(Minecraft)关于The Battle Of Pillagers 的平衡性调整(个人改版)

(我这里没有原版,只有平衡性调整。有现成的json文件,私信我即可获得)

你是否因为滋水枪般的伤害而抓狂?
你是否因为村民防空炮,根本就不防空而困扰?
或是被村民防空炮的换弹癌搞得心态爆炸?
别担心,pillager0813来了!(以下为json【部分】文件)
"minecraft:projectile": {
"on_hit": {
"impact_damage": {
"damage": [
14,
19
(这里是步枪子弹的伤害数值)
"components": {
"minecraft:collision_box": {
"|width": 0.25,
"height": 0.25
},
"minecraft:projectile": {
"on_hit": {
"impact_damage": {
"damage": [
18,
17
(突击步枪只差了一点,但原版为4点)
"|minecraft:projectile": {
"on_hit": {
"impact_damage": {
"damage": [
23,
30
(重机枪伤害更高了!这里修复了重机枪不用重机枪子弹的bug)
"ranged_atk": {
"minecraft:behavior.ranged_attack": {
"priority": 4,
"attack_interval-_min": 1,
"att*ack_interval_max": 1,
"attack_radius": 20, (射程削弱)
"burst_shots": 30, (备弹量加强)
"burst_interval": 0.1 (600发/分钟,以前1200发/分钟)
村民加强(打人减少被无敌帧坑的几率,更持久火力)
"minecraft:behavior.nearest_attackable_target": {
"priority": 9,
"must_see": true,
"reselect_targets": false,
"within_radius": 64,
"entity_types": [
{
"filters": {
"any_of": [
{
"test": "is_family",
"subject": "other",
"value-": "dragon"
},
{
"test": "is_family",
"subject": "other",
"value": "wither"
},
{
"test": "is_family",
"subject": "other",
"value": "phantom"
},
{
"test": "is_family",
"subject": "other",
"value": "illager" (pillager0813 add)
},
{
"test": "is_family",
"subject": "other",
"value": "piglin" (pillager0813 add)
}
]
},
"max_dist": 75
}
]
},
(修复村民防空炮不打人之bug)
欲知更多,请私信。UP不公开提供Addon