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【缺氧:眼冒金星!】奇花异草更新公告

2021-05-14 13:08 作者:Xheepey87  | 我要投稿


总括部分见:https://www.bilibili.com/read/cv11274114

Features

特点

•  New Plant Mutation system allows specialized crop development

新的植物变异系统可使作物特性发展

    ◦  Exposing plants to radiation causes them to drop mutant seeds

    让植物暴露在辐射下会使其掉落变异种子

    ◦  Botanical Analyzer building will identify the traits of mutant seeds

    植物分析仪能够鉴定变异种子的特质

    ◦  Mutant crops can be farmed for new tradeoffs and optimizations

    植物变异作物可以做出新的权衡和优化

•  Added Gas Meter Valve, Liquid Meter Valve, and Conveyor Meter buildings.

添加了气体计量阀,液体计量阀,和轨道计量器建筑

•  Updated Codex entries, descriptions and lore

更新了数据库条目,介绍和故事

    ◦  New plants

    关于新植物的

    ◦  Cryotank

    关于低温箱的

    ◦  Radiation biome

    关于辐射生态的

•  New artwork for the rocket Port Loaders

新的火箭端口装载器贴图


Changes and Improvements

变更和改进

•  Food preservation changes

食物保存的变更

    ◦  Rottable items now have two stages of cooling: Refrigerated and Deep Freeze

    可腐烂物现在有两个冷阶段:冷藏和深度冷冻

    ◦  Rottable items aren't fully preserved unless they are both in sterile atmosphere AND deep-frozen, because temperature and atmosphere effects now stack

    可腐烂物不能完全保鲜,除非即处于抑菌大气环境又深度冷冻,因为温度和大气环境效果现在是叠加的

        ▪  Temperature and atmosphere effects have been rebalanced to account for this

        温度和大气环境效果因此重平衡

        ▪  Refrigerated food now lasts 5x as long instead of 2x

        冷藏的食物现在能持续5倍时间而不是2倍

    ◦  Food preservation times were incorrectly reported in the Codex, and were missing their refrigeration value

    食物保存时间之前在数据库里不正确,并缺少其冷藏值

    ◦  Rottable foods correctly detect if they're in an active fridge or not

    可腐烂的食物会正确地检测其是否在激活的冰箱里

    ◦  Refrigerators cool things to 2 degrees celsius instead of 4 degrees, so that they actually get cold enough to be refrigerated. (Note: foods in a powered fridge are always considered refrigerated regardless of temperature.)

    冰箱将内容物冷却到2摄氏度而不是4了,如此食物就确实能达到冷藏的温度了(注意:食物在通电的冰箱里一直被认为是冷藏的,无论温度如何)

    ◦  Foods dropped from a fridge will no longer continue cooling off on the ground

    从冰箱里掉出的食物不再在地上持续降温了

    ◦  "Unrefrigerated Food" notification now jumps to that food when clicked. (Only partially stale unrefrigerated food in storage will trigger the notification.)

    “未冷藏的食物”通知点击时会跳转到那个食物(只有部分变质在存储中的未冷藏的食物会触发通知)

•  Errand "offset" fixes

任务“偏移”修复

    ◦  Fix exploit where Duplicants can pick up items diagonally through walls if standing on a raised tile

    修复了一种取巧,即复制人能够站在高一点的砖上穿过墙斜着捡起物品

    ◦  Duplicants can access constructions diagonally from a greater number of nearby positions

    修复了一种取巧,即复制人能够从附近许多位置斜着通过一些结构

    ◦  Farm Tiles and Hydroponic Tiles now allow corner access for delivery chores.

现在农砖允许斜角进行运送任务了

•  Added low coolant diagnostic criteria to Research Reactor

添加了研究性反应堆的冷却液较少的诊断标准

•  Research Reactor

研究性反应堆

    ◦  Fixed issue with inconsistent coolant/reaction mass conduction

    修复了冷却液/反应物质量热传导不一致的问题

    ◦  Enriched Uranium mass target increased 20x

    浓缩铀目标质量提升到20倍

    ◦  Increased coolant/reaction mass conduction scale 5x

    冷却液/反应物质量热传导程度提升到5倍

    ◦  Meltdown temperature increased to 3000k

    熔毁温度提高到了3000K

    ◦  Added new meltdown animations

    添加了新的熔毁动画

    ◦  Fixed issue with temperature meter

    修复了温度计的问题

    ◦  Increased meltdown projectile mass

    提高了熔毁抛射物的质量

•  All sandbox tools now have their own icon

所有沙盒工具都有自己的图标了

•  Updated the Gassy Moo meteor artwork and impact animation

更新了释气海牛陨石贴图和撞击动画

•  Radbolt Generator sidescreen now shows radbolt production progress bar

辐射粒子发生器侧窗现在会显示辐射粒子产生的进度条

•  Small visual changes and added text label to radbolt direction selection panel.

辐射粒子方向选择面板进行了小幅度视觉调整并加了文本标签

•  Added a new Duplicant animation on the main menu

在主菜单添加了一个新的复制人动画

•  Non-crop plants now also have an ambient radiation limit

非作物植物现在也有环境辐射限制了

•  Swapped Conveyor Chute and Conveyor Receptacle in the tech tree.

交换了轨道滑槽和存放器在科技树中的位置


Sound

音效

•  Added Mud & Polluted Mud ambiences

添加了泥巴和污染泥的环境音效

•  Added sounds for Mud falling, landing and Duplicant movement on Mud

添加了泥巴掉落,落在地上,和复制人踩在上面的音效

•  Added sounds for Radbolt Generator and Radbolt Reflector

添加了辐射粒子发生器和变向器的音效

•  Fixed some instances of two click sounds playing simultaneously.

修正了一些点击音效会立即播放两次的情况

•  Added missing Lead Suit Locker door closing/opening sounds.

添加了缺失的铅服存放柜门关闭/打开的音效

•  Added movement sounds to various radiation locomotion sets.

添加了各种辐射移动集的移动音效

•  Added movement sounds to the vomiter locomotion set.

添加了呕吐移动集的移动音效

•  Added sounds for Radbolt traveling and explosion

添加了辐射粒子前进和爆炸的音效

•  Added sounds for Duplicants reacting to radiation

添加了复制人对辐射反应的音效

•  Added sounds for Railgun rail cleaning.

添加了轨道炮(行星际发射器)打扫的音效

•  Added Uranium Ore mining and movement sound effects

添加了铀矿挖掘和移动的音效


Bug Fixes

Bug修复

•  Worldgen: Fixed an issue with spawning guaranteed geysers in some Forest Cluster seeds.

世界生成:修复了在某些森林星群种子中生成必然的间歇泉的问题

•  Worldgen: Improvements to guaranteed POI spawning rules to decrease the amount of worldgen failures.

世界生成:改进了生成固定地形的规则,降低了世界生成失败次数

•  Fixed closing tag for Forest Moonlet string (for translations)

修复了森林小卫星文本的封闭标签(为翻译所做)

•  Fixed failing to switch worlds after using dev debug

修复了使用开发者debug后无法切换世界的问题

•  Fixed animations rendering outside of the world

修正了世界之外的动画的渲染

•  Plant sorting was broken on the planter box sidescreen, now the crops are consistently ordered

种植盒侧窗的植物排序之前出错了,现在作物以恒定的顺序排列

•  Moved uranium materials further in the build materials list

将建筑材料列表中的铀材料移到更后的地方了

•  Fixed crash when dead Duplicant is hit by a Radbolt

修复了死亡的复制人被辐射粒子击中导致的崩溃

•  Fixed issue where buildings with solid parts like the Solar Panel and Fish Feeder would leave behind a "ghost floor."

修复了有实心端口的建筑,比如太阳能和喂鱼器,会留下“幽灵地板”的问题(即会产生空气墙的问题)

•  Fix crash that could occur if trying to load a world whose data no longer exists (i.e. a mod world)

修复了尝试加载一个数据不存在的世界可能发生的崩溃(比如mod的世界)

•  Fix some cases where a rocket would not correctly attach to the rocket Ports on landing or disconnect on takeoff

修正了一些情况,即火箭着陆时不正确地连接在火箭端口上或起飞时不正确地取消连接

•  Launchpads now connect to rocket Ports through each other in chains, so you can reliably have launchpads share ports

火箭平台现在会与火箭端口连成链,所以你可以让火箭平台共享端口

•  Fix crash that could occur if a Launchpad was selected when its rocket takes off

修复了火箭平台上的火箭起飞时选择发射平台可能导致的崩溃

•  rockets would sometimes wipe out each other's conduit endpoints, resulting in e.g. fuel tanks not getting fuelled

火箭之前有时会拭去对方的管道终点,导致燃料舱不能补充

•  Add check on the main menu that prevents crashing if the newest save file is corrupted or otherwise problematic

在主菜单添加了检查,最新的存档文件是否损坏或有其他问题,从而阻止崩溃

•  Buildings and objects which have been marked "Empty Storage" now save/load the errand properly

被标记“清空库存”的建筑和物体现在会正确地保存/加载任务了

•  Minor art revision to the Niobium Geyser

清空库存

•  Fixed off by one error when calculating rocket Platform/rocket position ceilings

修复了计算火箭平台/火箭位置高度上限时的缓冲溢出错误

•  Wilting Wheezeworts no longer emit radiation if they were wilting on load.

枯萎的冰息萝卜不再释放辐射

•  Gas and Liquid Shutoff valves now immediately end their flowing animation when a red automation signal is received or no gas/liquid is flowing.

气体和液体开关阀收到红色自动化信号或没有气体/液体流动时会立即结束流动动画

•  Radbolt Generator progress meter hookup. Restored Radbolt animation when more than 1/2 way to launch.

辐射粒子发生器进度条加入。储存粒子的动画(吸入的动画)在超过1/2进度的时候播放

•  Fixed a crash where rockets and pads weren't correctly aware of each other during launch. This won't happen any further, but existing saves may require rebuilding the launchpad under the rocket before the rocket can successfully take off.

修复了火箭和平台在发射时不能正确地识别对方。这不会进一步发生了,但现存的存档可能需要重建火箭下的平台才能成功起飞

•  Fixed a scaling issue with the Arbor Tree where the art was blurry at certain stages of the grow cycle

修复了乔木树在某个特定生长阶段贴图会模糊的缩放问题

•  Fixed issue that caused Cluster Style selection screen background to sometimes misalign

修复了星群风格选择界面背景有时会错位的问题

•  Fixed rockets disappearing when landing offscreen

修复了火箭在屏幕外着陆会消失的问题

•  Splitting ores now correctly updates the temperature transfer in the sim for both parts.

现在分开的碎片的两部分都会更新温度传递了

•  Conveyor Shutoff now has a "Conveyor Rail Blocked" status and behaves like the other Shutoffs when blocked.

轨道开关现在有“运输轨道阻塞”状态,就像其他开关阀受阻一样

•  Loading a save with a rocket with a Scanner Module exploring outside the FOW no longer crashes

加载一个有扫描舱(制图舱)的火箭探索战争迷雾之外的存档时不再崩溃

•  Fixed crash building a new module while viewing a rocket interior

修复了在查看火箭内部时建造一个新的舱块导致的崩溃


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