白无常-万众期待的Blender的课程
return enemyAttackingState;
}
// 距离太远,放弃追逐
if(distanceSqrMag > _enemyController.enemyInfo.stopChasingDistance*_enemyController.enemyInfo.stopChasingDistance)
{
return enemyIdlingState;
}
return this;
}
public override void OnStateExit()
{
_enemyController.modelAnimator.SetFloat(AnimMove, 0f);
}}