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rFactor 2 | 2021年3月roadmap更新

2021-04-01 15:08 作者:zxd1997  | 我要投稿

Roadmap day!

(今天的翻译会比较精简——)

三月的最大的新闻就是studio 397被Motorsport Games收购了,当然目前看来应该是一件好事。同时也有一系列新的功能、内容、bugfix将会在不远的将来到来。

Bugfix,新版本以及后续改进

同之前一样,我们继续走在比较成功的RC版本这一更新形式上。上个月的RC版本,带来了回放界面的各种数据展示,以及一些功能的增加,即将成为正式版,而新的内部beta版本,带来了更多改进的,也很快会被推送到RC渠道上。已知的是,困扰up好几个版本的回放卡顿,已经被修复了(原因是和GSync compatible的不兼容。。。),让有问题的玩家回测的内部测试版本通过测试证明了修复的有效性。

Release Candidate版本

一长串的更新日志预警!可以说RC策略上线,以及被收购后,修小问题以及增加几年都不见的小功能的速度倒是真的起来了,带来了一系列的陈年小问题修复以及新UI带来新和丢失的老UI的功能等等。虽然UI还是有点卡顿,但是功能上还是可喜的进步。至于更新日志细节我就懒得翻译了,挑几个重点:加入了一些新的辅助开关选项,反射加入了更高级的设置(可以60帧反射了),回放加入了圈速显示以及微调布局等等,并且重新开启了车内视角的自动曝光。

Latest Release CandidateSteam Build IDs

Client 6426498
Dedicated 6426499


General

  • Added SteamID of each client to race results logs generated by a Dedicated Server

  • Fix issue with Attack Mode overlay information not correctly resetting.

  • Stopped AI playing wipers when in Garage

  • Added automatic headlight and wiper settings for player.

  • These show as an extra step in the key toggles (Headlights: Off / Auto / On) or (Wipers: Off / Auto / Slow / Fast)

  • Skip Auto option when the setting is disabled

  • Added a message about windscreen wiper state to the message centre. Don’t show a message if the vehicle does not have wipers.

  • Auto Headlights and Windscreen Wipers are forced on if no key is assigned”

  • Fixed issue where automatic gears would require a false top gear to correctly downshift for some vehicles

  • Report steam branch and build number on startup

HUD

  • Fixed spacing for weather info in HUD

Graphics

  • Renamed Anti-Aliasing options to show the amount of MSAA applied.

  • Adjust Sunflare strength so that they work with different field of views

  • Added a blend out at screen edge to smooth transition of Sunflare going off screen.

  • Fixed an issue where a texture sampler would not set correctly

  • Fixed an issue that DigitalFlags would behave as Marshals online

  • Reworked Auto Exposure to reduce the calculated exposure “bouncing” around in different conditions

  • Enabled Auto Exposure in Cockpit Cameras

  • Fixed Water not rendering on TV Screens

  • Removed GPU V-Sync option from Graphics Configuration settings

  • Updated Environment Reflection Settings

  • Low/Medium/High/Ultra settings which increase refresh rate and resolution.

  • Ambient light probes now allow for more advanced blending options

  • Fixed stuttering on Replay Monitor screen.

UI

  • Added sector and lap timing to full screen replay bar.

  • Updated the styling and alignment of the full screen replay bar.

  • Fixed UI stopping updating when clicking repeatedly on the track map in the event screen.

  • Corrected the display of FXAA to On/Off

  • Fixed the units to seconds for displaying Transparent Trainer Lead Timer

  • Fixed the display units for Low Speed Information to show a percentage

  • Fixed race countdown not always showing for a multiplayer race.

  • Fixed showing the maximum time for a single player race before the race start.

  • Improved formatting of time durations.

  • Fixed issue where RealRoad setting was carried over from previous track selection in session setup screen

  • Fixed an issue where some tracks would not show in game due to having packed SCN files which were not valid track layouts

  • Added Auto Blip, Auto Lift, Hold Brakes, Hold Clutch, Repeat Shifts, Start Engine, Auto Wipers and Auto Headlight settings to difficulty screen

Modding

  • Fixed some minor issues with sample ModDev content

  • Added pop up (mod dev & scene viewer only) / logging to paths where the RRBIN file fails to load

  • Force an update after loading RRBIN in scene viewer or moddev so that it shows correctly straight away.

  • Updated default RRBIN filename scene viewer / moddev tweakbar rollout

  • Setup a stable and beta version of Max Plugins 2021. Stable is the last fully tested internally. Beta is built to the absolute latest code.

Latest Release Candidate 3 (Hotfix)

Client 6438124
Dedicated 6438127

  • Fixed an issue where Steam had to be open to start a Dedicated Server

在这些更新推进到正式版后,我们也有新的RC版本将会更新。同时我们还在对官网进行一些更新,比如加入每个版本的更新日志,展示游戏内容,付费和免费内容的列表,以及跳转购买/订阅页面的能力,这些将会在后几个月来出现。

扫描新的赛道

这段时间赛道组的同事得到了出差的机会,去扫描一条欧洲的经典3A级别赛道,虽然目前情况还是比较不乐观,但是还是能成行。一点预告,不是Daytona,是一条欧洲赛道,在虚拟和现实中都很受欢迎的赛道,并且和我们的内容很搭(那基本就是Monza了)。但是注意,上周才开始去扫描,那么赛道肯定没那么快搞定,预计今年下半年的事情了。

KartSim PBR更新

KartSim包将会在三月迎来整体的PBR更新,包括车辆和赛道,更多信息以及预览将会在后续发布。

对老内容来点爱

最近有几条老赛道得到了PBR更新,同时我们也注意到我们有很多车辆需要更新,所以我们决定从USF2000开始,对其的图形以及物理进行一些更新。如果不出意外那么四月底之前应该是能够发布。

赛道更新

还有不少赛道也在幕后更新。预计明天将会发布银石,波特兰和印第安纳波利斯的小更新,因为他们级别都是最新的视觉效果了,所以只会是一些小的更新(吐槽:怎么老是波特兰。我感觉已经做的很好了。。而且比赛起来有点,无趣。。。虽然跑起来不错)。在这次更新发布后,我们将会转移到完成另一条经典赛道,Limerock park的PBR更新上(大喜!),更新下周就会交给我们的测试团队,如果没有什么大问题的话,预计在这个月内可能可以发布。

好了上面就是本次roadmap的所有新内容,三月回看部分请查阅up的前面文章,谢谢~


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