【死亡细胞】更新公告翻译~2.1新版本内测。

更新内容概括:
Alpha for update 21 is available.
2.1A测现在已经开放。
Malaise has been reworked.
疫病机制被调整了。
Colours have been changed, with a re-focus on their primary identity.
颜色更改,(某些装备)将更聚焦于它们的主要定位。
Backpack will now be a meta upgrade and not dependent on two-handed weapons
背包现在有了加强,并且不在依赖于双手武器。
4 new mutations, 3 are tied to the new backpack.
增加了4个变异,其中有3个归属于新的背包机制。
The much requested Katana has finally been added to the game.
万众瞩目的武士刀终于被加入了游戏。
New Mob, found in the distillery in 0BC and in some other levels in higher BCs
增加了新的生物,你可以在零细胞的酿酒厂,以及高细胞的其他地图中见到它们。
The most ridiculous skin ever done in DC, and 4 slightly less ridiculous outfits.
增加了一个有史以来最离谱的皮肤,和4个没那么离谱的皮肤。
Hello everyone,
We hope you’re doing well in these times of uncertainty. On our side, we’ve been busy with the next DLC (see the announcement here) as well as spending a fair bit of time cleaning the code behind the game to make it easier to maintain in the long run.
However, we’ve also been working on the next update which will mainly be focused on reworking the Malaise, the 4/5BC mechanic, as the current version is often called out as detrimental to the overall experience. We’re aware that the new implementation isn’t perfect, however, we think it’s time to get it in public alpha and keep improving it with your help.
So, if you want to access the alpha go ahead and follow the instructions below. If you'd just like to see what's going to be arriving in the update, skip ahead:
Go to your Steam game library.
Right click on Dead Cells and click "properties".
Select the tab "Betas".
In the first dropdown box select "Alpha - Not for the faint hearted".
Click close and wait for the upload to finish downloading.
Start playing.
Before going into the detail of everything that has been added/changed in the update, please remember that the major changes are a work in progress and are likely to be tweaked. The list below is the 'highlights', for full detail check out the patchnotes. Anyway, let's get to the meaty stuff...
(好多废话,不想翻译了,反正是问好啥的)
更新内容的详细说明
Malaise rework 疫病机制更改
The Malaise bar is still there, but now it fills with time (game time - which means it won’t fill in lore rooms, merchants, treasure rooms, etc.) rather than when you’re hit.
疫病条依然存在,但现在它随着游戏时间增加而不是被击中(当在时间静止区域比如隐藏区域、休息处、商人等处时不会增加)
It also doesn’t destroy your health at 10% once you reach 10 malaise points anymore.
满疫病也不再回将你的血量强制扣至10%。
Instead, enemies become more and more dangerous as your Malaise bar fills, dealing more damage, moving and detecting you faster. Mobs will randomly spawn around you, and some mobs will unexpectedly transform into Elites (without the random skill though).
取而代之,当你疫病等级提升的时候,敌人将会变得更加危险:造成更多伤害,移速攻速提升,会随机的生成在你的身边,有些怪物还会转化成精英怪(但并不会有正常精英怪的随机特效)
The malaise contamination rate is tied to the number of enemies still alive in the level, the fewer enemies, the less quickly your malaise bar will fill. When only 10% of the enemies are left alive, the biome is considered "Malaise cleared". Easy right?
疫病污染的速度取决于当前地图仍存活的敌人数量,遗留的敌人越少,你的疫病条上升速度越慢。当只剩10%敌人之后,这片区域将被认为是“疫病清除”,很简单吧?
Colour changes 颜色调整
A lot of item and mutation colour changes have been made too, specifically designed to re-focus each stat on its primary identity:
一些装备和变异被调整了,以和它们的定位相符合。
Tactics keeps all things related to ranged gameplay: turrets & ranged weapons, with some utility and damaging spells to support it. Items that don't fit in that category but have poison or electricity gameplay will still dual scale with Tactics (e.g. Sadist's Stiletto, a knife that crits on poison targets, is not a turret or ranged weapon but has poison gameplay elements - so it will still scale with Tactics).
战术仍然主攻远程进攻:箭塔和远程武器,以及一些技能的配合。其他的,诸如带毒和带电的武器仍归属于战术。(例如:施虐者匕首虽然是近战武器,但其使用时涉及到毒的运用,所以带有紫色。)
Brutality keeps its focus on fast melee weapons and everything related to jumping into the fray. Grenades stay mostly red. Non-melee weapons that have fire or blood gameplay will dual scale with Brutality.
暴虐的特点是快节奏的近战攻击和战斗。手雷大部分依然是红色的,带有火焰和流血效果的装备归属于暴虐。
Survival keeps its focus on crowd control, survivability, shields and slow, heavy melee weapons. Also supported by heavy damage skills with the long cooldown that goes with them. Unrelated weapons with root or ice gameplay will dual scale with Survival.
生存还是集中于群体控制、存活能力、盾牌和慢又笨重的重武器,也包含冷却时间长而爆发强力的技能。定身和冰冻的装备归属于生存。
You can find the full changelog here, including the various nerfs and buffs coming with those changes.
你可以在这里看到完整的变更表(原文此处给了个链接),包括一大堆物品和特效。
Also, the health scaling of Survival and Brutality has been reduced. It’s not really significant without a high scroll count, so it will only impact the mid/late game of BC3+ players.
生存流和暴虐流的血上限被削减,这个在你有大量的卷轴之前并不明显,所以此项改动主要影响中后期(三细胞及以上)的玩家。
Tactics got a slight buff, so there will be less difference between Survival’s hp pool and Tactic’s hp pool.
战术流有了轻微的提升,所以它的血量和生存流血量的差别将会减少。
附:链接中的武器更改说明
Colour scaling changes:
Mutations 变异:
- The “Soldier Resistance” and “Berseker” mutatutions, focused on increasing player survivability, now scale with Survival instead of Brutality.
狂战士现在是绿色而不是红色
- The “Predator”, “Initiative” and “Scheme” mutations, focused on increasing melee damage and playstyle now scale with Brutality instead of Tactics.
猎杀者、主动出击、谋划变为红色,以前是紫色。
Melee Weapons 近战武器:
- Broadsword (no more red scaling)
大剑(现在纯绿)
- Symmetrical Lance (no more red scaling)
对称长枪(纯绿)
- Rapier (no more purple scaling)
刺剑(移除紫色,现在是纯红)
- Meat Skewer (no more purple scaling)
串刺之剑(移除紫色,现在是纯红)
- Flashing Fans (no more tactics scaling)
铁扇(现在是纯红)
- Rhythm n' Bouzouki (remove red scaling)
节奏琴(纯绿)
- Crowbar (remove purple scaling)
撬棍(纯红)
- Cursed Sword (remove purple scaling)
咒刃(移除紫色,现在是纯红)
- Assassin's Dagger (remove purple scaling)
刺客匕首(纯红)
- Frantic Sword (remove purple scaling)
狂暴之刃(纯红)
- SeiSmic Strike (remove red scaling)
震地之刃(移除红色,现在是纯绿)
Ranged Weapons 远程武器:
- Hokuto’s bow (no more red scaling)
北斗之弓(纯紫)
- Alchemic Carbine (no more red scaling)
炼金卡宾枪(纯紫)
- All Crossbows (add purple scaling)
所有的弩(增加了紫色,变为紫绿双色)
- Boomerang (no more survival scaling)
回旋镖(纯紫)
- Hemorrhage (add red scaling, remove green)
放血(移除绿色,增加红色,现在是红紫)
- War Javelin (remove survival scaling)
战争投枪(移除绿色,现在是纯紫)
- The Boy’s Axe (remove red, add green)
Boy之斧(移除红色,增加绿色,现在是紫绿)
- Ice Shards (no more purple scaling)
冰霜碎片(移除紫色,现在是纯绿)
- Barrel Launcher (remove red scaling)
木桶发射器(移除红色,现在是纯紫)
Shield:
- Assault Shield (add red scaling)
突击盾(增加红色,现在是红绿双色)
Skills:
- Cleaver (no purple scaling)
碎肉者(纯红)
- Crusher (no more purple scaling)
碾碎机(纯绿)
- Wolf trap (no more purple scaling)
捕兽夹(纯绿)
- Stun Grenade (no more purple scaling)
闪光弹(纯绿)
- Ice Grenade (no more purple scaling)
冰雷(纯绿)
- Root Grenade (remove purple scaling)
藤蔓雷(纯绿)
- Swarm (no more green scaling)
虫雷(纯红)
- Grappling Hook (no more purple scaling)
抓钩(移除紫色,现在是纯红)
- Phaser (no more purple scaling)
位移(纯红)
- Lacerating Aura (no more purple scaling)
撕裂光环(移除紫色,现在是纯红)
- Telluric Shock (no more green scaling)
震地冲击(纯红)
- Smoke Bomb (add red scaling)
烟雾弹(增加红色,现在是红紫)
- Cluster Grenade (add green scaling)
集束手雷(增加绿色,现在是红绿)
- Sinew Slicer (add red scaling)
圆斩箭塔(增加红色,现在是红紫)
- Knife Dance (remove purple scaling).
圆舞飞刀(移除紫色,现在是纯红)
Oil Bomb does more damage but doesn't spread oil as far as before.
油腻手雷造成更多伤害,油的扩散范围比之前小。
Swarm now creates 8 worms per use, with a 10 seconds cooldown.
噬咬虫群现在一次生成8只虫子,10秒冷却。
The Concierge red aura size has been slightly reduced to allow dodging with a very well timed dodge.
电击者的红圈范围被缩小,让你能更好的闪避。
Rhythm n' Bouzouki damage has been reduced.
节奏琴的伤害下调。
Community suggestion: Spite Sword critical damage has been reduced.
社区建议:怨恨之刃的暴击伤害被下调。
Blood Sword damage has been reduced.
血之刃的伤害下调。
Hokuto's Bow bonus damage has been reduced.
北斗弓的增伤下调。
Crusher damage has been reduced.
碾碎机伤害下调。
Bloodthirsty shield damage has been reduced.
鲜血盾伤害下调。
Thunder Shield damage has been reduced.
雷盾伤害下调。
Torch damage has been reduced.
火把伤害下调。
Grappling Hook range has been increased.
抓钩的射程提升。
Community suggestion: Oil Sword damage has been reduced.
社区建议:油刀伤害下调。
Community suggestion: Sadist's Stiletto critical damage has been reduced.
社区建议:施虐者匕首伤害下降。
Community suggestion: Tesla Coil and Flamethrower Turret damage has been reduced.
社区建议:特斯拉线圈伤害下降。
Tonic's cooldown now starts after its effects ended.
药剂的冷却时间计数将从效果结束之后开始。
The Vengence mutation damage bonus increased and defence bonus decreased.
复仇变异的增伤效果提升,减伤效果下降。
The Heart of Ice mutation doesn't decrease cooldown when hitting slowed enemies anymore.
冰之心变异,现在攻击被减速的敌人时,不再减少冷却时间。
The Emergency Triage mutation now protects you during only 1 second instead of 3.
紧急治疗的无敌时间从3秒削弱成1秒。
Community suggestion: The Dead Inside mutation now let you consume food but the efficiency of all sources of healing is now decreased by half.
社区建议:死者之心可以使用食物,但是所有的治疗量都减半。
Updated backpack 背包增强
The backpack will now be independent of two-handed weapons, so we’ve been working to make it less awkward to use and more customisable.
背包现在不依赖于双手武器,所以我们让它使用起来不那么笨拙且能更好的进行搭配。
You can now empty your backpack by holding the use button, and you access your backpack storage when taking an item on the floor by pressing your secondary weapon button (Y on Xbox controller for instance).
你现在可以用“使用”键来清空你的背包,当拿起地上的物品时,按下你的“副武器”键可以将其放入你的背包。(默认状态下,xbox手柄的y键)
In the video settings, you will also find an option to set the backpack slot opacity to your convenience, as well as an option to place it in the middle of the weapon and skills slots instead of to the right.
在视频设置中,你还可以根据自己的喜好设置背包的不透明度,也可以将背包放在武器和技能的中间位置,而不是放在右边。
4 New mutations 4个新变异
3 new mutations have been added to go along with the new backpack:
3个与新背包机制有关的变异。
Acrobatic Preparation*: Attacking with a ranged weapon also attacks with the ranged weapon in your backpack. Roll to reload. (Tactics).
杂耍准备(战术):使用远程攻击时,你背包里的远程武器会一起攻击,翻滚来重置使用次数。
Porcupine Backpack: Rolling through enemies attacks them with the melee weapon stored in your backpack. (Brutality)
豪猪的背包(暴虐):翻滚通过敌人时,背包中的近战武器会攻击它们。
Tortoise Wheel: Rolling parries attacks and projectiles with the shield stored in your backpack. (Survival)
乌龟轮(生存):翻滚时,可以使用背包中的盾牌招架近战攻击和反弹物体。
注:我实在不知道这些东西都是啥鬼一样的名字哈哈哈,期待一波官中。
The fourth mutation added, Fatal Cadence, increases your attack speed when you switch between the primary and secondary slot. It’s specifically designed for two-handed weapons, but can also be used with others.
第四个变异:致命节奏,当你交替使用武器的时候提高你的攻击速度。这个变异的设计是特别为了双手武器设计的,但其他情况也能用。
As a side note, the two-handed weapons can now have different affixes on each slot.
注:双手武器现在两边可以有不同的词条。
*All names are placeholders until we find the time to think of better ones!
*我们先放几个名字,等我们想到更好的再替换!
(原来官方也是取名废,太好啦,)
New weapon 新的武器
With Christmas just around the corner, we thought we had to fulfill long-lasting requests from the community that gives us so much during the rest of the year. The Malaise rework is obviously a part of it, but we wanted to give a little something to everyone, not only to people with the crazy gaming skills able to beat the highest BCs.
(一堆感谢的话,懒得翻译了。)
So, here it finally is: the Katana, allowing you to attack swiftly by Smashing the button, or to slice through mobs by holding it. We hope you enjoy using it!
所以,最终我们推出:武士刀!你可以狂按按钮来快速攻击,也可以蓄力来切碎怪物。玩得愉快!
New mob 新的敌人
Armed with Explosive Crossbows, the Demolisher can be found wandering in the Distillery (because there aren’t enough explosions there already) as well as in other biomes in other BCs.
装备有爆炸弩的敌人现在能在酒厂被发现(因为我们觉得酒厂的爆炸还不够多),它可以在高细胞的其他地图被发现。
New outfits 新的皮肤
Massacre your merry way through the island as Santa Beheaded or try and hold your concentration as the Snowman. Nothing stands in the way of us becoming Game of the Century now *evil laugh*
屠杀岛屿的细胞圣诞老人,或者集中注意来欣赏我们的雪人!没有什么东西能阻挡我们成为世纪之最!*邪笑*
New diet 新的食谱
One glaring hole in the game was the lack of Smelly cheese to heal yourself with. As a French studio we had to rectify this immediately, so you can now scarf a whole wheel of cheese like a real Skyrim warrior. Vive la France!
游戏中最大的一个漏洞是:我们没有用来治疗自己的臭奶酪!作为一个法国工作室,我们必须马上修复这一点,你现在可以像一个真正的天际战士一样裹满一整轮的奶酪!法兰西万岁!
Phew! That's it for now, we're going to let the alpha run for a week or so, and if you want to leave some feedback after trying it out then head over to our reddit thread here.
(大意是他们会放出A测一周左右然后期待玩家反馈。)
Cheers,
Matt, EE & MT