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「Y7S1恶鬼面纱」设计师笔记丨Y7S1.2

2022-04-05 22:02 作者:R6S中文站  | 我要投稿

在最新版的设计师笔记中,我们将深入探索伴随恶鬼面纱赛季季中更新而来的平衡调整,并让各位更清楚理解这些平衡调整背后的原因。

更多关于恶鬼面纱赛季更新、改动和内容的信息,请查看赛季详情

平衡性统计图表和干员禁用率

胜率差VS.出场率

我们用出场率来衡量干员的受欢迎程度。引入这个概念是为了反映选禁系统的施行情况。

出场率定义:干员未被禁用时的选取率。

胜率差:由干员在各个炸弹点位的胜率差合计而来。

干员禁用率

特勤干员平衡调整

BANDIT

• Bandit可以在同面加固墙或同个装备上部署多个电击接线

此修改的目标群体:高段位排名战玩家。

We've all been there - you're Bandit tricking a reinforcement but your battery gets hit with an EMP. Having to pick up your battery in order to place a new one can be a pain, so we've made a quality of life change to smooth out this system. Bandit can now attach multiple batteries to a single surface or gadget, making the process of re-upping his electrical charge after a battery is disabled more streamlined.

Since this interaction is core to the experience of playing Bandit, it made sense on our side to remove the unnecessary friction (and logical inconsistency) of only being able to have a single battery attached to a given surface. Instead, in the heat of an engagement we would rather let players focus on their tricking strategy, rather than forcing them to micromanage an arbitrary mechanic that takes them out of the moment.

BLACKBEARD

• 增加阔剑地雷(移除爆破炸药)

此修改的目标群体:休闲玩家。

We previously tweaked Blackbeard's primary gadget to tone down his aggressive playstyle a little, but we hear you. That nerf hit him quite hard and thanks to a loadout that didn't vibe with the change, he's been in a limbo state. To better match his ability to effectively hold flanks and rotations while sticking back in an encounter, we've switched his Breaching Charges with Claymores.

This should help give him a better sense of safety while hanging back without having to rely on his teammates, especially given the Claymore buff detailed below. This should be especially true on maps that feature a lot of rappelling, as he can protect himself from runouts while focusing on his attack strategy and providing firing support to his team.

GRIDLOCK

• 增加针刺陷阱的数量至4个(原先为3个)

此修改的目标群体:高段位排名战玩家。

We're hoping to make Gridlock a more reliable Operator pick for covering flanks. Right now, Ops like Nomad end up being more consistent - and while that may still be the case efficacy-wise, this buff will allow Gridlock to cover a more extensive area and give Defenders more trouble per square foot, so to speak.

NOMAD + ORYX

• 被推倒的干员将保持趴伏姿态并更快恢复对角色的控制

• 恢复时间缩短至1.25秒(原先为2秒)

此修改的目标群体:休闲玩家。

We're looking at this change in hopes of making knock-back effects less guaranteed kills and give more room for the affected players to react and survive, either by responding to the threat from the prone position or just being able to escape from some otherwise last-second situations. All of this will moreso affect Nomad rather than Oryx due to the frequency and type of encounters, but the change will impact both Operators.

SMOKE

• Smoke会受到他自己毒气的伤害

此修改的目标群体:休闲玩家。

While this change is pretty explicitly a nerf, it mainly targets what is essentially a special immunity just for Smoke. Adding this vulnerability should make it more obvious at a glance how abilities affect all Operators, even if they are technically wearing a gas mask. Removing Smoke's immunity also impacts the most hyper-aggressive Smoke players. The gas can still be used for area denial and to apply pressure, but Smoke can no longer prowl through that denied area without paying a cost.

WARDEN

• 延长技能持续时间至20秒(原先为10秒)

• 延长冷却时间至20秒(原先为10秒)

此修改的目标群体:休闲玩家。

This change is half buff and half quality of life improvement. We're hoping that it will better cement Warden as a hard-counter to smoke plants and Operators like Ying. Warden will still be mostly situational, but this should make his Glance Smart Glasses easier to handle in terms of timing.

YING

• 缩短闪光持续时间至1.4秒(原先为2.8秒)

• 增加“烛光”闪雷数量至4个(原先为3个)

此修改的目标群体:休闲玩家。

Long-time players may recognize this as a previously reverted change from a past patch. The rationale remains the same, since the impact of a single Candela may be lesser, but with an additional use, we're hoping the overall kit remains net-neutral when looking at the overall time targets can be flashed for. It should be noted the lesser duration also applies to allies. That in mind, we'll be closely following Ying to see how this influences her place in the game, especially how she interacts with Operators like Wamai, Jäger, and Warden (especially with his buff as seen above), as well as the interplay with the attacker repick mechanic at large.

装备平衡调整


CLAYMORE

• 增加携带数量至2个(原先为1个)

• 受影响的干员:Thatcher, Ash, twitch, IQ, Blackbeard, Capitão, Jackal, Zofia, Lion, Maverick, Kali, Ace, Zero, Flores, Osa

此修改的目标群体:高段位排名战玩家。

This is a pretty substantial buff to the opportunity potential of the Claymore, if not its solo performance. The main purpose here is to allow a greater selection of Operators to "block" two different flanks without needing to bring along a dedicated Operator like Nomad or Gridlock. We think this change may make Claymores a more appealing selection in some - but not all - cases, ultimately making it a more viable choice compared to grenades which currently dominate the scene.

Picking Claymores still means that the Operator is not bringing stuns, smokes, or frags; making that tradeoff for a gadget to cover against flanks can make roaming strategies for Defenders more dangerous, especially on maps like Bank or Kafe. We also feel that the affected Ops could use a bit more versatility in their roles if the right situation calls for it by making that gadget swap. With all that in mind, we will of course be closely watching this change and other tangential adjustments at all skill levels in the weeks to come.

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原文:https://www.ubisoft.com/zh-tw/game/rainbow-six/siege/news-updates/6A4hHUKN9knEFdlpye7N9A/y7s12-designers-notes

翻译:R6S中文站

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