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大荒先民steam测试版存档文件修改介绍(按照红字说明修改即可)

2023-06-22 23:08 作者:一片素白  | 我要投稿

用记事本打开存档文件 会看到如下内容 我只截取设置部分和其中一个土著人作为例子 存档文件里都是明码续写的 其他土著雷同 稍微研究下我标注的红字就明白其结构了

<gameSave>

  <basicInfo>

    <SteamID>76561197965972799</SteamID>

    <lastDiseaseExcuteTime>2#1#1#6#0</lastDiseaseExcuteTime>

    <lastRecoverHPExcuteTime>2#1#1#6#0</lastRecoverHPExcuteTime>

    <nextGenerateWorldTribeQuestTime>2#6#10#6#0</nextGenerateWorldTribeQuestTime>

    <nextWorldTribeNeedOracleQuestTime>2#5#9#7#1</nextWorldTribeNeedOracleQuestTime>

    <nextGenerateFloodReliefQuestTime>3#6#17#9#0</nextGenerateFloodReliefQuestTime>

    <nextTradeTeamArriveTime>2#6#10#6#0</nextTradeTeamArriveTime>

    <day>28</day> 这是日期 改回1就无视五年限制了 快到五年了 再来改回1

    <hour>19</hour>

    <minute>26</minute>

    <teamUIDCache>32</teamUIDCache>

    <lastDiseaseDay>1</lastDiseaseDay>

    <YearSeasonDay调试信息>1年 秋 8日</YearSeasonDay调试信息> 这个x年也要改成1

    <weatherNormal>True</weatherNormal>

    <isInFloodRain>False</isInFloodRain>

    <camPos>(134.798, 0.000, 152.461)</camPos>

    <camRotation>(0.000, 231.193, 0.000)</camRotation>

    <zoomRate>86.294</zoomRate>

    <isUnderColdSnap>False</isUnderColdSnap>

    <currentColdSnapDropTemperature>-20</currentColdSnapDropTemperature>

    <coldSnapStartTime>2#2#21#16#0</coldSnapStartTime>

    <coldSnapStopTime>2#2#24#20#55</coldSnapStopTime>

    <rainStartDate>2#4#18#7#0</rainStartDate>

    <rainStopDate>2#4#21#16#0</rainStopDate>

    <peopleCount>39</peopleCount>

    <teamUIDCache>32</teamUIDCache>

    <CurrentVersionID>0.4.0.620.1827_D</CurrentVersionID>

    <countryName />

    <isShowRoof>False</isShowRoof>

    <isShowWall>False</isShowWall>

    <isShowRoom>True</isShowRoom>

    <isShowTree>True</isShowTree>

    <isShowUnderRoofCell>True</isShowUnderRoofCell>

    <ateFoodIngredientStatistic>

      <Berry>15326</Berry>

      <Millet>521</Millet>

      <RawMeat>1112</RawMeat>

      <RawFish>339</RawFish>

      <Egg>50</Egg>

      <Milk>991</Milk>

      <CuttedFish>0</CuttedFish>

      <Honey>0</Honey>

      <Salt>0</Salt>

      <Lobster>238</Lobster>

      <Crab>0</Crab>

      <Shell>0</Shell>

      <Cheese>2200</Cheese>

      <DriedFish>150</DriedFish>

      <CultivatedMillet>0</CultivatedMillet>

      <WildMillet>1572</WildMillet>

    </ateFoodIngredientStatistic>

    <craftTaskID>2350</craftTaskID>

    <workID>40227</workID>

    <nestID>306</nestID>

    <stackID>20890</stackID>

    <PillagerCount>1</PillagerCount>

    <CrazyWildAnimalCount>1</CrazyWildAnimalCount>

    <SickPersonCount>1</SickPersonCount>

    <AcrididCount>1</AcrididCount>

    <BeastQuestMeatCount>1</BeastQuestMeatCount>

    <ColdSnapTemperature>1</ColdSnapTemperature>

    <ColdDamageMultiplier>1</ColdDamageMultiplier>

    <DiseaseDamageMultiplier>0.5</DiseaseDamageMultiplier>

    <LoseFreshMultiplier>0.5</LoseFreshMultiplier>

    <ChickenStarveToDie>2</ChickenStarveToDie>

    <SheepStarveToDie>2</SheepStarveToDie>

    <OhterAnimalStarveToDie>1</OhterAnimalStarveToDie>

    <BerryAndWildMilletSpawnInterval>1</BerryAndWildMilletSpawnInterval>

    <BerryAndWildMilletSpawnCount>1</BerryAndWildMilletSpawnCount>

    <ChickenSpawnCount>1</ChickenSpawnCount>

    <ChickenSpawnInterval>1</ChickenSpawnInterval>

    <SheepSpawnCount>1</SheepSpawnCount>

    <SheepSpawnInterval>1</SheepSpawnInterval>

    <Custom>currentSelectedPresetType</Custom>

  </basicInfo>

  <allPeople>

    <PrimitivePersonData name="墨二牛">  从这里开始是每个土著人的具体数据

      <objName>random_male_first_name#17#random_male_last_name#19</objName>

      <nickName />

      <position>(39.436, 0.000, 223.004)</position>

      <sexuality>Male</sexuality>

      <veryHungryDays>0</veryHungryDays>

      <lastFoodEated>Milk</lastFoodEated>

      <childBirthProgress>0.00</childBirthProgress>

      <isDead>False</isDead>

      <corpseTreated>False</corpseTreated>

      <isSleeping>False</isSleeping>

      <isOutsideMap>False</isOutsideMap>

      <healthPoint>1000.00</healthPoint>

      <characterType>Player</characterType>

      <deadReasons />

      <package />

      <diseases />  这里是受伤数据 如受伤 改回当前格式即变无伤

      <buffDatas>

        <ColdDebuffData>

          <exist>False</exist>

        </ColdDebuffData>

        <RainDebuffData>

          <exist>False</exist>

          <wetLevel>0</wetLevel>

        </RainDebuffData>

        <OldDebuffData>

          <exist>False</exist>

          <attributeVitReduce>0</attributeVitReduce>

          <moveSpeedDebuff>-20</moveSpeedDebuff>

          <abilityDebuff>-20</abilityDebuff>

        </OldDebuffData>

        <MoodBuffData>

          <exist>False</exist>

          <state>Normal</state>

        </MoodBuffData>

        <CollapseDebuffData>

          <exist>False</exist>

          <startDate>1#1#1#0#0</startDate>

          <randomCount>1</randomCount>

        </CollapseDebuffData>

        <CollapseWhenCombatDebuffData>

          <exist>False</exist>

          <startDate>1#1#1#0#0</startDate>

          <randomCount>1</randomCount>

        </CollapseWhenCombatDebuffData>

      </buffDatas>

      <durationMoodDataTypes />

      <moodDatas>

        <PersonBaseMoodData>

          <moodValue>40</moodValue>

          <alreadyBeAppeased>False</alreadyBeAppeased>

          <beAppeasedReduceMoodValueMultiply>0</beAppeasedReduceMoodValueMultiply>

        </PersonBaseMoodData>

        <EatFoodMoodData>

          <moodValue>2</moodValue>

          <alreadyBeAppeased>False</alreadyBeAppeased>

          <beAppeasedReduceMoodValueMultiply>0</beAppeasedReduceMoodValueMultiply>

          <state>EatNormal</state>

        </EatFoodMoodData>

        <SleepWithBonfireMoodData>

          <moodValue>3</moodValue>

          <alreadyBeAppeased>False</alreadyBeAppeased>

          <beAppeasedReduceMoodValueMultiply>0</beAppeasedReduceMoodValueMultiply>

        </SleepWithBonfireMoodData>

        <LastNightSleepPlaceMoodData>

          <moodValue>1</moodValue>

          <alreadyBeAppeased>False</alreadyBeAppeased>

          <beAppeasedReduceMoodValueMultiply>0</beAppeasedReduceMoodValueMultiply>

          <state>SleepOnGrassBed</state>

        </LastNightSleepPlaceMoodData>

        <LastNightSleepEnvironmentMoodData>

          <moodValue>1</moodValue>

          <alreadyBeAppeased>False</alreadyBeAppeased>

          <beAppeasedReduceMoodValueMultiply>0</beAppeasedReduceMoodValueMultiply>

          <state>SleepUnderWoolTent</state>

        </LastNightSleepEnvironmentMoodData>

        <GetWetMoodData>

          <moodValue>0</moodValue>

          <alreadyBeAppeased>False</alreadyBeAppeased>

          <beAppeasedReduceMoodValueMultiply>0</beAppeasedReduceMoodValueMultiply>

          <state>NotWet</state>

        </GetWetMoodData>

        <ColdMoodData>

          <moodValue>0</moodValue>

          <alreadyBeAppeased>False</alreadyBeAppeased>

          <beAppeasedReduceMoodValueMultiply>0</beAppeasedReduceMoodValueMultiply>

          <state>Warm</state>

        </ColdMoodData>

        <DiseaseMoodData>

          <moodValue>0</moodValue>

          <alreadyBeAppeased>False</alreadyBeAppeased>

          <beAppeasedReduceMoodValueMultiply>0</beAppeasedReduceMoodValueMultiply>

          <state>Healthy</state>

        </DiseaseMoodData>

        <ClothesMoodData>

          <moodValue>3</moodValue>

          <alreadyBeAppeased>False</alreadyBeAppeased>

          <beAppeasedReduceMoodValueMultiply>0</beAppeasedReduceMoodValueMultiply>

          <state>GoodClothes</state>

        </ClothesMoodData>

        <HaveAnimalFriendMoodData>

          <moodValue>0</moodValue>

          <alreadyBeAppeased>False</alreadyBeAppeased>

          <beAppeasedReduceMoodValueMultiply>0</beAppeasedReduceMoodValueMultiply>

        </HaveAnimalFriendMoodData>

        <WarDrumMood>

          <moodValue>0</moodValue>

          <alreadyBeAppeased>False</alreadyBeAppeased>

          <beAppeasedReduceMoodValueMultiply>0</beAppeasedReduceMoodValueMultiply>

        </WarDrumMood>

      </moodDatas>

      <equipment>

        <Main hasEquipment="True">      这是主工具  Ture代表有工具

          <property type="FishingNet">     这土著现在拿的是渔网

            <count>1</count>                      这是身上装备的数量 别改 容易报错

            <durability>139.10</durability>  这是此装备的耐久度

          </property>

        </Main>

        <Small hasEquipment="True">        这是副工具  Ture代表有工具

          <property type="StoneKnife">        这StoneKnife代表石刀

            <count>1</count>                         这是身上装备的数量 别改 容易报错

            <durability>50.80</durability>       这是此装备的耐久度

          </property>

        </Small>

        <Weapon hasEquipment="True">            这是武器  Ture代表有

          <property type="StoneSpearThrower">  这武器是可投掷的石矛

            <count>1</count>                                  这是身上装备的数量 别改 容易报错

            <durability>34.00</durability>                 这是此装备的耐久度

          </property>

        </Weapon>

        <Clothes hasEquipment="True">              这是防寒服装  Ture代表有     

          <property type="SheepWoolClothes">     防寒服装是 羊毛大衣

            <count>1</count>                                  这是身上装备的数量 别改 容易报错

            <durability>144.00</durability>               这是此装备的耐久度

          </property>

        </Clothes>

        <RainCoat hasEquipment="False" />           这是防雨装备 此土著没穿蓑衣 所以是False

        <Armor hasEquipment="True">                   这是装甲  Ture代表有

          <property type="CrocodileArmor">            装甲名称 鳄鱼皮装甲

            <count>1</count>                                    这是身上装备的数量 别改 容易报错

            <durability>600.00</durability>                 这是此装备的耐久度

          </property>

        </Armor>

      </equipment>

      <showRainCoat>False</showRainCoat>

      <commanded>False</commanded>

      <nextRestTime>2#1#28#20#18</nextRestTime>

      <nextSleepTime>2#1#28#22#22</nextSleepTime>

      <energy>38.15</energy>

      <attributeIntelligence>100.00</attributeIntelligence>  这是此人的智力 100是上限

      <attributeVit>100.00</attributeVit>  这是精力  土著的血量上限为1000 也是最大值了 

      <herbProgress>0.00</herbProgress>

      <herbUnknownProgress>0.00</herbUnknownProgress>

      <colddays>0</colddays>

      <workPriorityRoot>

        <workPriority category="HandCraftingWork">4</workPriority>

        <workPriority category="GatheringWork">4</workPriority>

        <workPriority category="FishingWork">4</workPriority>

        <workPriority category="HuntingWork">4</workPriority>

        <workPriority category="StockbreedingWork">4</workPriority>

        <workPriority category="AgricultureWork">3</workPriority>

        <workPriority category="FoodProcessingWork">4</workPriority>

        <workPriority category="BaiCaoWork">4</workPriority>

        <workPriority category="CarveWork">0</workPriority>

      </workPriorityRoot>

      <preferFoodType>VitAndIntelligenceFood</preferFoodType>

      <unknownCropProgress>0.00</unknownCropProgress>

      <comingTheWorldDays>222</comingTheWorldDays>这是土著的年龄 想某个人返老还童或者立刻成年 就改成160 160是刚成年的数值 所以理论上所有人都是永远年轻的

      <pillagerType>None</pillagerType>

      <randomFigureRootScaleValue>1.026999</randomFigureRootScaleValue>

      <randomFigureHeadWidthScaleValue>0.9020303</randomFigureHeadWidthScaleValue>

      <randomFigureHeadHeightScaleValue>1.09797</randomFigureHeadHeightScaleValue>

      <jawShapeFront>1.585244</jawShapeFront>

      <jawShapeBack>0.9612188</jawShapeBack>

      <beard>Under</beard>

      <beardUpperIndex>2</beardUpperIndex>

      <beardLowerIndex>2</beardLowerIndex>

      <hairCutIdx>1</hairCutIdx>

      <skinColor.x>37</skinColor.x>

      <skinColor.y>96</skinColor.y>

      <hairColorIdx>7</hairColorIdx>

      <clothColorIdx>0</clothColorIdx>

      <eyeSkinIndex>4</eyeSkinIndex>

      <eyebrowIndex>1</eyebrowIndex>

      <noseIndex>2</noseIndex>

      <eyeBallSize>0.2618317</eyeBallSize>

      <eyeBallColor_HSV.x>358.8084</eyeBallColor_HSV.x>

      <eyeBallColor_HSV.y>67</eyeBallColor_HSV.y>

      <eyeBallColor_HSV.z>37.61192</eyeBallColor_HSV.z>

      <currentWork>0</currentWork>

      <sleepOnGround>False</sleepOnGround>

      <sleepWithBonfire>True</sleepWithBonfire>

      <needEatFoodToday>True</needEatFoodToday>

      <kidPlayTimesToday>0</kidPlayTimesToday>

      <allowBirthChild>True</allowBirthChild>

      <isOnMotherBack>False</isOnMotherBack>

      <thisTimeHeavySickAlreadySendMood>True</thisTimeHeavySickAlreadySendMood>

      <!--实际读会用animal那边的personFriend,这个只是debug的时候用的-->

      <animalFriend />

      <isRiding>False</isRiding>

      <knowledge>

        <propertyNeed knowledgeType="HandCrafting">1000.00#0.00</propertyNeed> 手工

        <propertyNeed knowledgeType="Gathering">1000.00#0.00</propertyNeed>  采集

        <propertyNeed knowledgeType="Fishing">1000.00#0.00</propertyNeed>  捕鱼

        <propertyNeed knowledgeType="Hunting">1000.00#0.00</propertyNeed>    狩猎

        <propertyNeed knowledgeType="Stockbreeding">1000.00#0.00</propertyNeed>  畜牧

        <propertyNeed knowledgeType="Agriculture">1000.00#0.00</propertyNeed>  农业

        <propertyNeed knowledgeType="FoodProcessing">1000.00#0.00</propertyNeed> 加工

        <propertyNeed knowledgeType="BaiCao">1000.00#0.00</propertyNeed> 医药

      </knowledge>    

      <!--人际关系-->

      <father>no_person</father>

      <mother>no_person</mother>

      <spouse>random_female_first_name#13#random_female_last_name#20</spouse>

      <baby>no_person</baby>

      <notBornBaby>no_person</notBornBaby>

      <popUpPregnant>False</popUpPregnant>

      <deadWifes />

      <children>

        <child>random_female_first_name#29#random_female_last_name#0</child>

        <child>random_male_first_name#5#random_male_last_name#8</child>

        <child>random_male_first_name#12#random_male_last_name#20</child>

        <child>random_female_first_name#15#random_female_last_name#24</child>

      </children>

      <ropingAnimal />

      <!--人际关系结束-->


大荒先民steam测试版存档文件修改介绍(按照红字说明修改即可)的评论 (共 条)

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