些时候发布,同时推出的还要3.7版本号“小犬座Canis Minor”更新。
Today we'll combine a quick summary of some of the features and go into why we wanted to do this Story Pack.
今天我们会对新内容进行一个小总结,并且详细探讨为什么我们要做这个故事包。
Tl;dr? Watch it on YouTube instead:
太长不看?请在YouTube上观看介绍:
https://www.youtube.com/watch?v=-5Y5Yl9hFnE
We’ve been eager to expand the interactions you have with pre-FTL civilizations for quite a while - some of the designs in First Contact date back to things we wanted to explore back during Federations, Nemesis, and Overlord. After some consideration, we decided that they had a strong enough theme to expand into the core of a full Story Pack.
在很长的一段时间里,我们都一直设想要扩展玩家与前FTL文明之间的互动,第一次接触First Contact中的一些内容设计可以追溯到我们曾在联邦Federations、复仇女神Nemesis以及四海皆臣Overlord版本中的想法。在经过一些考量之后,我们认为其有足够的内容扩展至一个完整的故事包。
The last few years have featured a handful of relatively dark expansions - Necroids, Nemesis, Overlord, and Toxoids all leaned towards authoritarian or dystopian themes, and while Aquatics was more neutral, we felt it was time for a more positive, utopian release.
在前几年我们推出了一些相对黑暗的扩展包——死灵族Necroids、复仇女神Nemesis、四海皆臣Overlord,以及毒素族Toxoids,这些都倾向于独裁以及反乌托邦主题,水生族Aquatics则更中立一些,我们认为是时候来点更积极的、乌托邦的东西了。
It's been quite a while since our last Story Pack, so this seemed like a great opportunity to unleash the might of our Content Designers.
距离我们上个故事包的推出以及有一段时间了,所以现在看来是发挥我们内容设计师们创意的好时机了。
Look to the Stars, and Tell the Heavens Your Story
眺望群星,向天空诉说你的故事
The Pre-FTL experience in Stellaris has generally not been a wonderful one. Utterly at the mercy of more advanced civilizations, they were eaten, enslaved, purged, and once in a while, peacefully integrated. When left to their own devices, they often destroyed themselves in a blaze of nuclear fire or met their end to asteroids. It was a tough life.
Stellaris里前FTL文明的体验,总的来说并不是很完善。它们完全被更高级的文明掌控,随意吞并、奴役、净化,或偶尔被和平渗透。当放任它们不管时,它们又经常自毁于核战之中或小行星撞击。可真是太难了。
As with how one of our goals with Overlord was to make vassalization more enjoyable as either Overlord or Subject, we wanted to make interactions with Pre-FTL civilizations more interesting and robust. There should be valuable reasons to consider observation and non-interference, but we also wanted to take the chance to make the interactions you do have with them more meaningful - and update them to utilize game systems that have been added over the years.
正如我们对四海皆臣Overlord版本的目标之一是优化宗主和附庸的游戏体验那样,我们也希望玩家与前FTL文明的互动更加健全有趣。应使玩家有更多的理由去考虑观测与非干涉,但我们也希望使玩家与原始文明的互动更加有意义——并且进行升级以使它们能正确利用目前游戏中的系统。
Pre-FTL Civilizations now progress through the technological ages in order, with more ways to influence their progress, and allows you to do things such as partially enlighten a civilization before choosing other approaches to dealing with them. We've also introduced an Awareness level that can affect things like how quickly they advance and what kinds of interactions you can perform with them. Things occurring in a Pre-FTL civilization's system might be noticed by them! Renaissance astronomers might find your Observation Post with their telescopes or observe a naval battle that occurred in the system, and even Bronze Age philosophers might comment that the fact that the moon just blew up might not have been a natural occurrence - though they admittedly might not correctly attribute it to the acts of alien life.
前FTL文明现在会有序地按各个科技时代演进,并且游戏中有更多的方式来影响他们的发展进步,比如玩家可以在采取其它方法处置他们之前先进行部分启蒙。我们同时引入了一个“觉察度Awareness”等级,它会影响这些文明的发展速度以及玩家可以采取的互动。发生在一个前FTL文明星系内的事情可能会被它们察觉!文艺复兴时期的天文学家可能从他们的天文望远镜中发现你的观测站或是观测到一场发生在星系中的战斗,甚至青铜时代的哲学家可能会宣称月球爆炸的真相并非自然现象——尽管他们可能无法正确将这些现象归因于外星文明。
Old events have been brought up to our current standards, and some of the Observation missions previously located on the Observation Post are now split between Diplomacy and Espionage for the various overt or covert activities
旧的事件已经适配当前的内容,并且一些先前属于观测站的观测任务现在被分为外交和间谍系统内的各种隐秘或公开行动。

Work in Progress view from our Observation Post.
正在开发中的观测站画面
This Early Space Age civilization hasn't detected us yet, and will be joining us amongst the stars soon. We can't do any overt Diplomacy with them without revealing ourselves first.
这个处于早期太空时代的文明还没有探测到我们,但他们很快就会加入我们的宇宙帝国。在没有暴露我们的身份之前不能对其进行任何外交活动。

This Stone Age civilization suffered a bit of Stellar Culture Shock when we revealed our presence.我们的出现给这个石器时代文明带来了一点小小的群星文化震撼。
We're also adding some incentives for keeping them around and preventing them from being culturally contaminated by more advanced civilizations. While the space-faring civilizations generally agree on some things like the basic laws of physics and the existence of the number zero, sometimes the path not normally taken can reveal unexpected results.
我们同样增加了一点激励措施,使玩家愿意留下这些原始文明并且防止他们被更高级的文明所染指。虽然太空文明在某些事情上一致,比如物理基本定律或是零的存在,但有时不走寻常路可能会带来意想不到的结果。

The Universe is Cruel, But You Are Not Alone
星海凶险,但你并不孤单
We've added a lot of Origins since Federations, and three more will be in First Contact. While Knights of the Toxic God may still be the most verbose Origin, all three of these are lower tech starts with strong narrative and mechanical themes.
自联邦Federations扩展包以来,我们已增加了许多起源,在这次的第一次接触中同样会带来三个新起源。虽然毒圣骑士可能仍是流程最长的起源,但这次的三个新起源都是带有强叙事以及游戏机制主题的低科技开局。

Broken Shackles is one of the ideas that started back in our Federations Origins brainstorming documents, then called Escaped Slaves. Originally conceived of as a mechanically focused, Challenging Origin with unique starting conditions, we nearly put it into Overlord before deciding that there was so much more potential to explore with this story.
破碎的枷锁Broken Shackles最早可以追溯到联邦版本起源的头脑风暴文档中,在那时还叫作“出逃的奴隶”。最初设想的是一个专注于机制和拥有独特开局的挑战性起源,我们差点把它做进四海皆臣版本中,但最后我们还是决定对这个故事进行更深层的发掘。
CGInglis will show you where it went since then, telling us more about it next week.
CGInglis会向你展示这个起源的进展,并在下周告诉我们更多的信息。

The Payback origin was first conceived as an origin to fulfill the trope of a plucky civilization defeating an invading alien force. The event art associated with this should be familiar if you’ve watched the announcement trailer. This one's also a Challenging Origin, and CheerfulGoth will be telling you all about it.
血债血偿Payback起源最初的设想为某个勇敢坚韧的文明抵御外星势力的入侵。如果你看过预告片,那么可能会对相关的事件艺术图感到熟悉。这同样也是一个带有挑战性的起源,CheerfulGoth会告诉你所有的细节。
During development we thought "wouldn't it be interesting if these two Origins were linked, with the same empire as their nemesis?" This brought us Minamar Specialized Industries, the galaxy's most noble Megacorp, selflessly taking it upon themselves to bring countless civilizations into the Space Age for a small fee.
在开发过程中,我们曾想“如果将这两个起源结合起来,让他们同时拥有一个宿敌,会不会更加有趣?这种想法最终给我们带来了米纳玛专业工造,整个星系中最高贵的巨企,无私地承担把无数文明引入太空时代的任务,且仅只收一点点费用。

PDS_Iggy explores the fine line between paranoia and prudence in Fear of the Dark. We initially considered this one a Challenging Origin as well, but as we added more and more to it we decided it's different, rather than difficult.
PDS_Iggy在黑暗之惧Fear of the Dark起源中探索出了处于偏执及谨慎之间的那条细微之线。最初我们也将其设想为一个挑战性起源,但随着我们开发工作的深入,我们决定它应该有所不同,不应该如此困难。
How do you think we would react if one day Venus… Exploded?
如果有一天金星……爆炸了,你认为我们会有什么反应?
Do Not Believe Your Ocular Organs
眼见不一定为实
It's hard to maintain a low profile when your Observation Post is clearly visible, hanging in the sky. You can try to rely on the people you're studying mistaking it for the domicile of the gods, but a more reliable solution would be to hide it from view.
当你的观测站直勾勾的挂在天上时,是很难保持低调的。玩家可以试着让正在研究的物种将其误认为神明的住所,但是更可靠的办法是将观测站藏起来。

By performing research into new areas of Field Manipulation your Scientists can discover methods of generating cloaking fields around observation posts and science ships, and while peaceful uses are nice and all… Your Admirals will salivate at the idea of a fleet of cloaked Frigates sneaking up on an unsuspecting Starbase.
通过研究新的力场操作领域的科技,你的科学家可以研发在观测站以及科研船四周启动隐形力场的方法。和平使用这种科技是好的,但是……你的舰队司令可能会对使用带有隐形力场的舰队溜进一个毫无防备的恒星基地这件事有些想法。
Cloaking was one of the remaining major sci-fi tropes we hadn't explored yet, and seemed like a natural fit alongside the infiltration and observation themes of the Story Pack. Once we've managed to decrypt his notes, Alfray Stryke will be sharing the details on Cloaking and Detection.
隐形是我们目前还没有探索过的主要科幻小说元素之一,并且似乎很适配渗透与观测主题的故事包。一旦我们成功解密Alfray Stryke的笔记,他便会向大家分享隐形与探测的详细细节。
Contact is Coming
接触即将到来
We hope you'll enjoy First Contact as much as we did making it. See you next week with information on Broken Shackles.
我们希望大家能尽最大可能享受“第一次接触”。那我们下周“破碎的枷锁”再见哦。
Click here to wishlist the First Contact Story Pack!
点击此处将第一次接触First Contact故事包加入愿望单!
https://store.steampowered.com/app/2277860/Stellaris_First_Contact_Story_Pack/
翻译:疯狂的新兵
校对:三等文官猹中堂
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