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Stellaris开发日志#251 | 4/21 条条大路通Deneb Iib

2022-04-25 15:03 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


Stellaris Dev Diary #251 - All Roads Lead to Deneb Iib

Eladrin, Stellaris Game Director


Hello again!

大家吼啊!


Last week's dev diary examined the Orbital Ring, Quantum Catapult, and Scholarium. Today we're going to look at another construction that has a massive impact on the game, the Hyper Relay. After that we'll look at some other changes coming in Cepheus and Overlord, and finish off with another origin that was revealed yesterday by Nivarias.

上周的开发日志我们说了轨道环、量子弹射装置和科研国。今天我们来瞅一瞅另一个对游戏有着重大影响的建筑,超空间中继器The Hyper Relay。之后我们会再看看其它一些仙王座Cepheus四海皆臣Overlord中的改动,最后用昨天Nivarias公布的一个起源收尾。


As with all previews, numbers, text, and so on are not quite final and are still subject to change.

正如所有其他预览一样,数值、文本以及其它内容并不是最终版,仍然有可能改动。


Hyper Relays

超空间中继器


Long ago, back in Dev Diary #243 we showed you some concept art of Hyper Relays, and told you they had greebles, and were game changing. Now it's time to fully reveal them.

很久以前,在开发日志#243中我们展示了一些超空间中继器的概念美术图,也说了这玩意有点东西,甚至能改变游戏。现在到了完全公布它的时候了。


Hyper Relays are a rare Tier 2 technology that require the Hyperlane Breach Points technology and access to Rare Crystals to discover. Once you have observed a functional Hyper Relay in use by another empire, the technology will appear much more frequently, causing them to spread in a pleasing manner across the galaxy.

超空间中继器是一个稀有的T2科技,需要超空间航道突入点科技和获取稀有晶体作为前置条件才能发现。只要你在其他帝国里观察到了一个运转中的超空间中继器,该科技就会更加频繁地出现,这会让它以一种令人愉悦的方式传播到整个银河。



Hyper Relays can be built by your Construction Ships outside the gravity well of systems, just like Gateways. They’re useless on their own, but a chain of Hyper Relays built in adjacent systems dramatically speeds up travel, allowing you to jump from Relay to Relay after a short windup rather than having to travel across each system at sublight speed, as long as neither endpoint is controlled by a hostile empire.

超空间中继器可以由你的工程船在星系的重力井之外建造,就像星门一样。如果只有一个那就没有作用,但是一个由相邻星系中的超空间中继器组成的链条能够大幅加速航行,只要航线两端的星系没有被敌对帝国控制,你就能在一个短暂的准备时间之后在中继器之间跃迁,不再需要以亚光速航行穿过整个星系。



Once two Relays in adjacent systems have been linked, the hyperlane between those systems will become bolder, and ships traveling along them will show the route plotted in blue as they are using the bypass.

只要两个相邻星系的两个中继器进行了链接,两者之间的超空间航道就会变得更粗,船只如果通过超空间中继器链接进行航行,路线会变为蓝色。


Hyper Relays can be built in your own space, or that of your subjects. For convenience, Relays can also be built directly from the Galaxy Map.

超空间中继器可以在你或你的附庸国境内建造。方便起见,中继器也可以在银河地图中直接建造。



If an Empire's capital is attached to the Hyper Relay Network, additional effects can be projected through the network using several Network Edicts. These add strategic resource upkeep to your Hyper Relays and an effect on all of your colonies that are connected to your capital.

如果一个帝国的首都接入了超空间中继器网络,就可以通过一些网络法令来将一些额外的效果投射到整个网络中。这些法令会让你的超空间中继器有额外的战略资源维护费,并且对所有连接到首都的殖民地产生一个效果。



Gestalts have a reflavored variant of Networked Amenities.

格式塔帝国会有不同风格的网络化便利服务变种。


Specialist subjects each have a Network Effect available at Tier 1, which becomes active in the overlord's Relay Network if a continuous chain connects their capitals.

专家帝国的从属国各拥有一个等级1时就可用的网络效果,只要有一条连续的链条连接了宗主国和从属国的首都,该效果就会生效。



As one could imagine, an expansive Hyper Relay network makes travel much faster during the mid-game while you do not yet have a comprehensive Gateway system built, and since such travel is permitted in neutral empires that have open borders, navigating the galaxy and responding to distant threats is easier than ever before.

你可以想象,一个庞大的超空间中继器网络,可以在游戏中期你还没有全面的星门系统时,极大地加快航行速度,而且因为这样的航行在开放边界的中立帝国内也是允许的,跨越星海和对抗遥远威胁从未变得如此容易。


As a personal anecdote, after playing with these and the new subjugation mechanics internally, it was almost difficult to go back to 3.3 for the Dev Clash. Made me almost want to blow up the galaxy.

还有一个我个人的事情,提前在内部玩了这些东西和新的附庸机制之后,回到3.3版本号参加开发者对战几乎变得非常难受。搞得我差点就要去炸掉银河了。


Selected Other Changes

精选的其他改动


As with every update, there are a number of balance or quality of life changes and adjustments in Cepheus. Here's a handful of interesting changes.

正如每次更新一样,仙王座Cepheus中也会有一些平衡性或者基础游戏质量的改动和调整。这里是一些有趣的改动。


Successful Force Ideology wars with a corporate aggressor now result in the target (or created) empire having the Oligarchic authority and Merchant Guilds civic. This is also true for Status Quo resolutions of Establish Hegemony, Subjugation, and the Scion's Bring into the Fold wargoals.
一个巨型企业侵略者发动的强迫接受意识形态战争如果成功,那么现在会让目标(或者新建的)帝国有寡头制和商业行会民政。这对确立霸权、附庸、先辈子弟的拉入势力范围战争目标也都适用。

Corporate subjects can now open branch offices in subjects of their shared overlord, as long as their overlord is not also a MegaCorp.
巨型企业从属国现在可以在和他们拥有同一宗主国的其他从属国内开设子公司,只要他们的宗主国不是巨型企业。

I Subjects of Player Empires now receive AI bonuses as if the difficulty level of the game were one level lower, rather than losing their bonuses entirely.
玩家帝国的AI从属国现在会获得比游戏难度低一级的AI加成,而不是失去所有加成。

The Parliamentary System civic now allows factions to be generated much earlier in the game.
议会制度民政现在允许派系更早地在游戏中出现。

You can now nominate other empires to Custodianship, provided they meet the requirements.
你现在可以在其他帝国满足条件时提议让他们成为监管人。

The Unbidden can no longer spawn in pulsar systems (as the star will disable their Dimensional Portal's shields - Heavy Metal, Inc. sends its regards…)
破界者现在不会生成在脉冲星系中(因为恒星会无效化维度传送门的护盾——重金属公司表示欣慰……)

Low Military Intel is now gained at 30 Intel instead of 40 and Medium Military Intel is now gained at 60 Intel instead of 70. The effects of Medium and High Military Intel have been swapped. Medium now allows you to view ship loadout. High now grants visibility of location of military fleets.
低级军事情报现在会在30情报等级(而非40)时可用,而中等军事情报会在60情报等级(而非70)时可用。中等和高级军事情报的效果现在互换了。现在中等军事情报可以允许你查看对方舰队详情,而高等可以查看对方军事舰队位置。

Gateways (and Hyper Relays) can now be built in vassal space.
星门(和超空间中继器)现在可以在附庸的境内建造。

The Grasp the Void Ascension Perk now grants increased draw weight for FTL travel techs.
掌握太虚飞升天赋现在会增加FTL航行科技的出现权重。


Some improvements have been made to automated migration.

我们也对自动迁移系统做了一些改进。


"Ideal" worlds such as ring worlds, gaia worlds, hive worlds and machine worlds now have a 50% higher score when pops are deciding where to automatically resettle to. So they are more likely to want to move to your newly-founded ring world, for instance. Capital world planet designations also have a +10% score, and freshly founded colonies have 25% from their designation.
理想世界,例如环世界、盖亚世界、蜂巢世界和机械世界,现在在人口决定迁移去向时有50%更高权重。所以现在,举例来说的话就是人口会更愿意迁移去你新修建的环世界。帝国首都现在也获得10%额外的权重,而新建立的殖民地也会通过行星规划类型获得25%的额外。

Pops will now pick which planet to auto-migrate to based on which planet has the most free jobs, rather than the least. They also now take free housing into account better.
人口现在在决定迁移目的地时会基于哪个星球的空闲岗位更多(而不是更少)来决定去向。他们现在也会更好地将空余住房纳入考量。

The Outliner will now differentiate between unemployed pops that are migrating and those that are not. A yellow briefcase will be shown for planets that have unemployed pops that are in the process of migrating to another planet. A red briefcase will be shown if your attention is required to resolve the unemployment. On the planet view, the tooltips will now show where the pops are most likely to move to, or explain why they are unable to move.
总览界面现在会区分正在迁移和未在迁移的未失业人口。黄色公文包图标现在表示这星球上存在正迁移至其他星球的失业人口。红色公文包图标则表示需要玩家来解决失业问题。在行星界面,提示框会告诉你人口最可能去哪个星球,或者告诉你人口为什么没有自动迁移。



We have eleven new achievements in Overlord. Here are the icons, I'm curious what people think they are.

我们在四海皆臣Overlord中将推出11个新的成就。这些是它们的图标。我很好奇大家会给出什么猜测。



Anniversary Additions

周年纪念新增内容


Some eagle-eyed readers have noticed some flags that aren't possible in 3.3. You're correct! The art team has added some new colors to the flag palette…

有些眼尖的读者可能已经发现了一些在3.3版本号中还不可用的旗帜。你们猜对了!美工团队现在为旗帜的配色添加了一些新的颜色……



…over seventy flag emblems…

……超过70个旗帜标志……



…and forty-five new flag backgrounds.

……和45个新的旗帜背景图案。



These will all be part of the Cepheus update as part of the May anniversary celebrations.

这些将作为5月的周年庆内容加入仙王座Cepheus更新。


Slingshot to the Stars

射向群星



Bordergore? Bordergore.

难看的地图边界?没错。


Those born under the Slingshot to the Stars find their desires to explore fulfilled by a nearby Quantum Catapult, which replaces one of their Guaranteed Habitable Worlds. Their eagerness to explore into the unknown reduces the distance penalty for building starbases in remote systems by 75%.

那些有“射向群星”起源的文明,可以用这个旁边的量子弹射装置满足他们的探索欲,这个东西会占据一个确保出现宜居星球的槽位。他们对未知虚空的探索欲使得他们修建飞地的恒星基地时的距离惩罚减少75%。


Next Week

下一周


Next week the totally human programmer @Narkerns will take over for an update on AI and automation improvements coming in Cepheus, and I'll add a little bit about a fourth Origin at the end.

下周百分百纯人类的程序员@Narkerns将会接手开发日志,并带来一些仙王座Cepheus中关于AI和自动化的更新,而我会在最后加一点点关于第四个起源的内容。


Video versions of these dev diaries are available at the Stellaris Official YouTube Channel. Subscribe so you don't miss them, and wishlist Overlord if you haven't already!

大家可以在Stellaris官方油管频道看到这些开发日志的视频版本。点击关注以防错过,并且要是还没的话尽快把四海皆臣Overlord加入愿望单!


In the meantime, keep your eyes on our social media channels. There'll be an announcement later today.

同时,记得盯着点我们的社交媒体频道。今天晚些时候会有一条发布。



And here it is...!

它这就来了...!



翻译:AntiAccess Frost

校对:一水战阿部熊 三等文官猹中堂


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