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【死亡细胞】2.4 Alpha测试版 更新日志翻译

2021-05-27 13:56 作者:o0糯米  | 我要投稿

Hey everyone,


We’re back with another public alpha! This time around we’re trialling our 24th update, which brings some more item balancing (before the pitchforks come out, check out the extra info below), more rooms for Distillery, Fractured Shrines and Undying Shores, plus some room creation support for modders.

(惯例的开场白,本次更新主要内容包括武器的一些平衡,以及给酿酒厂、神庙和海滩增加了一些新的房间,并为mod制作者提供了一些支持。)


We’re also killing multiple item binding, there I said it. You won't be able to use it in this alpha but you should be able to find it in custom mode when the update is officially released. I’ll expand on this a bit later too.

我们取消了一些绑定按键,但当正式版发布后你可以在自定模式中选用。我将在后续详细说明这一点。


For the full list of everything affected, check out the patchnotes here.

你可以点击这里来获取完整的补丁清单。

(原文此处给了个链接,我会注释在本文最后)



Item Balancing道具平衡

So, the idea of this balancing update is to buff the least used items, not to nerf everything powerful into the ground (I think as of right now there are 68 buffs and 20 nerfs, so roughly a 3:1 ratio of buff/nerf).

本次平衡的核心在于一些不怎么被使用的道具。这不意味着所有的道具都变强。我认为目前有68个好装备和20个比较傻的装备,所以道具的比例大致为三比一。


We’d noticed that a lot of the ‘old’ weapons are just never used after the item pool opens up because theres usually a better option to pick up and hack away with. That takes away from the whole roguelike feature of grabbing whatever the RNG gods give you and rolling with it because it can still kick ass. So, we wanted to give these items some more 'oomph' so you can have more freedom to play around with your build.

我们注意到,当新的装备发布后,一些“旧的”装备经常被忽略。这导致游戏的肉鸽元素不那么明显,没有RNG游戏的那种“游戏给你啥才能玩啥”的感觉。我们给一些物品增加了一些“唔哦!”,这样游戏时候的选择会更加自如。

(注:RNG:Random Numeral Generator随机数生成器,在游戏中多指随机性的游戏,通常依赖一个随机产生的种子)


As mentioned already, there are a few item nerfs. However, we're not trying to destroy their stats or remove key mechanics, we just want to stop the ridiculous stuff like melting the Giant in 3 seconds flat with Barbed Tips...

我们依然保留了一些不咋样的道具。不过,我们也不打算彻底重做它的数值或机制,我们只是想停止什么“用倒钩箭头三秒钟干烂一个巨人”的荒谬情况而已……


Finally, a handful of weapons have had some mechanics tweaked, but these are basically to make things work how they were supposed to work in the first place, like weapons capable of reflecting grenades can now reflect all grenades in range. Let's call it spring cleaning.

最终,我们对少数武器进行了一些调整,基本是为了让他们像该有的那样工作。比如弹回炸弹的装备现在可以弹回范围内的一堆炸弹。让我们管他叫春季大扫除吧。 


Binding 按键绑定

We are also removing the option to bind multiple weapons and skills to the same button and moving it to Custom Mode only. It was a fun bug/feature at the beginning, but now it’s turned into a full on cheese tactic. It seems like a lot of you have a good time using it, which is why we’re going to keep it in the game, but we do need to keep Normal Mode resembling something of a normal game.

我们将多个武器或技能绑定在同一个按键上的功能移动到了自定模式。这个绑键最初其实是个bug,不过现在它是我们的奶酪级别的战略了。看起来有些玩家玩的很开心,所以我们决定保留,不过普通模式还是蒜了八。


For the moment it's disappeared entirely from the game in alpha, but should be brought back in Custom Mode when this update is officially pushed.

暂时,A测还没有实装这个功能,请等待后续版本发布。


Extra rooms 新的房间

The Distillery and the Fatal Falls biomes were feeling a bit empty, so we've added some extra rooms to give them more spice. Not much else to add here soooo yep, go check them out...

我们觉得酿酒厂和致命坠落的地形有点空旷,所以我们增加了一些新的房间来让这里更有味儿。也没有加太——多奇怪的东西,大家自己去看看吧。


Room creation for modders 为mod制作者提供的一些帮助

Modders rejoice! We have new room creation support for you lot, in the form of Tiled. You probably know that it’s a free, open-source level editor and I have no idea what I'm talking about here so I’m gonna shut up and just let you read the file written by someone more qualified than me.

mod制作者们!我们推出了一个平推式的房间编辑,你们可能知道这是个免费开源编辑器,然后我也不知道我在胡言乱语些啥,你们肯定比我更懂所以我还是闭嘴吧。


Just go to the Dead Cells Library page, then to 'Workshop' then 'About' and there is a Google Drive link on the right hand side under 'Related Links' -> 'View Official Documentation'.

只需要转到xxx页面然后xxx到xxx就行了。

(请大家自己看吧,原文里面全是链接。)


If we’re missing instructions in the document or anything doesn’t work then let us know and we’ll get it fixed.

如果我们忘记了介绍或者什么其他乱七八糟的玩意儿,请告知我们以便日后修复。


How to play the alpha 如何游玩A测

So, if you want to play through the changes, back up your save first (if the worst happens then there’s a save restore hack detailed here), then follow the instructions below to access the alpha:

所以,如果你们想游玩A测,请先备份一下本地存档(防止最坏的极小概率炸档事件发生),然后根据以下的步骤:

Go to your Steam game library.

打开你的steam库。

Right click on Dead Cells and click "properties".

右键死亡细胞-属性

Select the tab "Betas".

选择“测试版”

In the first dropdown box select "Alpha - Not for the faint hearted".

点选第一栏的“Alpha”

Click close and wait for the upload to finish downloading.

关闭页面并等待游戏更新。

Start playing.

玩儿。


Bear in mind that everything is still being tweaked according to feedback, so some things may break, have strange interactions or just straight up crash the game.

请注意,目前大部分东西仍在测试中,所以可能出现奇怪的事情,比如有些东西烂了或者有些东西把游戏干烂了。我们期待相关的反馈。


If you want to leave feedback (or bug reports) for the alpha, please can you fill in this short form.

This lets us collect all the feedback in one place rather than spreading it over Steam, Discord, Reddit etc. If you really don't want to fill in the form then please continue to post in the usual places, we're not going to stop checking them out, but just be aware that we may miss things that are posted there.

(结尾语,懒得翻译了。)


Cheers,

Matt, EE & MT


————————

附:原文链接给的详细更新内容如下


Important features 更新概要

Main changes made in this update:

- Multi-binding removed

- Weapons that can reflect grenades now reflect all the grenades in range

- Disengage now always prevents death if it’s off cooldown

- One-hit protection doesn’t go on cooldown if Disengage triggers to save the player

- Mod support enhanced (now using Tiled to create rooms)

- New extra rooms for Derelict Distillery, Fractured Shrines and Undying Shores

(都是steam的日志已经提到过的,不翻译了。)


Balancing 平衡

Melee Weapons 近战武器

Buffs 增强

- Balanced Blade (weapon damage and damage bonus increased)

均衡之刃(提升武器伤害和连击加成幅度)

- Assassin’s Dagger (weapon damage increased)

刺客匕首(提升武器伤害)

- Twin Daggers (first two attacks weapon damage and breach bonus increased)

双匕首(提升武器伤害和暴击伤害)

- Broadsword (weapon damage increased + damage slightly redistributed among the 3 attacks)

大剑(提升武器伤害,三段的攻击伤害微妙的调整)

- Cursed Sword (weapon damage increased + all attacks now crit)

诅咒之刃(提升武器伤害,所有攻击现在都是叮叮叮了)

- Shrapnel Axes (weapon damage increased)

碎裂手斧(提升武器伤害)

- Seismic Strike (wave damage increased)

震地之刃(提升地震波的伤害)

- War Spear (shorter charge + weapon damage and breach bonus increased)

战矛(更快的蓄力,提升武器伤害和暴击伤害)

- Impaler (weapon damage increased)

钉入矛(提升武器伤害)

- Rapier (weapon damage and crit enabler duration increased)

刺剑(提升武器伤害,延长暴击持续时间)

- Hayabusa Boots (weapon damage increased + last hit now reflects all grenades in its hitbox)

隼之靴(提升武器伤害,最后一击将击退范围内的所有炸弹)

- Wrenching Whip (breach bonus increased)

缠绕鞭(提升暴击伤害)

- Torch (weapon damage increased (impact only))

火把(提升武器本体的伤害)

- Flawless (weapon damage and crit multiplier increased)

化境(提升武器伤害和暴击倍率)

- Flashing Fans (crit multiplier increased + correctly enables crit upon bouncing a grenade back)

铁扇(提升暴击倍率,反弹弹射物时能够正确的触发暴击)

- Tombstone (weapon damage increased + doom now stuns enemies it hits + slow mo reduced + slow mo can now correctly be disabled through the options menu)

墓碑(提升武器伤害,毁灭效果能够击晕敌人,慢动作效果减少,慢动作效果现在可以在选项里被正确的关闭)

- Oven Axe (weapon damage and breach increased, charge slightly reduced)

烤炉之斧(提升武器伤害和暴击伤害,蓄力时间略微减少)

- Toothpick (broken duration reduced)

牙签(减少坏掉的时间)

- Sadist’s Stiletto (crit multiplier increased)

施虐者匕首(提升暴击倍率)

- Spiked Boots (crit multiplier increased)

钉鞋(提升暴击倍率)

- Oiled Sword (crit multiplier increased)

油腻之剑(提升暴击倍率)

- Snake Fangs (weapon damage and crit multiplier increased)

蛇牙(提升武器伤害和暴击伤害)


Nerf 削弱

- Sadist’s Stiletto (poison cloud affix removed)

施虐者匕首(不再出现“每一击都释放毒云”词条)

- War Spear (crit multiplier decreased)

战矛(暴击倍率减少)


Ranged Weapons 远程武器

Buffs 增强

- Bow and Endless Quiver (weapon damage increased + arrows work like other bows)

无限箭制弓(提升武器伤害,箭矢的特性与其他弓箭保持一致)

- Sonic Carbine (weapon damage increased)

音速卡宾枪(提升武器伤害)

- Ice Bow (freeze duration increased)

冰之弓(延长冰冻时间)

- Boomerang (weapon damage increased + slightly faster travel speed)

回旋镖(提升武器伤害,略微增加飞行速度)

- The Boy’s Axe (weapon damage and breach increased)

Boy之斧(提升武器伤害和暴击伤害)

- Nerves of Steel (weapon damage increased)

钢铁意志(提升武器伤害)

- Firebrands (impact damage increased)

投掷火把(提升武器本体的伤害)

- Pyrotechnics (can now have both Pierce affixes)

焰火制造(可以拥有穿透词条,包括单穿和全穿)

- Fire Blast (weapon damage increased)

火焰喷射(提升武器伤害)

- Magic Missiles (weapon damage increased)

魔法飞弹(提升武器伤害)

- Blowgun (added a poison DoT)

吹箭(增加中毒效果)


Nerfs 削弱

- Quick Bow (crit condition now at 3 arrows instead of 2)

迅捷之弓(对身上插三只箭的敌人暴击,此前是两只箭)

- Alchemic Carbine (DoT duration, cloud duration and dps decreased)

炼金卡宾枪(减少状态的持续时间,减少毒云的持续时间,减少伤害。)

- Hokuto’s Bow (DPS bonus, duration and aoe range decreased)

北斗之弓(减少增伤幅度,减少持续时间,减少死亡扩散范围)

- Electric Whip (DoT dps decreased)

电鞭(减少状态伤害)

- Ice Shards (weapon damage, slow duration and crit multiplier decreased)

冰霜碎片(减少武器伤害,减少减速时间,减少暴击倍率)



Shields 盾牌

Buffs 增强

- Front Line Shield (bonus buffed to 50%, was 30)

前线盾(增伤调整为50%,此前是30%)

- Cudgel (stun duration increased)

击晕盾(增加击晕时间)

- Knockback Shield (weapon damage increased)

猛推盾(提升伤害)

- Assault Shield (weapon damage increased)

土鸡炖突击盾(提升伤害)

- Greed Shield (weapon damage increased)

贪婪盾(提升伤害)

- Spiked Shield (weapon damage increased)

带刺盾(提升伤害)

- Parry Shield (increased reflected projectiles damage)

反击盾(提升反弹的物体的伤害)


Nerfs 削弱

- Punishment (weapon damage decreased)

惩罚(减少伤害)

- Thunder Shield (DoT dps and stun duration decreased)

雷盾(减少状态的伤害和击晕的持续时间)


Skills 技能

Buffs 增强

- Infantry Grenade (damage increased)

步兵手雷(提升伤害)

- Stun Grenade (damage duration and range increased)

闪光弹(提升伤害和范围)

- Ice Grenade (freeze duration increased)

冰冻手雷(提升冰冻时间)

- Root Grenade (damage increased)

藤蔓手雷(提升伤害)

- Swarm (worm stats increased)

噬咬虫群(提升虫虫的属性)

- Tornado (damage increased + cd reduced)

旋风(提升伤害,减少冷却时间)

- Corrupted Power (damage buff increased)

堕落力量(提升加伤幅度)

- Lightspeed (damage increased on both)

极速(两段攻击均提升了伤害)

- Lightning Rods (instant damage increased)

引雷针(提升瞬间伤害)

- Scarecrow Sickles (damage increased)

稻草人镰刀(提升伤害)

- Barnacle (damage increased)

藤壶(提升伤害)


Nerfs 削弱

- Flamethrower Turret (DPS and duration decreased)

喷火塔(减少伤害和持续时间)

- Tesla Coil (DPS, DoT and range decreased)

特斯拉电圈(减少伤害和状态伤害,减少范围)

- Lacerating Aura (DPS and duration decreased)

撕裂光环(减少伤害和持续时间)

- Great Owl of War (reactivated version dps decreased)

战争巨枭(减少暴怒模式的伤害)

- Crusher (damage decreased)

碾碎机(减少伤害)

- Tonic (duration and bonus health decreased)

药剂(减少持续时间,减少额外生命)


Mutations 变异

Buffs 增强

- Vengeance (bonus increased)

复仇(提升幅度)

- Adrenaline (duration increased)

肾上腺素(提升持续时间)

- Scheme (bonus increased)

谋划(提升伤害)

- Porcupack (starting value increased)

刺猬背包(提升初始伤害)

- Ripper (now drops 6 ammos and damage per ammo increased)

剖离(现在扒拉下来六只箭,然后每只箭的伤害提高)

- Networking (starting value increased)

疼痛之网(提升初始伤害)

- Point Blank (starting value and growth increased)

近距离射击(提升初始伤害和成长性)

- Soldier Resistance (starting value and cap increased)

历战坚韧(提升初始,提升封顶)

- Blind Faith (starting value and cap increased)

不屈斗志(提升初始,提升封顶)

- Counterattack (bonus increased)

反击(提升伤害)

- What Doesn’t Kill Me (starting value and cap increased + internal cooldown reduced)

吸收(提升初始,提升封顶,减少冷却时间)

- Extended Healing (duration reduced, for the same heal)

延长治疗(治疗量不变,减少治疗时间)

- Spite (damage increased)

憎恨(提升伤害)

- Frostbite (damage increased)

冻伤(提升伤害)

- Instinct of the Master of Arms (internal cooldown reduced)

武器大师(减少冷却时间)

- Recovery (duration multiplier increased)

重整旗鼓(提升持续时间)

- Necromancy (starting value and cap increased)

死灵法术(提升初始,提升封顶)


Nerfs 削弱

- Barbed Tips (DPS and tickrate decreased + no longer causes ammo to drop when combined with Ripper)

倒钩箭头(减少伤害和频率,不再和剖离配合导致箭矢直接掉落)

- Gastronomy (healing bonus decreased)

料理(减少回血量)

- Heart of Ice (starting value and cap decreased)

冰之心(减少初始,减少封顶)

- Emergency Triage (healing and speed bonus decreased)

紧急治疗(减少回复,略微减少使用速度)

- Disengagement (activation threshold decreased and internal cooldown increased)

脱离战线(触发时所需的生命值更低,提升了冷却时间)


(注:上述变异中提到的冷却时间并不是常规的冷却,比如武器大师这个变异是有冷却的,在旧版本中每0.4秒只能触发一次变异,而这次更新中调整的冷却即是这个平常看不到的隐形冷却。)


Level design 关卡设计

New rooms 新的房间

Added some new rooms in each of the 3 following biome to enhance diversity and fighting situations:

- Derelict Distillery

- Fractured Shrines

- Undying Shores

在三个关卡中增加了一些新的房间:酿酒厂、崩坏神庙、不死海滩。


Mods

Tiled integration:

Mod Support is evolving with Tiled integration to foster new rooms creation by the community. Please refer to the updated documentation to follow the guidelines.

mod的支持正与xxx一起,因为译者不懂mod也不懂编程所以看不懂,请参考新的文档来遵循守则。


【死亡细胞】2.4 Alpha测试版 更新日志翻译的评论 (共 条)

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