Stellaris开发日志#260 | 7/21 夏日文化

牧游社 牧有汉化翻译
Stellaris Dev Diary #260 - Summer Culture
Alfray Stryke, Stellaris Game Designer
Hey folks, and I hope everyone is having a fantastic summer/winter break (depending on your hemisphere). I've found some time between my other summer experiments and the work we're doing for 3.5 "Fornax" to dive into the feedback/suggestions lists. Since Eladrin is still away, you're getting another sneak preview of what I've been working on.
大家吼哇,希望大家寒/暑假(取决于你的半球)愉快!在为其它夏季的实验内容做准备以及为3.5版本号“天炉座Fornax”做开发工作时,我设法抽出一些时间来给大家深入介绍反馈/建议列表。既然Eladrin依然不在,大家先看一看我一直做的工作吧。
One of the frequent requests from the Unity rework that was part of the 3.3 "Libra" patch earlier this year was for us to return Culture Workers to the game. Currently, they exist only as jobs provided by some event buildings, but many in the Community felt we removed some flavor/roleplay aspect when we removed them.
在对于凝聚力重置的呼声中,玩家们频繁提到的一个要求是将文化工作者重新加入游戏。文化工作者在今年早些时候在3.3版本号“天秤座Libra”补丁中被加入游戏。目前文化工作者只能作为某些事件建筑提供的岗位,但社区中的许多玩家认为把他们移除会影响角色扮演体验和游戏特色。
Over summer, I've been experimenting with potentially adding them back in. For context, in the current version of the game Culture Workers are a Specialist job that belongs to their own economic category, produce 3 Unity and 3 Society Research with an upkeep of 2 Consumer Goods.
这个夏天中我一直在尝试重新加入文化工作者。作为背景设定,当前版本的游戏中,文化工作者是由独立经济类别的专家岗位,他们生产3点凝聚力和3点社会科研,并消耗2消费品的维护费。
Let's have a look at an Autochthon Monument constructed by the UNE shortly after the start of the game.
让我们看看地球联合国在游戏刚开始时建造的先驱者纪念碑。

先驱者纪念碑
行星限制:1
岗位产生的凝聚力:+5%
文化工作者岗位:+2
帝国每采用一个飞升天赋就产生1凝聚力
文化工作者将消费品转化为凝聚力,工人幸福度,人口维护费减免和主流思潮吸引
文化工作者的效果随帝国思潮而变动。
Showing the Culture Workers with some unusual modifiers
展示文化工作者的特殊修正。
To start with, the monument is retaining the Unity from Jobs modifier and the passive Unity production per Ascension Perk, but additionally provides 2/4/6 Culture Worker jobs per tier of the monument. The same applies to the Corporate version of the monument.
首先,纪念碑保留了岗位的凝聚力修正,以及每个飞升天赋产生的被动产凝聚力,但每级纪念碑额外提供2/4/6个文化工作者岗位。这同样适用于巨企版的纪念碑。
The sharp-eyed might notice that there's some odd modifiers being given: Worker Happiness? Pop Upkeep Reduction? What, might you ask, has happened?
眼尖的玩家可能会注意到图中一些奇怪的修正:工人幸福?人口维护费减少?你可能会问,发生甚么事了?
In this experiment, we're looking at Culture Workers having an output that depends on the Ethics of your empire. After all, what influences your culture the most if not your ethics?
在这次的实验中,我们正在尝试将文化工作者的产出与帝国的思潮挂钩。毕竟,除了思潮之外,还有什么对文化的影响最大呢?
These are the ethics-based modifiers we're currently testing and whether their effects are Empire-wide or only affecting the planet that the building has been constructed on:
以下是我们目前正在测试的基于思潮的修正,以及它们的影响范围局限于整个帝国范围内还是仅影响建筑所在的星球:
Materialist: +2 Amenities (Planet)
唯物主义:+2舒适度(行星)
Spiritualist: -2.5% Amenity Usage (Planet)
唯心主义:-2.5%舒适度占用(行星)
Militarist: +1 Naval Capacity (Empire)
军国主义:+1海军容量(帝国)
Pacifist: -2.5% Crime (Planet)
和平主义:-2.5%犯罪率(行星)
Egalitarian: +2.5% Worker Happiness (Planet)
平等主义:+2.5%工人幸福度(行星)
Authoritarian: +5 Ruler Political Power (Planet)
权威主义:+5统治者政治影响力(行星)
Xenophobe: +3 Edict Fund (Empire)
排外主义:+3法令经费(帝国)
Xenophile: -2.5% Pop Upkeep (Planet)
亲外主义:-2.5%人口维护费(行星)
These modifiers are provided by both Culture Workers and Death Chroniclers (as their job-swap with the Memorialist civic) and are doubled in the case of Fanatic ethics. They are intended to be a small buff/addition to the job, with the Unity production from both the jobs and the building being the primary draw.
这些修正由文化工作者和死亡书录官(纪念主义国民理念下的替换岗位)提供,并且在有极端思潮的情况下加倍。它们旨在成为岗位的一个小增益/补充,而岗位和建筑是凝聚力的主要来源。
Additionally, Culture Workers/Death Chroniclers now belong in the Administrator category, in the Culture Worker sub-category meaning they'll benefit from multiplicative bonuses to Administrator output (such as those provided by the Unification or Ecclesiastical planetary designations). They produce a base of 4 Unity and +10% Government Ethics Attraction (+2.5% Stability for Death Chroniclers) with 3 Consumer Goods upkeep.
此外,文化工作者/死亡书录官现在属于统治者类别,属于文化工作者子类别,这意味着他们将受益于统治者产出的加成修正(例如由统一中心或祝圣行星指定提供的加成)。他们产生4点凝聚力和+10%主流思潮吸引力(死亡书录官提供+2.5%稳定度)并消耗3消费品的基础维护费。
There's also been some discussion around having Resort Worlds add Culture Workers, and if I find time I'll be looking into that as well.
还有一些关于让度假星球增加文化工作者的讨论,如果我有时间我也会研究一下。
To ensure that hive-minds and machine intelligences don't feel left out, Sensorium/Simulation Sites now provide 2/4/6 Evaluator jobs per tier of the building. These now provide 4 Unity and 3 Amenities in exchange for an upkeep of 2 Energy.
为了确保蜂巢思维和机器智能也有得玩,感知站点和模拟站点现在每级提供2/4/6个评估者岗位。这些岗位提供4点凝聚力和3点舒适度,消耗2点能量币的维护费。

感知站点
行星限制:1
岗位产生的凝聚力+5%
评估者岗位+2
帝国每采用一个飞升天赋就产生1凝聚力
评估子个体将能量币转化为凝聚力和舒适度
A hive-mind sensorium site providing 2 evaluator jobs.
一个蜂巢思维的感知站点,提供2个评估子个体岗位。
Chronicle Drones provide the same Unity and Amenities output but give an additional +2.5% Stability in exchange for slightly higher upkeep (and that upkeep being based off of the upkeep cost of the pop working the job). Like their individualist equivalents, these jobs both now belong to the Evaluator sub-category of the Administrators jobs.
书录子个体提供相同的凝聚力和舒适度产出,但提供额外的+2.5%稳定度以对应稍高的维护费(并且该维护费基于该岗位的人口的维护费)。像非蜂巢思维的相对岗位一样,这些岗位现在都属于统治者阶层中的评估子个体的子类别。
I'm not sure if we'll have another surprise dev diary over summer, but our normal schedule should resume once Eladrin's back and we'll start delving into 3.5. Regardless I'll be keeping a close eye on this thread for your thoughts, suggestions and any feedback.
我不确定这个夏天我们是否还会有令人惊喜的开发日志,但一旦Eladrin回来,我们的正常日志应该会恢复,我们将开始深入讨论3.5版本号。无论如何,我会密切关注这个帖子,了解大家的想法、建议和任何反馈。
翻译:莱恩希德公爵
校对:一水战阿部熊 三等文官猹中堂
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本作品英文原文著作权属Paradox interactive AB所有,中文译文著作权属牧有汉化所有。