如何用指令复刻图书馆中的“澜·舞”?

指令:
1.enchant @p[tag=lw,tag=!行动] fortune
2.execute @p[tag=lw] ~ ~ ~ tag @e[tag=!lw,c=5] add 目标
3.tag @p[tag=lw] add 行动
4.replaceitem entity @p[tag=lw,tag=行动] slot.weapon.mainhand 0 air
5.execute @e[tag=目标] ~ ~ ~ scoreboard players add 检测 计数 1
6.scoreboard players add @e[tag=目标] 计数 0
7.scoreboard players set @e[tag=目标,scores={计数=0},c=1] 计数 5
8.scoreboard players add @p[tag=lw,tag=行动] 计数 1
9.scoreboard players set @p[tag=lw,scores={计数=10..}] 计数 0
10.scoreboard players remove 检测 计数 1
11.scoreboard players remove @e[tag=目标] 计数 1
12.execute @e[tag=目标,scores={计数=0}] ~ ~ ~ tp @p[tag=lw,tag=行动] ^^^1.8 facing @s
13.execute @e[tag=目标,scores={计数=0}] ~ ~2 ~ particle minecraft:blue_flame_particle ^-1^^
14.kill @e[tag=目标,scores={计数=0}]
15.execute @p[tag=lw,tag=行动] ~ ~ ~ playsound mob.irongolem.hit @a[r=5] ~ ~ ~ 100 2
16.scoreboard players test 检测 计数 0 0
17.tag @p[tag=lw,tag=行动] remove 行动
18.scoreboard players reset * 计数
19.tag @e[tag=目标] remove 目标
附加指令:
创建计分板:scoreboard objectives add 计数 dummy
给予自己标签:tag @s add lw
记得多留意视频里的条件命令方块和非条件命令方块~
有问题欢迎私聊解惑~