优梦创客ECS高性能游戏开发实战详解
public void ShowInfo()
{
return string.Format("糖:{0}", ClassName);
}
}
/// <summary>
/// 代码注入
/// </summary>
public string ContainerCode()
{
IUnityContainer container = new UnityContainer();
container.RegisterType<IProduct, Milk>(); //默认注册(无命名),如果后面还有默认注册会覆盖前面的
container.RegisterType<IProduct, Sugar>("Sugar"); //命名注册
IProduct _product = container.Reso