Stellaris开发日志#212 | 5/20 PDXCon Remixed和3.0.3版本号更新

牧游社 牧有汉化翻译
Stellaris Dev Diary #212: PDXCon Remixed and 3.0.3
Eladrin, Stellaris Game Designer
Hi everyone!
大家吼!
Two big things this week.
这周有两件大事。
The first is that 3.0.3 has moved from beta to live on all platforms, with the full details available here. 3.0.3 includes numerous economic and AI adjustments, bugfixes, and two new sliders in galaxy generation to control pop growth behavior without the need for a mod. There have been a few more fixes added since the last beta update, so check out the patch notes.
首先,3.0.3版本号已从Beta状态移送全平台正式实装,此处可见所有细节(译注:此前已翻译过部分Patchnotes,后来又新增的内容在下文)。3.0.3版本号包含大量经济和AI调整,还有两个新的星系生成时的滑块,无需mod即可控制游戏中的人口增长行为。和上次Beta更新相比,还添加了一些修复,所以请查看补丁附记。
The other is that PDXCon Remixed, an online adaptation of our annual convention, is kicking off!
另一件事是PDXCon Remixed,我们年度大会的线上版本,即将堂堂开幕!

We've had a variety of events including the Treasure Hunt and Grand Campaign (praise snek) over the past few weeks, but the main events start this weekend.
在过去的几周中,我们举办了许多活动,包括寻宝游戏和大战役(赞美snek),但主要活动在本周末开始。
I'll list a few of the events of particular interest to Stellaris players, but the entire schedule can be found here. (insert link)
我将列出一些Stellaris玩家特别感兴趣的事件,但可在此找到完整时间表。(此处应有链接。译注:大概八点二十发。)
Friday, 21st of May:
五月21日,周五
At 20:00 CEST, the Announcement Show will have all sorts of news and revelations, you can watch at http://twitch.tv/paradoxinteractive. (The pre-show event starts at 19:30!)
中欧夏季时间20:00(译注:下文时间均为CEST,不特别注明),发布秀Announcement Show将有各式各样的新闻和披露。你可以在twitch观看!(预热秀将在19:30开始!)
Saturday, 22nd of May:
五月22日,周六
At 01:10, Product Marketing Manager Pontus Rundqvist will be hosting a talk called Fanatic Egalitarians: Bringing Stellaris to Consoles with our friends from Tantalus, Producer David Giles, Designer David Doe, and Programmer Adam Clarke.
凌晨1:10,产品市场经理Pontus Rundqvist,还有我们的朋友Tantalus、制作人David Giles、设计师David Doe和程序员Adam Clarke,将会主持名为“极端平等主义:将Stellaris带入主机”的座谈会。
At 20:00, the Paradox Awards show will be held, honoring the best community in gaming. Modders, community organizers, content creators and more will be highlighted and awarded for their amazing work with all our games.
20:00时,Paradox颁奖典礼将会举办,表彰游戏中的最佳社区。Mod作者、社区组织者、内容创造者等都将因其在我们所有游戏中的出色工作而受瞩目、得到嘉奖。
Sunday, 23rd of May:
五月23日,周日
At 00:40, Community Ambassador Graeme “DJ Truthsayer” Crawford will host Defining Your Own Space: Making Great Stellaris Content, featuring some of the brightest stars of Stellaris content creation. ASpec, Enigmatic Rose, Old Man Mordaith, and Stefan Annon will give tips on making fun and engaging videos.
凌晨00:40,社区大使Graeme “DJ Truthsayer” Crawford将会主持活动“定义你自己的宇宙:制作伟大的Stellaris内容”,届时会很多Stellaris内容创作者中最耀眼的明星出场。Aspec、Enigmatic Rose、Old Man Mordaith和Stefan Annon将会给出一些如何让视频有趣、引人入胜的提示。
At 02:10, DJ will continue with How to Conquer the Galaxy Without Really Trying, with QA Lead Joseph Gardener, Embedded QA Byron Aytoun, Regunes, UMAR, and Stefan Annon teaching you how to turn a fledgling empire into an intergalactic powerhouse!
凌晨02:10,DJ将会和QA主管Joseph Gardener、嵌入QA Byron Aytoun、 Regunes、 UMAR和Stefan Annon 继续主持活动“如何躺着征服银河”,教你如何将羽翼未丰的帝国变成星际强国!
At 13:10, make first contact with some of the developers at Meet the Stars: Stellaris Dev Mingle on Discord.
13:10时,在Discord上的“遇见繁星:Stellaris开发组交流会” 中和开发者进行第一次接触!
At 14:10, DJ will host Fanatic Xenophiles: Creating Character for Stellaris, featuring Senior Artist Frida Eriksson and Artist Emma Jonsson. See how our worlds are populated with a growing array of fascinating creatures.
在14:10,DJ将会主持“极端亲外主义:为Stellaris创建角色”活动,资深艺术家Frida Eriksson和艺术家Emma Jonsson将会出场。了解我们的世界如何被越来越多的迷人生物填充。
14:55 brings us Fanatic Spiritualists: The Philosophy Behind Stellaris, where Live Content Producer Anders Carlsson grills Game Director Daniel Moregård, Content Designer Gemma Thomson, and myself (Game Designer Stephen Muray) about the stories being told through Stellaris, and how the game is designed to create those stories.
14:55时,将会带来“极端唯心主义:Stellaris背后的哲学”,其中内容制作人Anders Carlsson将会和游戏总监Daniel Moregård、内容设计师Gemma Thomson和我本人(游戏设计师Stephen Muray)谈论通过Stellaris讲述的故事,以及游戏是如何为了创作这些故事而设计出来的。
At 15:45, the Fanatic Materialists: A Look at Stellaris Tech panel, featuring Tech Lead Lorenzo Berni, Senior Programmer Gustav Palmqvist, Content Designer and Technical Scripter Pierre Du Plessis, and Former Tech Lead Gwenael Tranvouez will share their insight on how the technology behind Stellaris is created.
在15:45,有“极端唯物主义:Stellaris科技一览”。技术主管Lorenzo Berni、资深程序员Gustav Palmqvist、内容设计师兼技术脚本负责人Pierre Du Plessis和前技术主管Gwenael Tranvouez将分享他们对创造了Stellaris的幕后技术的深刻洞见。
That's not all, see the full list of events here to plan your agenda, with more updates following the Announcement Show.
除此之外,这里还有完整的活动列表,可以用来规划你的日程。在发布展之后还会有更多更新。
https://pdxcon.paradoxplaza.com/
There'll also be a Stellaris Virtual LAN Party on the Stellaris Discord all weekend! Join to play Community hosted multiplayer games (competitive and roleplay games), learn to play Stellaris from experienced community members, win some game keys, and maybe a chance to Play with a Dev!
整个周末,Stellaris的Discord上都在举行局域网联机派对!加入就可以游玩社区主持的多人游戏(包括竞争性和角色扮演性的游戏局),从经验丰富的社区成员那里学习怎么游玩Stellaris,赢取一些游戏激活码,也许还有机会与开发者一起玩游戏!
Enjoy the convention!
享受大会吧!

3.0.3 Update(20210520)
3.0.3版本号更新(20210520)
此前已翻译部分Patchnotes:https://zhuanlan.zhihu.com/p/370700661
New checksum: d281
新校验码:d281
Here are the new entries to the patch notes:
以下是Patchnotes中的新条目:
############################
######### VERSION 3.0.3 ########
############################
###################
# Performance and Stability
# 性能和稳定性
###################
* Slightly reduced the performance burden of the auto-migration system.
* 略微降低了自动迁移系统的性能负担。
* Fixed crash on sector colony development update.
* 修复了星域殖民地发展更新导致的崩溃问题。
###################
# AI
###################
* Fixed case where AI logic was countering itself. This also solves the single largest AI performance drain
* 修正了AI逻辑会对抗自身的情况。这也解决了AI性能消耗最大的一个问题。
###################
# Bugfixes
# 捉虫
###################
* Corrected opinion text placement in the Declare War view.
* 纠正了宣战视图中的好感度文本位置。
* The Manifesti faction should no longer reform after it has disbanded, either through suppression or lack of popularity.
* 不管是通过压制还是缺乏人气导致灵能派系解散,解散之后不会再重新组建这个派系了。
* Fixed the Research Institute building not properly converting to Planetary Supercomputer when conquered by Gestalt empires, and vice versa.
* 修正了研究中心建筑在被格式塔帝国征服时不能正确转换为行星超级计算机的问题,反之亦然。
* Fixed auto-resettlement for Void Dweller habitats and certain other planets (needs a new save, though).
* 修复了虚空居者栖息地和某些特定星球的自动重新安置问题(不过需要重新存档才会生效)。
* Fixed an issue where Branch Office value tooltips could be displayed based on the wrong Branch Office owner.
* 修正了一个问题,即分部贸易价值的提示栏可能会基于错误的分部所有者显示数值。
* Branch Office value generated from Criminal jobs for Criminal Syndicates is now properly shown in the tooltip for Branch Office value.
* 从犯罪集团的犯罪岗位中产生的分部价值现在正确地显示在分部的提示栏中。
* Fix for planetary designation icons being offset.
* 修复行星规划类型图标偏移的问题。
##### Patchnotes End #####
翻译:Yakuky
校对:一水战阿部熊 三等文官猹中堂
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