Airi Pan Visual Development Painting18.08

18 Lesson 4 - Classic VisDev Painting Part 1 - Visual Development Paintin P18 - 00:01视觉化训练。
One of the most common questions that circulate around in our industry is what is the difference between concept art and vis dev or visual development? 艺术概念 概念设计 视觉发展 关键帧,都是什么含义呢?what are these terms? Concept design, concept art, visual development, blue sky, key frames, blah, blah, blah, blah, blah. Even when I discuss it with my friends, the answer is hazy. But let me explain why, and you'll understand why all these terms kind of blend together.

P18 - 00:51混合在一起的原因?
First of all, when we look at the production of a typical movie or game, it begins with an idea. 所有的影视 游戏都是源自一个想法的。Then it moves into a phase known as blue sky, where a lot of paintings in just general kinds of brainstorm work is done to envision what the final product could kind of look like. Typically these are incredibly wild and can be very different to what the actual final product is. Because at this stage, different artists are trying different things to see If the art director likes or wants to settle with a particular style or aesthetic. 从创意到最后的作品,各有千秋,因为不同的导演追求的审美不同。Afterwards it moves into pre production, where now we're closer to establishing an actual style Guide and usually a pretty solid script. So artists are as a tackle what specific places would look like or what the final product could kind of be different locations. And it gives the director, producer, and three model as an idea of how much they're going to need to build for the actual movie. 此后进入到制片前的状态,现在构建草图,比如具体的异域风格,给导演 制片 建模大概的思路。Now, blue sky and pre production really flow into each other. And depending on the studio, sometimes they can be the same thing. Typically the smaller your team, the less time that they have for blue sky. And so they just kind of call it pre production. 工作室越小,留给制片前的时间成本就越少,所以蓝图和制片前环节可以统称为制片前准备。
P18 - 02:08原则。
Typically as a rule of thumb, blue sky is usually much more crazy and experimental in comparison to pre production VisDev, because at this point not that much has been sorted out and artists can crank out stuff from the wildest part of their imagination. 与制片前相比,蓝图要足够的疯狂具备实验性。For example, the amazing blue sky art that was done for tangled include art by Claire Keane and Craig mullins. paint a picture puzzle as a realistic girl for one of the blue sky paintings,比如《魔法公主》绘制的现实女孩。 which obviously disney probably wouldn't go for it because disney wants a much more cartoon animated look. 迪斯尼喜欢卡通而不是真实世界女孩。

P18 - 02:41迪斯尼。
So this is definitely considered more towards blue sky because this is kind of a big but what if. after a pre production is done, now we move into production or actually building all of the three d models we‘re doing lighting and we're setting up cameras and we're taking shots. 制片前流程做好了,现在我们探讨制片或构建3D模型灯光和我们构建设想和拍照。The concept art now is not really big paintings anymore, but rather they are sheets that tell the three D modeller at exactly how to do something. 概念艺术现在不是很大的环节,而是告诉3D建模师具体做什么。And video games and animation. This can involve a lot of line art as that's the clearest indication to a three d modellers as to where to make their cuts. 游戏视频和动画,涉及到很多线条艺术,对3D建筑师非常清晰的指示哪里去做切口。bevels and such. We call this production art because it's specifically for well production.我们称之为制片艺术,因为这是为了更好的制片准备的。 As you can see for Elsa's dress. Every single little detail needs to be thawed out and designed and put onto an orthographic like template, 你可以看到Elsa的衣服细节需要被设计,并且放到正字图的模板上。so that a 3D modeler can then take it and model it. Additionally during production. You can also be a matte painter or background painter, or do you physically have to paint in? Well, as you guessed it, the background.这样3D建模师可以选择并且建模,可以是场景绘制,或者需要费力气绘制的是背景。it is very costly for a 3D modeller to build everything in the entire scene. 整个场景中3D建模成本太高了。So it's much easier for someone to paint in the illusion of a bigger scene. 绘制3D背景成本低很多。Although typically these days matte painting for live action movies also has a lot of 3D involved in it 当然经典的还是有3D建模的参与进来。and animation well without background painting, there can be no setting whatsoever.有的动画没有背景绘制。
P18 - 04:02实景真人的影视。
in live action movies, film and video games. You would be known as a matte painter, but in animation. You are a background painter, 在真人影视,你可能是蒙版绘制,在动画,你叫做背景绘制。because this is literally going to be what the audience sees on screen one for one. 给观众看一帧一帧的背景。

P18 - 04:16制作后期。
And now finally, post production. This is where visual effects come in. And let me just super quickly add some arrows, so that you can see the timeline. Sometimes concept artists are still needed to help visualize what some of those effects could look like. 加入箭头就可以清楚这套工作流。But it's more rare. Here are the effects VFX samples was done by the once again incredible Ryan lane for doctor strange. Technically this art could still be made during production and even during the blue sky phase. 比如《奇异博士》制片还是在蓝板阶段。So it's not really actually VFX VFX works. and actual form of the VFX effects would be taking a scene from the movie adding in compositing in the items and recreating that shot to make it look as if it was part of the movie. That's what actually VFX does. 真正VFX作用是,选择合成图,比如人物P到背景里,并且和影片风格一致的。Although sometimes someone needs to contact the VFX as the parties will be brought on. The timeline is quite fluid. Every project has a different timeline. There is really no single formula. And all the art you do here, except for matte painting and background painting, is considered concept art. However, when you get more specific the work you do in production, such as rack sheets, these could be considered proper design. And the. And you can get character design or you can get environment design.你可以做道具设计,角色设计,环境设计。 However, the painting specifically that you do around the production and pre production time. 针对制片前和制片,This is a grey zone because it can be considered either visual development, key frame painting or just general concept art.这都是灰色区域,因为可以被考虑成视觉发展,关键帧绘制或普通的概念艺术。 This is because every single studio has their own definition and calls these paintings a different name, because for each production, these paintings will have different purposes.因为每个单独工作室有自己的定义,不同环节有不同的命名,因为虽然同样的环节,被赋予意图是不同的。
P18 - 05:55具体绘制不同的目标。
Blue sky paintings are only a sneak peek of what the final movie or game could potentially look like. 蓝图是前瞻看影视或游戏看起来会是什么样。Sometimes an artist is asked to make specific key frames of moments of what will happen in the movie and is trying to emulate as close to a final frame in the movie as possible.有的艺术家要求做具体关键帧来模拟尽可能的接近影视最终的效果。 Other times is to establish a location very well and is almost borderline environment design, but it's meant to show off the world. 其它时间创建环境,像是环境设计的边界,为了更好的展示故事世界。
P18 - 06:17定义。
So you see there is no dictionary of concept art out there that says, OK, you're a proper design and you are a concept design and visual development. 这里没有明确的界定,比如你是场景设计,概念设计或视觉设计。So there is no scientific terms. But rather, these terms are kind of thrown all over the place. However, typically, the term visdev development is used within the animation industry. You'll see the term visdev with an animation a lot, the opposite for video games, especially for hyper realistic games. They typically stick with the term concept art and concept design, to describe the paintings done for pre-production. 在制片前的,动画产业叫做Visdev, 在视频游戏叫做概念设计。My theory is that someone in animation called these paintings like these general production paintings development. And it just stuck. and the same thing for video games. So when you're in either industry, you kind of just hop back and forth between these two terms. 如果你在制片和游戏视频两个部门之间切换,两个专业用语之间切换。Stylized video games, however, usually use a healthy amount of both terms for my experience. Essentially in a nutshell, it depends on the production on a team that you are on. But the work should really all be the same.所以用于取决于你所在的领域,但是功课内容一致的。 That's why the answer is so great, because it's always a version of it depends. All right? Now, enough of time in a dictionary terms, 所以答案永远是取决于你在哪个部门,或许答案不让你满意,术语相关讨论很多了。
P18 - 07:28如何创建场景。
接下来我们研究如何创建这些绘制。we're going to focus on how to actually create one of these paintings, which is a much harder fight than merely memorizing words and terminology.比单纯的区分不同领域不同术语难度要大。 Today, since we're targeting a more animated style, will dub this as this vesdiv lesson.因为我们偏向动画设计,所以选择选Vesdiv命名。 As we progress further and further into the course. You will soon discover that we will discuss the thinking and concepts less, but dive more into the specifics of how to execute these pieces. 随着课程的深入,你会发现我们探讨的思维和概念越来越少,更深入探讨如何执行碎片理念。So basically, in a nutshell, less talking for me and less lecturing, more doing. 简言之,少探讨理论,更多用来实践。best part of these videos, though, is that you can play them over and over and over again however much you want. You know, sometimes when you like, you just blink in your class and the teacher has finished half the painting. And like that one blink and you feel like you literally turn your head away for like half a second. Thankfully you will never run into that here because you can just play it by voice over and over and over again. All right, let's get started.