大荒先民steam测试版存档文件修改介绍(按照红字说明修改即可)
用记事本打开存档文件 会看到如下内容 我只截取设置部分和其中一个土著人作为例子 存档文件里都是明码续写的 其他土著雷同 稍微研究下我标注的红字就明白其结构了
<gameSave>
<basicInfo>
<SteamID>76561197965972799</SteamID>
<lastDiseaseExcuteTime>2#1#1#6#0</lastDiseaseExcuteTime>
<lastRecoverHPExcuteTime>2#1#1#6#0</lastRecoverHPExcuteTime>
<nextGenerateWorldTribeQuestTime>2#6#10#6#0</nextGenerateWorldTribeQuestTime>
<nextWorldTribeNeedOracleQuestTime>2#5#9#7#1</nextWorldTribeNeedOracleQuestTime>
<nextGenerateFloodReliefQuestTime>3#6#17#9#0</nextGenerateFloodReliefQuestTime>
<nextTradeTeamArriveTime>2#6#10#6#0</nextTradeTeamArriveTime>
<day>28</day> 这是日期 改回1就无视五年限制了 快到五年了 再来改回1
<hour>19</hour>
<minute>26</minute>
<teamUIDCache>32</teamUIDCache>
<lastDiseaseDay>1</lastDiseaseDay>
<YearSeasonDay调试信息>1年 秋 8日</YearSeasonDay调试信息> 这个x年也要改成1
<weatherNormal>True</weatherNormal>
<isInFloodRain>False</isInFloodRain>
<camPos>(134.798, 0.000, 152.461)</camPos>
<camRotation>(0.000, 231.193, 0.000)</camRotation>
<zoomRate>86.294</zoomRate>
<isUnderColdSnap>False</isUnderColdSnap>
<currentColdSnapDropTemperature>-20</currentColdSnapDropTemperature>
<coldSnapStartTime>2#2#21#16#0</coldSnapStartTime>
<coldSnapStopTime>2#2#24#20#55</coldSnapStopTime>
<rainStartDate>2#4#18#7#0</rainStartDate>
<rainStopDate>2#4#21#16#0</rainStopDate>
<peopleCount>39</peopleCount>
<teamUIDCache>32</teamUIDCache>
<CurrentVersionID>0.4.0.620.1827_D</CurrentVersionID>
<countryName />
<isShowRoof>False</isShowRoof>
<isShowWall>False</isShowWall>
<isShowRoom>True</isShowRoom>
<isShowTree>True</isShowTree>
<isShowUnderRoofCell>True</isShowUnderRoofCell>
<ateFoodIngredientStatistic>
<Berry>15326</Berry>
<Millet>521</Millet>
<RawMeat>1112</RawMeat>
<RawFish>339</RawFish>
<Egg>50</Egg>
<Milk>991</Milk>
<CuttedFish>0</CuttedFish>
<Honey>0</Honey>
<Salt>0</Salt>
<Lobster>238</Lobster>
<Crab>0</Crab>
<Shell>0</Shell>
<Cheese>2200</Cheese>
<DriedFish>150</DriedFish>
<CultivatedMillet>0</CultivatedMillet>
<WildMillet>1572</WildMillet>
</ateFoodIngredientStatistic>
<craftTaskID>2350</craftTaskID>
<workID>40227</workID>
<nestID>306</nestID>
<stackID>20890</stackID>
<PillagerCount>1</PillagerCount>
<CrazyWildAnimalCount>1</CrazyWildAnimalCount>
<SickPersonCount>1</SickPersonCount>
<AcrididCount>1</AcrididCount>
<BeastQuestMeatCount>1</BeastQuestMeatCount>
<ColdSnapTemperature>1</ColdSnapTemperature>
<ColdDamageMultiplier>1</ColdDamageMultiplier>
<DiseaseDamageMultiplier>0.5</DiseaseDamageMultiplier>
<LoseFreshMultiplier>0.5</LoseFreshMultiplier>
<ChickenStarveToDie>2</ChickenStarveToDie>
<SheepStarveToDie>2</SheepStarveToDie>
<OhterAnimalStarveToDie>1</OhterAnimalStarveToDie>
<BerryAndWildMilletSpawnInterval>1</BerryAndWildMilletSpawnInterval>
<BerryAndWildMilletSpawnCount>1</BerryAndWildMilletSpawnCount>
<ChickenSpawnCount>1</ChickenSpawnCount>
<ChickenSpawnInterval>1</ChickenSpawnInterval>
<SheepSpawnCount>1</SheepSpawnCount>
<SheepSpawnInterval>1</SheepSpawnInterval>
<Custom>currentSelectedPresetType</Custom>
</basicInfo>
<allPeople>
<PrimitivePersonData name="墨二牛"> 从这里开始是每个土著人的具体数据
<objName>random_male_first_name#17#random_male_last_name#19</objName>
<nickName />
<position>(39.436, 0.000, 223.004)</position>
<sexuality>Male</sexuality>
<veryHungryDays>0</veryHungryDays>
<lastFoodEated>Milk</lastFoodEated>
<childBirthProgress>0.00</childBirthProgress>
<isDead>False</isDead>
<corpseTreated>False</corpseTreated>
<isSleeping>False</isSleeping>
<isOutsideMap>False</isOutsideMap>
<healthPoint>1000.00</healthPoint>
<characterType>Player</characterType>
<deadReasons />
<package />
<diseases /> 这里是受伤数据 如受伤 改回当前格式即变无伤
<buffDatas>
<ColdDebuffData>
<exist>False</exist>
</ColdDebuffData>
<RainDebuffData>
<exist>False</exist>
<wetLevel>0</wetLevel>
</RainDebuffData>
<OldDebuffData>
<exist>False</exist>
<attributeVitReduce>0</attributeVitReduce>
<moveSpeedDebuff>-20</moveSpeedDebuff>
<abilityDebuff>-20</abilityDebuff>
</OldDebuffData>
<MoodBuffData>
<exist>False</exist>
<state>Normal</state>
</MoodBuffData>
<CollapseDebuffData>
<exist>False</exist>
<startDate>1#1#1#0#0</startDate>
<randomCount>1</randomCount>
</CollapseDebuffData>
<CollapseWhenCombatDebuffData>
<exist>False</exist>
<startDate>1#1#1#0#0</startDate>
<randomCount>1</randomCount>
</CollapseWhenCombatDebuffData>
</buffDatas>
<durationMoodDataTypes />
<moodDatas>
<PersonBaseMoodData>
<moodValue>40</moodValue>
<alreadyBeAppeased>False</alreadyBeAppeased>
<beAppeasedReduceMoodValueMultiply>0</beAppeasedReduceMoodValueMultiply>
</PersonBaseMoodData>
<EatFoodMoodData>
<moodValue>2</moodValue>
<alreadyBeAppeased>False</alreadyBeAppeased>
<beAppeasedReduceMoodValueMultiply>0</beAppeasedReduceMoodValueMultiply>
<state>EatNormal</state>
</EatFoodMoodData>
<SleepWithBonfireMoodData>
<moodValue>3</moodValue>
<alreadyBeAppeased>False</alreadyBeAppeased>
<beAppeasedReduceMoodValueMultiply>0</beAppeasedReduceMoodValueMultiply>
</SleepWithBonfireMoodData>
<LastNightSleepPlaceMoodData>
<moodValue>1</moodValue>
<alreadyBeAppeased>False</alreadyBeAppeased>
<beAppeasedReduceMoodValueMultiply>0</beAppeasedReduceMoodValueMultiply>
<state>SleepOnGrassBed</state>
</LastNightSleepPlaceMoodData>
<LastNightSleepEnvironmentMoodData>
<moodValue>1</moodValue>
<alreadyBeAppeased>False</alreadyBeAppeased>
<beAppeasedReduceMoodValueMultiply>0</beAppeasedReduceMoodValueMultiply>
<state>SleepUnderWoolTent</state>
</LastNightSleepEnvironmentMoodData>
<GetWetMoodData>
<moodValue>0</moodValue>
<alreadyBeAppeased>False</alreadyBeAppeased>
<beAppeasedReduceMoodValueMultiply>0</beAppeasedReduceMoodValueMultiply>
<state>NotWet</state>
</GetWetMoodData>
<ColdMoodData>
<moodValue>0</moodValue>
<alreadyBeAppeased>False</alreadyBeAppeased>
<beAppeasedReduceMoodValueMultiply>0</beAppeasedReduceMoodValueMultiply>
<state>Warm</state>
</ColdMoodData>
<DiseaseMoodData>
<moodValue>0</moodValue>
<alreadyBeAppeased>False</alreadyBeAppeased>
<beAppeasedReduceMoodValueMultiply>0</beAppeasedReduceMoodValueMultiply>
<state>Healthy</state>
</DiseaseMoodData>
<ClothesMoodData>
<moodValue>3</moodValue>
<alreadyBeAppeased>False</alreadyBeAppeased>
<beAppeasedReduceMoodValueMultiply>0</beAppeasedReduceMoodValueMultiply>
<state>GoodClothes</state>
</ClothesMoodData>
<HaveAnimalFriendMoodData>
<moodValue>0</moodValue>
<alreadyBeAppeased>False</alreadyBeAppeased>
<beAppeasedReduceMoodValueMultiply>0</beAppeasedReduceMoodValueMultiply>
</HaveAnimalFriendMoodData>
<WarDrumMood>
<moodValue>0</moodValue>
<alreadyBeAppeased>False</alreadyBeAppeased>
<beAppeasedReduceMoodValueMultiply>0</beAppeasedReduceMoodValueMultiply>
</WarDrumMood>
</moodDatas>
<equipment>
<Main hasEquipment="True"> 这是主工具 Ture代表有工具
<property type="FishingNet"> 这土著现在拿的是渔网
<count>1</count> 这是身上装备的数量 别改 容易报错
<durability>139.10</durability> 这是此装备的耐久度
</property>
</Main>
<Small hasEquipment="True"> 这是副工具 Ture代表有工具
<property type="StoneKnife"> 这StoneKnife代表石刀
<count>1</count> 这是身上装备的数量 别改 容易报错
<durability>50.80</durability> 这是此装备的耐久度
</property>
</Small>
<Weapon hasEquipment="True"> 这是武器 Ture代表有
<property type="StoneSpearThrower"> 这武器是可投掷的石矛
<count>1</count> 这是身上装备的数量 别改 容易报错
<durability>34.00</durability> 这是此装备的耐久度
</property>
</Weapon>
<Clothes hasEquipment="True"> 这是防寒服装 Ture代表有
<property type="SheepWoolClothes"> 防寒服装是 羊毛大衣
<count>1</count> 这是身上装备的数量 别改 容易报错
<durability>144.00</durability> 这是此装备的耐久度
</property>
</Clothes>
<RainCoat hasEquipment="False" /> 这是防雨装备 此土著没穿蓑衣 所以是False
<Armor hasEquipment="True"> 这是装甲 Ture代表有
<property type="CrocodileArmor"> 装甲名称 鳄鱼皮装甲
<count>1</count> 这是身上装备的数量 别改 容易报错
<durability>600.00</durability> 这是此装备的耐久度
</property>
</Armor>
</equipment>
<showRainCoat>False</showRainCoat>
<commanded>False</commanded>
<nextRestTime>2#1#28#20#18</nextRestTime>
<nextSleepTime>2#1#28#22#22</nextSleepTime>
<energy>38.15</energy>
<attributeIntelligence>100.00</attributeIntelligence> 这是此人的智力 100是上限
<attributeVit>100.00</attributeVit> 这是精力 土著的血量上限为1000 也是最大值了
<herbProgress>0.00</herbProgress>
<herbUnknownProgress>0.00</herbUnknownProgress>
<colddays>0</colddays>
<workPriorityRoot>
<workPriority category="HandCraftingWork">4</workPriority>
<workPriority category="GatheringWork">4</workPriority>
<workPriority category="FishingWork">4</workPriority>
<workPriority category="HuntingWork">4</workPriority>
<workPriority category="StockbreedingWork">4</workPriority>
<workPriority category="AgricultureWork">3</workPriority>
<workPriority category="FoodProcessingWork">4</workPriority>
<workPriority category="BaiCaoWork">4</workPriority>
<workPriority category="CarveWork">0</workPriority>
</workPriorityRoot>
<preferFoodType>VitAndIntelligenceFood</preferFoodType>
<unknownCropProgress>0.00</unknownCropProgress>
<comingTheWorldDays>222</comingTheWorldDays>这是土著的年龄 想某个人返老还童或者立刻成年 就改成160 160是刚成年的数值 所以理论上所有人都是永远年轻的
<pillagerType>None</pillagerType>
<randomFigureRootScaleValue>1.026999</randomFigureRootScaleValue>
<randomFigureHeadWidthScaleValue>0.9020303</randomFigureHeadWidthScaleValue>
<randomFigureHeadHeightScaleValue>1.09797</randomFigureHeadHeightScaleValue>
<jawShapeFront>1.585244</jawShapeFront>
<jawShapeBack>0.9612188</jawShapeBack>
<beard>Under</beard>
<beardUpperIndex>2</beardUpperIndex>
<beardLowerIndex>2</beardLowerIndex>
<hairCutIdx>1</hairCutIdx>
<skinColor.x>37</skinColor.x>
<skinColor.y>96</skinColor.y>
<hairColorIdx>7</hairColorIdx>
<clothColorIdx>0</clothColorIdx>
<eyeSkinIndex>4</eyeSkinIndex>
<eyebrowIndex>1</eyebrowIndex>
<noseIndex>2</noseIndex>
<eyeBallSize>0.2618317</eyeBallSize>
<eyeBallColor_HSV.x>358.8084</eyeBallColor_HSV.x>
<eyeBallColor_HSV.y>67</eyeBallColor_HSV.y>
<eyeBallColor_HSV.z>37.61192</eyeBallColor_HSV.z>
<currentWork>0</currentWork>
<sleepOnGround>False</sleepOnGround>
<sleepWithBonfire>True</sleepWithBonfire>
<needEatFoodToday>True</needEatFoodToday>
<kidPlayTimesToday>0</kidPlayTimesToday>
<allowBirthChild>True</allowBirthChild>
<isOnMotherBack>False</isOnMotherBack>
<thisTimeHeavySickAlreadySendMood>True</thisTimeHeavySickAlreadySendMood>
<!--实际读会用animal那边的personFriend,这个只是debug的时候用的-->
<animalFriend />
<isRiding>False</isRiding>
<knowledge>
<propertyNeed knowledgeType="HandCrafting">1000.00#0.00</propertyNeed> 手工
<propertyNeed knowledgeType="Gathering">1000.00#0.00</propertyNeed> 采集
<propertyNeed knowledgeType="Fishing">1000.00#0.00</propertyNeed> 捕鱼
<propertyNeed knowledgeType="Hunting">1000.00#0.00</propertyNeed> 狩猎
<propertyNeed knowledgeType="Stockbreeding">1000.00#0.00</propertyNeed> 畜牧
<propertyNeed knowledgeType="Agriculture">1000.00#0.00</propertyNeed> 农业
<propertyNeed knowledgeType="FoodProcessing">1000.00#0.00</propertyNeed> 加工
<propertyNeed knowledgeType="BaiCao">1000.00#0.00</propertyNeed> 医药
</knowledge>
<!--人际关系-->
<father>no_person</father>
<mother>no_person</mother>
<spouse>random_female_first_name#13#random_female_last_name#20</spouse>
<baby>no_person</baby>
<notBornBaby>no_person</notBornBaby>
<popUpPregnant>False</popUpPregnant>
<deadWifes />
<children>
<child>random_female_first_name#29#random_female_last_name#0</child>
<child>random_male_first_name#5#random_male_last_name#8</child>
<child>random_male_first_name#12#random_male_last_name#20</child>
<child>random_female_first_name#15#random_female_last_name#24</child>
</children>
<ropingAnimal />
<!--人际关系结束-->