rFactor 2 | 2021年3月roadmap更新

Roadmap day!
(今天的翻译会比较精简——)
三月的最大的新闻就是studio 397被Motorsport Games收购了,当然目前看来应该是一件好事。同时也有一系列新的功能、内容、bugfix将会在不远的将来到来。
Bugfix,新版本以及后续改进

同之前一样,我们继续走在比较成功的RC版本这一更新形式上。上个月的RC版本,带来了回放界面的各种数据展示,以及一些功能的增加,即将成为正式版,而新的内部beta版本,带来了更多改进的,也很快会被推送到RC渠道上。已知的是,困扰up好几个版本的回放卡顿,已经被修复了(原因是和GSync compatible的不兼容。。。),让有问题的玩家回测的内部测试版本通过测试证明了修复的有效性。

Release Candidate版本
一长串的更新日志预警!可以说RC策略上线,以及被收购后,修小问题以及增加几年都不见的小功能的速度倒是真的起来了,带来了一系列的陈年小问题修复以及新UI带来新和丢失的老UI的功能等等。虽然UI还是有点卡顿,但是功能上还是可喜的进步。至于更新日志细节我就懒得翻译了,挑几个重点:加入了一些新的辅助开关选项,反射加入了更高级的设置(可以60帧反射了),回放加入了圈速显示以及微调布局等等,并且重新开启了车内视角的自动曝光。
Latest Release CandidateSteam Build IDs
Client 6426498
Dedicated 6426499
General
Added SteamID of each client to race results logs generated by a Dedicated Server
Fix issue with Attack Mode overlay information not correctly resetting.
Stopped AI playing wipers when in Garage
Added automatic headlight and wiper settings for player.
These show as an extra step in the key toggles (Headlights: Off / Auto / On) or (Wipers: Off / Auto / Slow / Fast)
Skip Auto option when the setting is disabled
Added a message about windscreen wiper state to the message centre. Don’t show a message if the vehicle does not have wipers.
Auto Headlights and Windscreen Wipers are forced on if no key is assigned”
Fixed issue where automatic gears would require a false top gear to correctly downshift for some vehicles
Report steam branch and build number on startup
HUD
Fixed spacing for weather info in HUD
Graphics
Renamed Anti-Aliasing options to show the amount of MSAA applied.
Adjust Sunflare strength so that they work with different field of views
Added a blend out at screen edge to smooth transition of Sunflare going off screen.
Fixed an issue where a texture sampler would not set correctly
Fixed an issue that DigitalFlags would behave as Marshals online
Reworked Auto Exposure to reduce the calculated exposure “bouncing” around in different conditions
Enabled Auto Exposure in Cockpit Cameras
Fixed Water not rendering on TV Screens
Removed GPU V-Sync option from Graphics Configuration settings
Updated Environment Reflection Settings
Low/Medium/High/Ultra settings which increase refresh rate and resolution.
Ambient light probes now allow for more advanced blending options
Fixed stuttering on Replay Monitor screen.
UI
Added sector and lap timing to full screen replay bar.
Updated the styling and alignment of the full screen replay bar.
Fixed UI stopping updating when clicking repeatedly on the track map in the event screen.
Corrected the display of FXAA to On/Off
Fixed the units to seconds for displaying Transparent Trainer Lead Timer
Fixed the display units for Low Speed Information to show a percentage
Fixed race countdown not always showing for a multiplayer race.
Fixed showing the maximum time for a single player race before the race start.
Improved formatting of time durations.
Fixed issue where RealRoad setting was carried over from previous track selection in session setup screen
Fixed an issue where some tracks would not show in game due to having packed SCN files which were not valid track layouts
Added Auto Blip, Auto Lift, Hold Brakes, Hold Clutch, Repeat Shifts, Start Engine, Auto Wipers and Auto Headlight settings to difficulty screen
Modding
Fixed some minor issues with sample ModDev content
Added pop up (mod dev & scene viewer only) / logging to paths where the RRBIN file fails to load
Force an update after loading RRBIN in scene viewer or moddev so that it shows correctly straight away.
Updated default RRBIN filename scene viewer / moddev tweakbar rollout
Setup a stable and beta version of Max Plugins 2021. Stable is the last fully tested internally. Beta is built to the absolute latest code.
Latest Release Candidate 3 (Hotfix)
Client 6438124
Dedicated 6438127
Fixed an issue where Steam had to be open to start a Dedicated Server
在这些更新推进到正式版后,我们也有新的RC版本将会更新。同时我们还在对官网进行一些更新,比如加入每个版本的更新日志,展示游戏内容,付费和免费内容的列表,以及跳转购买/订阅页面的能力,这些将会在后几个月来出现。
扫描新的赛道
这段时间赛道组的同事得到了出差的机会,去扫描一条欧洲的经典3A级别赛道,虽然目前情况还是比较不乐观,但是还是能成行。一点预告,不是Daytona,是一条欧洲赛道,在虚拟和现实中都很受欢迎的赛道,并且和我们的内容很搭(那基本就是Monza了)。但是注意,上周才开始去扫描,那么赛道肯定没那么快搞定,预计今年下半年的事情了。
KartSim PBR更新
KartSim包将会在三月迎来整体的PBR更新,包括车辆和赛道,更多信息以及预览将会在后续发布。
对老内容来点爱
最近有几条老赛道得到了PBR更新,同时我们也注意到我们有很多车辆需要更新,所以我们决定从USF2000开始,对其的图形以及物理进行一些更新。如果不出意外那么四月底之前应该是能够发布。
赛道更新
还有不少赛道也在幕后更新。预计明天将会发布银石,波特兰和印第安纳波利斯的小更新,因为他们级别都是最新的视觉效果了,所以只会是一些小的更新(吐槽:怎么老是波特兰。我感觉已经做的很好了。。而且比赛起来有点,无趣。。。虽然跑起来不错)。在这次更新发布后,我们将会转移到完成另一条经典赛道,Limerock park的PBR更新上(大喜!),更新下周就会交给我们的测试团队,如果没有什么大问题的话,预计在这个月内可能可以发布。
好了上面就是本次roadmap的所有新内容,三月回看部分请查阅up的前面文章,谢谢~