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钢铁雄心4开发日志 | 5/12 波罗的海诸国二篇其一及波兰二篇其三

2021-05-19 16:46 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


HOI4 Dev Diary - The Baltic States 1/2 and Poland 3/2

Meka66, HOI4 Content Design


Hello and welcome to another dev diary for the Barbarossa patch! Today I’m back with you to talk about not one, not two, but three new focus trees coming with the upcoming expansion: Latvia, Lithuania, and Estonia!

大家吼,欢迎阅览新一篇巴巴罗萨Barbarossa拓展包的开发日志!今天我将带来的拓展包内容不止一两个,而是足足三个新国策树:拉脱维亚、立陶宛和爱沙尼亚!



The Baltic States were in a difficult position in the build-up to world war 2; only recently liberated from Russian and German rule and less than 20 years on from a bloody struggle against both imperialist powers. In the 30s, each of the states had established authoritarian rule in fear of German and Soviet invasions, and a player hoping to survive as a Baltic state must take some extreme measures to overcome these overwhelming odds...

二战历史进程中的波罗的海诸国正处于艰难困境之中:他们刚刚摆脱了俄国与德国的统治,不到二十年后又要再次陷入与两大帝国主义势力的血腥斗争中。在30年代,波罗的海诸国皆因担忧德国及苏联的入侵而建立了威权政府,而玩家扮演的波罗的海国家若想生存,则不得不采取一些极端措施以便应对如此逆境……


The Baltic States, like the Chinese, will share some branches of their focus tree while other branches will be unique to each country. This week I am going to talk about the shared branches; the industrial branch and the communist political branch.

波罗的海诸国与中国各势力相似,其国策树中的部分路线共通,部分路线是各国专属的。本周我将会谈谈有关通用国策:工业线国策与共产主义政治线国策。



Starting up with the industrial branch, each Baltic state was in something of a similar situation economically; relying heavily on foreign investment and equipment for their industry and armed forces. As such, each Baltic state may decide if they wish to put their faith in the democratic nations to supply their economy, or the Axis powers to fuel the war machine.

首先是工业路线,波罗的海诸国在经济上情况相似:其工业部门与武装力量严重依赖于外国投资与外国军事装备。因此,波罗的海诸国可能会选择仰仗民主国家支援其经济,或转投轴心国来发展军力。



The other common issue facing the Baltics was that they had previously been occupied by the Soviets and Germany, and their industry was sorely lacking. So, the Balts can attract workers to their capital and begin their rearmament and develop their research sector.

波罗地海诸国还面临着另一个共通问题,他们不久前才被苏联和德国占领过,而工业能力也严重缺失。因此,波罗的海诸国可以吸引工人前往其首都,并且着手进行重新武装及发展科研部门。


吸引工人到考纳斯
立陶宛的工人们分散在各地的乡村中,大多投入于过时的农业工作。如果我们要为战争筹备国家的工业化进程,那么就必须将工人引入考纳斯的工厂中!
考纳斯:
添加3建筑位
添加3民用工厂

科技共享
完成时间:70天
要求:
X在阵营中
√立陶宛完全独立
效果:
我们将会与全体阵营成员加入一个科技共享协议。
获得一个研究槽。


Lastly, by modernising their industry, the Baltic states may become much more self-sufficient and end their reliance on foreign powers to fuel their war machine. They may expand raw resource production in their nation, which for Estonia and Latvia means the development of their on-map resources.

最后,通过推进工业现代化,波罗的海诸国能够提高自给自足能力,以结束其军事方面对外国势力的依赖。他们也可以拓展国内的原材料生成,对爱沙尼亚和拉脱维亚来说就意味着开发他们在地图上的资源。


Lithuania however was uniquely very reliant on its agriculture, and thus starts the game with a variant of the “Agrarian Society” national spirit which can be slowly turned into a great benefit via their industrial tree.

立陶宛则因对其农业的高度依赖,在游戏开局会带有一个“农业社会”民族精神的变体,随着工业路线的推进,这个民族精神会逐渐变成一个强大的增益。


开发自然资源
完成时间:70天
效果:
(立陶宛)“农业社会”追加效果:适役人口修正+25%;消费品工厂-4.0%;工厂产出+5.00%;
(拉脱维亚)库尔泽梅:在库尔泽梅添加14单位钢的产出;


Next up, each of the Baltic States had recently endured bloody struggles against the USSR, so popular support for communism was vanishingly low. A Baltic state hoping to overthrow the government and establish an independent communist state must do so through war.

波罗的海诸国近期刚经历了对抗苏联的血腥斗争,因此大众对共产主义支持非常渺茫。若波罗的海某国希望推翻当前政府并建立一个独立的共产主义国家,那便只能通过战争来达成目的。



The Balts can either choose to rely on the Soviet intervention or attempt to reconcile relations with the Baltic lower classes and try to maintain their independence while establishing communism on their own.

波罗的海人民可以选择依靠苏联干预,或尝试与波罗的底层阶级和解,并试图在独自建设共产主义的同时保持独立。



Once the revolution is done and your nation is communist, the player will have the option to re-establish the Lithuania-Belarus SSR. In the case you sided with the Soviets, the USSR will grant you their half of Belarus with the rest coming either through war or the Molotov-Ribbentrop Pact.

革命成功并保证国家由共产主义执政后,玩家将有机会重新创建立陶宛-白俄罗斯苏维埃社会主义共和国。如果玩家支持苏联,那老大哥将会把自己那半个白俄罗斯交给你,剩下半个只能通过战争强夺,或是藉由莫洛托夫—里宾特洛甫条约来获得。


苏联同意了!
苏联方面对立陶宛请求重建立陶宛-白俄罗斯苏维埃社会主义共和国作出了回复。约瑟夫·斯大林高度赞扬了波罗的海与东欧地区统一所带来的机遇,并宣称此举必将成为东西欧两地的桥梁,让革命传播至欧洲大陆。
- 立陶宛更大了
(苏联)
(莫济里、博布鲁伊斯克、明斯克和另两地):成为莫济里的控制者。
(波利西亚、新格鲁多克、维列伊卡和另五地):省份现为立陶宛独立苏维埃社会主义共和国的核心。
立陶宛独立苏维埃社会主义共和国将更名为立陶宛-白俄罗斯苏维埃社会主义共和国


If you are independent however, Belarus must be acquired through adversarial means. The Baltic state must propagandise support for unification in Belarus similar to the Spanish Civil War garrison control system. When time runs out, Belarus will be released and fight a civil war; the victor will be annexed into either the victorious Baltic nation or the USSR.

但若是独立的立陶宛,那就需要动手才能获得白俄罗斯。与西班牙内战的驻军控制系统相似,波罗的海诸国必须在白俄罗斯宣传统一来获得白俄罗斯内部支持,在特定时间点后,白俄罗斯会自行放出并爆发内战,获胜的一方将会被内战当中的胜利者——波罗的海国家或苏联——吞并。


统一波罗的海地区
若要进一步稳固我们先前宣称的地区团结与统一外交政策,只能依靠对整个波罗的海地区的控制。吸纳整合邻国将为大家提供安全保障,以此才能面对东西两方的威胁。

渗透白俄罗斯
苏联声称能代表白俄罗斯底层阶级的利益,但波罗的海社会主义党人认为这只是装模作样。他们宣称约瑟夫·斯大林是个彻头彻尾的布尔乔亚独裁者,只有武装动员白俄罗斯人民才能让他们真正得到解放并建立一个社会主义国家。


The Baltic nation will also be able to try to convert their neighbours to communism through a propaganda war. No matter which path the Baltic player takes to establish socialism across the Baltics; they will be able to form the United Baltic SSR.

波罗的海诸国也可以尝通过宣传战将邻国转为共产主义。不论玩家选择了以哪一国在波罗的海地区建立社会主义,都可以建立统一的波罗的海苏维埃社会主义共和国。



From there, they may use their newfound strength against Scandinavia and Poland and achieve communism across the entire Baltic Sea.

到了这一步,他们就可以动用新生政权的力量对抗斯堪的纳维亚诸国和波兰,并让整个波罗的海沿岸各地都实现共产主义。



That's all for the Baltic States this week, next week I will be talking about the entirely unique political trees for each Baltic state.

这就是本周关于波罗的海诸国的全部内容了,下周我将介绍波罗的海各国专属的政治线国策。



Something worth bringing up here is we did make some changes to the Polish tree since we last talked about it. Firstly, I do just want to show off some of the new focus icons we got since I wrote those dev diaries and I feel like our artists have done a really great job. There are more, but I don't want to spoil all of them just yet!

值得一提的是,自从上次谈及波兰国策树以来,我们确实对其进行了一些修改。我想借此展示一些自相关开发日志以来我们搞的新国策图标,我觉得美工组做得非常好。当然,除此之外还有更多,但我现在还不想全部透露!



We originally planned to have Poland get an off-map reactor to essentially get them control of 1 nuke during play as an exile nation. This to reflect their role in the nuclear project, but we were already a bit on the fence on if this was too immersion breaking for the gameplay purpose, and it seemed many of you thought so too so we removed the off-map reactor and moved the focus to the industry branch.

我们原本计划让波兰获得一个地图外核反应堆,以便让波兰在游戏中作为流亡国家时能控制一枚核弹。这反映了他们在核项目中扮演的角色,但当时我们已经有点犹豫了,不知道这个出于游戏性的设定是否会过于破坏沉浸感,而看起来许多玩家也觉得如此。所以我们取消了地图外反应堆,并将这个国策转移到工业线。


核物理研究机构
完成时间:70天
需要以下任一:民族主义教育;废除隔离座位;
效果:获得1x100%的核物理研究加成


Next, I managed to find time to implement Karl Albrecht von Habsburg as an option for monarchist Poland. He has his own branch which involves pressing the Habsburg claim on Czechoslovakia.

接下来,我抽出时间将卡尔·阿尔布雷希特·冯·哈布斯堡做成了波兰君主线的一个选择。他有自己的国策路线,包括索取哈布斯堡对捷克斯洛伐克的宣称。


哈布斯堡王位候选人
作为一名王室成员,一个哈布斯堡后裔,更是一位波兰爱国者,卡尔·阿尔布雷希特·冯·哈布斯堡几乎是在波兰武装力量存在伊始就在军中服役了。尽管他的血脉并非土生土长,他愿为波兰战斗,愿为波兰牺牲的意志让他成为了王位有力的候选人。
虽然这位大公看起来对统治这个国家并无兴趣,但也许我们能说服他用他的领导力而不是武器来为波兰服役。
- 哈布斯堡波兰诞生了!
- 我们还是另请高明吧……



Claiming Czechoslovakia uses the same decision system as claiming Lithuania for the Commonwealth branch, and once the two nations are united, the ambition of West-Slavic unification is realised and the new nation may declare itself protector of the western Slavic peoples living in Germany.

这条路线里宣称捷克斯洛伐克,将使用与波立联邦路线中宣称立陶宛相同的决议系统,一旦这两个国家联合,便能实现一统西斯拉夫的野望,新生国家可以宣布自己是定居在德国的西斯拉夫族裔的保护者。



Karl Albrecht I was known for the service he provided to the Polish army, and it's unlikely that willingness to serve would vanish upon becoming King. So, as Soldier-King, he will gain a plethora of unique personality traits as well as becoming a field marshal.

卡尔·阿尔布雷希特一世因其在波兰军队中服役而闻名。即便他成了国王,为波兰效力的这种热忱恐怕也不会消失。因此,作为士兵国王,他将获得一系列专属的人格特质,并成为一名陆军元帅。


士兵国王
效果:
卡尔·阿尔布雷希特一世获得:“士兵国王”
师组织度回复速度:+10%
卡尔·阿尔布雷希特一世成为陆军元帅


With Hungary aligning itself with Poland's enemies, Karl Albrecht can demand that Horthy step down in favour of Otto von Habsburg and force Hungary down their Habsburg path, diplomatically aligning them with Habsburg Poland.

随着匈牙利倒向波兰的敌人,卡尔·阿尔布雷希特可以要求霍尔蒂下台,换上奥托·冯·哈布斯堡,迫使匈牙利转选哈布斯堡路线,并在外交上使其与哈布斯堡波兰结盟。


公开哈布斯堡宣称
完成时间:70天
前置条件:完成“国王卫队”
匈牙利王国存在
奥托·冯·哈布斯堡不是当前的国家领袖
如果前置条件未满足,此国策将被取消。
效果:
匈牙利王国获得事件“波兰王国要求哈布斯堡统治”


Galicia-Lodomeria represented Habsburg rule over Poland and as such, Karl Albrecht may restore the Diet of Galicia which as well as giving the Royal Sejm national spirit, moves the nation's capital to Krakow. While this centralises the capital between Poland and Czechoslovakia and surrounds the capital in defensible hills, the old Polish capital is also very close to the German border and may prove an easy target…

加利西亚与洛多梅里亚王国代表着哈布斯堡对波兰的统治,因此卡尔·阿尔布雷希特可能会恢复加利西亚议会,这将让让“皇家色姆Royal Sejm”成为一个民族精神,同时将国家首都迁往克拉科夫。这个中部的首都位于波兰和捷克斯洛伐克之间,周边环绕着易守难攻的丘陵,然而这个波兰旧都也非常靠近德国边境,很可能被一举攻占……


恢复加利西亚议会
效果:
将首都迁至克拉科夫
获得“皇家色姆”,效果为:稳定度+10%;中立理念每日支持度增长+0.1;
卡尔·阿尔布雷希特一世获得:“加利西亚与洛梅多里亚国王”,效果为:政治点数获取+10%


I feel I should also clarify the mechanics behind electing a monarch. When the Fulfil the 5th of November Act focus is complete, candidates come forward and present themselves to be King. So while it would make little sense for the regency council to reach out and invite candidates like Pavel Bermondt-Avalov to be King, Pavel is certainly the type to try and present himself for King.

我觉得我也应该澄清一下选举君主背后的机制。当“完成11月5日法案”的国策完成后,候选人也会挺身自荐。也就是说,虽然摄政委员会不大可能专门邀请像帕维尔·别尔蒙特-阿瓦罗夫这样的候选人,但他肯定会是那种尝试毛遂自荐的人。


哥萨克国王
今天,摄政委员会接见了一个不太寻常的王位候选。格鲁吉亚亲王、哥萨克、前白俄将领帕维尔·别尔蒙特-阿瓦罗夫向摄政委员会提出由他来当国王——不仅仅是波兰王国的国王,而是整个波兰-立陶宛联邦的国王。许多年以前,哥萨克不知为何曾试图入侵波罗的海国家,看来这位亲王的野心如今更甚。
尽管受尽波兰人反感,这个奇特的王位候选人却能召来一众流亡白军。此举或许会刺激苏联,但却可以壮大我们的武装力量,甚至能让我们与欧洲的法西斯势力联手。
- 疯狂的主意,但谁让我们身处疯狂的时代呢。国王有了!
- 帕维尔什么夫?


The final thing I'd like to mention is that during testing we noticed that it was quite a chore to scroll back and forth between the Polish tree with it being so wide, so I implemented a system where the Polish tree automatically compacts itself when you've chosen a political path.

最后值得一提的是,我们在测试中发现,在宽大的波兰国策树之间拖来拖去太麻烦了,所以我加了一个系统,在选择了某个政治路线后波兰国策树会自动压缩。



That's all for this week, next week we will be covering the paths unique to each Baltic state and for now I'll leave you with this teaser.

本周内容到此为止,下周我们将介绍波罗的海各国的专属路线,我留一手预告在这里:




翻译:Hyan 亚历山德罗夫

校对:zzztotoso 三等文官猹中堂


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钢铁雄心4开发日志 | 5/12 波罗的海诸国二篇其一及波兰二篇其三的评论 (共 条)

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